Remove CallEval as a subclass of the Call AST node type. We were not
differentiating between Call and CallEval except in the code generator, and the difference can be detected from a regular Call AST node at code generation time. Review URL: http://codereview.chromium.org/245042 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2984 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
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6f83ad58cc
commit
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@ -2907,11 +2907,11 @@ void CodeGenerator::VisitCall(Call* node) {
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VirtualFrame::SpilledScope spilled_scope;
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Comment cmnt(masm_, "[ Call");
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Expression* function = node->expression();
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ZoneList<Expression*>* args = node->arguments();
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// Standard function call.
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// Check if the function is a variable or a property.
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Expression* function = node->expression();
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Variable* var = function->AsVariableProxy()->AsVariable();
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Property* property = function->AsProperty();
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@ -2924,7 +2924,56 @@ void CodeGenerator::VisitCall(Call* node) {
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// is resolved in cache misses (this also holds for megamorphic calls).
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// ------------------------------------------------------------------------
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if (var != NULL && !var->is_this() && var->is_global()) {
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if (var != NULL && var->is_possibly_eval()) {
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// ----------------------------------
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// JavaScript example: 'eval(arg)' // eval is not known to be shadowed
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// ----------------------------------
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// In a call to eval, we first call %ResolvePossiblyDirectEval to
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// resolve the function we need to call and the receiver of the
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// call. Then we call the resolved function using the given
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// arguments.
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// Prepare stack for call to resolved function.
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LoadAndSpill(function);
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__ LoadRoot(r2, Heap::kUndefinedValueRootIndex);
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frame_->EmitPush(r2); // Slot for receiver
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int arg_count = args->length();
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for (int i = 0; i < arg_count; i++) {
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LoadAndSpill(args->at(i));
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}
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// Prepare stack for call to ResolvePossiblyDirectEval.
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__ ldr(r1, MemOperand(sp, arg_count * kPointerSize + kPointerSize));
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frame_->EmitPush(r1);
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if (arg_count > 0) {
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__ ldr(r1, MemOperand(sp, arg_count * kPointerSize));
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frame_->EmitPush(r1);
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} else {
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frame_->EmitPush(r2);
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}
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// Resolve the call.
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frame_->CallRuntime(Runtime::kResolvePossiblyDirectEval, 2);
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// Touch up stack with the right values for the function and the receiver.
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__ ldr(r1, FieldMemOperand(r0, FixedArray::kHeaderSize));
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__ str(r1, MemOperand(sp, (arg_count + 1) * kPointerSize));
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__ ldr(r1, FieldMemOperand(r0, FixedArray::kHeaderSize + kPointerSize));
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__ str(r1, MemOperand(sp, arg_count * kPointerSize));
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// Call the function.
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CodeForSourcePosition(node->position());
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InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP;
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CallFunctionStub call_function(arg_count, in_loop);
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frame_->CallStub(&call_function, arg_count + 1);
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__ ldr(cp, frame_->Context());
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// Remove the function from the stack.
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frame_->Drop();
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frame_->EmitPush(r0);
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} else if (var != NULL && !var->is_this() && var->is_global()) {
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// ----------------------------------
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// JavaScript example: 'foo(1, 2, 3)' // foo is global
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// ----------------------------------
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@ -3049,63 +3098,6 @@ void CodeGenerator::VisitCall(Call* node) {
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}
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void CodeGenerator::VisitCallEval(CallEval* node) {
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#ifdef DEBUG
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int original_height = frame_->height();
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#endif
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VirtualFrame::SpilledScope spilled_scope;
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Comment cmnt(masm_, "[ CallEval");
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// In a call to eval, we first call %ResolvePossiblyDirectEval to resolve
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// the function we need to call and the receiver of the call.
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// Then we call the resolved function using the given arguments.
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ZoneList<Expression*>* args = node->arguments();
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Expression* function = node->expression();
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// Prepare stack for call to resolved function.
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LoadAndSpill(function);
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__ LoadRoot(r2, Heap::kUndefinedValueRootIndex);
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frame_->EmitPush(r2); // Slot for receiver
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int arg_count = args->length();
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for (int i = 0; i < arg_count; i++) {
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LoadAndSpill(args->at(i));
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}
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// Prepare stack for call to ResolvePossiblyDirectEval.
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__ ldr(r1, MemOperand(sp, arg_count * kPointerSize + kPointerSize));
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frame_->EmitPush(r1);
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if (arg_count > 0) {
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__ ldr(r1, MemOperand(sp, arg_count * kPointerSize));
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frame_->EmitPush(r1);
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} else {
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frame_->EmitPush(r2);
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}
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// Resolve the call.
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frame_->CallRuntime(Runtime::kResolvePossiblyDirectEval, 2);
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// Touch up stack with the right values for the function and the receiver.
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__ ldr(r1, FieldMemOperand(r0, FixedArray::kHeaderSize));
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__ str(r1, MemOperand(sp, (arg_count + 1) * kPointerSize));
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__ ldr(r1, FieldMemOperand(r0, FixedArray::kHeaderSize + kPointerSize));
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__ str(r1, MemOperand(sp, arg_count * kPointerSize));
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// Call the function.
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CodeForSourcePosition(node->position());
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InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP;
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CallFunctionStub call_function(arg_count, in_loop);
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frame_->CallStub(&call_function, arg_count + 1);
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__ ldr(cp, frame_->Context());
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// Remove the function from the stack.
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frame_->Drop();
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frame_->EmitPush(r0);
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ASSERT(frame_->height() == original_height + 1);
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}
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void CodeGenerator::VisitCallNew(CallNew* node) {
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#ifdef DEBUG
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int original_height = frame_->height();
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@ -40,7 +40,6 @@ VariableProxySentinel VariableProxySentinel::identifier_proxy_(false);
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ValidLeftHandSideSentinel ValidLeftHandSideSentinel::instance_;
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Property Property::this_property_(VariableProxySentinel::this_proxy(), NULL, 0);
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Call Call::sentinel_(NULL, NULL, 0);
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CallEval CallEval::sentinel_(NULL, NULL, 0);
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// ----------------------------------------------------------------------------
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19
src/ast.h
19
src/ast.h
@ -85,7 +85,6 @@ namespace internal {
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V(Throw) \
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V(Property) \
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V(Call) \
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V(CallEval) \
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V(CallNew) \
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V(CallRuntime) \
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V(UnaryOperation) \
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@ -991,24 +990,6 @@ class CallNew: public Call {
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};
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// The CallEval class represents a call of the form 'eval(...)' where eval
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// cannot be seen to be overwritten at compile time. It is potentially a
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// direct (i.e. not aliased) eval call. The real nature of the call is
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// determined at runtime.
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class CallEval: public Call {
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public:
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CallEval(Expression* expression, ZoneList<Expression*>* arguments, int pos)
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: Call(expression, arguments, pos) { }
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virtual void Accept(AstVisitor* v);
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static CallEval* sentinel() { return &sentinel_; }
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private:
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static CallEval sentinel_;
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};
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// The CallRuntime class does not represent any official JavaScript
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// language construct. Instead it is used to call a C or JS function
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// with a set of arguments. This is used from the builtins that are
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@ -398,11 +398,6 @@ void ExpressionCfgBuilder::VisitCall(Call* expr) {
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}
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void ExpressionCfgBuilder::VisitCallEval(CallEval* expr) {
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BAILOUT("CallEval");
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}
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void ExpressionCfgBuilder::VisitCallNew(CallNew* expr) {
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BAILOUT("CallNew");
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}
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@ -4431,10 +4431,10 @@ void CodeGenerator::VisitProperty(Property* node) {
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void CodeGenerator::VisitCall(Call* node) {
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Comment cmnt(masm_, "[ Call");
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Expression* function = node->expression();
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ZoneList<Expression*>* args = node->arguments();
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// Check if the function is a variable or a property.
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Expression* function = node->expression();
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Variable* var = function->AsVariableProxy()->AsVariable();
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Property* property = function->AsProperty();
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@ -4447,7 +4447,63 @@ void CodeGenerator::VisitCall(Call* node) {
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// is resolved in cache misses (this also holds for megamorphic calls).
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// ------------------------------------------------------------------------
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if (var != NULL && !var->is_this() && var->is_global()) {
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if (var != NULL && var->is_possibly_eval()) {
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// ----------------------------------
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// JavaScript example: 'eval(arg)' // eval is not known to be shadowed
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// ----------------------------------
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// In a call to eval, we first call %ResolvePossiblyDirectEval to
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// resolve the function we need to call and the receiver of the
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// call. Then we call the resolved function using the given
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// arguments.
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// Prepare the stack for the call to the resolved function.
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Load(function);
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// Allocate a frame slot for the receiver.
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frame_->Push(Factory::undefined_value());
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int arg_count = args->length();
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for (int i = 0; i < arg_count; i++) {
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Load(args->at(i));
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}
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// Prepare the stack for the call to ResolvePossiblyDirectEval.
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frame_->PushElementAt(arg_count + 1);
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if (arg_count > 0) {
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frame_->PushElementAt(arg_count);
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} else {
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frame_->Push(Factory::undefined_value());
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}
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// Resolve the call.
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Result result =
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frame_->CallRuntime(Runtime::kResolvePossiblyDirectEval, 2);
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// Touch up the stack with the right values for the function and the
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// receiver. Use a scratch register to avoid destroying the result.
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Result scratch = allocator_->Allocate();
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ASSERT(scratch.is_valid());
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__ mov(scratch.reg(), FieldOperand(result.reg(), FixedArray::kHeaderSize));
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frame_->SetElementAt(arg_count + 1, &scratch);
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// We can reuse the result register now.
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frame_->Spill(result.reg());
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__ mov(result.reg(),
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FieldOperand(result.reg(), FixedArray::kHeaderSize + kPointerSize));
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frame_->SetElementAt(arg_count, &result);
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// Call the function.
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CodeForSourcePosition(node->position());
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InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP;
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CallFunctionStub call_function(arg_count, in_loop);
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result = frame_->CallStub(&call_function, arg_count + 1);
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// Restore the context and overwrite the function on the stack with
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// the result.
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frame_->RestoreContextRegister();
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frame_->SetElementAt(0, &result);
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} else if (var != NULL && !var->is_this() && var->is_global()) {
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// ----------------------------------
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// JavaScript example: 'foo(1, 2, 3)' // foo is global
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// ----------------------------------
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@ -4616,64 +4672,6 @@ void CodeGenerator::VisitCallNew(CallNew* node) {
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}
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void CodeGenerator::VisitCallEval(CallEval* node) {
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Comment cmnt(masm_, "[ CallEval");
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// In a call to eval, we first call %ResolvePossiblyDirectEval to resolve
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// the function we need to call and the receiver of the call.
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// Then we call the resolved function using the given arguments.
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ZoneList<Expression*>* args = node->arguments();
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Expression* function = node->expression();
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// Prepare the stack for the call to the resolved function.
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Load(function);
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// Allocate a frame slot for the receiver.
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frame_->Push(Factory::undefined_value());
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int arg_count = args->length();
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for (int i = 0; i < arg_count; i++) {
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Load(args->at(i));
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}
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// Prepare the stack for the call to ResolvePossiblyDirectEval.
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frame_->PushElementAt(arg_count + 1);
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if (arg_count > 0) {
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frame_->PushElementAt(arg_count);
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} else {
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frame_->Push(Factory::undefined_value());
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}
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// Resolve the call.
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Result result =
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frame_->CallRuntime(Runtime::kResolvePossiblyDirectEval, 2);
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// Touch up the stack with the right values for the function and the
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// receiver. Use a scratch register to avoid destroying the result.
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Result scratch = allocator_->Allocate();
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ASSERT(scratch.is_valid());
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__ mov(scratch.reg(), FieldOperand(result.reg(), FixedArray::kHeaderSize));
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frame_->SetElementAt(arg_count + 1, &scratch);
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// We can reuse the result register now.
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frame_->Spill(result.reg());
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__ mov(result.reg(),
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FieldOperand(result.reg(), FixedArray::kHeaderSize + kPointerSize));
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frame_->SetElementAt(arg_count, &result);
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// Call the function.
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CodeForSourcePosition(node->position());
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InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP;
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CallFunctionStub call_function(arg_count, in_loop);
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result = frame_->CallStub(&call_function, arg_count + 1);
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// Restore the context and overwrite the function on the stack with
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// the result.
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frame_->RestoreContextRegister();
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frame_->SetElementAt(0, &result);
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}
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void CodeGenerator::GenerateIsSmi(ZoneList<Expression*>* args) {
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ASSERT(args->length() == 1);
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Load(args->at(0));
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@ -798,12 +798,6 @@ class ParserFactory BASE_EMBEDDED {
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return Call::sentinel();
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}
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virtual Expression* NewCallEval(Expression* expression,
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ZoneList<Expression*>* arguments,
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int pos) {
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return CallEval::sentinel();
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}
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virtual Statement* EmptyStatement() {
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return NULL;
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}
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@ -854,12 +848,6 @@ class AstBuildingParserFactory : public ParserFactory {
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return new Call(expression, arguments, pos);
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}
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virtual Expression* NewCallEval(Expression* expression,
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ZoneList<Expression*>* arguments,
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int pos) {
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return new CallEval(expression, arguments, pos);
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}
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virtual Statement* EmptyStatement();
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};
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@ -3074,8 +3062,6 @@ Expression* Parser::ParseLeftHandSideExpression(bool* ok) {
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// declared in the current scope chain. These calls are marked as
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// potentially direct eval calls. Whether they are actually direct calls
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// to eval is determined at run time.
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bool is_potentially_direct_eval = false;
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if (!is_pre_parsing_) {
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VariableProxy* callee = result->AsVariableProxy();
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if (callee != NULL && callee->IsVariable(Factory::eval_symbol())) {
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@ -3083,16 +3069,10 @@ Expression* Parser::ParseLeftHandSideExpression(bool* ok) {
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Variable* var = top_scope_->Lookup(name);
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if (var == NULL) {
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top_scope_->RecordEvalCall();
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is_potentially_direct_eval = true;
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}
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}
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}
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if (is_potentially_direct_eval) {
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result = factory()->NewCallEval(result, args, pos);
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} else {
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result = factory()->NewCall(result, args, pos);
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}
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result = factory()->NewCall(result, args, pos);
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break;
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}
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@ -358,11 +358,6 @@ void PrettyPrinter::VisitCall(Call* node) {
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}
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void PrettyPrinter::VisitCallEval(CallEval* node) {
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VisitCall(node);
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}
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void PrettyPrinter::VisitCallNew(CallNew* node) {
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Print("new (");
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Visit(node->expression());
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@ -1040,11 +1035,6 @@ void AstPrinter::VisitCall(Call* node) {
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}
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void AstPrinter::VisitCallEval(CallEval* node) {
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VisitCall(node);
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}
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void AstPrinter::VisitCallNew(CallNew* node) {
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IndentedScope indent("CALL NEW");
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Visit(node->expression());
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@ -383,12 +383,6 @@ void AstOptimizer::VisitCall(Call* node) {
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}
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void AstOptimizer::VisitCallEval(CallEval* node) {
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Visit(node->expression());
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OptimizeArguments(node->arguments());
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}
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void AstOptimizer::VisitCallNew(CallNew* node) {
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Visit(node->expression());
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OptimizeArguments(node->arguments());
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@ -759,12 +753,6 @@ void Processor::VisitCall(Call* node) {
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}
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void Processor::VisitCallEval(CallEval* node) {
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USE(node);
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UNREACHABLE();
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}
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void Processor::VisitCallNew(CallNew* node) {
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USE(node);
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UNREACHABLE();
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@ -75,7 +75,6 @@ class UsageComputer: public AstVisitor {
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void VisitThrow(Throw* node);
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void VisitProperty(Property* node);
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void VisitCall(Call* node);
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void VisitCallEval(CallEval* node);
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void VisitCallNew(CallNew* node);
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void VisitCallRuntime(CallRuntime* node);
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void VisitUnaryOperation(UnaryOperation* node);
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@ -329,11 +328,6 @@ void UsageComputer::VisitCall(Call* node) {
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}
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void UsageComputer::VisitCallEval(CallEval* node) {
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VisitCall(node);
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}
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void UsageComputer::VisitCallNew(CallNew* node) {
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VisitCall(node);
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}
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|
@ -171,7 +171,7 @@ class Variable: public ZoneObject {
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UseCount* var_uses() { return &var_uses_; }
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UseCount* obj_uses() { return &obj_uses_; }
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bool IsVariable(Handle<String> n) {
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bool IsVariable(Handle<String> n) const {
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return !is_this() && name().is_identical_to(n);
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}
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@ -185,6 +185,12 @@ class Variable: public ZoneObject {
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bool is_this() const { return kind_ == THIS; }
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bool is_arguments() const { return kind_ == ARGUMENTS; }
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|
||||
// True if the variable is named eval and not known to be shadowed.
|
||||
bool is_possibly_eval() const {
|
||||
return IsVariable(Factory::eval_symbol()) &&
|
||||
(mode_ == DYNAMIC || mode_ == DYNAMIC_GLOBAL);
|
||||
}
|
||||
|
||||
Variable* local_if_not_shadowed() const {
|
||||
ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
|
||||
return local_if_not_shadowed_;
|
||||
|
@ -2704,7 +2704,64 @@ void CodeGenerator::VisitCall(Call* node) {
|
||||
// is resolved in cache misses (this also holds for megamorphic calls).
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
if (var != NULL && !var->is_this() && var->is_global()) {
|
||||
if (var != NULL && var->is_possibly_eval()) {
|
||||
// ----------------------------------
|
||||
// JavaScript example: 'eval(arg)' // eval is not known to be shadowed
|
||||
// ----------------------------------
|
||||
|
||||
// In a call to eval, we first call %ResolvePossiblyDirectEval to
|
||||
// resolve the function we need to call and the receiver of the
|
||||
// call. Then we call the resolved function using the given
|
||||
// arguments.
|
||||
|
||||
// Prepare the stack for the call to the resolved function.
|
||||
Load(function);
|
||||
|
||||
// Allocate a frame slot for the receiver.
|
||||
frame_->Push(Factory::undefined_value());
|
||||
int arg_count = args->length();
|
||||
for (int i = 0; i < arg_count; i++) {
|
||||
Load(args->at(i));
|
||||
}
|
||||
|
||||
// Prepare the stack for the call to ResolvePossiblyDirectEval.
|
||||
frame_->PushElementAt(arg_count + 1);
|
||||
if (arg_count > 0) {
|
||||
frame_->PushElementAt(arg_count);
|
||||
} else {
|
||||
frame_->Push(Factory::undefined_value());
|
||||
}
|
||||
|
||||
// Resolve the call.
|
||||
Result result =
|
||||
frame_->CallRuntime(Runtime::kResolvePossiblyDirectEval, 2);
|
||||
|
||||
// Touch up the stack with the right values for the function and the
|
||||
// receiver. Use a scratch register to avoid destroying the result.
|
||||
Result scratch = allocator_->Allocate();
|
||||
ASSERT(scratch.is_valid());
|
||||
__ movq(scratch.reg(),
|
||||
FieldOperand(result.reg(), FixedArray::OffsetOfElementAt(0)));
|
||||
frame_->SetElementAt(arg_count + 1, &scratch);
|
||||
|
||||
// We can reuse the result register now.
|
||||
frame_->Spill(result.reg());
|
||||
__ movq(result.reg(),
|
||||
FieldOperand(result.reg(), FixedArray::OffsetOfElementAt(1)));
|
||||
frame_->SetElementAt(arg_count, &result);
|
||||
|
||||
// Call the function.
|
||||
CodeForSourcePosition(node->position());
|
||||
InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP;
|
||||
CallFunctionStub call_function(arg_count, in_loop);
|
||||
result = frame_->CallStub(&call_function, arg_count + 1);
|
||||
|
||||
// Restore the context and overwrite the function on the stack with
|
||||
// the result.
|
||||
frame_->RestoreContextRegister();
|
||||
frame_->SetElementAt(0, &result);
|
||||
|
||||
} else if (var != NULL && !var->is_this() && var->is_global()) {
|
||||
// ----------------------------------
|
||||
// JavaScript example: 'foo(1, 2, 3)' // foo is global
|
||||
// ----------------------------------
|
||||
@ -2731,6 +2788,7 @@ void CodeGenerator::VisitCall(Call* node) {
|
||||
frame_->RestoreContextRegister();
|
||||
// Replace the function on the stack with the result.
|
||||
frame_->SetElementAt(0, &result);
|
||||
|
||||
} else if (var != NULL && var->slot() != NULL &&
|
||||
var->slot()->type() == Slot::LOOKUP) {
|
||||
// ----------------------------------
|
||||
@ -2757,6 +2815,7 @@ void CodeGenerator::VisitCall(Call* node) {
|
||||
|
||||
// Call the function.
|
||||
CallWithArguments(args, node->position());
|
||||
|
||||
} else if (property != NULL) {
|
||||
// Check if the key is a literal string.
|
||||
Literal* literal = property->key()->AsLiteral();
|
||||
@ -2822,6 +2881,7 @@ void CodeGenerator::VisitCall(Call* node) {
|
||||
// Call the function.
|
||||
CallWithArguments(args, node->position());
|
||||
}
|
||||
|
||||
} else {
|
||||
// ----------------------------------
|
||||
// JavaScript example: 'foo(1, 2, 3)' // foo is not global
|
||||
@ -2839,65 +2899,6 @@ void CodeGenerator::VisitCall(Call* node) {
|
||||
}
|
||||
|
||||
|
||||
void CodeGenerator::VisitCallEval(CallEval* node) {
|
||||
Comment cmnt(masm_, "[ CallEval");
|
||||
|
||||
// In a call to eval, we first call %ResolvePossiblyDirectEval to resolve
|
||||
// the function we need to call and the receiver of the call.
|
||||
// Then we call the resolved function using the given arguments.
|
||||
|
||||
ZoneList<Expression*>* args = node->arguments();
|
||||
Expression* function = node->expression();
|
||||
|
||||
// Prepare the stack for the call to the resolved function.
|
||||
Load(function);
|
||||
|
||||
// Allocate a frame slot for the receiver.
|
||||
frame_->Push(Factory::undefined_value());
|
||||
int arg_count = args->length();
|
||||
for (int i = 0; i < arg_count; i++) {
|
||||
Load(args->at(i));
|
||||
}
|
||||
|
||||
// Prepare the stack for the call to ResolvePossiblyDirectEval.
|
||||
frame_->PushElementAt(arg_count + 1);
|
||||
if (arg_count > 0) {
|
||||
frame_->PushElementAt(arg_count);
|
||||
} else {
|
||||
frame_->Push(Factory::undefined_value());
|
||||
}
|
||||
|
||||
// Resolve the call.
|
||||
Result result =
|
||||
frame_->CallRuntime(Runtime::kResolvePossiblyDirectEval, 2);
|
||||
|
||||
// Touch up the stack with the right values for the function and the
|
||||
// receiver. Use a scratch register to avoid destroying the result.
|
||||
Result scratch = allocator_->Allocate();
|
||||
ASSERT(scratch.is_valid());
|
||||
__ movq(scratch.reg(),
|
||||
FieldOperand(result.reg(), FixedArray::OffsetOfElementAt(0)));
|
||||
frame_->SetElementAt(arg_count + 1, &scratch);
|
||||
|
||||
// We can reuse the result register now.
|
||||
frame_->Spill(result.reg());
|
||||
__ movq(result.reg(),
|
||||
FieldOperand(result.reg(), FixedArray::OffsetOfElementAt(1)));
|
||||
frame_->SetElementAt(arg_count, &result);
|
||||
|
||||
// Call the function.
|
||||
CodeForSourcePosition(node->position());
|
||||
InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP;
|
||||
CallFunctionStub call_function(arg_count, in_loop);
|
||||
result = frame_->CallStub(&call_function, arg_count + 1);
|
||||
|
||||
// Restore the context and overwrite the function on the stack with
|
||||
// the result.
|
||||
frame_->RestoreContextRegister();
|
||||
frame_->SetElementAt(0, &result);
|
||||
}
|
||||
|
||||
|
||||
void CodeGenerator::VisitCallNew(CallNew* node) {
|
||||
Comment cmnt(masm_, "[ CallNew");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user