Added support for storing JavaScript stack traces in a stack allocated buffer to make it visible in shallow core dumps. Controlled by the --preallocate-message-memory flag which is disabled by default.
git-svn-id: http://v8.googlecode.com/svn/trunk@7 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -1,3 +1,11 @@
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2008-07-28: Version 0.1.4 (128918)
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Added support for storing JavaScript stack traces in a stack
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allocated buffer to make it visible in shallow core dumps.
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Controlled by the --preallocate-message-memory flag which is
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disabled by default.
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2008-07-25: Version 0.1.3 (128832)
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Fixed bug in JSObject::GetPropertyAttributePostInterceptor where
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@ -346,7 +346,7 @@ def ConfigureBuild():
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# compile it.
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library_files = [s for s in LIBRARY_FILES]
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library_files.append('macros.py')
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libraries_src, libraries_empty_src = env.JS2C(['libraries.cc', 'libraries_empty.cc'], library_files)
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libraries_src, libraries_empty_src = env.JS2C(['libraries.cc', 'libraries-empty.cc'], library_files)
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libraries_obj = BuildObject(env, libraries_src, CPPPATH=['.'])
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# Build JSCRE.
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@ -49,6 +49,13 @@ NoAllocationStringAllocator::NoAllocationStringAllocator(unsigned bytes) {
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}
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NoAllocationStringAllocator::NoAllocationStringAllocator(char* memory,
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unsigned size) {
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size_ = size;
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space_ = memory;
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}
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bool StringStream::Put(char c) {
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if (space() == 0) return false;
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if (length_ >= capacity_ - 1) {
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@ -61,6 +61,7 @@ class HeapStringAllocator: public StringAllocator {
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class NoAllocationStringAllocator: public StringAllocator {
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public:
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explicit NoAllocationStringAllocator(unsigned bytes);
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NoAllocationStringAllocator(char* memory, unsigned size);
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char* allocate(unsigned bytes) { return space_; }
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char* grow(unsigned* bytes);
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private:
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158
src/top.cc
158
src/top.cc
@ -38,9 +38,8 @@ namespace v8 { namespace internal {
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DEFINE_bool(trace_exception, false,
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"print stack trace when throwing exceptions");
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DEFINE_int(preallocated_stack_trace_memory, 0,
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"preallocate some space to build stack traces. "
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"Default is not to preallocate.");
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DEFINE_bool(preallocate_message_memory, false,
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"preallocate some memory to build stack traces.");
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ThreadLocalTop Top::thread_local_;
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Mutex* Top::break_access_ = OS::CreateMutex();
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@ -48,7 +47,7 @@ StackFrame::Id Top::break_frame_id_;
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int Top::break_count_;
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int Top::break_id_;
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NoAllocationStringAllocator* preallocated_message_space;
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NoAllocationStringAllocator* preallocated_message_space = NULL;
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Address top_addresses[] = {
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#define C(name) reinterpret_cast<Address>(Top::name()),
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@ -111,21 +110,149 @@ void Top::InitializeThreadLocal() {
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}
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// Create a dummy thread that will wait forever on a semaphore. The only
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// purpose for this thread is to have some stack area to save essential data
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// into for use by a stacks only core dump (aka minidump).
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class PreallocatedMemoryThread: public Thread {
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public:
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PreallocatedMemoryThread() : keep_running_(true) {
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wait_for_ever_semaphore_ = OS::CreateSemaphore(0);
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data_ready_semaphore_ = OS::CreateSemaphore(0);
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}
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// When the thread starts running it will allocate a fixed number of bytes
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// on the stack and publish the location of this memory for others to use.
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void Run() {
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char local_buffer[16 * 1024];
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// Initialize the buffer with a known good value.
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strncpy(local_buffer, "Trace data was not generated.\n",
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sizeof(local_buffer));
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// Publish the local buffer and signal its availability.
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data_ = &local_buffer[0];
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length_ = sizeof(local_buffer);
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data_ready_semaphore_->Signal();
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while (keep_running_) {
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// This thread will wait here until the end of time.
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wait_for_ever_semaphore_->Wait();
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}
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// Make sure we access the buffer after the wait to remove all possibility
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// of it being optimized away.
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strncpy(local_buffer, "PreallocatedMemoryThread shutting down.\n",
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sizeof(local_buffer));
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}
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static char* data() {
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if (data_ready_semaphore_ != NULL) {
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// Initial access is guarded until the data has been published.
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data_ready_semaphore_->Wait();
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delete data_ready_semaphore_;
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data_ready_semaphore_ = NULL;
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}
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return data_;
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}
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static unsigned length() {
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if (data_ready_semaphore_ != NULL) {
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// Initial access is guarded until the data has been published.
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data_ready_semaphore_->Wait();
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delete data_ready_semaphore_;
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data_ready_semaphore_ = NULL;
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}
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return length_;
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}
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static void StartThread() {
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if (the_thread_ != NULL) return;
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the_thread_ = new PreallocatedMemoryThread();
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the_thread_->Start();
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}
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// Stop the PreallocatedMemoryThread and release its resources.
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static void StopThread() {
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if (the_thread_ == NULL) return;
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the_thread_->keep_running_ = false;
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wait_for_ever_semaphore_->Signal();
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// Wait for the thread to terminate.
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the_thread_->Join();
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if (data_ready_semaphore_ != NULL) {
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delete data_ready_semaphore_;
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data_ready_semaphore_ = NULL;
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}
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delete wait_for_ever_semaphore_;
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wait_for_ever_semaphore_ = NULL;
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// Done with the thread entirely.
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delete the_thread_;
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the_thread_ = NULL;
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}
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private:
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// Used to make sure that the thread keeps looping even for spurious wakeups.
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bool keep_running_;
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// The preallocated memory thread singleton.
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static PreallocatedMemoryThread* the_thread_;
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// This semaphore is used by the PreallocatedMemoryThread to wait for ever.
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static Semaphore* wait_for_ever_semaphore_;
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// Semaphore to signal that the data has been initialized.
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static Semaphore* data_ready_semaphore_;
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// Location and size of the preallocated memory block.
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static char* data_;
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static unsigned length_;
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DISALLOW_EVIL_CONSTRUCTORS(PreallocatedMemoryThread);
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};
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PreallocatedMemoryThread* PreallocatedMemoryThread::the_thread_ = NULL;
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Semaphore* PreallocatedMemoryThread::wait_for_ever_semaphore_ = NULL;
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Semaphore* PreallocatedMemoryThread::data_ready_semaphore_ = NULL;
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char* PreallocatedMemoryThread::data_ = NULL;
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unsigned PreallocatedMemoryThread::length_ = 0;
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static bool initialized = false;
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void Top::Initialize() {
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CHECK(!initialized);
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InitializeThreadLocal();
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break_frame_id_ = StackFrame::NO_ID;
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break_count_ = 0;
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break_id_ = 0;
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if (FLAG_preallocated_stack_trace_memory != 0) {
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if (FLAG_preallocated_stack_trace_memory < StringStream::kInitialCapacity)
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FLAG_preallocated_stack_trace_memory = StringStream::kInitialCapacity;
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// 3/4 is allocated to the message and 1/4 is allocated to the work area.
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// Only preallocate on the first initialization.
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if (FLAG_preallocate_message_memory && (preallocated_message_space == NULL)) {
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// Start the thread which will set aside some memory.
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PreallocatedMemoryThread::StartThread();
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preallocated_message_space =
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new NoAllocationStringAllocator(
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FLAG_preallocated_stack_trace_memory * 3 / 4);
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PreallocatedStorage::Init(FLAG_preallocated_stack_trace_memory / 4);
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new NoAllocationStringAllocator(PreallocatedMemoryThread::data(),
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PreallocatedMemoryThread::length());
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PreallocatedStorage::Init(PreallocatedMemoryThread::length() / 4);
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}
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initialized = true;
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}
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void Top::TearDown() {
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if (initialized) {
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// Remove the external reference to the preallocated stack memory.
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if (preallocated_message_space != NULL) {
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delete preallocated_message_space;
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preallocated_message_space = NULL;
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}
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PreallocatedMemoryThread::StopThread();
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initialized = false;
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}
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}
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@ -250,14 +377,14 @@ void Top::PrintStack() {
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stack_trace_nesting_level++;
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StringAllocator* allocator;
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if (FLAG_preallocated_stack_trace_memory == 0) {
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if (preallocated_message_space == NULL) {
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allocator = new HeapStringAllocator();
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} else {
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allocator = preallocated_message_space;
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}
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NativeAllocationChecker allocation_checker(
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FLAG_preallocated_stack_trace_memory == 0 ?
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!FLAG_preallocate_message_memory ?
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NativeAllocationChecker::ALLOW :
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NativeAllocationChecker::DISALLOW);
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@ -269,7 +396,8 @@ void Top::PrintStack() {
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accumulator.Log();
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incomplete_message = NULL;
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stack_trace_nesting_level = 0;
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if (FLAG_preallocated_stack_trace_memory == 0) {
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if (preallocated_message_space == NULL) {
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// Remove the HeapStringAllocator created above.
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delete allocator;
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}
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} else if (stack_trace_nesting_level == 1) {
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@ -735,7 +863,7 @@ Object* Top::LookupSpecialFunction(JSObject* receiver,
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char* Top::ArchiveThread(char* to) {
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memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(thread_local_));
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Initialize();
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InitializeThreadLocal();
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return to + sizeof(thread_local_);
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}
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// Administration
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static void Initialize();
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static void TearDown();
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static void Iterate(ObjectVisitor* v);
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static void Iterate(ObjectVisitor* v, ThreadLocalTop* t);
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static char* Iterate(ObjectVisitor* v, char* t);
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