Fixed a memory leak in v8 and another one in d8.
Cleaned up a few tests on the way. This CL brings us down to 5 leaks for d8. Review URL: https://codereview.chromium.org/12223089 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@13646 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -1378,6 +1378,7 @@ void Shell::OnExit() {
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"-------------+\n");
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delete [] counters;
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}
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delete context_mutex_;
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delete counters_file_;
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delete counter_map_;
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#endif // V8_SHARED
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@ -1548,6 +1548,14 @@ Isolate::ThreadDataTable::ThreadDataTable()
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}
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Isolate::ThreadDataTable::~ThreadDataTable() {
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// TODO(svenpanne) The assertion below would fire if an embedder does not
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// cleanly dispose all Isolates before disposing v8, so we are conservative
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// and leave it out for now.
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// ASSERT_EQ(NULL, list_);
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}
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Isolate::PerIsolateThreadData*
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Isolate::ThreadDataTable::Lookup(Isolate* isolate,
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ThreadId thread_id) {
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@ -1735,6 +1743,11 @@ void Isolate::TearDown() {
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}
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void Isolate::GlobalTearDown() {
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delete thread_data_table_;
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}
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void Isolate::Deinit() {
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if (state_ == INITIALIZED) {
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TRACE_ISOLATE(deinit);
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@ -470,6 +470,8 @@ class Isolate {
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// for legacy API reasons.
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void TearDown();
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static void GlobalTearDown();
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bool IsDefaultIsolate() const { return this == default_isolate_; }
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// Ensures that process-wide resources and the default isolate have been
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@ -115,6 +115,7 @@ void V8::TearDown() {
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LOperand::TearDownCaches();
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ExternalReference::TearDownMathExpData();
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RegisteredExtension::UnregisterAll();
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Isolate::GlobalTearDown();
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is_running_ = false;
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has_been_disposed_ = true;
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@ -16422,6 +16422,7 @@ TEST(IsolateDifferentContexts) {
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CHECK(v->IsNumber());
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CHECK_EQ(22, static_cast<int>(v->NumberValue()));
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}
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isolate->Dispose();
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}
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class InitDefaultIsolateThread : public v8::internal::Thread {
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@ -289,6 +289,7 @@ TEST(IsolateNestedLocking) {
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threads.Add(new IsolateNestedLockingThread(isolate));
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}
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StartJoinAndDeleteThreads(threads);
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isolate->Dispose();
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}
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@ -584,6 +585,7 @@ TEST(LockUnlockLockMultithreaded) {
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threads.Add(new LockUnlockLockThread(isolate, context));
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}
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StartJoinAndDeleteThreads(threads);
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isolate->Dispose();
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}
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class LockUnlockLockDefaultIsolateThread : public JoinableThread {
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