Use ScopedVector instead of dynamically allocated array.
This ensures that it'll be released on any control path leaving the function thanks to desctuctor semantics. BUG=42925 Review URL: http://codereview.chromium.org/1712025 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4554 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -4225,7 +4225,7 @@ static Object* Runtime_GetLocalPropertyNames(Arguments args) {
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int length = LocalPrototypeChainLength(*obj);
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// Find the number of local properties for each of the objects.
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int* local_property_count = NewArray<int>(length);
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ScopedVector<int> local_property_count(length);
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int total_property_count = 0;
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Handle<JSObject> jsproto = obj;
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for (int i = 0; i < length; i++) {
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@ -4278,7 +4278,6 @@ static Object* Runtime_GetLocalPropertyNames(Arguments args) {
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}
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}
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DeleteArray(local_property_count);
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return *Factory::NewJSArrayWithElements(names);
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}
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