Fix Debug::Break crash.
BUG=131642 TEST=test-debug/Regress131642 Review URL: https://chromiumcodereview.appspot.com/10698123 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12019 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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src/debug.cc
74
src/debug.cc
@ -892,27 +892,6 @@ void Debug::Iterate(ObjectVisitor* v) {
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}
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// TODO(131642): Remove this when fixed.
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void Debug::PutValuesOnStackAndDie(int start,
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Address c_entry_fp,
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Address last_fp,
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Address larger_fp,
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int count,
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char* stack,
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int end) {
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OS::PrintError("start: %d\n", start);
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OS::PrintError("c_entry_fp: %p\n", static_cast<void*>(c_entry_fp));
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OS::PrintError("last_fp: %p\n", static_cast<void*>(last_fp));
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OS::PrintError("larger_fp: %p\n", static_cast<void*>(larger_fp));
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OS::PrintError("count: %d\n", count);
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if (stack != NULL) {
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OS::PrintError("stack: %s\n", stack);
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}
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OS::PrintError("end: %d\n", end);
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OS::Abort();
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}
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Object* Debug::Break(Arguments args) {
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Heap* heap = isolate_->heap();
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HandleScope scope(isolate_);
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@ -1010,53 +989,16 @@ Object* Debug::Break(Arguments args) {
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it.Advance();
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}
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// TODO(131642): Remove this when fixed.
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// Catch the cases that would lead to crashes and capture
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// - C entry FP at which to start stack crawl.
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// - FP of the frame at which we plan to stop stepping out (last FP).
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// - current FP that's larger than last FP.
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// - Counter for the number of steps to step out.
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// - stack trace string.
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if (it.done()) {
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// We crawled the entire stack, never reaching last_fp_.
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Handle<String> stack = isolate_->StackTraceString();
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char buffer[8192];
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int length = Min(8192, stack->length());
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String::WriteToFlat(*stack, buffer, 0, length - 1);
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PutValuesOnStackAndDie(0xBEEEEEEE,
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frame->fp(),
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thread_local_.last_fp_,
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reinterpret_cast<Address>(0xDEADDEAD),
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count,
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buffer,
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0xCEEEEEEE);
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} else if (it.frame()->fp() != thread_local_.last_fp_) {
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// We crawled over last_fp_, without getting a match.
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Handle<String> stack = isolate_->StackTraceString();
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char buffer[8192];
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int length = Min(8192, stack->length());
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String::WriteToFlat(*stack, buffer, 0, length - 1);
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PutValuesOnStackAndDie(0xDEEEEEEE,
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frame->fp(),
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thread_local_.last_fp_,
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it.frame()->fp(),
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count,
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buffer,
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0xFEEEEEEE);
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// Check that we indeed found the frame we are looking for.
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CHECK(!it.done() && (it.frame()->fp() == thread_local_.last_fp_));
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if (step_count > 1) {
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// Save old count and action to continue stepping after StepOut.
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thread_local_.queued_step_count_ = step_count - 1;
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}
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// If we found original frame
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if (it.frame()->fp() == thread_local_.last_fp_) {
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if (step_count > 1) {
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// Save old count and action to continue stepping after
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// StepOut
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thread_local_.queued_step_count_ = step_count - 1;
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}
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// Set up for StepOut to reach target frame
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step_action = StepOut;
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step_count = count;
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}
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// Set up for StepOut to reach target frame.
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step_action = StepOut;
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step_count = count;
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}
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// Clear all current stepping setup.
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@ -232,14 +232,6 @@ class Debug {
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void PreemptionWhileInDebugger();
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void Iterate(ObjectVisitor* v);
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// TODO(131642): Remove this when fixed.
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NO_INLINE(void PutValuesOnStackAndDie(int start,
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Address c_entry_fp,
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Address last_fp,
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Address larger_fp,
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int count,
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char* stack,
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int end));
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Object* Break(Arguments args);
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void SetBreakPoint(Handle<JSFunction> function,
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Handle<Object> break_point_object,
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@ -132,6 +132,12 @@ static Handle<Object> Invoke(bool is_construct,
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V8::FatalProcessOutOfMemory("JS", true);
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}
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}
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#ifdef ENABLE_DEBUGGER_SUPPORT
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// Reset stepping state when script exits with uncaught exception.
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if (isolate->debugger()->IsDebuggerActive()) {
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isolate->debug()->ClearStepping();
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}
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#endif // ENABLE_DEBUGGER_SUPPORT
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return Handle<Object>();
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} else {
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isolate->clear_pending_message();
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@ -4893,7 +4893,9 @@ RUNTIME_FUNCTION(MaybeObject*, Runtime_StoreArrayLiteralElement) {
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// to a built-in function such as Array.forEach.
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RUNTIME_FUNCTION(MaybeObject*, Runtime_DebugCallbackSupportsStepping) {
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#ifdef ENABLE_DEBUGGER_SUPPORT
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if (!isolate->IsDebuggerActive()) return isolate->heap()->false_value();
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if (!isolate->IsDebuggerActive() || !isolate->debug()->StepInActive()) {
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return isolate->heap()->false_value();
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}
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CONVERT_ARG_CHECKED(Object, callback, 0);
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// We do not step into the callback if it's a builtin or not even a function.
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if (!callback->IsJSFunction() || JSFunction::cast(callback)->IsBuiltin()) {
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@ -7349,4 +7349,47 @@ TEST(DebugBreakInline) {
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}
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static void DebugEventStepNext(v8::DebugEvent event,
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v8::Handle<v8::Object> exec_state,
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v8::Handle<v8::Object> event_data,
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v8::Handle<v8::Value> data) {
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if (event == v8::Break) {
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PrepareStep(StepNext);
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}
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}
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static void RunScriptInANewCFrame(const char* source) {
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v8::TryCatch try_catch;
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CompileRun(source);
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CHECK(try_catch.HasCaught());
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}
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TEST(Regress131642) {
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// Bug description:
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// When doing StepNext through the first script, the debugger is not reset
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// after exiting through exception. A flawed implementation enabling the
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// debugger to step into Array.prototype.forEach breaks inside the callback
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// for forEach in the second script under the assumption that we are in a
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// recursive call. In an attempt to step out, we crawl the stack using the
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// recorded frame pointer from the first script and fail when not finding it
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// on the stack.
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v8::HandleScope scope;
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DebugLocalContext env;
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v8::Debug::SetDebugEventListener(DebugEventStepNext);
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// We step through the first script. It exits through an exception. We run
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// this inside a new frame to record a different FP than the second script
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// would expect.
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const char* script_1 = "debugger; throw new Error();";
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RunScriptInANewCFrame(script_1);
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// The second script uses forEach.
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const char* script_2 = "[0].forEach(function() { });";
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CompileRun(script_2);
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v8::Debug::SetDebugEventListener(NULL);
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}
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#endif // ENABLE_DEBUGGER_SUPPORT
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