Minor changes to the native array construct code.
Named a constant and added an assert to get notified when related constants change. Removed reloading of the Array function when Array is called as a constructor as the Array function is preserved in edi. Review URL: http://codereview.chromium.org/207010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2908 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -740,7 +740,10 @@ static void AllocateEmptyJSArray(MacroAssembler* masm,
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__ mov(FieldOperand(scratch1, Array::kLengthOffset), Immediate(holes));
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// Fill the FixedArray with the hole value. Inline the code if short.
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if (holes <= 4) {
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// Reconsider loop unfolding if kPreallocatedArrayElements gets changed.
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static const int kLoopUnfoldLimit = 4
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ASSERT(kPreallocatedArrayElements <= kLoopUnfoldLimit);
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if (holes <= kLoopUnfoldLimit) {
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// Use a scratch register here to have only one reloc info when unfolding
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// the loop.
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__ mov(scratch3, Factory::the_hole_value());
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@ -1068,7 +1071,7 @@ void Builtins::Generate_ArrayCode(MacroAssembler* masm) {
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__ Assert(equal, "Unexpected initial map for Array function");
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}
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// Run the native code for the Array function called as constructor.
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// Run the native code for the Array function called as a normal function.
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ArrayNativeCode(masm, false, &generic_array_code);
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// Jump to the generic array code in case the specialized code cannot handle
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@ -1110,7 +1113,6 @@ void Builtins::Generate_ArrayConstructCode(MacroAssembler* masm) {
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// Jump to the generic construct code in case the specialized code cannot
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// handle the construction.
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__ bind(&generic_constructor);
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GenerateLoadArrayFunction(masm, edi);
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Code* code = Builtins::builtin(Builtins::JSConstructStubGeneric);
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Handle<Code> generic_construct_stub(code);
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__ jmp(generic_construct_stub, RelocInfo::CODE_TARGET);
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