X64 implementation: Add arguments object to context when needed.

Review URL: http://codereview.chromium.org/149063

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2279 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
whesse@chromium.org 2009-06-26 08:38:48 +00:00
parent 5b5f528a4f
commit b64f6b9287
2 changed files with 150 additions and 5 deletions

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@ -249,10 +249,10 @@ void CodeGenerator::GenCode(FunctionLiteral* function) {
// Entry:
// Stack: receiver, arguments, return address.
// ebp: caller's frame pointer
// esp: stack pointer
// edi: called JS function
// esi: callee's context
// rbp: caller's frame pointer
// rsp: stack pointer
// rdi: called JS function
// rsi: callee's context
allocator_->Initialize();
frame_->Enter();
@ -263,7 +263,73 @@ void CodeGenerator::GenCode(FunctionLiteral* function) {
function_return_.set_direction(JumpTarget::BIDIRECTIONAL);
function_return_is_shadowed_ = false;
// TODO(X64): Add code to handle arguments object and context object.
// Allocate the local context if needed.
if (scope_->num_heap_slots() > 0) {
Comment cmnt(masm_, "[ allocate local context");
// Allocate local context.
// Get outer context and create a new context based on it.
frame_->PushFunction();
Result context = frame_->CallRuntime(Runtime::kNewContext, 1);
// Update context local.
frame_->SaveContextRegister();
// Verify that the runtime call result and rsi agree.
if (FLAG_debug_code) {
__ cmpq(context.reg(), rsi);
__ Assert(equal, "Runtime::NewContext should end up in rsi");
}
}
// TODO(1241774): Improve this code:
// 1) only needed if we have a context
// 2) no need to recompute context ptr every single time
// 3) don't copy parameter operand code from SlotOperand!
{
Comment cmnt2(masm_, "[ copy context parameters into .context");
// Note that iteration order is relevant here! If we have the same
// parameter twice (e.g., function (x, y, x)), and that parameter
// needs to be copied into the context, it must be the last argument
// passed to the parameter that needs to be copied. This is a rare
// case so we don't check for it, instead we rely on the copying
// order: such a parameter is copied repeatedly into the same
// context location and thus the last value is what is seen inside
// the function.
for (int i = 0; i < scope_->num_parameters(); i++) {
Variable* par = scope_->parameter(i);
Slot* slot = par->slot();
if (slot != NULL && slot->type() == Slot::CONTEXT) {
// The use of SlotOperand below is safe in unspilled code
// because the slot is guaranteed to be a context slot.
//
// There are no parameters in the global scope.
ASSERT(!scope_->is_global_scope());
frame_->PushParameterAt(i);
Result value = frame_->Pop();
value.ToRegister();
// SlotOperand loads context.reg() with the context object
// stored to, used below in RecordWrite.
Result context = allocator_->Allocate();
ASSERT(context.is_valid());
__ movq(SlotOperand(slot, context.reg()), value.reg());
int offset = FixedArray::kHeaderSize + slot->index() * kPointerSize;
Result scratch = allocator_->Allocate();
ASSERT(scratch.is_valid());
frame_->Spill(context.reg());
frame_->Spill(value.reg());
__ RecordWrite(context.reg(), offset, value.reg(), scratch.reg());
}
}
}
// Store the arguments object. This must happen after context
// initialization because the arguments object may be stored in
// the context.
if (ArgumentsMode() != NO_ARGUMENTS_ALLOCATION) {
StoreArgumentsObject(true);
}
// Generate code to 'execute' declarations and initialize functions
// (source elements). In case of an illegal redeclaration we need to
@ -3483,6 +3549,71 @@ void CodeGenerator::LoadGlobalReceiver() {
}
ArgumentsAllocationMode CodeGenerator::ArgumentsMode() const {
if (scope_->arguments() == NULL) return NO_ARGUMENTS_ALLOCATION;
ASSERT(scope_->arguments_shadow() != NULL);
// We don't want to do lazy arguments allocation for functions that
// have heap-allocated contexts, because it interfers with the
// uninitialized const tracking in the context objects.
return (scope_->num_heap_slots() > 0)
? EAGER_ARGUMENTS_ALLOCATION
: LAZY_ARGUMENTS_ALLOCATION;
}
Result CodeGenerator::StoreArgumentsObject(bool initial) {
ArgumentsAllocationMode mode = ArgumentsMode();
ASSERT(mode != NO_ARGUMENTS_ALLOCATION);
Comment cmnt(masm_, "[ store arguments object");
if (mode == LAZY_ARGUMENTS_ALLOCATION && initial) {
// When using lazy arguments allocation, we store the hole value
// as a sentinel indicating that the arguments object hasn't been
// allocated yet.
frame_->Push(Factory::the_hole_value());
} else {
ArgumentsAccessStub stub(ArgumentsAccessStub::NEW_OBJECT);
frame_->PushFunction();
frame_->PushReceiverSlotAddress();
frame_->Push(Smi::FromInt(scope_->num_parameters()));
Result result = frame_->CallStub(&stub, 3);
frame_->Push(&result);
}
{ Reference shadow_ref(this, scope_->arguments_shadow());
Reference arguments_ref(this, scope_->arguments());
ASSERT(shadow_ref.is_slot() && arguments_ref.is_slot());
// Here we rely on the convenient property that references to slot
// take up zero space in the frame (ie, it doesn't matter that the
// stored value is actually below the reference on the frame).
JumpTarget done;
bool skip_arguments = false;
if (mode == LAZY_ARGUMENTS_ALLOCATION && !initial) {
// We have to skip storing into the arguments slot if it has
// already been written to. This can happen if the a function
// has a local variable named 'arguments'.
LoadFromSlot(scope_->arguments()->var()->slot(), NOT_INSIDE_TYPEOF);
Result arguments = frame_->Pop();
if (arguments.is_constant()) {
// We have to skip updating the arguments object if it has
// been assigned a proper value.
skip_arguments = !arguments.handle()->IsTheHole();
} else {
__ Cmp(arguments.reg(), Factory::the_hole_value());
arguments.Unuse();
done.Branch(not_equal);
}
}
if (!skip_arguments) {
arguments_ref.SetValue(NOT_CONST_INIT);
if (mode == LAZY_ARGUMENTS_ALLOCATION) done.Bind();
}
shadow_ref.SetValue(NOT_CONST_INIT);
}
return frame_->Pop();
}
// TODO(1241834): Get rid of this function in favor of just using Load, now
// that we have the INSIDE_TYPEOF typeof state. => Need to handle global
// variables w/o reference errors elsewhere.

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@ -273,6 +273,14 @@ class CodeGenState BASE_EMBEDDED {
};
// -------------------------------------------------------------------------
// Arguments allocation mode
enum ArgumentsAllocationMode {
NO_ARGUMENTS_ALLOCATION,
EAGER_ARGUMENTS_ALLOCATION,
LAZY_ARGUMENTS_ALLOCATION
};
// -------------------------------------------------------------------------
@ -383,6 +391,12 @@ class CodeGenerator: public AstVisitor {
// target (which can not be done more than once).
void GenerateReturnSequence(Result* return_value);
// Returns the arguments allocation mode.
ArgumentsAllocationMode ArgumentsMode() const;
// Store the arguments object and allocate it if necessary.
Result StoreArgumentsObject(bool initial);
// The following are used by class Reference.
void LoadReference(Reference* ref);
void UnloadReference(Reference* ref);