Remove some unused definitions from d8.h
BUG=none LOG=n Review URL: https://codereview.chromium.org/1184853003 Cr-Commit-Position: refs/heads/master@{#29006}
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src/d8.h
38
src/d8.h
@ -168,27 +168,6 @@ class SourceGroup {
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};
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class BinaryResource : public v8::String::ExternalOneByteStringResource {
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public:
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BinaryResource(const char* string, int length)
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: data_(string),
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length_(length) { }
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~BinaryResource() {
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delete[] data_;
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data_ = NULL;
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length_ = 0;
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}
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virtual const char* data() const { return data_; }
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virtual size_t length() const { return length_; }
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private:
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const char* data_;
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size_t length_;
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};
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class ShellOptions {
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public:
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ShellOptions()
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@ -310,20 +289,6 @@ class Shell : public i::AllStatic {
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args.GetReturnValue().Set(ReadFromStdin(args.GetIsolate()));
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}
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static void Load(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void ArrayBuffer(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Int8Array(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Uint8Array(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Int16Array(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Uint16Array(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Int32Array(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Uint32Array(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Float32Array(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Float64Array(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Uint8ClampedArray(
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const v8::FunctionCallbackInfo<v8::Value>& args);
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static void ArrayBufferSlice(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void ArraySubArray(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void ArraySet(const v8::FunctionCallbackInfo<v8::Value>& args);
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// The OS object on the global object contains methods for performing
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// operating system calls:
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//
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@ -350,7 +315,6 @@ class Shell : public i::AllStatic {
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// with the current umask. Intermediate directories are created if necessary.
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// An exception is not thrown if the directory already exists. Analogous to
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// the "mkdir -p" command.
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static void OSObject(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void System(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void ChangeDirectory(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void SetEnvironment(const v8::FunctionCallbackInfo<v8::Value>& args);
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@ -386,8 +350,6 @@ class Shell : public i::AllStatic {
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static void RunShell(Isolate* isolate);
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static bool SetOptions(int argc, char* argv[]);
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static Handle<ObjectTemplate> CreateGlobalTemplate(Isolate* isolate);
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static Handle<FunctionTemplate> CreateArrayBufferTemplate(FunctionCallback);
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static Handle<FunctionTemplate> CreateArrayTemplate(FunctionCallback);
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};
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