Clear descriptor pointer when normalizing properties.
Review URL: https://chromiumcodereview.appspot.com/10909029 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12421 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -3296,6 +3296,7 @@ MaybeObject* JSObject::NormalizeProperties(PropertyNormalizationMode mode,
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}
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case CALLBACKS: {
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Object* value = descs->GetCallbacksObject(i);
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details = details.set_pointer(0);
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MaybeObject* maybe_dictionary =
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dictionary->Add(descs->GetKey(i), value, details);
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if (!maybe_dictionary->To(&dictionary)) return maybe_dictionary;
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@ -12275,6 +12276,8 @@ template<typename Shape, typename Key>
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MaybeObject* Dictionary<Shape, Key>::Add(Key key,
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Object* value,
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PropertyDetails details) {
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ASSERT(details.dictionary_index() == details.descriptor_index());
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// Valdate key is absent.
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SLOW_ASSERT((this->FindEntry(key) == Dictionary<Shape, Key>::kNotFound));
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// Check whether the dictionary should be extended.
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@ -12612,7 +12615,8 @@ MaybeObject* StringDictionary::TransformPropertiesToFastFor(
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if (!maybe_key->To(&key)) return maybe_key;
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PropertyDetails details = DetailsAt(i);
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int enumeration_index = details.dictionary_index();
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ASSERT(details.descriptor_index() == details.dictionary_index());
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int enumeration_index = details.descriptor_index();
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PropertyType type = details.type();
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if (value->IsJSFunction() && !heap->InNewSpace(value)) {
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