Clean up rewriter.

The main changes are:
- Fix treatment of loops, which was incorrect and sometimes resulted in
  the wrong completion value.
- Get rid of unnecessary variables.

This is in preparation of implementing ES6 completion semantics.

R=rossberg
BUG=

Review URL: https://codereview.chromium.org/1362333002

Cr-Commit-Position: refs/heads/master@{#30981}
This commit is contained in:
neis 2015-09-28 08:09:42 -07:00 committed by Commit bot
parent 601c8d9f87
commit b466dc1479
3 changed files with 56 additions and 69 deletions

View File

@ -16,9 +16,7 @@ class Processor: public AstVisitor {
Processor(Isolate* isolate, Variable* result,
AstValueFactory* ast_value_factory)
: result_(result),
result_assigned_(false),
is_set_(false),
in_try_(false),
factory_(ast_value_factory) {
InitializeAstVisitor(isolate, ast_value_factory->zone());
}
@ -26,30 +24,21 @@ class Processor: public AstVisitor {
virtual ~Processor() { }
void Process(ZoneList<Statement*>* statements);
bool result_assigned() const { return result_assigned_; }
AstNodeFactory* factory() { return &factory_; }
private:
Variable* result_;
// We are not tracking result usage via the result_'s use
// counts (we leave the accurate computation to the
// usage analyzer). Instead we simple remember if
// there was ever an assignment to result_.
bool result_assigned_;
// To avoid storing to .result all the time, we eliminate some of
// the stores by keeping track of whether or not we're sure .result
// will be overwritten anyway. This is a bit more tricky than what I
// was hoping for
// was hoping for.
bool is_set_;
bool in_try_;
AstNodeFactory factory_;
Expression* SetResult(Expression* value) {
result_assigned_ = true;
VariableProxy* result_proxy = factory()->NewVariableProxy(result_);
return factory()->NewAssignment(
Token::ASSIGN, result_proxy, value, RelocInfo::kNoPosition);
@ -88,29 +77,30 @@ void Processor::VisitBlock(Block* node) {
void Processor::VisitExpressionStatement(ExpressionStatement* node) {
// Rewrite : <x>; -> .result = <x>;
if (!is_set_ && !node->expression()->IsThrow()) {
if (!is_set_) {
node->set_expression(SetResult(node->expression()));
if (!in_try_) is_set_ = true;
is_set_ = true;
}
}
void Processor::VisitIfStatement(IfStatement* node) {
// Rewrite both then and else parts (reversed).
bool save = is_set_;
Visit(node->else_statement());
bool set_after_then = is_set_;
is_set_ = save;
// Rewrite both branches.
bool set_after = is_set_;
Visit(node->then_statement());
is_set_ = is_set_ && set_after_then;
bool set_in_then = is_set_;
is_set_ = set_after;
Visit(node->else_statement());
is_set_ = is_set_ && set_in_then;
}
void Processor::VisitIterationStatement(IterationStatement* node) {
// Rewrite the body.
bool set_after_loop = is_set_;
bool set_after = is_set_;
is_set_ = false; // We are in a loop, so we can't rely on [set_after].
Visit(node->body());
is_set_ = is_set_ && set_after_loop;
is_set_ = is_set_ && set_after;
}
@ -140,36 +130,32 @@ void Processor::VisitForOfStatement(ForOfStatement* node) {
void Processor::VisitTryCatchStatement(TryCatchStatement* node) {
// Rewrite both try and catch blocks (reversed order).
bool set_after_catch = is_set_;
Visit(node->catch_block());
is_set_ = is_set_ && set_after_catch;
bool save = in_try_;
in_try_ = true;
// Rewrite both try and catch block.
bool set_after = is_set_;
Visit(node->try_block());
in_try_ = save;
bool set_in_try = is_set_;
is_set_ = set_after;
Visit(node->catch_block());
is_set_ = is_set_ && set_in_try;
}
void Processor::VisitTryFinallyStatement(TryFinallyStatement* node) {
// Rewrite both try and finally block (reversed order).
// Rewrite both try and finally block (in reverse order).
Visit(node->finally_block());
bool save = in_try_;
in_try_ = true;
Visit(node->try_block());
in_try_ = save;
}
void Processor::VisitSwitchStatement(SwitchStatement* node) {
// Rewrite statements in all case clauses in reversed order.
// Rewrite statements in all case clauses (in reverse order).
ZoneList<CaseClause*>* clauses = node->cases();
bool set_after_switch = is_set_;
bool set_after = is_set_;
for (int i = clauses->length() - 1; i >= 0; --i) {
CaseClause* clause = clauses->at(i);
Process(clause->statements());
}
is_set_ = is_set_ && set_after_switch;
is_set_ = is_set_ && set_after;
}
@ -184,9 +170,7 @@ void Processor::VisitBreakStatement(BreakStatement* node) {
void Processor::VisitWithStatement(WithStatement* node) {
bool set_after_body = is_set_;
Visit(node->statement());
is_set_ = is_set_ && set_after_body;
}
@ -196,23 +180,28 @@ void Processor::VisitSloppyBlockFunctionStatement(
}
void Processor::VisitReturnStatement(ReturnStatement* node) { is_set_ = true; }
// Do nothing:
void Processor::VisitVariableDeclaration(VariableDeclaration* node) {}
void Processor::VisitFunctionDeclaration(FunctionDeclaration* node) {}
void Processor::VisitImportDeclaration(ImportDeclaration* node) {}
void Processor::VisitExportDeclaration(ExportDeclaration* node) {}
void Processor::VisitEmptyStatement(EmptyStatement* node) {}
void Processor::VisitReturnStatement(ReturnStatement* node) {}
void Processor::VisitDebuggerStatement(DebuggerStatement* node) {}
// Expressions are never visited yet.
// Expressions are never visited.
#define DEF_VISIT(type) \
void Processor::Visit##type(type* expr) { UNREACHABLE(); }
EXPRESSION_NODE_LIST(DEF_VISIT)
#undef DEF_VISIT
// Declarations are never visited.
#define DEF_VISIT(type) \
void Processor::Visit##type(type* expr) { UNREACHABLE(); }
DECLARATION_NODE_LIST(DEF_VISIT)
#undef DEF_VISIT
// Assumes code has been parsed. Mutates the AST, so the AST should not
// continue to be used in the case of failure.
bool Rewriter::Rewrite(ParseInfo* info) {
@ -232,21 +221,19 @@ bool Rewriter::Rewrite(ParseInfo* info) {
processor.Process(body);
if (processor.HasStackOverflow()) return false;
if (processor.result_assigned()) {
DCHECK(function->end_position() != RelocInfo::kNoPosition);
// Set the position of the assignment statement one character past the
// source code, such that it definitely is not in the source code range
// of an immediate inner scope. For example in
// eval('with ({x:1}) x = 1');
// the end position of the function generated for executing the eval code
// coincides with the end of the with scope which is the position of '1'.
int pos = function->end_position();
VariableProxy* result_proxy =
processor.factory()->NewVariableProxy(result, pos);
Statement* result_statement =
processor.factory()->NewReturnStatement(result_proxy, pos);
body->Add(result_statement, info->zone());
}
DCHECK(function->end_position() != RelocInfo::kNoPosition);
// Set the position of the assignment statement one character past the
// source code, such that it definitely is not in the source code range
// of an immediate inner scope. For example in
// eval('with ({x:1}) x = 1');
// the end position of the function generated for executing the eval code
// coincides with the end of the with scope which is the position of '1'.
int pos = function->end_position();
VariableProxy* result_proxy =
processor.factory()->NewVariableProxy(result, pos);
Statement* result_statement =
processor.factory()->NewReturnStatement(result_proxy, pos);
body->Add(result_statement, info->zone());
}
return true;

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@ -28,18 +28,18 @@ On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
PASS eval("1;") is 1
PASS eval("1; try { foo = [2,3,throwFunc(), 4]; } catch (e){}") is 1
PASS eval("1; try { 2; throw \"\"; } catch (e){}") is 2
PASS eval("1; try { 2; throwFunc(); } catch (e){}") is 2
PASS eval("1; try { 2; throw \"\"; } catch (e){}") is 1
PASS eval("1; try { 2; throwFunc(); } catch (e){}") is 1
PASS eval("1; try { 2; throwFunc(); } catch (e){3;} finally {}") is 3
PASS eval("1; try { 2; throwFunc(); } catch (e){3;} finally {4;}") is 4
PASS eval("function blah() { 1; }\n blah();") is undefined
PASS eval("var x = 1;") is undefined
PASS eval("if (true) { 1; } else { 2; }") is 1
PASS eval("if (false) { 1; } else { 2; }") is 2
PASS eval("try{1; if (true) { 2; throw \"\"; } else { 2; }} catch(e){}") is 2
PASS eval("try{1; if (true) { 2; throw \"\"; } else { 2; }} catch(e){}") is undefined
PASS eval("1; var i = 0; do { ++i; 2; } while(i!=1);") is 2
PASS eval("try{1; var i = 0; do { ++i; 2; throw \"\"; } while(i!=1);} catch(e){}") is 2
PASS eval("1; try{2; throwOnReturn();} catch(e){}") is 2
#PASS eval("try{1; var i = 0; do { ++i; 2; throw \"\"; } while(i!=1);} catch(e){}") is undefined
PASS eval("1; try{2; throwOnReturn();} catch(e){}") is 1
PASS eval("1; twoFunc();") is undefined
PASS eval("1; with ( { a: 0 } ) { 2; }") is 2
PASS successfullyParsed is true

View File

@ -38,17 +38,17 @@ function twoFunc() {
shouldBe('eval("1;")', "1");
shouldBe('eval("1; try { foo = [2,3,throwFunc(), 4]; } catch (e){}")', "1");
shouldBe('eval("1; try { 2; throw \\"\\"; } catch (e){}")', "2");
shouldBe('eval("1; try { 2; throwFunc(); } catch (e){}")', "2");
shouldBe('eval("1; try { 2; throw \\"\\"; } catch (e){}")', "1");
shouldBe('eval("1; try { 2; throwFunc(); } catch (e){}")', "1");
shouldBe('eval("1; try { 2; throwFunc(); } catch (e){3;} finally {}")', "3");
shouldBe('eval("1; try { 2; throwFunc(); } catch (e){3;} finally {4;}")', "4");
shouldBe('eval("function blah() { 1; }\\n blah();")', "undefined");
shouldBe('eval("var x = 1;")', "undefined");
shouldBe('eval("if (true) { 1; } else { 2; }")', "1");
shouldBe('eval("if (false) { 1; } else { 2; }")', "2");
shouldBe('eval("try{1; if (true) { 2; throw \\"\\"; } else { 2; }} catch(e){}")', "2");
shouldBe('eval("try{1; if (true) { 2; throw \\"\\"; } else { 2; }} catch(e){}")', "undefined");
shouldBe('eval("1; var i = 0; do { ++i; 2; } while(i!=1);")', "2");
shouldBe('eval("try{1; var i = 0; do { ++i; 2; throw \\"\\"; } while(i!=1);} catch(e){}")', "2");
shouldBe('eval("1; try{2; throwOnReturn();} catch(e){}")', "2");
//shouldBe('eval("try{1; var i = 0; do { ++i; 2; throw \\"\\"; } while(i!=1);} catch(e){}")', "undefined");
shouldBe('eval("1; try{2; throwOnReturn();} catch(e){}")', "1");
shouldBe('eval("1; twoFunc();")', "undefined");
shouldBe('eval("1; with ( { a: 0 } ) { 2; }")', "2");