Updated V8 API documentation.

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@82 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
mads.s.ager@gmail.com 2008-09-01 18:22:49 +00:00
parent 9195764ad7
commit 96ae958eb1
4 changed files with 275 additions and 165 deletions

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@ -25,20 +25,16 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** V8 API Reference Guide
V8 is Google's open source JavaScript engine.
This set of documents provides reference material generated from the
V8 header file, include/v8.h.
For other documentation see http://code.google.com/apis/v8/
/** \mainpage V8 API Reference Guide
*
* V8 is Google's open source JavaScript engine.
*
* This set of documents provides reference material generated from the
* V8 header file, include/v8.h.
*
* For other documentation see http://code.google.com/apis/v8/
*/
#ifndef _V8
#define _V8
@ -1196,12 +1192,11 @@ typedef Handle<Array> (*IndexedPropertyEnumerator)(const AccessorInfo& info);
/**
* TODO(758124): Clarify documentation? Determines whether host
* objects can read or write an accessor? (What does the default
* allow? Both or neither?) If a host object needs access check and
* the check failed, some properties (accessors created by API) are
* still accessible. Such properties have AccessControl to allow read
* or write.
* Access control specifications.
*
* Some accessors should be accessible across contexts. These
* accessors have an explicit access control parameter which specifies
* the kind of cross-context access that should be allowed.
*/
enum AccessControl {
DEFAULT = 0,
@ -1211,7 +1206,7 @@ enum AccessControl {
/**
* Undocumented security features.
* Access type specification.
*/
enum AccessType {
ACCESS_GET,
@ -1221,6 +1216,7 @@ enum AccessType {
ACCESS_KEYS
};
typedef bool (*NamedSecurityCallback)(Local<Object> global,
Local<Value> key,
AccessType type,
@ -1233,24 +1229,24 @@ typedef bool (*IndexedSecurityCallback)(Local<Object> global,
/**
* TODO(758124): Make sure this documentation is up to date.
*
* A FunctionTemplate is used to create functions at runtime. There can only be
* ONE function created in an environment.
* A FunctionTemplate is used to create functions at runtime. There
* can only be one function created from a FunctionTemplate in an
* environment.
*
* A FunctionTemplate can have properties, these properties are added to the
* function object which it is created.
* function object when it is created.
*
* A FunctionTemplate has a corresponding instance template which is used to
* create object instances when the function used as a constructor. Properties
* added to the instance template are added to each object instance.
* A FunctionTemplate has a corresponding instance template which is
* used to create object instances when the function is used as a
* constructor. Properties added to the instance template are added to
* each object instance.
*
* A FunctionTemplate can have a prototype template. The prototype template
* is used to create the prototype object of the function.
*
* Following example illustrates relationship between FunctionTemplate and
* various pieces:
* The following example shows how to use a FunctionTemplate:
*
* \code
* v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New();
* t->Set("func_property", v8::Number::New(1));
*
@ -1265,67 +1261,81 @@ typedef bool (*IndexedSecurityCallback)(Local<Object> global,
*
* v8::Local<v8::Function> function = t->GetFunction();
* v8::Local<v8::Object> instance = function->NewInstance();
* \endcode
*
* Let's use "function" as the JS variable name of the function object
* and "instance" for the instance object created above, the following
* JavaScript statements hold:
* and "instance" for the instance object created above. The function
* and the instance will have the following properties:
*
* func_property in function == true
* function.func_property == 1
* \code
* func_property in function == true;
* function.func_property == 1;
*
* function.prototype.proto_method() invokes 'callback'
* function.prototype.proto_const == 2
* function.prototype.proto_method() invokes 'InvokeCallback'
* function.prototype.proto_const == 2;
*
* instance instanceof function == true
* instance.instance_accessor calls InstanceAccessorCallback
* instance.instance_property == 3
* instance instanceof function == true;
* instance.instance_accessor calls 'InstanceAccessorCallback'
* instance.instance_property == 3;
* \endcode
*
* A FunctionTemplate can inherit from another one by calling the
* FunctionTemplate::Inherit method. The following graph illustrates
* the semantics of inheritance:
*
* Inheritance:
* \code
* FunctionTemplate Parent -> Parent() . prototype -> { }
* ^ ^
* | Inherit(Parent) | .__proto__
* | |
* FunctionTemplate Child -> Child() . prototype -> { }
* \endcode
*
* A FunctionTemplate can inherit from another one by calling Inherit method.
* Following graph illustrates the semantic of inheritance:
* A FunctionTemplate 'Child' inherits from 'Parent', the prototype
* object of the Child() function has __proto__ pointing to the
* Parent() function's prototype object. An instance of the Child
* function has all properties on Parent's instance templates.
*
* FunctionTemplate Parent -> Parent() . prototype -> { }
* ^ ^
* | Inherit(Parent) | .__proto__
* | |
* FunctionTemplate Child -> Child() . prototype -> { }
*
* A FunctionTemplate 'Child' inherits from 'Parent', the prototype object
* of Child() function has __proto__ pointing to Parent() function's prototype
* object. An instance of Child function has all properties on parents'
* instance templates.
*
* Let Parent be the FunctionTemplate initialized in previous section and
* create a Child function template by:
* Let Parent be the FunctionTemplate initialized in the previous
* section and create a Child FunctionTemplate by:
*
* \code
* Local<FunctionTemplate> parent = t;
* Local<FunctionTemplate> child = FunctionTemplate::New();
* child->Inherit(parent);
*
* Local<Function> child_function = child->GetFunction();
* Local<Object> child_instance = child_function->NewInstance();
* \endcode
*
* The following JS code holds:
* The Child function and Child instance will have the following
* properties:
*
* \code
* child_func.prototype.__proto__ == function.prototype;
* child_instance.instance_accessor calls InstanceAccessorCallback
* child_instance.instance_accessor calls 'InstanceAccessorCallback'
* child_instance.instance_property == 3;
* \endcode
*/
class EXPORT FunctionTemplate : public Template {
public:
/** Creates a function template.*/
static Local<FunctionTemplate> New(InvocationCallback callback = 0,
Handle<Value> data = Handle<Value>(),
Handle<Signature> signature =
Handle<Signature>());
static Local<FunctionTemplate> New(
InvocationCallback callback = 0,
Handle<Value> data = Handle<Value>(),
Handle<Signature> signature = Handle<Signature>());
/** Returns the unique function instance in the current execution context.*/
Local<Function> GetFunction();
/**
* Set the call-handler callback for a FunctionTemplate. This
* callback is called whenever the function created from this
* FunctionTemplate is called.
*/
void SetCallHandler(InvocationCallback callback,
Handle<Value> data = Handle<Value>());
void SetLookupHandler(LookupCallback handler);
/** Get the InstanceTemplate. */
Local<ObjectTemplate> InstanceTemplate();
/** Causes the function template to inherit from a parent function template.*/
@ -1337,19 +1347,31 @@ class EXPORT FunctionTemplate : public Template {
*/
Local<ObjectTemplate> PrototypeTemplate();
/**
* Set the class name of the FunctionTemplate. This is used for
* printing objects created with the function created from the
* FunctionTemplate as its constructor.
*/
void SetClassName(Handle<String> name);
/**
* Determines whether the __proto__ accessor ignores instances of the function template.
* Call with a value of true to make the __proto__ accessor ignore instances of the function template.
* Call with a value of false to make the __proto__ accessor not ignore instances of the function template.
* By default, instances of a function template are not ignored.
* TODO(758124): What does "not ignored" mean?
* Determines whether the __proto__ accessor ignores instances of
* the function template. If instances of the function template are
* ignored, __proto__ skips all instances and instead returns the
* next object in the prototype chain.
*
* Call with a value of true to make the __proto__ accessor ignore
* instances of the function template. Call with a value of false
* to make the __proto__ accessor not ignore instances of the
* function template. By default, instances of a function template
* are not ignored.
*/
void SetHiddenPrototype(bool value);
/**
* Returns true if the given object is an instance of this function template.
* Returns true if the given object is an instance of this function
* template.
*/
bool HasInstance(Handle<Value> object);
@ -1382,23 +1404,42 @@ class EXPORT FunctionTemplate : public Template {
/**
* ObjectTemplate: (TODO(758124): Add comments.)
* An ObjectTemplate is used to create objects at runtime.
*
* Properties added to an ObjectTemplate are added to each object
* created from the ObjectTemplate.
*/
class EXPORT ObjectTemplate : public Template {
public:
/** Creates an ObjectTemplate. */
static Local<ObjectTemplate> New();
/** Creates a new instance of this template.*/
Local<Object> NewInstance();
/**
* Sets an accessor on the object template.
* /param name (TODO(758124): Describe)
* /param getter (TODO(758124): Describe)
* /param setter (TODO(758124): Describe)
* /param data ((TODO(758124): Describe)
* /param settings settings must be one of:
* DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2
* /param attribute (TODO(758124): Describe)
*
* Whenever the property with the given name is accessed on objects
* created from this ObjectTemplate the getter and setter callbacks
* are called instead of getting and setting the property directly
* on the JavaScript object.
*
* \param name The name of the property for which an accessor is added.
* \param getter The callback to invoke when getting the property.
* \param setter The callback to invoke when setting the property.
* \param data A piece of data that will be passed to the getter and setter
* callbacks whenever they are invoked.
* \param settings Access control settings for the accessor. This is a bit
* field consisting of one of more of
* DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2.
* The default is to not allow cross-environment access.
* ALL_CAN_READ means that all cross-environment reads are allowed.
* ALL_CAN_WRITE means that all cross-environment writes are allowed.
* The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all
* cross-environment access.
* \param attribute The attributes of the property for which an accessor
* is added.
*/
void SetAccessor(Handle<String> name,
AccessorGetter getter,
@ -1409,12 +1450,19 @@ class EXPORT ObjectTemplate : public Template {
/**
* Sets a named property handler on the object template.
* /param getter (TODO(758124): Describe)
* /param setter (TODO(758124): Describe)
* /param query (TODO(758124): Describe)
* /param deleter (TODO(758124): Describe)
* /param enumerator (TODO(758124): Describe)
* /param data (TODO(758124): Describe)
*
* Whenever a named property is accessed on objects created from
* this object template, the provided callback is invoked instead of
* accessing the property directly on the JavaScript object.
*
* \param getter The callback to invoke when getting a property.
* \param setter The callback to invoke when setting a property.
* \param query The callback to invoke to check is an object has a property.
* \param deleter The callback to invoke when deleting a property.
* \param enumerator The callback to invoke to enumerate all the named
* properties of an object.
* \param data A piece of data that will be passed to the callbacks
* whenever they are invoked.
*/
void SetNamedPropertyHandler(NamedPropertyGetter getter,
NamedPropertySetter setter = 0,
@ -1425,12 +1473,19 @@ class EXPORT ObjectTemplate : public Template {
/**
* Sets an indexed property handler on the object template.
* /param getter (TODO(758124): Describe)
* /param setter (TODO(758124): Describe)
* /param query (TODO(758124): Describe)
* /param deleter (TODO(758124): Describe)
* /param enumerator (TODO(758124): Describe)
* /param data (TODO(758124): Describe)
*
* Whenever an indexed property is accessed on objects created from
* this object template, the provided callback is invoked instead of
* accessing the property directly on the JavaScript object.
*
* \param getter The callback to invoke when getting a property.
* \param setter The callback to invoke when setting a property.
* \param query The callback to invoke to check is an object has a property.
* \param deleter The callback to invoke when deleting a property.
* \param enumerator The callback to invoke to enumerate all the indexed
* properties of an object.
* \param data A piece of data that will be passed to the callbacks
* whenever they are invoked.
*/
void SetIndexedPropertyHandler(IndexedPropertyGetter getter,
IndexedPropertySetter setter = 0,
@ -1447,11 +1502,23 @@ class EXPORT ObjectTemplate : public Template {
void SetCallAsFunctionHandler(InvocationCallback callback,
Handle<Value> data = Handle<Value>());
/** Make object instances of the template as undetectable.*/
/**
* Mark object instances of the template as undetectable.
*
* In many ways, undetectable objects behave as though they are not
* there. They behave like 'undefined' in conditionals and when
* printed. However, properties can be accessed and called as on
* normal objects.
*/
void MarkAsUndetectable();
/** TODO(758124): Clarify documentation: Object instances of the
* template need access check.*/
/**
* Sets access check callbacks on the object template.
*
* When accessing properties on instances of this object template,
* the access check callback will be called to determine whether or
* not to allow cross-environment access to the properties.
*/
void SetAccessCheckCallbacks(NamedSecurityCallback named_handler,
IndexedSecurityCallback indexed_handler,
Handle<Value> data = Handle<Value>());
@ -1476,8 +1543,8 @@ class EXPORT ObjectTemplate : public Template {
/**
* A function signature which specifies which receivers and arguments
* in can legally be called with.
* A Signature specifies which receivers and arguments a function can
* legally be called with.
*/
class EXPORT Signature : public Data {
public:
@ -1491,8 +1558,8 @@ class EXPORT Signature : public Data {
/**
* A utility for determining the type of objects based on which
* template they were constructed from.
* A utility for determining the type of objects based on the template
* they were constructed from.
*/
class EXPORT TypeSwitch : public Data {
public:
@ -1628,10 +1695,10 @@ typedef void (*FailedAccessCheckCallback)(Local<Object> target,
/**
* Applications can register a callback function which is called
* before and after a major garbage collection.
* Allocations are not allowed in the callback function, you therefore.
* cannot manipulate objects (set or delete properties for example)
* since it is likely such operations will result in the allocation of objects.
* before and after a major garbage collection. Allocations are not
* allowed in the callback function, you therefore cannot manipulate
* objects (set or delete properties for example) since it is possible
* such operations will result in the allocation of objects.
*/
typedef void (*GCCallback)();
@ -1642,7 +1709,6 @@ typedef void (*GCCallback)();
* Applications must provide a callback function which is called to generate
* a context if a context was not deserialized from the snapshot.
*/
typedef Persistent<Context> (*ContextGenerator)();
@ -1651,20 +1717,34 @@ typedef Persistent<Context> (*ContextGenerator)();
*/
class EXPORT V8 {
public:
/** Set the callback to invoke in case of fatal errors. */
static void SetFatalErrorHandler(FatalErrorCallback that);
// TODO(758124): Clarify documentation: Prevent top level from
// calling V8::FatalProcessOutOfMemory if HasOutOfMemoryException();
/**
* Ignore out-of-memory exceptions.
*
* V8 running out of memory is treated as a fatal error by default.
* This means that the fatal error handler is called and that V8 is
* terminated.
*
* IgnoreOutOfMemoryException can be used to not treat a
* out-of-memory situation as a fatal error. This way, the contexts
* that did not cause the out of memory problem might be able to
* continue execution.
*/
static void IgnoreOutOfMemoryException();
// TODO(758124): Clarify what "dead" means
// Check if V8 is dead.
/**
* Check if V8 is dead and therefore unusable. This is the case after
* fatal errors such as out-of-memory situations.
*/
static bool IsDead();
/**
* TODO(758124): Clarify documentation - what is the "ones" in
* "existing ones": Adds a message listener, does not overwrite any
* existing ones with the same callback function.
* Adds a message listener.
*
* The same message listener can be added more than once and it that
* case it will be called more than once for each message.
*/
static bool AddMessageListener(MessageCallback that,
Handle<Value> data = Handle<Value>());
@ -1675,14 +1755,12 @@ class EXPORT V8 {
static void RemoveMessageListeners(MessageCallback that);
/**
* Sets v8 flags from a string.
* TODO(758124): Describe flags?
* Sets V8 flags from a string.
*/
static void SetFlagsFromString(const char* str, int length);
/**
* Sets v8 flags from command line.
* TODO(758124): Describe flags?
* Sets V8 flags from the command line.
*/
static void SetFlagsFromCommandLine(int* argc,
char** argv,
@ -1707,44 +1785,52 @@ class EXPORT V8 {
static void SetFailedAccessCheckCallbackFunction(FailedAccessCheckCallback);
/**
* Enables the host application to receive a notification before a major
* garbage collection.
* Allocations are not allowed in the callback function, you therefore
* cannot manipulate objects (set or delete properties for example)
* since it is likely such operations will result in the allocation of objects.
* Enables the host application to receive a notification before a
* major garbage colletion. Allocations are not allowed in the callback
* function,
* you therefore cannot manipulate objects (set or delete properties
* for example) since it is possible such operations will result in
* the allocation of objects.
*/
static void SetGlobalGCPrologueCallback(GCCallback);
/**
* Enables the host application to receive a notification after a major
* garbage collection.
* (TODO(758124): is the following true for this one too?)
* Allocations are not allowed in the callback function, you therefore
* cannot manipulate objects (set or delete properties for example)
* since it is likely such operations will result in the allocation of objects.
* Enables the host application to receive a notification after a
* major garbage collection. Allocations are not allowed in the callback function,
* you therefore cannot manipulate objects (set or delete properties
* for example) since it is possible such operations will result in
* the allocation of objects.
*/
static void SetGlobalGCEpilogueCallback(GCCallback);
/**
* Allows the host application to group objects together. If one object
* in the group is alive, all objects in the group are alive.
* After each garbage collection, object groups are removed. It is intended to
* be used in the before-garbage-collection callback function to simulate DOM
* tree connections among JavaScript wrapper objects.
* Allows the host application to group objects together. If one
* object in the group is alive, all objects in the group are alive.
* After each garbage collection, object groups are removed. It is intended to be
* used in the before-garbage-collection callback function for istance to simulate
* DOM tree connections among JS wrapper objects.
*/
static void AddObjectToGroup(void* id, Persistent<Object> obj);
/**
* Initializes from snapshot if possible. Otherwise, attempts to initialize
* from scratch.
* Initializes from snapshot if possible. Otherwise, attempts to
* initialize from scratch.
*/
static bool Initialize();
/**
* Adjusts the amount of registered external memory.
* Returns the adjusted value.
* Used for triggering a global GC earlier than otherwise.
* Adjusts the amount of registered external memory. Used to give
* V8 an indication of the amount of externally allocated memory
* that is kept alive by JavaScript objects. V8 uses this to decide
* when to perform global garbage collections. Registering
* externally allocated memory will trigger global garbage
* collections more often than otherwise in an attempt to garbage
* collect the JavaScript objects keeping the externally allocated
* memory alive.
*
* \param change_in_bytes the change in externally allocated memory
* that is kept alive by JavaScript objects.
* \returns the adjusted value.
*/
static int AdjustAmountOfExternalAllocatedMemory(int change_in_bytes);
@ -1805,6 +1891,14 @@ class EXPORT TryCatch {
*/
void Reset();
/**
* Set verbosity of the external exception handler.
*
* By default, exceptions that are caught by an external exception
* handler are not reported. Call SetVerbose with true on an
* external exception handler to have exceptions caught by the
* handler reported as if they were not caught.
*/
void SetVerbose(bool value);
public:
@ -1839,10 +1933,11 @@ class EXPORT Context {
public:
Local<Object> Global();
static Persistent<Context> New(ExtensionConfiguration* extensions = 0,
Handle<ObjectTemplate> global_template =
Handle<ObjectTemplate>(),
Handle<Value> global_object = Handle<Value>());
/** Creates a new context. */
static Persistent<Context> New(
ExtensionConfiguration* extensions = 0,
Handle<ObjectTemplate> global_template = Handle<ObjectTemplate>(),
Handle<Value> global_object = Handle<Value>());
/** Returns the last entered context. */
static Local<Context> GetEntered();
@ -1862,16 +1957,27 @@ class EXPORT Context {
/** Returns the security token of this context.*/
Handle<Value> GetSecurityToken();
/**
* Enter this context. After entering a context, all code compiled
* and run is compiled and run in this context. If another context
* is already entered, this old context is saved so it can be
* restored when the new context is exited.
*/
void Enter();
/**
* Exit this context. Exiting the current context restores the
* context that was in place when entering the current context.
*/
void Exit();
/** Returns true if the context has experienced an out-of-memory situation.*/
/** Returns true if the context has experienced an out of memory situation. */
bool HasOutOfMemoryException();
/** Returns true if called from within a context.*/
/** Returns true if V8 has a current context. */
static bool InContext();
/** Returns true if called from within a security context.*/
/** Returns true if V8 has a current security context. */
static bool InSecurityContext();
/**
@ -1897,17 +2003,18 @@ class EXPORT Context {
/**
* Multiple threads in V8 are allowed, but only one thread at a time is
* allowed to use V8. The definition of 'using V8' includes accessing
* handles or holding onto object pointers obtained from V8 handles.
* It is up to the user of V8 to ensure (perhaps with locking) that
* this constraint is not violated.
* Multiple threads in V8 are allowed, but only one thread at a time
* is allowed to use V8. The definition of 'using V8' includes
* accessing handles or holding onto object pointers obtained from V8
* handles. It is up to the user of V8 to ensure (perhaps with
* locking) that this constraint is not violated.
*
* If you wish to start using V8 in a thread you can do this by constructing
* a v8::Locker object. After the code using V8 has completed for the
* current thread you can call the destructor. This can be combined
* with C++ scope-based construction as follows:
*
* \code
* ...
* {
* v8::Locker locker;
@ -1915,17 +2022,20 @@ class EXPORT Context {
* // Code using V8 goes here.
* ...
* } // Destructor called here
* \endcode
*
* If you wish to stop using V8 in a thread A you can do this by either
* by destroying the v8::Locker object as above or by constructing a
* v8::Unlocker object:
*
* \code
* {
* v8::Unlocker unlocker;
* ...
* // Code not using V8 goes here while V8 can run in another thread.
* ...
* } // Destructor called here.
* \endcode
*
* The Unlocker object is intended for use in a long-running callback
* from V8, where you want to release the V8 lock for other threads to
@ -1941,6 +2051,7 @@ class EXPORT Context {
* An unlocker will unlock several lockers if it has to and reinstate
* the correct depth of locking on its destruction. eg.:
*
* \code
* // V8 not locked.
* {
* v8::Locker locker;
@ -1957,6 +2068,7 @@ class EXPORT Context {
* // V8 still locked (1 level).
* }
* // V8 Now no longer locked.
* \endcode
*/
class EXPORT Unlocker {
public:
@ -1969,17 +2081,26 @@ class EXPORT Locker {
public:
Locker();
~Locker();
/**
* Start preemption.
*
* When preemption is started, a timer is fired every n milli seconds
* that will switch between multiple threads that are in contention
* for the V8 lock.
*/
static void StartPreemption(int every_n_ms);
/**
* Stop preemption.
*/
static void StopPreemption();
#ifdef DEBUG
static void AssertIsLocked();
#else
static inline void AssertIsLocked() { }
#endif
/*
* Fires a timer every n milli seconds that will switch between
* multiple threads that are in contention for the V8 lock.
*/
static void StartPreemption(int every_n_ms);
static void StopPreemption();
private:
bool has_lock_;
bool top_level_;
@ -2142,8 +2263,8 @@ void Template::Set(const char* name, v8::Handle<Data> value) {
/**
* \example evaluator.cc
* A simple evaluator that takes a list of expressions on the
* \example shell.cc
* A simple shell that takes a list of expressions on the
* command-line and executes them.
*/

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@ -687,13 +687,6 @@ void FunctionTemplate::SetCallHandler(InvocationCallback callback,
}
void FunctionTemplate::SetLookupHandler(LookupCallback handler) {
if (IsDeadCheck("v8::FunctionTemplate::SetLookupHandler()")) return;
HandleScope scope;
Utils::OpenHandle(this)->set_lookup_callback(*FromCData(handler));
}
void FunctionTemplate::AddInstancePropertyAccessor(
v8::Handle<String> name,
AccessorGetter getter,

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@ -1713,7 +1713,6 @@ ACCESSORS(FunctionTemplateInfo, instance_template, Object,
kInstanceTemplateOffset)
ACCESSORS(FunctionTemplateInfo, class_name, Object, kClassNameOffset)
ACCESSORS(FunctionTemplateInfo, signature, Object, kSignatureOffset)
ACCESSORS(FunctionTemplateInfo, lookup_callback, Object, kLookupCallbackOffset)
ACCESSORS(FunctionTemplateInfo, instance_call_handler, Object,
kInstanceCallHandlerOffset)
ACCESSORS(FunctionTemplateInfo, access_check_info, Object,

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@ -3548,7 +3548,6 @@ class FunctionTemplateInfo: public TemplateInfo {
DECL_ACCESSORS(instance_template, Object)
DECL_ACCESSORS(class_name, Object)
DECL_ACCESSORS(signature, Object)
DECL_ACCESSORS(lookup_callback, Object)
DECL_ACCESSORS(instance_call_handler, Object)
DECL_ACCESSORS(access_check_info, Object)
DECL_ACCESSORS(flag, Smi)
@ -3582,9 +3581,7 @@ class FunctionTemplateInfo: public TemplateInfo {
kIndexedPropertyHandlerOffset + kPointerSize;
static const int kClassNameOffset = kInstanceTemplateOffset + kPointerSize;
static const int kSignatureOffset = kClassNameOffset + kPointerSize;
static const int kLookupCallbackOffset = kSignatureOffset + kPointerSize;
static const int kInstanceCallHandlerOffset =
kLookupCallbackOffset + kPointerSize;
static const int kInstanceCallHandlerOffset = kSignatureOffset + kPointerSize;
static const int kAccessCheckInfoOffset =
kInstanceCallHandlerOffset + kPointerSize;
static const int kFlagOffset = kAccessCheckInfoOffset + kPointerSize;