Reuse the gap move resolver.
Rather than allocating a fresh gap move resolver for every parallel move, use a single one per Lithium code generator. This avoids always reallocating the temporary zone-allocated lists used by the gap move resolver. Review URL: http://codereview.chromium.org/6128007 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6270 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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// Copyright 2010 the V8 project authors. All rights reserved.
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// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// modification, are permitted provided that the following conditions are
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// met:
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// met:
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@ -601,8 +601,8 @@ void LCodeGen::DoParallelMove(LParallelMove* move) {
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Register core_scratch = scratch0();
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Register core_scratch = scratch0();
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bool destroys_core_scratch = false;
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bool destroys_core_scratch = false;
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LGapResolver resolver(move->move_operands(), &marker_operand);
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const ZoneList<LMoveOperands>* moves =
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const ZoneList<LMoveOperands>* moves = resolver.ResolveInReverseOrder();
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resolver_.Resolve(move->move_operands(), &marker_operand);
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for (int i = moves->length() - 1; i >= 0; --i) {
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for (int i = moves->length() - 1; i >= 0; --i) {
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LMoveOperands move = moves->at(i);
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LMoveOperands move = moves->at(i);
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LOperand* from = move.from();
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LOperand* from = move.from();
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@ -1,4 +1,4 @@
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// Copyright 2010 the V8 project authors. All rights reserved.
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// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// modification, are permitted provided that the following conditions are
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// met:
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// met:
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@ -239,6 +239,9 @@ class LCodeGen BASE_EMBEDDED {
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// itself is emitted at the end of the generated code.
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// itself is emitted at the end of the generated code.
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SafepointTableBuilder safepoints_;
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SafepointTableBuilder safepoints_;
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// Compiler from a set of parallel moves to a sequential list of moves.
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LGapResolver resolver_;
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friend class LDeferredCode;
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friend class LDeferredCode;
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friend class LEnvironment;
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friend class LEnvironment;
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friend class SafepointGenerator;
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friend class SafepointGenerator;
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@ -1,4 +1,4 @@
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// Copyright 2010 the V8 project authors. All rights reserved.
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// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// modification, are permitted provided that the following conditions are
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// met:
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// met:
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@ -564,8 +564,8 @@ void LCodeGen::DoParallelMove(LParallelMove* move) {
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Register cpu_scratch = esi;
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Register cpu_scratch = esi;
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bool destroys_cpu_scratch = false;
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bool destroys_cpu_scratch = false;
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LGapResolver resolver(move->move_operands(), &marker_operand);
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const ZoneList<LMoveOperands>* moves =
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const ZoneList<LMoveOperands>* moves = resolver.ResolveInReverseOrder();
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resolver_.Resolve(move->move_operands(), &marker_operand);
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for (int i = moves->length() - 1; i >= 0; --i) {
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for (int i = moves->length() - 1; i >= 0; --i) {
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LMoveOperands move = moves->at(i);
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LMoveOperands move = moves->at(i);
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LOperand* from = move.from();
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LOperand* from = move.from();
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@ -1,4 +1,4 @@
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// Copyright 2010 the V8 project authors. All rights reserved.
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// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// modification, are permitted provided that the following conditions are
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// met:
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// met:
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@ -230,6 +230,9 @@ class LCodeGen BASE_EMBEDDED {
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// itself is emitted at the end of the generated code.
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// itself is emitted at the end of the generated code.
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SafepointTableBuilder safepoints_;
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SafepointTableBuilder safepoints_;
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// Compiler from a set of parallel moves to a sequential list of moves.
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LGapResolver resolver_;
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friend class LDeferredCode;
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friend class LDeferredCode;
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friend class LEnvironment;
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friend class LEnvironment;
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friend class SafepointGenerator;
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friend class SafepointGenerator;
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@ -60,23 +60,29 @@ class LGapNode: public ZoneObject {
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};
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};
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LGapResolver::LGapResolver(const ZoneList<LMoveOperands>* moves,
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LGapResolver::LGapResolver()
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LOperand* marker_operand)
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: nodes_(32),
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: nodes_(4),
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identified_cycles_(4),
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identified_cycles_(4),
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result_(4),
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result_(16),
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marker_operand_(marker_operand),
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next_visited_id_(0) {
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next_visited_id_(0) {
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}
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const ZoneList<LMoveOperands>* LGapResolver::Resolve(
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const ZoneList<LMoveOperands>* moves,
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LOperand* marker_operand) {
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nodes_.Rewind(0);
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identified_cycles_.Rewind(0);
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result_.Rewind(0);
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next_visited_id_ = 0;
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for (int i = 0; i < moves->length(); ++i) {
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for (int i = 0; i < moves->length(); ++i) {
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LMoveOperands move = moves->at(i);
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LMoveOperands move = moves->at(i);
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if (!move.IsRedundant()) RegisterMove(move);
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if (!move.IsRedundant()) RegisterMove(move);
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}
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}
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}
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const ZoneList<LMoveOperands>* LGapResolver::ResolveInReverseOrder() {
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for (int i = 0; i < identified_cycles_.length(); ++i) {
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for (int i = 0; i < identified_cycles_.length(); ++i) {
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ResolveCycle(identified_cycles_[i]);
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ResolveCycle(identified_cycles_[i], marker_operand);
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}
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}
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int unresolved_nodes;
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int unresolved_nodes;
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@ -105,20 +111,20 @@ void LGapResolver::AddResultMove(LOperand* from, LOperand* to) {
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}
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}
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void LGapResolver::ResolveCycle(LGapNode* start) {
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void LGapResolver::ResolveCycle(LGapNode* start, LOperand* marker_operand) {
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ZoneList<LOperand*> circle_operands(8);
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ZoneList<LOperand*> cycle_operands(8);
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circle_operands.Add(marker_operand_);
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cycle_operands.Add(marker_operand);
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LGapNode* cur = start;
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LGapNode* cur = start;
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do {
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do {
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cur->MarkResolved();
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cur->MarkResolved();
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circle_operands.Add(cur->operand());
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cycle_operands.Add(cur->operand());
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cur = cur->assigned_from();
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cur = cur->assigned_from();
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} while (cur != start);
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} while (cur != start);
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circle_operands.Add(marker_operand_);
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cycle_operands.Add(marker_operand);
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for (int i = circle_operands.length() - 1; i > 0; --i) {
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for (int i = cycle_operands.length() - 1; i > 0; --i) {
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LOperand* from = circle_operands[i];
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LOperand* from = cycle_operands[i];
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LOperand* to = circle_operands[i - 1];
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LOperand* to = cycle_operands[i - 1];
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AddResultMove(from, to);
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AddResultMove(from, to);
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}
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}
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}
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}
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@ -156,7 +162,7 @@ void LGapResolver::RegisterMove(LMoveOperands move) {
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}
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}
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ASSERT(!to->IsAssigned());
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ASSERT(!to->IsAssigned());
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if (CanReach(from, to)) {
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if (CanReach(from, to)) {
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// This introduces a circle. Save.
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// This introduces a cycle. Save.
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identified_cycles_.Add(from);
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identified_cycles_.Add(from);
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}
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}
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to->set_assigned_from(from);
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to->set_assigned_from(from);
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@ -37,8 +37,9 @@ class LGapNode;
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class LGapResolver BASE_EMBEDDED {
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class LGapResolver BASE_EMBEDDED {
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public:
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public:
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LGapResolver(const ZoneList<LMoveOperands>* moves, LOperand* marker_operand);
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LGapResolver();
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const ZoneList<LMoveOperands>* ResolveInReverseOrder();
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const ZoneList<LMoveOperands>* Resolve(const ZoneList<LMoveOperands>* moves,
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LOperand* marker_operand);
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private:
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private:
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LGapNode* LookupNode(LOperand* operand);
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LGapNode* LookupNode(LOperand* operand);
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@ -47,14 +48,12 @@ class LGapResolver BASE_EMBEDDED {
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void RegisterMove(LMoveOperands move);
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void RegisterMove(LMoveOperands move);
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void AddResultMove(LOperand* from, LOperand* to);
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void AddResultMove(LOperand* from, LOperand* to);
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void AddResultMove(LGapNode* from, LGapNode* to);
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void AddResultMove(LGapNode* from, LGapNode* to);
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void ResolveCycle(LGapNode* start);
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void ResolveCycle(LGapNode* start, LOperand* marker_operand);
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ZoneList<LGapNode*> nodes_;
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ZoneList<LGapNode*> nodes_;
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ZoneList<LGapNode*> identified_cycles_;
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ZoneList<LGapNode*> identified_cycles_;
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ZoneList<LMoveOperands> result_;
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ZoneList<LMoveOperands> result_;
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LOperand* marker_operand_;
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int next_visited_id_;
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int next_visited_id_;
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int bailout_after_ast_id_;
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};
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};
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