Avoid repeating code when creating builtins.

InstallBuiltinFunctionIds stood out when looking at code that grew
strangely when compiled with default optimizations.

This change from repeated code to a loop saves 6-7 KB of machine code.
I suspect it's faster but I also suspect it's fast enough either way so
that is not really a factor. Machine code reduction seen below.

Code formatted with git cl format.

clang x64:
Total change: -5985 bytes
-------------------------------------------
 +517 - Source: ?? - (gained 744, lost 227)
-------------------------------------------
  New symbols:
       +744: v8::internal::Genesis::InstallBuiltinFunctionIds()::builtins type=d, size=744 bytes
  Removed symbols:
         -4: .L.str98 type=r, size=4 bytes
... [stripped 30 similar lines]
        -19: .L.str100 type=r, size=19 bytes

----------------------------------------------------------------------------------------------
 -6502 - Source: /home/bratell/src/chromium/src/v8/src/bootstrapper.cc - (gained 0, lost 6502)
----------------------------------------------------------------------------------------------
  Removed symbols:
      -1135: v8::internal::ResolveBuiltinIdHolder(v8::internal::Handle<v8::internal::Context>, char const*) type=t, size=1135 bytes
  Shrunk symbols:
      -5367: v8::internal::Genesis::InstallBuiltinFunctionIds() type=t, (was 7105 bytes, now 1738 bytes)

BUG=

Review URL: https://codereview.chromium.org/918303005

Cr-Commit-Position: refs/heads/master@{#26919}
This commit is contained in:
bratell 2015-02-27 07:21:42 -08:00 committed by Commit bot
parent f41b6b9919
commit bd21d72d50

View File

@ -2323,15 +2323,24 @@ static void InstallBuiltinFunctionId(Handle<JSObject> holder,
void Genesis::InstallBuiltinFunctionIds() {
HandleScope scope(isolate());
struct BuiltinFunctionIds {
const char* holder_expr;
const char* fun_name;
BuiltinFunctionId id;
};
#define INSTALL_BUILTIN_ID(holder_expr, fun_name, name) \
{ \
Handle<JSObject> holder = ResolveBuiltinIdHolder( \
native_context(), #holder_expr); \
BuiltinFunctionId id = k##name; \
InstallBuiltinFunctionId(holder, #fun_name, id); \
}
FUNCTIONS_WITH_ID_LIST(INSTALL_BUILTIN_ID)
{ #holder_expr, #fun_name, k##name } \
,
const BuiltinFunctionIds builtins[] = {
FUNCTIONS_WITH_ID_LIST(INSTALL_BUILTIN_ID)};
#undef INSTALL_BUILTIN_ID
for (const BuiltinFunctionIds& builtin : builtins) {
Handle<JSObject> holder =
ResolveBuiltinIdHolder(native_context(), builtin.holder_expr);
InstallBuiltinFunctionId(holder, builtin.fun_name, builtin.id);
}
}