Fix typos in include/*.h inline documentation.
Patch by Nicolas Kaiser <nikai@nikai.net> R=sgjesse@chromium.org BUG=none TEST=none Review URL: http://codereview.chromium.org/7030008 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@7891 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -127,7 +127,7 @@ class EXPORT Debug {
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/**
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* Get the context active when the debug event happened. Note this is not
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* the current active context as the JavaScript part of the debugger is
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* running in it's own context which is entered at this point.
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* running in its own context which is entered at this point.
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*/
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virtual Handle<Context> GetEventContext() const = 0;
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@ -164,12 +164,13 @@ class EXPORT Debug {
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/**
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* Get the context active when the debug event happened. Note this is not
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* the current active context as the JavaScript part of the debugger is
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* running in it's own context which is entered at this point.
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* running in its own context which is entered at this point.
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*/
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virtual Handle<Context> GetEventContext() const = 0;
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/**
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* Client data passed with the corresponding callbak whet it was registered.
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* Client data passed with the corresponding callback when it was
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* registered.
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*/
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virtual Handle<Value> GetCallbackData() const = 0;
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@ -310,7 +311,7 @@ class EXPORT Debug {
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* get access to information otherwise not available during normal JavaScript
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* execution e.g. details on stack frames. Receiver of the function call will
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* be the debugger context global object, however this is a subject to change.
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* The following example show a JavaScript function which when passed to
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* The following example shows a JavaScript function which when passed to
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* v8::Debug::Call will return the current line of JavaScript execution.
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*
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* \code
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@ -352,7 +353,7 @@ class EXPORT Debug {
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* 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
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* to reading and processing debug messages;
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* 3. V8 is not running at all or has called some long-working C++ function;
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* by default it means that processing of all debug message will be deferred
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* by default it means that processing of all debug messages will be deferred
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* until V8 gets control again; however, embedding application may improve
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* this by manually calling this method.
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*
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@ -376,7 +377,7 @@ class EXPORT Debug {
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static void ProcessDebugMessages();
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/**
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* Debugger is running in it's own context which is entered while debugger
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* Debugger is running in its own context which is entered while debugger
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* messages are being dispatched. This is an explicit getter for this
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* debugger context. Note that the content of the debugger context is subject
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* to change.
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@ -206,7 +206,7 @@ class HeapGraphNode;
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/**
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* HeapSnapshotEdge represents a directed connection between heap
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* graph nodes: from retaners to retained nodes.
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* graph nodes: from retainers to retained nodes.
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*/
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class V8EXPORT HeapGraphEdge {
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public:
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@ -357,7 +357,7 @@ class V8EXPORT HeapSnapshot {
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* Prepare a serialized representation of the snapshot. The result
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* is written into the stream provided in chunks of specified size.
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* The total length of the serialized snapshot is unknown in
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* advance, it is can be roughly equal to JS heap size (that means,
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* advance, it can be roughly equal to JS heap size (that means,
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* it can be really big - tens of megabytes).
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*
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* For the JSON format, heap contents are represented as an object
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34
include/v8.h
34
include/v8.h
@ -159,7 +159,7 @@ typedef void (*WeakReferenceCallback)(Persistent<Value> object,
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*
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* It is safe to extract the object stored in the handle by
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* dereferencing the handle (for instance, to extract the Object* from
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* an Handle<Object>); the value will still be governed by a handle
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* a Handle<Object>); the value will still be governed by a handle
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* behind the scenes and the same rules apply to these values as to
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* their handles.
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*/
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@ -181,7 +181,7 @@ template <class T> class Handle {
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* constructor allows you to pass handles as arguments by value and
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* to assign between handles. However, if you try to assign between
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* incompatible handles, for instance from a Handle<String> to a
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* Handle<Number> it will cause a compiletime error. Assigning
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* Handle<Number> it will cause a compile-time error. Assigning
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* between compatible handles, for instance assigning a
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* Handle<String> to a variable declared as Handle<Value>, is legal
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* because String is a subclass of Value.
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@ -325,7 +325,7 @@ template <class T> class Persistent : public Handle<T> {
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* handles as arguments by value and to assign between persistent
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* handles. However, attempting to assign between incompatible
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* persistent handles, for instance from a Persistent<String> to a
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* Persistent<Number> will cause a compiletime error. Assigning
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* Persistent<Number> will cause a compile-time error. Assigning
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* between compatible persistent handles, for instance assigning a
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* Persistent<String> to a variable declared as Persistent<Value>,
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* is allowed as String is a subclass of Value.
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@ -371,7 +371,7 @@ template <class T> class Persistent : public Handle<T> {
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/**
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* Releases the storage cell referenced by this persistent handle.
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* Does not remove the reference to the cell from any handles.
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* This handle's reference, and any any other references to the storage
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* This handle's reference, and any other references to the storage
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* cell remain and IsEmpty will still return false.
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*/
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inline void Dispose();
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@ -775,7 +775,7 @@ class V8EXPORT StackTrace {
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Local<Array> AsArray();
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/**
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* Grab a snapshot of the the current JavaScript execution stack.
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* Grab a snapshot of the current JavaScript execution stack.
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*
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* \param frame_limit The maximum number of stack frames we want to capture.
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* \param options Enumerates the set of things we will capture for each
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@ -834,7 +834,7 @@ class V8EXPORT StackFrame {
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bool IsEval() const;
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/**
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* Returns whther or not the associated function is called as a
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* Returns whether or not the associated function is called as a
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* constructor via "new".
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*/
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bool IsConstructor() const;
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@ -1182,7 +1182,7 @@ class String : public Primitive {
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* Associate an external string resource with this string by transforming it
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* in place so that existing references to this string in the JavaScript heap
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* will use the external string resource. The external string resource's
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* character contents needs to be equivalent to this string.
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* character contents need to be equivalent to this string.
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* Returns true if the string has been changed to be an external string.
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* The string is not modified if the operation fails. See NewExternal for
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* information on the lifetime of the resource.
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@ -1204,7 +1204,7 @@ class String : public Primitive {
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* Associate an external string resource with this string by transforming it
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* in place so that existing references to this string in the JavaScript heap
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* will use the external string resource. The external string resource's
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* character contents needs to be equivalent to this string.
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* character contents need to be equivalent to this string.
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* Returns true if the string has been changed to be an external string.
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* The string is not modified if the operation fails. See NewExternal for
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* information on the lifetime of the resource.
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@ -1540,8 +1540,8 @@ class Object : public Value {
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V8EXPORT void TurnOnAccessCheck();
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/**
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* Returns the identity hash for this object. The current implemenation uses
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* a hidden property on the object to store the identity hash.
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* Returns the identity hash for this object. The current implementation
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* uses a hidden property on the object to store the identity hash.
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*
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* The return value will never be 0. Also, it is not guaranteed to be
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* unique.
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@ -1622,7 +1622,7 @@ class Object : public Value {
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Handle<Value> argv[]);
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/**
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* Call an Object as a consturctor if a callback is set by the
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* Call an Object as a constructor if a callback is set by the
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* ObjectTemplate::SetCallAsFunctionHandler method.
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* Note: This method behaves like the Function::NewInstance method.
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*/
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@ -2243,7 +2243,7 @@ class V8EXPORT ObjectTemplate : public Template {
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*
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* \param getter The callback to invoke when getting a property.
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* \param setter The callback to invoke when setting a property.
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* \param query The callback to invoke to check is an object has a property.
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* \param query The callback to invoke to check if an object has a property.
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* \param deleter The callback to invoke when deleting a property.
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* \param enumerator The callback to invoke to enumerate all the indexed
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* properties of an object.
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@ -2706,7 +2706,7 @@ class V8EXPORT V8 {
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* This means that the fatal error handler is called and that V8 is
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* terminated.
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*
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* IgnoreOutOfMemoryException can be used to not treat a
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* IgnoreOutOfMemoryException can be used to not treat an
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* out-of-memory situation as a fatal error. This way, the contexts
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* that did not cause the out of memory problem might be able to
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* continue execution.
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@ -2742,7 +2742,7 @@ class V8EXPORT V8 {
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/**
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* Adds a message listener.
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*
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* The same message listener can be added more than once and it that
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* The same message listener can be added more than once and in that
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* case it will be called more than once for each message.
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*/
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static bool AddMessageListener(MessageCallback that,
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@ -3022,7 +3022,7 @@ class V8EXPORT V8 {
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* The termination is achieved by throwing an exception that is
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* uncatchable by JavaScript exception handlers. Termination
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* exceptions act as if they were caught by a C++ TryCatch exception
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* handlers. If forceful termination is used, any C++ TryCatch
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* handler. If forceful termination is used, any C++ TryCatch
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* exception handler that catches an exception should check if that
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* exception is a termination exception and immediately return if
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* that is the case. Returning immediately in that case will
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@ -3426,7 +3426,7 @@ class V8EXPORT Context {
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* } // Destructor called here
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* \endcode
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*
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* If you wish to stop using V8 in a thread A you can do this by either
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* If you wish to stop using V8 in a thread A you can do this either
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* by destroying the v8::Locker object as above or by constructing a
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* v8::Unlocker object:
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*
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@ -3502,7 +3502,7 @@ class V8EXPORT Locker {
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/**
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* Start preemption.
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*
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* When preemption is started, a timer is fired every n milli seconds
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* When preemption is started, a timer is fired every n milliseconds
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* that will switch between multiple threads that are in contention
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* for the V8 lock.
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*/
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