Use allocation throughput to estimate next scavenge event in idle notification.
BUG= R=ulan@chromium.org Review URL: https://codereview.chromium.org/573943004 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@24021 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -31,6 +31,8 @@ class GCIdleTimeHandlerTest : public ::testing::Test {
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result.scavenge_speed_in_bytes_per_ms = kScavengeSpeed;
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result.available_new_space_memory = kNewSpaceCapacity;
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result.new_space_capacity = kNewSpaceCapacity;
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result.new_space_allocation_throughput_in_bytes_per_ms =
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kNewSpaceAllocationThroughput;
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return result;
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}
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@ -39,6 +41,7 @@ class GCIdleTimeHandlerTest : public ::testing::Test {
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static const size_t kMarkingSpeed = 200 * KB;
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static const size_t kScavengeSpeed = 100 * KB;
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static const size_t kNewSpaceCapacity = 1 * MB;
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static const size_t kNewSpaceAllocationThroughput = 10 * KB;
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private:
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GCIdleTimeHandler handler_;
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@ -121,6 +124,26 @@ TEST(GCIdleTimeHandler, EstimateScavengeTimeNonZero) {
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}
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TEST(GCIdleTimeHandler, ScavangeMayHappenSoonInitial) {
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size_t available = 100 * KB;
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EXPECT_FALSE(GCIdleTimeHandler::ScavangeMayHappenSoon(available, 0));
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}
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TEST(GCIdleTimeHandler, ScavangeMayHappenSoonNonZeroFalse) {
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size_t available = (GCIdleTimeHandler::kMaxFrameRenderingIdleTime + 1) * KB;
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size_t speed = 1 * KB;
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EXPECT_FALSE(GCIdleTimeHandler::ScavangeMayHappenSoon(available, speed));
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}
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TEST(GCIdleTimeHandler, ScavangeMayHappenSoonNonZeroTrue) {
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size_t available = GCIdleTimeHandler::kMaxFrameRenderingIdleTime * KB;
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size_t speed = 1 * KB;
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EXPECT_TRUE(GCIdleTimeHandler::ScavangeMayHappenSoon(available, speed));
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}
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TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeLargeIdleTime) {
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GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
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heap_state.contexts_disposed = 1;
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@ -267,5 +290,30 @@ TEST_F(GCIdleTimeHandlerTest, ContinueAfterStop2) {
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EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type);
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}
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TEST_F(GCIdleTimeHandlerTest, Scavenge) {
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GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
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int idle_time_ms = 10;
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heap_state.available_new_space_memory =
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kNewSpaceAllocationThroughput * idle_time_ms;
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GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
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EXPECT_EQ(DO_SCAVENGE, action.type);
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}
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TEST_F(GCIdleTimeHandlerTest, ScavengeAndDone) {
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GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
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int idle_time_ms = 10;
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heap_state.can_start_incremental_marking = false;
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heap_state.incremental_marking_stopped = true;
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heap_state.available_new_space_memory =
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kNewSpaceAllocationThroughput * idle_time_ms;
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GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
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EXPECT_EQ(DO_SCAVENGE, action.type);
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heap_state.available_new_space_memory = kNewSpaceCapacity;
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action = handler()->Compute(idle_time_ms, heap_state);
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EXPECT_EQ(DO_NOTHING, action.type);
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}
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} // namespace internal
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} // namespace v8
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@ -80,6 +80,18 @@ size_t GCIdleTimeHandler::EstimateScavengeTime(
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}
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bool GCIdleTimeHandler::ScavangeMayHappenSoon(
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size_t available_new_space_memory,
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size_t new_space_allocation_throughput_in_bytes_per_ms) {
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if (available_new_space_memory <=
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new_space_allocation_throughput_in_bytes_per_ms *
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kMaxFrameRenderingIdleTime) {
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return true;
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}
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return false;
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}
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// The following logic is implemented by the controller:
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// (1) If the new space is almost full and we can effort a Scavenge, then a
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// Scavenge is performed.
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@ -98,7 +110,9 @@ size_t GCIdleTimeHandler::EstimateScavengeTime(
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// that this currently may trigger a full garbage collection.
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GCIdleTimeAction GCIdleTimeHandler::Compute(size_t idle_time_in_ms,
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HeapState heap_state) {
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if (heap_state.available_new_space_memory < kNewSpaceAlmostFullTreshold &&
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if (ScavangeMayHappenSoon(
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heap_state.available_new_space_memory,
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heap_state.new_space_allocation_throughput_in_bytes_per_ms) &&
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idle_time_in_ms >=
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EstimateScavengeTime(heap_state.new_space_capacity,
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heap_state.scavenge_speed_in_bytes_per_ms)) {
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@ -132,6 +132,7 @@ class GCIdleTimeHandler {
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size_t scavenge_speed_in_bytes_per_ms;
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size_t available_new_space_memory;
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size_t new_space_capacity;
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size_t new_space_allocation_throughput_in_bytes_per_ms;
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};
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GCIdleTimeHandler()
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@ -161,6 +162,10 @@ class GCIdleTimeHandler {
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static size_t EstimateScavengeTime(size_t new_space_size,
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size_t scavenger_speed_in_bytes_per_ms);
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static bool ScavangeMayHappenSoon(
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size_t available_new_space_memory,
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size_t new_space_allocation_throughput_in_bytes_per_ms);
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private:
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void StartIdleRound() { mark_compacts_since_idle_round_started_ = 0; }
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bool IsMarkCompactIdleRoundFinished() {
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@ -4313,6 +4313,9 @@ bool Heap::IdleNotification(int idle_time_in_ms) {
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static_cast<size_t>(tracer()->ScavengeSpeedInBytesPerMillisecond());
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heap_state.available_new_space_memory = new_space_.Available();
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heap_state.new_space_capacity = new_space_.Capacity();
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heap_state.new_space_allocation_throughput_in_bytes_per_ms =
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static_cast<size_t>(
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tracer()->NewSpaceAllocationThroughputInBytesPerMillisecond());
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GCIdleTimeAction action =
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gc_idle_time_handler_.Compute(idle_time_in_ms, heap_state);
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