Types: cache lub bitset to avoid heap access
R=verwaest@chromium.org BUG= Review URL: https://codereview.chromium.org/186743002 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19786 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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src/types.cc
10
src/types.cc
@ -141,9 +141,11 @@ int TypeImpl<Config>::LubBitset() {
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}
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return bitset;
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} else if (this->IsClass()) {
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return LubBitset(*this->AsClass());
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int bitset = Config::lub_bitset(this);
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return bitset ? bitset : LubBitset(*this->AsClass());
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} else {
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return LubBitset(*this->AsConstant());
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int bitset = Config::lub_bitset(this);
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return bitset ? bitset : LubBitset(*this->AsConstant());
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}
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}
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@ -548,9 +550,9 @@ typename TypeImpl<Config>::TypeHandle TypeImpl<Config>::Convert(
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if (type->IsBitset()) {
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return Config::from_bitset(type->AsBitset(), region);
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} else if (type->IsClass()) {
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return Config::from_class(type->AsClass(), region);
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return Config::from_class(type->AsClass(), type->LubBitset(), region);
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} else if (type->IsConstant()) {
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return Config::from_constant(type->AsConstant(), region);
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return Config::from_constant(type->AsConstant(), type->LubBitset(), region);
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} else {
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ASSERT(type->IsUnion());
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typename OtherType::UnionedHandle unioned = type->AsUnion();
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54
src/types.h
54
src/types.h
@ -87,12 +87,17 @@ namespace internal {
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// Consequently, do not use pointer equality for type tests, always use Is!
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//
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// Internally, all 'primitive' types, and their unions, are represented as
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// bitsets via smis. Class is a heap pointer to the respective map. Only
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// Constant's, or unions containing Class'es or Constant's, require allocation.
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// bitsets. Class is a heap pointer to the respective map. Only Constant's, or
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// unions containing Class'es or Constant's, currently require allocation.
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// Note that the bitset representation is closed under both Union and Intersect.
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//
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// The type representation is heap-allocated, so cannot (currently) be used in
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// a concurrent compilation context.
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// There are two type representations, using different allocation:
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//
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// - class Type (zone-allocated, for compiler and concurrent compilation)
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// - class HeapType (heap-allocated, for persistent types)
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//
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// Both provide the same API, and the Convert method can be used to interconvert
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// them. For zone types, no query method touches the heap, only constructors do.
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#define BITSET_TYPE_LIST(V) \
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@ -147,14 +152,15 @@ namespace internal {
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// static Handle<Unioned>::type as_union(Type*);
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// static Type* from_bitset(int bitset);
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// static Handle<Type>::type from_bitset(int bitset, Region*);
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// static Handle<Type>::type from_class(i::Handle<i::Map>, Region*)
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// static Handle<Type>::type from_constant(i::Handle<i::Object>, Region*);
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// static Handle<Type>::type from_class(i::Handle<Map>, int lub, Region*);
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// static Handle<Type>::type from_constant(i::Handle<Object>, int, Region*);
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// static Handle<Type>::type from_union(Handle<Unioned>::type);
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// static Handle<Unioned>::type union_create(int size, Region*);
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// static void union_shrink(Handle<Unioned>::type, int size);
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// static Handle<Type>::type union_get(Handle<Unioned>::type, int);
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// static void union_set(Handle<Unioned>::type, int, Handle<Type>::type);
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// static int union_length(Handle<Unioned>::type);
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// static int lub_bitset(Type*);
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// }
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template<class Config>
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class TypeImpl : public Config::Base {
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@ -171,10 +177,10 @@ class TypeImpl : public Config::Base {
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#undef DEFINE_TYPE_CONSTRUCTOR
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static TypeHandle Class(i::Handle<i::Map> map, Region* region) {
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return Config::from_class(map, region);
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return Config::from_class(map, LubBitset(*map), region);
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}
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static TypeHandle Constant(i::Handle<i::Object> value, Region* region) {
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return Config::from_constant(value, region);
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return Config::from_constant(value, LubBitset(*value), region);
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}
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static TypeHandle Union(TypeHandle type1, TypeHandle type2, Region* reg);
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@ -335,7 +341,7 @@ struct ZoneTypeConfig {
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}
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template<class T>
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static void tagged_set(Tagged* tagged, int i, T value) {
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tagged->at(i + 1) = reinterpret_cast<T>(value);
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tagged->at(i + 1) = reinterpret_cast<void*>(value);
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}
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static int tagged_length(Tagged* tagged) {
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return tagged->length() - 1;
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@ -375,11 +381,11 @@ struct ZoneTypeConfig {
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}
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static i::Handle<i::Map> as_class(Type* type) {
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ASSERT(is_class(type));
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return i::Handle<i::Map>(tagged_get<i::Map**>(as_tagged(type), 0));
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return i::Handle<i::Map>(tagged_get<i::Map**>(as_tagged(type), 1));
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}
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static i::Handle<i::Object> as_constant(Type* type) {
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ASSERT(is_constant(type));
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return i::Handle<i::Object>(tagged_get<i::Object**>(as_tagged(type), 0));
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return i::Handle<i::Object>(tagged_get<i::Object**>(as_tagged(type), 1));
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}
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static Unioned* as_union(Type* type) {
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ASSERT(is_union(type));
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@ -399,14 +405,16 @@ struct ZoneTypeConfig {
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static Type* from_tagged(Tagged* tagged) {
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return reinterpret_cast<Type*>(tagged);
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}
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static Type* from_class(i::Handle<i::Map> map, Zone* zone) {
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Tagged* tagged = tagged_create(kClassTag, 1, zone);
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tagged_set(tagged, 0, map.location());
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static Type* from_class(i::Handle<i::Map> map, int lub, Zone* zone) {
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Tagged* tagged = tagged_create(kClassTag, 2, zone);
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tagged_set(tagged, 0, lub);
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tagged_set(tagged, 1, map.location());
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return from_tagged(tagged);
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}
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static Type* from_constant(i::Handle<i::Object> value, Zone* zone) {
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Tagged* tagged = tagged_create(kConstantTag, 1, zone);
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tagged_set(tagged, 0, value.location());
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static Type* from_constant(i::Handle<i::Object> value, int lub, Zone* zone) {
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Tagged* tagged = tagged_create(kConstantTag, 2, zone);
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tagged_set(tagged, 0, lub);
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tagged_set(tagged, 1, value.location());
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return from_tagged(tagged);
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}
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static Type* from_union(Unioned* unioned) {
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@ -434,6 +442,10 @@ struct ZoneTypeConfig {
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static int union_length(Unioned* unioned) {
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return tagged_length(tagged_from_union(unioned));
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}
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static int lub_bitset(Type* type) {
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ASSERT(is_class(type) || is_constant(type));
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return tagged_get<intptr_t>(as_tagged(type), 0);
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}
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};
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@ -475,11 +487,12 @@ struct HeapTypeConfig {
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static i::Handle<Type> from_bitset(int bitset, Isolate* isolate) {
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return i::handle(from_bitset(bitset), isolate);
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}
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static i::Handle<Type> from_class(i::Handle<i::Map> map, Isolate* isolate) {
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static i::Handle<Type> from_class(
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i::Handle<i::Map> map, int lub, Isolate* isolate) {
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return i::Handle<Type>::cast(i::Handle<Object>::cast(map));
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}
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static i::Handle<Type> from_constant(
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i::Handle<i::Object> value, Isolate* isolate) {
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i::Handle<i::Object> value, int lub, Isolate* isolate) {
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i::Handle<Box> box = isolate->factory()->NewBox(value);
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return i::Handle<Type>::cast(i::Handle<Object>::cast(box));
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}
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@ -506,6 +519,9 @@ struct HeapTypeConfig {
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static int union_length(i::Handle<Unioned> unioned) {
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return unioned->length();
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}
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static int lub_bitset(Type* type) {
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return 0; // kNone, which causes recomputation.
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}
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};
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typedef TypeImpl<ZoneTypeConfig> Type;
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@ -190,10 +190,10 @@ struct ZoneRep {
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return static_cast<int>(reinterpret_cast<intptr_t>(t) >> 1);
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}
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static Map* AsClass(Type* t) {
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return *reinterpret_cast<Map**>(AsTagged(t)->at(1));
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return *reinterpret_cast<Map**>(AsTagged(t)->at(2));
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}
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static Object* AsConstant(Type* t) {
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return *reinterpret_cast<Object**>(AsTagged(t)->at(1));
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return *reinterpret_cast<Object**>(AsTagged(t)->at(2));
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}
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static ZoneList<Type*>* AsUnion(Type* t) {
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return reinterpret_cast<ZoneList<Type*>*>(AsTagged(t));
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