Allocate global handles in chunks.

Review URL: http://codereview.chromium.org/327008



git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3128 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
antonm@chromium.org 2009-10-26 12:54:41 +00:00
parent ac280c223b
commit a531c281fd
2 changed files with 102 additions and 17 deletions

View File

@ -44,6 +44,10 @@ class GlobalHandles::Node : public Malloced {
callback_ = NULL;
}
Node() {
state_ = DESTROYED;
}
explicit Node(Object* object) {
Initialize(object);
// Initialize link structure.
@ -200,20 +204,80 @@ class GlobalHandles::Node : public Malloced {
};
class GlobalHandles::Pool BASE_EMBEDDED {
public:
Pool() {
current_ = new Chunk();
current_->previous = NULL;
next_ = current_->nodes;
limit_ = current_->nodes + kNodesPerChunk;
}
Node* Allocate() {
if (next_ < limit_) {
return next_++;
}
return SlowAllocate();
}
void Release() {
Chunk* current = current_;
ASSERT(current != NULL); // At least a single block must by allocated
do {
Chunk* previous = current->previous;
delete current;
current = previous;
} while (current != NULL);
current_ = NULL;
next_ = limit_ = NULL;
}
private:
static const int kNodesPerChunk = (1 << 12) - 1;
struct Chunk : public Malloced {
Chunk* previous;
Node nodes[kNodesPerChunk];
};
Node* SlowAllocate() {
Chunk* chunk = new Chunk();
chunk->previous = current_;
current_ = chunk;
Node* new_nodes = current_->nodes;
next_ = new_nodes + 1;
limit_ = new_nodes + kNodesPerChunk;
return new_nodes;
}
Chunk* current_;
Node* next_;
Node* limit_;
};
static GlobalHandles::Pool pool_;
Handle<Object> GlobalHandles::Create(Object* value) {
Counters::global_handles.Increment();
Node* result;
if (first_free() == NULL) {
// Allocate a new node.
result = new Node(value);
result->set_next(head());
set_head(result);
} else {
if (first_free()) {
// Take the first node in the free list.
result = first_free();
set_first_free(result->next_free());
result->Initialize(value);
} else if (first_deallocated()) {
// Next try deallocated list
result = first_deallocated();
set_first_deallocated(result->next_free());
set_head(result);
} else {
// Allocate a new node.
result = pool_.Allocate();
result->set_next(head());
set_head(result);
}
result->Initialize(value);
return result->handle();
}
@ -292,7 +356,7 @@ void GlobalHandles::PostGarbageCollectionProcessing() {
// Process weak global handle callbacks. This must be done after the
// GC is completely done, because the callbacks may invoke arbitrary
// API functions.
// At the same time deallocate all DESTROYED nodes
// At the same time deallocate all DESTROYED nodes.
ASSERT(Heap::gc_state() == Heap::NOT_IN_GC);
const int initial_post_gc_processing_count = ++post_gc_processing_count;
Node** p = &head_;
@ -310,12 +374,19 @@ void GlobalHandles::PostGarbageCollectionProcessing() {
// Delete the link.
Node* node = *p;
*p = node->next(); // Update the link.
delete node;
if (first_deallocated()) {
first_deallocated()->set_next(node);
}
node->set_next_free(first_deallocated());
set_first_deallocated(node);
} else {
p = (*p)->next_addr();
}
}
set_first_free(NULL);
if (first_deallocated()) {
first_deallocated()->set_next(head());
}
}
@ -329,16 +400,11 @@ void GlobalHandles::IterateRoots(ObjectVisitor* v) {
}
void GlobalHandles::TearDown() {
// Delete all the nodes in the linked list.
Node* current = head_;
while (current != NULL) {
Node* n = current;
current = current->next();
delete n;
}
// Reset the head and free_list.
// Reset all the lists.
set_head(NULL);
set_first_free(NULL);
set_first_deallocated(NULL);
pool_.Release();
}
@ -347,6 +413,7 @@ int GlobalHandles::number_of_global_object_weak_handles_ = 0;
GlobalHandles::Node* GlobalHandles::head_ = NULL;
GlobalHandles::Node* GlobalHandles::first_free_ = NULL;
GlobalHandles::Node* GlobalHandles::first_deallocated_ = NULL;
#ifdef DEBUG

View File

@ -127,6 +127,7 @@ class GlobalHandles : public AllStatic {
static void PrintStats();
static void Print();
#endif
class Pool;
private:
// Internal node structure, one for each global handle.
class Node;
@ -148,6 +149,23 @@ class GlobalHandles : public AllStatic {
static Node* first_free_;
static Node* first_free() { return first_free_; }
static void set_first_free(Node* value) { first_free_ = value; }
// List of deallocated nodes.
// Deallocated nodes form a prefix of all the nodes and
// |first_deallocated| points to last deallocated node before
// |head|. Those deallocated nodes are additionally linked
// by |next_free|:
// 1st deallocated head
// | |
// V V
// node node ... node node
// .next -> .next -> .next ->
// <- .next_free <- .next_free <- .next_free
static Node* first_deallocated_;
static Node* first_deallocated() { return first_deallocated_; }
static void set_first_deallocated(Node* value) {
first_deallocated_ = value;
}
};