Remove unnecessary TypeFeedbackIds, saves memory and simplifies TurboFan.
Consequence of going whole-hog for vector-based Load/KeyedLoad ICs. BUG= Review URL: https://codereview.chromium.org/1152063003 Cr-Commit-Position: refs/heads/master@{#28596}
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15
src/ast.h
15
src/ast.h
@ -1663,9 +1663,8 @@ class Property final : public Expression {
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Expression* obj() const { return obj_; }
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Expression* key() const { return key_; }
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static int num_ids() { return parent_num_ids() + 2; }
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static int num_ids() { return parent_num_ids() + 1; }
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BailoutId LoadId() const { return BailoutId(local_id(0)); }
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TypeFeedbackId PropertyFeedbackId() { return TypeFeedbackId(local_id(1)); }
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bool IsStringAccess() const {
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return IsStringAccessField::decode(bit_field_);
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@ -1972,10 +1971,7 @@ class CallRuntime final : public Expression {
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return callruntime_feedback_slot_;
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}
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static int num_ids() { return parent_num_ids() + 1; }
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TypeFeedbackId CallRuntimeFeedbackId() const {
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return TypeFeedbackId(local_id(0));
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}
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static int num_ids() { return parent_num_ids(); }
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protected:
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CallRuntime(Zone* zone, const AstRawString* name,
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@ -1989,8 +1985,6 @@ class CallRuntime final : public Expression {
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static int parent_num_ids() { return Expression::num_ids(); }
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private:
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int local_id(int n) const { return base_id() + parent_num_ids() + n; }
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const AstRawString* raw_name_;
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const Runtime::Function* function_;
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ZoneList<Expression*>* arguments_;
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@ -2697,8 +2691,7 @@ class SuperReference final : public Expression {
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VariableProxy* this_var() const { return this_var_; }
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static int num_ids() { return parent_num_ids() + 1; }
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TypeFeedbackId HomeObjectFeedbackId() { return TypeFeedbackId(local_id(0)); }
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static int num_ids() { return parent_num_ids(); }
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// Type feedback information.
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virtual FeedbackVectorRequirements ComputeFeedbackRequirements(
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@ -2726,8 +2719,6 @@ class SuperReference final : public Expression {
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static int parent_num_ids() { return Expression::num_ids(); }
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private:
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int local_id(int n) const { return base_id() + parent_num_ids() + n; }
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VariableProxy* this_var_;
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FeedbackVectorICSlot homeobject_feedback_slot_;
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};
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@ -2129,8 +2129,7 @@ void AstGraphBuilder::VisitAssignment(Assignment* expr) {
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VectorSlotPair pair =
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CreateVectorSlotPair(property->PropertyFeedbackSlot());
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FrameStateBeforeAndAfter states(this, property->obj()->id());
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old_value =
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BuildNamedLoad(object, name, pair, property->PropertyFeedbackId());
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old_value = BuildNamedLoad(object, name, pair);
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states.AddToNode(old_value, property->LoadId(),
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OutputFrameStateCombine::Push());
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break;
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@ -2141,8 +2140,7 @@ void AstGraphBuilder::VisitAssignment(Assignment* expr) {
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VectorSlotPair pair =
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CreateVectorSlotPair(property->PropertyFeedbackSlot());
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FrameStateBeforeAndAfter states(this, property->key()->id());
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old_value =
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BuildKeyedLoad(object, key, pair, property->PropertyFeedbackId());
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old_value = BuildKeyedLoad(object, key, pair);
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states.AddToNode(old_value, property->LoadId(),
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OutputFrameStateCombine::Push());
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break;
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@ -2227,7 +2225,7 @@ void AstGraphBuilder::VisitProperty(Property* expr) {
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FrameStateBeforeAndAfter states(this, expr->obj()->id());
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Node* object = environment()->Pop();
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Handle<Name> name = expr->key()->AsLiteral()->AsPropertyName();
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value = BuildNamedLoad(object, name, pair, expr->PropertyFeedbackId());
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value = BuildNamedLoad(object, name, pair);
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states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
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} else {
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VisitForValue(expr->obj());
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@ -2235,7 +2233,7 @@ void AstGraphBuilder::VisitProperty(Property* expr) {
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FrameStateBeforeAndAfter states(this, expr->key()->id());
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Node* key = environment()->Pop();
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Node* object = environment()->Pop();
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value = BuildKeyedLoad(object, key, pair, expr->PropertyFeedbackId());
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value = BuildKeyedLoad(object, key, pair);
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states.AddToNode(value, expr->id(), ast_context()->GetStateCombine());
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}
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ast_context()->ProduceValue(value);
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@ -2286,16 +2284,14 @@ void AstGraphBuilder::VisitCall(Call* expr) {
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if (property->key()->IsPropertyName()) {
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FrameStateBeforeAndAfter states(this, property->obj()->id());
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Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
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callee_value =
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BuildNamedLoad(object, name, pair, property->PropertyFeedbackId());
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callee_value = BuildNamedLoad(object, name, pair);
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states.AddToNode(callee_value, property->LoadId(),
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OutputFrameStateCombine::Push());
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} else {
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VisitForValue(property->key());
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FrameStateBeforeAndAfter states(this, property->key()->id());
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Node* key = environment()->Pop();
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callee_value =
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BuildKeyedLoad(object, key, pair, property->PropertyFeedbackId());
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callee_value = BuildKeyedLoad(object, key, pair);
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states.AddToNode(callee_value, property->LoadId(),
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OutputFrameStateCombine::Push());
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}
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@ -2410,8 +2406,7 @@ void AstGraphBuilder::VisitCallJSRuntime(CallRuntime* expr) {
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VectorSlotPair pair = CreateVectorSlotPair(expr->CallRuntimeFeedbackSlot());
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// TODO(jarin): bailout ids for runtime calls.
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FrameStateBeforeAndAfter states(this, BailoutId::None());
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Node* callee_value =
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BuildNamedLoad(receiver_value, name, pair, expr->CallRuntimeFeedbackId());
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Node* callee_value = BuildNamedLoad(receiver_value, name, pair);
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states.AddToNode(callee_value, BailoutId::None(),
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OutputFrameStateCombine::Push());
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environment()->Push(callee_value);
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@ -2501,8 +2496,7 @@ void AstGraphBuilder::VisitCountOperation(CountOperation* expr) {
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Handle<Name> name = property->key()->AsLiteral()->AsPropertyName();
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VectorSlotPair pair =
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CreateVectorSlotPair(property->PropertyFeedbackSlot());
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old_value =
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BuildNamedLoad(object, name, pair, property->PropertyFeedbackId());
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old_value = BuildNamedLoad(object, name, pair);
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states.AddToNode(old_value, property->LoadId(),
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OutputFrameStateCombine::Push());
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stack_depth = 1;
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@ -2516,8 +2510,7 @@ void AstGraphBuilder::VisitCountOperation(CountOperation* expr) {
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Node* object = environment()->Peek(1);
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VectorSlotPair pair =
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CreateVectorSlotPair(property->PropertyFeedbackSlot());
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old_value =
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BuildKeyedLoad(object, key, pair, property->PropertyFeedbackId());
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old_value = BuildKeyedLoad(object, key, pair);
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states.AddToNode(old_value, property->LoadId(),
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OutputFrameStateCombine::Push());
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stack_depth = 2;
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@ -3012,8 +3005,7 @@ Node* AstGraphBuilder::BuildVariableLoad(FrameStateBeforeAndAfter& states,
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// Global var, const, or let variable.
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Node* global = BuildLoadGlobalObject();
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Handle<Name> name = variable->name();
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Node* node = BuildNamedLoad(global, name, feedback,
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TypeFeedbackId::None(), contextual_mode);
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Node* node = BuildNamedLoad(global, name, feedback, contextual_mode);
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states.AddToNode(node, bailout_id, combine);
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return node;
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}
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@ -3218,38 +3210,43 @@ Node* AstGraphBuilder::BuildVariableAssignment(
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static inline Node* Record(JSTypeFeedbackTable* js_type_feedback, Node* node,
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TypeFeedbackId id, FeedbackVectorICSlot slot) {
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FeedbackVectorICSlot slot) {
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if (js_type_feedback) {
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js_type_feedback->Record(node, id);
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js_type_feedback->Record(node, slot);
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}
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return node;
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}
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static inline Node* Record(JSTypeFeedbackTable* js_type_feedback, Node* node,
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TypeFeedbackId id) {
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if (js_type_feedback) {
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js_type_feedback->Record(node, id);
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}
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return node;
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}
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Node* AstGraphBuilder::BuildKeyedLoad(Node* object, Node* key,
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const VectorSlotPair& feedback,
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TypeFeedbackId id) {
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const VectorSlotPair& feedback) {
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const Operator* op = javascript()->LoadProperty(feedback);
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return Record(js_type_feedback_, NewNode(op, object, key), id,
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feedback.slot());
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return Record(js_type_feedback_, NewNode(op, object, key), feedback.slot());
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}
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Node* AstGraphBuilder::BuildNamedLoad(Node* object, Handle<Name> name,
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const VectorSlotPair& feedback,
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TypeFeedbackId id, ContextualMode mode) {
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ContextualMode mode) {
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const Operator* op =
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javascript()->LoadNamed(MakeUnique(name), feedback, mode);
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return Record(js_type_feedback_, NewNode(op, object), id, feedback.slot());
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return Record(js_type_feedback_, NewNode(op, object), feedback.slot());
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}
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Node* AstGraphBuilder::BuildKeyedStore(Node* object, Node* key, Node* value,
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TypeFeedbackId id) {
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const Operator* op = javascript()->StoreProperty(language_mode());
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return Record(js_type_feedback_, NewNode(op, object, key, value), id,
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FeedbackVectorICSlot::Invalid());
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return Record(js_type_feedback_, NewNode(op, object, key, value), id);
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}
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@ -3257,8 +3254,7 @@ Node* AstGraphBuilder::BuildNamedStore(Node* object, Handle<Name> name,
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Node* value, TypeFeedbackId id) {
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const Operator* op =
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javascript()->StoreNamed(language_mode(), MakeUnique(name));
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return Record(js_type_feedback_, NewNode(op, object, value), id,
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FeedbackVectorICSlot::Invalid());
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return Record(js_type_feedback_, NewNode(op, object, value), id);
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}
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@ -268,9 +268,9 @@ class AstGraphBuilder : public AstVisitor {
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// Builders for property loads and stores.
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Node* BuildKeyedLoad(Node* receiver, Node* key,
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const VectorSlotPair& feedback, TypeFeedbackId id);
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const VectorSlotPair& feedback);
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Node* BuildNamedLoad(Node* receiver, Handle<Name> name,
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const VectorSlotPair& feedback, TypeFeedbackId id,
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const VectorSlotPair& feedback,
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ContextualMode mode = NOT_CONTEXTUAL);
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Node* BuildKeyedStore(Node* receiver, Node* key, Node* value,
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TypeFeedbackId id);
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