ARM: Be consistent about the condition codes used with CompareObjectType
Now the signed comparison condition codes are always used with CompareObjectType. The type is only a byte and ldrb will do sign extension, so signed and unsigned comparison will give the same result. Signed condition codes are easier to read. R=erik.corry@gmail.com BUG=none TEST=none Review URL: http://codereview.chromium.org//7104019 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@8134 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -2381,7 +2381,7 @@ MaybeObject* CallStubCompiler::CompileCallConstant(Object* object,
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} else {
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// Check that the object is a two-byte string or a symbol.
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__ CompareObjectType(r1, r3, r3, FIRST_NONSTRING_TYPE);
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__ b(hs, &miss);
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__ b(ge, &miss);
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// Check that the maps starting from the prototype haven't changed.
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GenerateDirectLoadGlobalFunctionPrototype(
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masm(), Context::STRING_FUNCTION_INDEX, r0, &miss);
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