The number of heap slots stored in a scope includes the
fixed contexts slots. Take this into account when using the new, fast context creation path to avoid allocating too many slots (wasteful). Review URL: http://codereview.chromium.org/501148 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3505 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
parent
73fcafd650
commit
9c627d6ba3
@ -52,11 +52,14 @@ Context* Context::global_context() {
|
||||
if (global()->IsGlobalObject()) {
|
||||
return global()->global_context();
|
||||
}
|
||||
|
||||
// During bootstrapping, the global object might not be set and we
|
||||
// have to search the context chain to find the global context.
|
||||
ASSERT(Bootstrapper::IsActive());
|
||||
Context* current = this;
|
||||
while (!current->IsGlobalContext()) {
|
||||
current = Context::cast(JSFunction::cast(current->closure())->context());
|
||||
JSFunction* closure = JSFunction::cast(current->closure());
|
||||
current = Context::cast(closure->context());
|
||||
}
|
||||
return current;
|
||||
}
|
||||
|
@ -79,6 +79,10 @@ static Handle<Object> Invoke(bool construct,
|
||||
receiver = Handle<JSObject>(global->global_receiver());
|
||||
}
|
||||
|
||||
// Make sure that the global object of the context we're about to
|
||||
// make the current one is indeed a global object.
|
||||
ASSERT(func->context()->global()->IsGlobalObject());
|
||||
|
||||
{
|
||||
// Save and restore context around invocation and block the
|
||||
// allocation of handles without explicit handle scopes.
|
||||
|
@ -174,7 +174,7 @@ void CodeGenerator::GenCode(FunctionLiteral* fun) {
|
||||
function_return_is_shadowed_ = false;
|
||||
|
||||
// Allocate the local context if needed.
|
||||
int heap_slots = scope_->num_heap_slots();
|
||||
int heap_slots = scope_->num_heap_slots() - Context::MIN_CONTEXT_SLOTS;
|
||||
if (heap_slots > 0) {
|
||||
Comment cmnt(masm_, "[ allocate local context");
|
||||
// Allocate local context.
|
||||
|
@ -1369,7 +1369,6 @@ Handle<Code> MacroAssembler::ResolveBuiltin(Builtins::JavaScript id,
|
||||
JSBuiltinsObject::kJSBuiltinsOffset + (id * kPointerSize);
|
||||
mov(edi, FieldOperand(edx, builtins_offset));
|
||||
|
||||
|
||||
return Builtins::GetCode(id, resolved);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user