Introduce FeedbackNexus for vector-based ics.
A FeedbackNexus is the combination of a feedback vector, a slot(s) in the vector, along with methods to query and manipulate that information in a type-correct way. A CallIC will have a CallICNexus, a LoadIC a LoadICNexus, etc., reflecting the fact that different types of ICs configure their data in unique ways. This CL limits itself to introducing and using the nexus type only for CallICs. A follow-up will use them for Load and KeyedLoadICs for the case when the --vector-ics flag is turned on. The notion of a Nexus is also embedded at the lowest level of the IC class. This makes sense because more ICs should become vector-based in the future. R=ishell@chromium.org Review URL: https://codereview.chromium.org/683933002 Cr-Commit-Position: refs/heads/master@{#24952} git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@24952 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -208,30 +208,12 @@ Handle<Map> IC::GetICCacheHolder(HeapType* type, Isolate* isolate,
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}
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inline Code* CallIC::get_host() {
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inline Code* IC::get_host() {
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return isolate()
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->inner_pointer_to_code_cache()
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->GetCacheEntry(address())
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->code;
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}
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// static
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IC::State CallIC::FeedbackToState(Isolate* isolate, TypeFeedbackVector* vector,
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FeedbackVectorICSlot slot) {
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IC::State state = UNINITIALIZED;
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Object* feedback = vector->Get(slot);
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if (feedback == *TypeFeedbackVector::MegamorphicSentinel(isolate)) {
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state = GENERIC;
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} else if (feedback->IsAllocationSite() || feedback->IsJSFunction()) {
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state = MONOMORPHIC;
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} else {
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CHECK(feedback == *TypeFeedbackVector::UninitializedSentinel(isolate));
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}
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return state;
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}
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}
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} // namespace v8::internal
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@ -18,12 +18,18 @@ void ICUtility::Clear(Isolate* isolate, Address address,
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// static
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template <class Nexus>
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void ICUtility::Clear(Isolate* isolate, Code::Kind kind, Code* host,
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TypeFeedbackVector* vector, FeedbackVectorICSlot slot) {
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IC::Clear(isolate, kind, host, vector, slot);
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Nexus* nexus) {
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IC::Clear<Nexus>(isolate, kind, host, nexus);
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}
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// Force instantiation of template instances for vector-based IC clearing.
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template void ICUtility::Clear<CallICNexus>(Isolate*, Code::Kind, Code*,
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CallICNexus*);
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CallICState::CallICState(ExtraICState extra_ic_state)
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: argc_(ArgcBits::decode(extra_ic_state)),
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call_type_(CallTypeBits::decode(extra_ic_state)) {}
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@ -20,8 +20,9 @@ class ICUtility : public AllStatic {
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static void Clear(Isolate* isolate, Address address,
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ConstantPoolArray* constant_pool);
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// Clear a vector-based inline cache to initial state.
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template <class Nexus>
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static void Clear(Isolate* isolate, Code::Kind kind, Code* host,
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TypeFeedbackVector* vector, FeedbackVectorICSlot slot);
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Nexus* nexus);
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};
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170
src/ic/ic.cc
170
src/ic/ic.cc
@ -89,8 +89,8 @@ const char* GetTransitionMarkModifier(KeyedAccessStoreMode mode) {
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void IC::TraceIC(const char* type, Handle<Object> name) {
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if (FLAG_trace_ic) {
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Code* new_target = raw_target();
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State new_state = new_target->ic_state();
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State new_state =
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UseVector() ? nexus()->StateFromFeedback() : raw_target()->ic_state();
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TraceIC(type, name, state(), new_state);
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}
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}
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@ -134,12 +134,16 @@ void IC::TraceIC(const char* type, Handle<Object> name, State old_state,
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}
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}
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#define TRACE_IC(type, name) TraceIC(type, name)
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#define TRACE_VECTOR_IC(type, name, old_state, new_state) \
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TraceIC(type, name, old_state, new_state)
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IC::IC(FrameDepth depth, Isolate* isolate)
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: isolate_(isolate), target_set_(false), target_maps_set_(false) {
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#define TRACE_IC(type, name) TraceIC(type, name)
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IC::IC(FrameDepth depth, Isolate* isolate, FeedbackNexus* nexus,
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bool for_queries_only)
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: isolate_(isolate),
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target_set_(false),
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target_maps_set_(false),
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nexus_(nexus) {
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// To improve the performance of the (much used) IC code, we unfold a few
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// levels of the stack frame iteration code. This yields a ~35% speedup when
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// running DeltaBlue and a ~25% speedup of gbemu with the '--nouse-ic' flag.
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@ -178,8 +182,10 @@ IC::IC(FrameDepth depth, Isolate* isolate)
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}
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pc_address_ = StackFrame::ResolveReturnAddressLocation(pc_address);
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target_ = handle(raw_target(), isolate);
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state_ = target_->ic_state();
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kind_ = target_->kind();
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state_ = (!for_queries_only && UseVector()) ? nexus->StateFromFeedback()
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: target_->ic_state();
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old_state_ = state_;
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extra_ic_state_ = target_->extra_ic_state();
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}
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@ -419,6 +425,30 @@ void IC::OnTypeFeedbackChanged(Isolate* isolate, Address address,
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}
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// static
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void IC::OnTypeFeedbackChanged(Isolate* isolate, Code* host,
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TypeFeedbackVector* vector, State old_state,
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State new_state) {
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if (host->kind() != Code::FUNCTION) return;
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if (FLAG_type_info_threshold > 0) {
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int polymorphic_delta = 0; // "Polymorphic" here includes monomorphic.
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int generic_delta = 0; // "Generic" here includes megamorphic.
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ComputeTypeInfoCountDelta(old_state, new_state, &polymorphic_delta,
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&generic_delta);
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vector->change_ic_with_type_info_count(polymorphic_delta);
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vector->change_ic_generic_count(generic_delta);
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}
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TypeFeedbackInfo* info = TypeFeedbackInfo::cast(host->type_feedback_info());
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info->change_own_type_change_checksum();
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host->set_profiler_ticks(0);
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isolate->runtime_profiler()->NotifyICChanged();
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// TODO(2029): When an optimized function is patched, it would
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// be nice to propagate the corresponding type information to its
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// unoptimized version for the benefit of later inlining.
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}
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void IC::PostPatching(Address address, Code* target, Code* old_target) {
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// Type vector based ICs update these statistics at a different time because
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// they don't always patch on state change.
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@ -507,17 +537,21 @@ void IC::Clear(Isolate* isolate, Address address,
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}
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void IC::Clear(Isolate* isolate, Code::Kind kind, Code* host,
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TypeFeedbackVector* vector, FeedbackVectorICSlot slot) {
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template <class Nexus>
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void IC::Clear(Isolate* isolate, Code::Kind kind, Code* host, Nexus* nexus) {
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switch (kind) {
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case Code::CALL_IC:
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return CallIC::Clear(isolate, host, vector, slot);
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return CallIC::Clear(isolate, host, nexus);
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default:
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UNREACHABLE();
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}
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}
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// Force instantiation of template instances for vector-based IC clearing.
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template void IC::Clear(Isolate*, Code::Kind, Code*, CallICNexus*);
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void KeyedLoadIC::Clear(Isolate* isolate, Address address, Code* target,
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ConstantPoolArray* constant_pool) {
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if (IsCleared(target)) return;
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@ -529,18 +563,15 @@ void KeyedLoadIC::Clear(Isolate* isolate, Address address, Code* target,
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}
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void CallIC::Clear(Isolate* isolate, Code* host, TypeFeedbackVector* vector,
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FeedbackVectorICSlot slot) {
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DCHECK(vector != NULL && !slot.IsInvalid());
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Object* feedback = vector->Get(slot);
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void CallIC::Clear(Isolate* isolate, Code* host, CallICNexus* nexus) {
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// Determine our state.
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State state = FeedbackToState(isolate, vector, slot);
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Object* feedback = nexus->vector()->Get(nexus->slot());
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State state = nexus->StateFromFeedback();
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if (state != UNINITIALIZED && !feedback->IsAllocationSite()) {
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vector->Set(slot, isolate->heap()->uninitialized_symbol(),
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SKIP_WRITE_BARRIER);
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nexus->ConfigureUninitialized();
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// The change in state must be processed.
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OnTypeFeedbackChanged(isolate, host, vector, state, UNINITIALIZED);
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OnTypeFeedbackChanged(isolate, host, nexus->vector(), state, UNINITIALIZED);
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}
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}
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@ -1946,34 +1977,8 @@ void KeyedStoreIC::GenerateGeneric(MacroAssembler* masm,
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}
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// static
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void CallIC::OnTypeFeedbackChanged(Isolate* isolate, Code* host,
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TypeFeedbackVector* vector, State old_state,
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State new_state) {
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if (host->kind() != Code::FUNCTION) return;
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if (FLAG_type_info_threshold > 0) {
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int polymorphic_delta = 0; // "Polymorphic" here includes monomorphic.
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int generic_delta = 0; // "Generic" here includes megamorphic.
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ComputeTypeInfoCountDelta(old_state, new_state, &polymorphic_delta,
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&generic_delta);
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vector->change_ic_with_type_info_count(polymorphic_delta);
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vector->change_ic_generic_count(generic_delta);
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}
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TypeFeedbackInfo* info = TypeFeedbackInfo::cast(host->type_feedback_info());
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info->change_own_type_change_checksum();
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host->set_profiler_ticks(0);
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isolate->runtime_profiler()->NotifyICChanged();
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// TODO(2029): When an optimized function is patched, it would
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// be nice to propagate the corresponding type information to its
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// unoptimized version for the benefit of later inlining.
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}
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bool CallIC::DoCustomHandler(Handle<Object> receiver, Handle<Object> function,
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Handle<TypeFeedbackVector> vector,
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FeedbackVectorICSlot slot,
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const CallICState& state) {
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const CallICState& callic_state) {
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DCHECK(FLAG_use_ic && function->IsJSFunction());
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// Are we the array function?
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@ -1981,42 +1986,33 @@ bool CallIC::DoCustomHandler(Handle<Object> receiver, Handle<Object> function,
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Handle<JSFunction>(isolate()->native_context()->array_function());
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if (array_function.is_identical_to(Handle<JSFunction>::cast(function))) {
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// Alter the slot.
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IC::State old_state = FeedbackToState(isolate(), *vector, slot);
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Object* feedback = vector->Get(slot);
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if (!feedback->IsAllocationSite()) {
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Handle<AllocationSite> new_site =
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isolate()->factory()->NewAllocationSite();
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vector->Set(slot, *new_site);
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}
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CallICNexus* nexus = casted_nexus<CallICNexus>();
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nexus->ConfigureMonomorphicArray();
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CallIC_ArrayStub stub(isolate(), state);
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CallIC_ArrayStub stub(isolate(), callic_state);
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set_target(*stub.GetCode());
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Handle<String> name;
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if (array_function->shared()->name()->IsString()) {
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name = Handle<String>(String::cast(array_function->shared()->name()),
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isolate());
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}
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IC::State new_state = FeedbackToState(isolate(), *vector, slot);
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OnTypeFeedbackChanged(isolate(), get_host(), *vector, old_state, new_state);
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TRACE_VECTOR_IC("CallIC (custom handler)", name, old_state, new_state);
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TRACE_IC("CallIC", name);
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OnTypeFeedbackChanged(isolate(), get_host(), nexus->vector(), state(),
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MONOMORPHIC);
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return true;
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}
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return false;
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}
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void CallIC::PatchMegamorphic(Handle<Object> function,
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Handle<TypeFeedbackVector> vector,
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FeedbackVectorICSlot slot) {
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CallICState state(target()->extra_ic_state());
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IC::State old_state = FeedbackToState(isolate(), *vector, slot);
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void CallIC::PatchMegamorphic(Handle<Object> function) {
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CallICState callic_state(target()->extra_ic_state());
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// We are going generic.
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vector->Set(slot, *TypeFeedbackVector::MegamorphicSentinel(isolate()),
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SKIP_WRITE_BARRIER);
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CallICNexus* nexus = casted_nexus<CallICNexus>();
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nexus->ConfigureGeneric();
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CallICStub stub(isolate(), state);
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CallICStub stub(isolate(), callic_state);
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Handle<Code> code = stub.GetCode();
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set_target(*code);
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@ -2026,27 +2022,24 @@ void CallIC::PatchMegamorphic(Handle<Object> function,
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name = handle(js_function->shared()->name(), isolate());
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}
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IC::State new_state = FeedbackToState(isolate(), *vector, slot);
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OnTypeFeedbackChanged(isolate(), get_host(), *vector, old_state, new_state);
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TRACE_VECTOR_IC("CallIC", name, old_state, new_state);
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TRACE_IC("CallIC", name);
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OnTypeFeedbackChanged(isolate(), get_host(), nexus->vector(), state(),
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GENERIC);
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}
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void CallIC::HandleMiss(Handle<Object> receiver, Handle<Object> function,
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Handle<TypeFeedbackVector> vector,
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FeedbackVectorICSlot slot) {
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CallICState state(target()->extra_ic_state());
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IC::State old_state = FeedbackToState(isolate(), *vector, slot);
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void CallIC::HandleMiss(Handle<Object> receiver, Handle<Object> function) {
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CallICState callic_state(target()->extra_ic_state());
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Handle<Object> name = isolate()->factory()->empty_string();
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Object* feedback = vector->Get(slot);
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CallICNexus* nexus = casted_nexus<CallICNexus>();
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Object* feedback = nexus->GetFeedback();
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// Hand-coded MISS handling is easier if CallIC slots don't contain smis.
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DCHECK(!feedback->IsSmi());
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if (feedback->IsJSFunction() || !function->IsJSFunction()) {
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// We are going generic.
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vector->Set(slot, *TypeFeedbackVector::MegamorphicSentinel(isolate()),
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SKIP_WRITE_BARRIER);
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nexus->ConfigureGeneric();
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} else {
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// The feedback is either uninitialized or an allocation site.
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// It might be an allocation site because if we re-compile the full code
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@ -2058,12 +2051,11 @@ void CallIC::HandleMiss(Handle<Object> receiver, Handle<Object> function,
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feedback->IsAllocationSite());
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// Do we want to install a custom handler?
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if (FLAG_use_ic &&
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DoCustomHandler(receiver, function, vector, slot, state)) {
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if (FLAG_use_ic && DoCustomHandler(receiver, function, callic_state)) {
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return;
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}
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vector->Set(slot, *function);
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nexus->ConfigureMonomorphic(Handle<JSFunction>::cast(function));
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}
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if (function->IsJSFunction()) {
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@ -2071,9 +2063,9 @@ void CallIC::HandleMiss(Handle<Object> receiver, Handle<Object> function,
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name = handle(js_function->shared()->name(), isolate());
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}
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IC::State new_state = FeedbackToState(isolate(), *vector, slot);
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OnTypeFeedbackChanged(isolate(), get_host(), *vector, old_state, new_state);
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TRACE_VECTOR_IC("CallIC", name, old_state, new_state);
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IC::State new_state = nexus->StateFromFeedback();
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OnTypeFeedbackChanged(isolate(), get_host(), *vector(), state(), new_state);
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TRACE_IC("CallIC", name);
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}
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@ -2089,13 +2081,14 @@ RUNTIME_FUNCTION(CallIC_Miss) {
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TimerEventScope<TimerEventIcMiss> timer(isolate);
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HandleScope scope(isolate);
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DCHECK(args.length() == 4);
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CallIC ic(isolate);
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Handle<Object> receiver = args.at<Object>(0);
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Handle<Object> function = args.at<Object>(1);
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Handle<TypeFeedbackVector> vector = args.at<TypeFeedbackVector>(2);
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Handle<Smi> slot = args.at<Smi>(3);
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FeedbackVectorICSlot vector_slot = vector->ToICSlot(slot->value());
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ic.HandleMiss(receiver, function, vector, vector_slot);
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CallICNexus nexus(vector, vector_slot);
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CallIC ic(isolate, &nexus);
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ic.HandleMiss(receiver, function);
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return *function;
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}
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@ -2104,13 +2097,14 @@ RUNTIME_FUNCTION(CallIC_Customization_Miss) {
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TimerEventScope<TimerEventIcMiss> timer(isolate);
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HandleScope scope(isolate);
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DCHECK(args.length() == 4);
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// A miss on a custom call ic always results in going megamorphic.
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CallIC ic(isolate);
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Handle<Object> function = args.at<Object>(1);
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Handle<TypeFeedbackVector> vector = args.at<TypeFeedbackVector>(2);
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Handle<Smi> slot = args.at<Smi>(3);
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FeedbackVectorICSlot vector_slot = vector->ToICSlot(slot->value());
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ic.PatchMegamorphic(function, vector, vector_slot);
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CallICNexus nexus(vector, vector_slot);
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// A miss on a custom call ic always results in going megamorphic.
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CallIC ic(isolate, &nexus);
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ic.PatchMegamorphic(function);
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return *function;
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}
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72
src/ic/ic.h
72
src/ic/ic.h
@ -59,7 +59,8 @@ class IC {
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// Construct the IC structure with the given number of extra
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// JavaScript frames on the stack.
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IC(FrameDepth depth, Isolate* isolate);
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IC(FrameDepth depth, Isolate* isolate, FeedbackNexus* nexus = NULL,
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bool for_queries_only = false);
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virtual ~IC() {}
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State state() const { return state_; }
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@ -71,6 +72,7 @@ class IC {
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bool IsNameCompatibleWithPrototypeFailure(Handle<Object> name);
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void MarkPrototypeFailure(Handle<Object> name) {
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DCHECK(IsNameCompatibleWithPrototypeFailure(name));
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old_state_ = state_;
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state_ = PROTOTYPE_FAILURE;
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}
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@ -87,8 +89,9 @@ class IC {
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ConstantPoolArray* constant_pool);
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// Clear the vector-based inline cache to initial state.
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template <class Nexus>
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static void Clear(Isolate* isolate, Code::Kind kind, Code* host,
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TypeFeedbackVector* vector, FeedbackVectorICSlot slot);
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Nexus* nexus);
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#ifdef DEBUG
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bool IsLoadStub() const {
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@ -117,6 +120,11 @@ class IC {
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return state == UNINITIALIZED || state == PREMONOMORPHIC;
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}
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static bool IsCleared(FeedbackNexus* nexus) {
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InlineCacheState state = nexus->StateFromFeedback();
|
||||
return state == UNINITIALIZED || state == PREMONOMORPHIC;
|
||||
}
|
||||
|
||||
// Utility functions to convert maps to types and back. There are two special
|
||||
// cases:
|
||||
// - The heap_number_map is used as a marker which includes heap numbers as
|
||||
@ -149,6 +157,15 @@ class IC {
|
||||
inline void set_target(Code* code);
|
||||
bool is_target_set() { return target_set_; }
|
||||
|
||||
bool UseVector() const {
|
||||
bool use = (FLAG_vector_ics &&
|
||||
(kind() == Code::LOAD_IC || kind() == Code::KEYED_LOAD_IC)) ||
|
||||
kind() == Code::CALL_IC;
|
||||
// If we are supposed to use the nexus, verify the nexus is non-null.
|
||||
DCHECK(!use || nexus_ != NULL);
|
||||
return use;
|
||||
}
|
||||
|
||||
char TransitionMarkFromState(IC::State state);
|
||||
void TraceIC(const char* type, Handle<Object> name);
|
||||
void TraceIC(const char* type, Handle<Object> name, State old_state,
|
||||
@ -166,6 +183,10 @@ class IC {
|
||||
static void OnTypeFeedbackChanged(Isolate* isolate, Address address,
|
||||
State old_state, State new_state,
|
||||
bool target_remains_ic_stub);
|
||||
// As a vector-based IC, type feedback must be updated differently.
|
||||
static void OnTypeFeedbackChanged(Isolate* isolate, Code* host,
|
||||
TypeFeedbackVector* vector, State old_state,
|
||||
State new_state);
|
||||
static void PostPatching(Address address, Code* target, Code* old_target);
|
||||
|
||||
// Compute the handler either by compiling or by retrieving a cached version.
|
||||
@ -229,6 +250,20 @@ class IC {
|
||||
|
||||
inline void UpdateTarget();
|
||||
|
||||
Handle<TypeFeedbackVector> vector() const { return nexus()->vector_handle(); }
|
||||
FeedbackVectorICSlot slot() const { return nexus()->slot(); }
|
||||
State saved_state() const {
|
||||
return state() == PROTOTYPE_FAILURE ? old_state_ : state();
|
||||
}
|
||||
|
||||
template <class NexusClass>
|
||||
NexusClass* casted_nexus() {
|
||||
return static_cast<NexusClass*>(nexus_);
|
||||
}
|
||||
FeedbackNexus* nexus() const { return nexus_; }
|
||||
|
||||
inline Code* get_host();
|
||||
|
||||
private:
|
||||
inline Code* raw_target() const;
|
||||
inline ConstantPoolArray* constant_pool() const;
|
||||
@ -263,6 +298,7 @@ class IC {
|
||||
// The original code target that missed.
|
||||
Handle<Code> target_;
|
||||
bool target_set_;
|
||||
State old_state_; // For saving if we marked as prototype failure.
|
||||
State state_;
|
||||
Code::Kind kind_;
|
||||
Handle<HeapType> receiver_type_;
|
||||
@ -272,6 +308,8 @@ class IC {
|
||||
MapHandleList target_maps_;
|
||||
bool target_maps_set_;
|
||||
|
||||
FeedbackNexus* nexus_;
|
||||
|
||||
DISALLOW_IMPLICIT_CONSTRUCTORS(IC);
|
||||
};
|
||||
|
||||
@ -295,38 +333,24 @@ class IC_Utility {
|
||||
|
||||
class CallIC : public IC {
|
||||
public:
|
||||
explicit CallIC(Isolate* isolate) : IC(EXTRA_CALL_FRAME, isolate) {}
|
||||
CallIC(Isolate* isolate, CallICNexus* nexus)
|
||||
: IC(EXTRA_CALL_FRAME, isolate, nexus) {
|
||||
DCHECK(nexus != NULL);
|
||||
}
|
||||
|
||||
void PatchMegamorphic(Handle<Object> function,
|
||||
Handle<TypeFeedbackVector> vector,
|
||||
FeedbackVectorICSlot slot);
|
||||
void PatchMegamorphic(Handle<Object> function);
|
||||
|
||||
void HandleMiss(Handle<Object> receiver, Handle<Object> function,
|
||||
Handle<TypeFeedbackVector> vector, FeedbackVectorICSlot slot);
|
||||
void HandleMiss(Handle<Object> receiver, Handle<Object> function);
|
||||
|
||||
// Returns true if a custom handler was installed.
|
||||
bool DoCustomHandler(Handle<Object> receiver, Handle<Object> function,
|
||||
Handle<TypeFeedbackVector> vector,
|
||||
FeedbackVectorICSlot slot, const CallICState& state);
|
||||
const CallICState& callic_state);
|
||||
|
||||
// Code generator routines.
|
||||
static Handle<Code> initialize_stub(Isolate* isolate, int argc,
|
||||
CallICState::CallType call_type);
|
||||
|
||||
static void Clear(Isolate* isolate, Code* host, TypeFeedbackVector* vector,
|
||||
FeedbackVectorICSlot slot);
|
||||
|
||||
private:
|
||||
static inline IC::State FeedbackToState(Isolate* isolate,
|
||||
TypeFeedbackVector* vector,
|
||||
FeedbackVectorICSlot slot);
|
||||
|
||||
inline Code* get_host();
|
||||
|
||||
// As a vector-based IC, type feedback must be updated differently.
|
||||
static void OnTypeFeedbackChanged(Isolate* isolate, Code* host,
|
||||
TypeFeedbackVector* vector, State old_state,
|
||||
State new_state);
|
||||
static void Clear(Isolate* isolate, Code* host, CallICNexus* nexus);
|
||||
};
|
||||
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
#include "src/v8.h"
|
||||
|
||||
#include "src/ic/ic.h"
|
||||
#include "src/ic/ic-state.h"
|
||||
#include "src/objects.h"
|
||||
#include "src/type-feedback-vector-inl.h"
|
||||
@ -151,9 +152,142 @@ void TypeFeedbackVector::ClearSlots(SharedFunctionInfo* shared) {
|
||||
FeedbackVectorICSlot slot(i);
|
||||
Object* obj = Get(slot);
|
||||
if (obj != uninitialized_sentinel) {
|
||||
ICUtility::Clear(isolate, Code::CALL_IC, host, this, slot);
|
||||
// TODO(mvstanton): To make this code work with --vector-ics,
|
||||
// additional Nexus types must be created.
|
||||
DCHECK(!FLAG_vector_ics);
|
||||
DCHECK(GetKind(slot) == Code::CALL_IC);
|
||||
CallICNexus nexus(this, slot);
|
||||
ICUtility::Clear(isolate, Code::CALL_IC, host, &nexus);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Handle<FixedArray> FeedbackNexus::EnsureArrayOfSize(int length) {
|
||||
Isolate* isolate = GetIsolate();
|
||||
Handle<Object> feedback = handle(GetFeedback(), isolate);
|
||||
if (!feedback->IsFixedArray() ||
|
||||
FixedArray::cast(*feedback)->length() != length) {
|
||||
Handle<FixedArray> array = isolate->factory()->NewFixedArray(length);
|
||||
SetFeedback(*array);
|
||||
return array;
|
||||
}
|
||||
return Handle<FixedArray>::cast(feedback);
|
||||
}
|
||||
|
||||
|
||||
void FeedbackNexus::InstallHandlers(int start_index, TypeHandleList* types,
|
||||
CodeHandleList* handlers) {
|
||||
Isolate* isolate = GetIsolate();
|
||||
FixedArray* array = FixedArray::cast(GetFeedback());
|
||||
int receiver_count = types->length();
|
||||
for (int current = 0; current < receiver_count; ++current) {
|
||||
Handle<HeapType> type = types->at(current);
|
||||
Handle<Map> map = IC::TypeToMap(*type, isolate);
|
||||
array->set(start_index + (current * 2), *map);
|
||||
array->set(start_index + (current * 2 + 1), *handlers->at(current));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
InlineCacheState CallICNexus::StateFromFeedback() const {
|
||||
Isolate* isolate = GetIsolate();
|
||||
InlineCacheState state = UNINITIALIZED;
|
||||
Object* feedback = GetFeedback();
|
||||
|
||||
if (feedback == *vector()->MegamorphicSentinel(isolate)) {
|
||||
state = GENERIC;
|
||||
} else if (feedback->IsAllocationSite() || feedback->IsJSFunction()) {
|
||||
state = MONOMORPHIC;
|
||||
} else {
|
||||
CHECK(feedback == *vector()->UninitializedSentinel(isolate));
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
void CallICNexus::ConfigureGeneric() {
|
||||
SetFeedback(*vector()->MegamorphicSentinel(GetIsolate()), SKIP_WRITE_BARRIER);
|
||||
}
|
||||
|
||||
|
||||
void CallICNexus::ConfigureMonomorphicArray() {
|
||||
Object* feedback = GetFeedback();
|
||||
if (!feedback->IsAllocationSite()) {
|
||||
Handle<AllocationSite> new_site =
|
||||
GetIsolate()->factory()->NewAllocationSite();
|
||||
SetFeedback(*new_site);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CallICNexus::ConfigureUninitialized() {
|
||||
SetFeedback(*vector()->UninitializedSentinel(GetIsolate()),
|
||||
SKIP_WRITE_BARRIER);
|
||||
}
|
||||
|
||||
|
||||
void CallICNexus::ConfigureMonomorphic(Handle<JSFunction> function) {
|
||||
SetFeedback(*function);
|
||||
}
|
||||
|
||||
|
||||
int FeedbackNexus::ExtractMaps(int start_index, MapHandleList* maps) const {
|
||||
Isolate* isolate = GetIsolate();
|
||||
Object* feedback = GetFeedback();
|
||||
if (feedback->IsFixedArray()) {
|
||||
FixedArray* array = FixedArray::cast(feedback);
|
||||
// The array should be of the form [<optional name>], then
|
||||
// [map, handler, map, handler, ... ]
|
||||
DCHECK(array->length() >= (2 + start_index));
|
||||
for (int i = start_index; i < array->length(); i += 2) {
|
||||
Map* map = Map::cast(array->get(i));
|
||||
maps->Add(handle(map, isolate));
|
||||
}
|
||||
return (array->length() - start_index) / 2;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
MaybeHandle<Code> FeedbackNexus::FindHandlerForMap(int start_index,
|
||||
Handle<Map> map) const {
|
||||
Object* feedback = GetFeedback();
|
||||
if (feedback->IsFixedArray()) {
|
||||
FixedArray* array = FixedArray::cast(feedback);
|
||||
for (int i = start_index; i < array->length(); i += 2) {
|
||||
Map* array_map = Map::cast(array->get(i));
|
||||
if (array_map == *map) {
|
||||
Code* code = Code::cast(array->get(i + 1));
|
||||
DCHECK(code->kind() == Code::HANDLER);
|
||||
return handle(code);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return MaybeHandle<Code>();
|
||||
}
|
||||
|
||||
|
||||
bool FeedbackNexus::FindHandlers(int start_index, CodeHandleList* code_list,
|
||||
int length) const {
|
||||
Object* feedback = GetFeedback();
|
||||
int count = 0;
|
||||
if (feedback->IsFixedArray()) {
|
||||
FixedArray* array = FixedArray::cast(feedback);
|
||||
// The array should be of the form [<optional name>], then
|
||||
// [map, handler, map, handler, ... ]
|
||||
DCHECK(array->length() >= (2 + start_index));
|
||||
for (int i = start_index; i < array->length(); i += 2) {
|
||||
Code* code = Code::cast(array->get(i + 1));
|
||||
DCHECK(code->kind() == Code::HANDLER);
|
||||
code_list->Add(handle(code));
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count == length;
|
||||
}
|
||||
}
|
||||
} // namespace v8::internal
|
||||
|
@ -173,6 +173,102 @@ class TypeFeedbackVector : public FixedArray {
|
||||
|
||||
DISALLOW_IMPLICIT_CONSTRUCTORS(TypeFeedbackVector);
|
||||
};
|
||||
|
||||
|
||||
// A FeedbackNexus is the combination of a TypeFeedbackVector and a slot.
|
||||
// Derived classes customize the update and retrieval of feedback.
|
||||
class FeedbackNexus {
|
||||
public:
|
||||
FeedbackNexus(Handle<TypeFeedbackVector> vector, FeedbackVectorICSlot slot)
|
||||
: vector_handle_(vector), vector_(NULL), slot_(slot) {}
|
||||
FeedbackNexus(TypeFeedbackVector* vector, FeedbackVectorICSlot slot)
|
||||
: vector_(vector), slot_(slot) {}
|
||||
virtual ~FeedbackNexus() {}
|
||||
|
||||
Handle<TypeFeedbackVector> vector_handle() const {
|
||||
DCHECK(vector_ == NULL);
|
||||
return vector_handle_;
|
||||
}
|
||||
TypeFeedbackVector* vector() const {
|
||||
return vector_handle_.is_null() ? vector_ : *vector_handle_;
|
||||
}
|
||||
FeedbackVectorICSlot slot() const { return slot_; }
|
||||
|
||||
InlineCacheState ic_state() const { return StateFromFeedback(); }
|
||||
Map* FindFirstMap() const {
|
||||
MapHandleList maps;
|
||||
ExtractMaps(&maps);
|
||||
if (maps.length() > 0) return *maps.at(0);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
virtual InlineCacheState StateFromFeedback() const = 0;
|
||||
virtual int ExtractMaps(MapHandleList* maps) const = 0;
|
||||
virtual MaybeHandle<Code> FindHandlerForMap(Handle<Map> map) const = 0;
|
||||
virtual bool FindHandlers(CodeHandleList* code_list, int length = -1) const {
|
||||
return length == 0;
|
||||
}
|
||||
virtual Name* FindFirstName() const { return NULL; }
|
||||
|
||||
Object* GetFeedback() const { return vector()->Get(slot()); }
|
||||
|
||||
protected:
|
||||
Isolate* GetIsolate() const { return vector()->GetIsolate(); }
|
||||
|
||||
void SetFeedback(Object* feedback,
|
||||
WriteBarrierMode mode = UPDATE_WRITE_BARRIER) {
|
||||
vector()->Set(slot(), feedback, mode);
|
||||
}
|
||||
|
||||
Handle<FixedArray> EnsureArrayOfSize(int length);
|
||||
void InstallHandlers(int start_index, TypeHandleList* types,
|
||||
CodeHandleList* handlers);
|
||||
int ExtractMaps(int start_index, MapHandleList* maps) const;
|
||||
MaybeHandle<Code> FindHandlerForMap(int start_index, Handle<Map> map) const;
|
||||
bool FindHandlers(int start_index, CodeHandleList* code_list,
|
||||
int length) const;
|
||||
|
||||
private:
|
||||
// The reason for having a vector handle and a raw pointer is that we can and
|
||||
// should use handles during IC miss, but not during GC when we clear ICs. If
|
||||
// you have a handle to the vector that is better because more operations can
|
||||
// be done, like allocation.
|
||||
Handle<TypeFeedbackVector> vector_handle_;
|
||||
TypeFeedbackVector* vector_;
|
||||
FeedbackVectorICSlot slot_;
|
||||
};
|
||||
|
||||
|
||||
class CallICNexus : public FeedbackNexus {
|
||||
public:
|
||||
CallICNexus(Handle<TypeFeedbackVector> vector, FeedbackVectorICSlot slot)
|
||||
: FeedbackNexus(vector, slot) {
|
||||
DCHECK(vector->GetKind(slot) == Code::CALL_IC);
|
||||
}
|
||||
CallICNexus(TypeFeedbackVector* vector, FeedbackVectorICSlot slot)
|
||||
: FeedbackNexus(vector, slot) {
|
||||
DCHECK(vector->GetKind(slot) == Code::CALL_IC);
|
||||
}
|
||||
|
||||
void ConfigureUninitialized();
|
||||
void ConfigureGeneric();
|
||||
void ConfigureMonomorphicArray();
|
||||
void ConfigureMonomorphic(Handle<JSFunction> function);
|
||||
|
||||
virtual InlineCacheState StateFromFeedback() const OVERRIDE;
|
||||
|
||||
virtual int ExtractMaps(MapHandleList* maps) const OVERRIDE {
|
||||
// CallICs don't record map feedback.
|
||||
return 0;
|
||||
}
|
||||
virtual MaybeHandle<Code> FindHandlerForMap(Handle<Map> map) const OVERRIDE {
|
||||
return MaybeHandle<Code>();
|
||||
}
|
||||
virtual bool FindHandlers(CodeHandleList* code_list,
|
||||
int length = -1) const OVERRIDE {
|
||||
return length == 0;
|
||||
}
|
||||
};
|
||||
}
|
||||
} // namespace v8::internal
|
||||
|
||||
|
@ -86,12 +86,13 @@ TEST(VectorICMetadata) {
|
||||
// Set metadata.
|
||||
for (int i = 0; i < 30; i++) {
|
||||
Code::Kind kind;
|
||||
if (i % 3 == 0)
|
||||
if (i % 3 == 0) {
|
||||
kind = Code::CALL_IC;
|
||||
else if (i % 3 == 1)
|
||||
} else if (i % 3 == 1) {
|
||||
kind = Code::LOAD_IC;
|
||||
else
|
||||
} else {
|
||||
kind = Code::KEYED_LOAD_IC;
|
||||
}
|
||||
vector->SetKind(FeedbackVectorICSlot(i), kind);
|
||||
}
|
||||
|
||||
@ -197,4 +198,45 @@ TEST(VectorICProfilerStatistics) {
|
||||
CHECK(
|
||||
feedback_vector->Get(FeedbackVectorICSlot(ic_slot))->IsAllocationSite());
|
||||
}
|
||||
|
||||
|
||||
TEST(VectorCallICStates) {
|
||||
if (i::FLAG_always_opt) return;
|
||||
CcTest::InitializeVM();
|
||||
LocalContext context;
|
||||
v8::HandleScope scope(context->GetIsolate());
|
||||
Isolate* isolate = CcTest::i_isolate();
|
||||
Heap* heap = isolate->heap();
|
||||
|
||||
// Make sure function f has a call that uses a type feedback slot.
|
||||
CompileRun(
|
||||
"function foo() { return 17; }"
|
||||
"function f(a) { a(); } f(foo);");
|
||||
Handle<JSFunction> f = v8::Utils::OpenHandle(
|
||||
*v8::Handle<v8::Function>::Cast(CcTest::global()->Get(v8_str("f"))));
|
||||
// There should be one IC.
|
||||
Handle<TypeFeedbackVector> feedback_vector =
|
||||
Handle<TypeFeedbackVector>(f->shared()->feedback_vector(), isolate);
|
||||
FeedbackVectorICSlot slot(FLAG_vector_ics ? 1 : 0);
|
||||
CallICNexus nexus(feedback_vector, slot);
|
||||
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
|
||||
// CallIC doesn't return map feedback.
|
||||
CHECK_EQ(NULL, nexus.FindFirstMap());
|
||||
|
||||
CompileRun("f(function() { return 16; })");
|
||||
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
|
||||
|
||||
// After a collection, state should be reset to UNINITIALIZED.
|
||||
heap->CollectAllGarbage(i::Heap::kNoGCFlags);
|
||||
CHECK_EQ(UNINITIALIZED, nexus.StateFromFeedback());
|
||||
|
||||
// Array is special. It will remain monomorphic across gcs and it contains an
|
||||
// AllocationSite.
|
||||
CompileRun("f(Array)");
|
||||
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
|
||||
CHECK(feedback_vector->Get(FeedbackVectorICSlot(slot))->IsAllocationSite());
|
||||
|
||||
heap->CollectAllGarbage(i::Heap::kNoGCFlags);
|
||||
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user