Remove assertion from callers of TryCall.
R=ishell@chromium.org BUG=363280 LOG=N Review URL: https://codereview.chromium.org/238753003 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@20748 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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src/debug.cc
55
src/debug.cc
@ -1127,13 +1127,12 @@ bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
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// Call HandleBreakPointx.
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// Call HandleBreakPointx.
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Handle<Object> argv[] = { break_id, break_point_object };
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Handle<Object> argv[] = { break_id, break_point_object };
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Handle<Object> result;
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Handle<Object> result;
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ASSIGN_RETURN_ON_EXCEPTION_VALUE(
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if (!Execution::TryCall(check_break_point,
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isolate_, result,
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Execution::TryCall(check_break_point,
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isolate_->js_builtins_object(),
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isolate_->js_builtins_object(),
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ARRAY_SIZE(argv),
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ARRAY_SIZE(argv),
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argv),
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argv).ToHandle(&result)) {
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false);
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return false;
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}
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// Return whether the break point is triggered.
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// Return whether the break point is triggered.
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return result->IsTrue();
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return result->IsTrue();
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@ -2620,8 +2619,7 @@ MaybeHandle<Object> Debugger::MakeExecutionState() {
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MaybeHandle<Object> Debugger::MakeBreakEvent(Handle<Object> break_points_hit) {
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MaybeHandle<Object> Debugger::MakeBreakEvent(Handle<Object> break_points_hit) {
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Handle<Object> exec_state;
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Handle<Object> exec_state;
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ASSIGN_RETURN_ON_EXCEPTION(
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if (!MakeExecutionState().ToHandle(&exec_state)) return MaybeHandle<Object>();
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isolate_, exec_state, MakeExecutionState(), Object);
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// Create the new break event object.
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// Create the new break event object.
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Handle<Object> argv[] = { exec_state, break_points_hit };
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Handle<Object> argv[] = { exec_state, break_points_hit };
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return MakeJSObject(CStrVector("MakeBreakEvent"), ARRAY_SIZE(argv), argv);
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return MakeJSObject(CStrVector("MakeBreakEvent"), ARRAY_SIZE(argv), argv);
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@ -2631,8 +2629,7 @@ MaybeHandle<Object> Debugger::MakeBreakEvent(Handle<Object> break_points_hit) {
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MaybeHandle<Object> Debugger::MakeExceptionEvent(Handle<Object> exception,
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MaybeHandle<Object> Debugger::MakeExceptionEvent(Handle<Object> exception,
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bool uncaught) {
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bool uncaught) {
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Handle<Object> exec_state;
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Handle<Object> exec_state;
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ASSIGN_RETURN_ON_EXCEPTION(
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if (!MakeExecutionState().ToHandle(&exec_state)) return MaybeHandle<Object>();
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isolate_, exec_state, MakeExecutionState(), Object);
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// Create the new exception event object.
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// Create the new exception event object.
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Handle<Object> argv[] = { exec_state,
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Handle<Object> argv[] = { exec_state,
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exception,
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exception,
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@ -2643,24 +2640,21 @@ MaybeHandle<Object> Debugger::MakeExceptionEvent(Handle<Object> exception,
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MaybeHandle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
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MaybeHandle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
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bool before) {
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bool before) {
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Factory* factory = isolate_->factory();
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// Create the compile event object.
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Handle<Object> exec_state;
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Handle<Object> exec_state;
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ASSIGN_RETURN_ON_EXCEPTION(
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if (!MakeExecutionState().ToHandle(&exec_state)) return MaybeHandle<Object>();
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isolate_, exec_state, MakeExecutionState(), Object);
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// Create the compile event object.
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Handle<Object> script_wrapper = GetScriptWrapper(script);
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Handle<Object> script_wrapper = GetScriptWrapper(script);
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Handle<Object> argv[] = { exec_state,
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Handle<Object> argv[] = { exec_state,
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script_wrapper,
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script_wrapper,
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factory->ToBoolean(before) };
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isolate_->factory()->ToBoolean(before) };
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return MakeJSObject(CStrVector("MakeCompileEvent"), ARRAY_SIZE(argv), argv);
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return MakeJSObject(CStrVector("MakeCompileEvent"), ARRAY_SIZE(argv), argv);
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}
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}
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MaybeHandle<Object> Debugger::MakeScriptCollectedEvent(int id) {
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MaybeHandle<Object> Debugger::MakeScriptCollectedEvent(int id) {
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// Create the script collected event object.
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Handle<Object> exec_state;
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Handle<Object> exec_state;
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ASSIGN_RETURN_ON_EXCEPTION(
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if (!MakeExecutionState().ToHandle(&exec_state)) return MaybeHandle<Object>();
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isolate_, exec_state, MakeExecutionState(), Object);
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// Create the script collected event object.
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Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id), isolate_);
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Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id), isolate_);
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Handle<Object> argv[] = { exec_state, id_object };
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Handle<Object> argv[] = { exec_state, id_object };
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@ -2696,9 +2690,7 @@ void Debugger::OnException(Handle<Object> exception, bool uncaught) {
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// Create the event data object.
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// Create the event data object.
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Handle<Object> event_data;
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Handle<Object> event_data;
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// Bail out and don't call debugger if exception.
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// Bail out and don't call debugger if exception.
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ASSIGN_RETURN_ON_EXCEPTION_VALUE(
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if (!MakeExceptionEvent(exception, uncaught).ToHandle(&event_data)) return;
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isolate_, event_data, MakeExceptionEvent(exception, uncaught),
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/* void */ ;);
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// Process debug event.
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// Process debug event.
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ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
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ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
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@ -2722,8 +2714,7 @@ void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
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// Create the event data object.
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// Create the event data object.
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Handle<Object> event_data;
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Handle<Object> event_data;
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// Bail out and don't call debugger if exception.
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// Bail out and don't call debugger if exception.
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ASSIGN_RETURN_ON_EXCEPTION_VALUE(
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if (!MakeBreakEvent(break_points_hit).ToHandle(&event_data)) return;
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isolate_, event_data, MakeBreakEvent(break_points_hit), /* void */ ;);
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// Process debug event.
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// Process debug event.
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ProcessDebugEvent(v8::Break,
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ProcessDebugEvent(v8::Break,
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@ -2747,8 +2738,7 @@ void Debugger::OnBeforeCompile(Handle<Script> script) {
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// Create the event data object.
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// Create the event data object.
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Handle<Object> event_data;
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Handle<Object> event_data;
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// Bail out and don't call debugger if exception.
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// Bail out and don't call debugger if exception.
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ASSIGN_RETURN_ON_EXCEPTION_VALUE(
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if (!MakeCompileEvent(script, true).ToHandle(&event_data)) return;
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isolate_, event_data, MakeCompileEvent(script, true), /* void */ ;);
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// Process debug event.
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// Process debug event.
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ProcessDebugEvent(v8::BeforeCompile,
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ProcessDebugEvent(v8::BeforeCompile,
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@ -2814,8 +2804,7 @@ void Debugger::OnAfterCompile(Handle<Script> script,
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// Create the compile state object.
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// Create the compile state object.
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Handle<Object> event_data;
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Handle<Object> event_data;
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// Bail out and don't call debugger if exception.
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// Bail out and don't call debugger if exception.
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ASSIGN_RETURN_ON_EXCEPTION_VALUE(
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if (!MakeCompileEvent(script, false).ToHandle(&event_data)) return;
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isolate_, event_data, MakeCompileEvent(script, false), /* void */ ;);
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// Process debug event.
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// Process debug event.
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ProcessDebugEvent(v8::AfterCompile, Handle<JSObject>::cast(event_data), true);
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ProcessDebugEvent(v8::AfterCompile, Handle<JSObject>::cast(event_data), true);
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@ -2837,8 +2826,7 @@ void Debugger::OnScriptCollected(int id) {
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// Create the script collected state object.
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// Create the script collected state object.
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Handle<Object> event_data;
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Handle<Object> event_data;
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// Bail out and don't call debugger if exception.
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// Bail out and don't call debugger if exception.
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ASSIGN_RETURN_ON_EXCEPTION_VALUE(
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if (!MakeScriptCollectedEvent(id).ToHandle(&event_data)) return;
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isolate_, event_data, MakeScriptCollectedEvent(id), /* void */ ;);
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// Process debug event.
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// Process debug event.
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ProcessDebugEvent(v8::ScriptCollected,
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ProcessDebugEvent(v8::ScriptCollected,
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@ -2860,8 +2848,8 @@ void Debugger::ProcessDebugEvent(v8::DebugEvent event,
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// Create the execution state.
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// Create the execution state.
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Handle<Object> exec_state;
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Handle<Object> exec_state;
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// Bail out and don't call debugger if exception.
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// Bail out and don't call debugger if exception.
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ASSIGN_RETURN_ON_EXCEPTION_VALUE(
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if (!MakeExecutionState().ToHandle(&exec_state)) return;
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isolate_, exec_state, MakeExecutionState(), /* void */ ;);
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// First notify the message handler if any.
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// First notify the message handler if any.
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if (message_handler_ != NULL) {
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if (message_handler_ != NULL) {
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NotifyMessageHandler(event,
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NotifyMessageHandler(event,
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@ -3302,10 +3290,9 @@ MaybeHandle<Object> Debugger::Call(Handle<JSFunction> fun,
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// Create the execution state.
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// Create the execution state.
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Handle<Object> exec_state;
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Handle<Object> exec_state;
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ASSIGN_RETURN_ON_EXCEPTION_VALUE(
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if (!MakeExecutionState().ToHandle(&exec_state)) {
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isolate_, exec_state,
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return isolate_->factory()->undefined_value();
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MakeExecutionState(),
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}
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isolate_->factory()->undefined_value());
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Handle<Object> argv[] = { exec_state, data };
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Handle<Object> argv[] = { exec_state, data };
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return Execution::Call(
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return Execution::Call(
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@ -740,13 +740,12 @@ Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) {
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Handle<Object> index_object = factory->NewNumberFromInt(int_index);
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Handle<Object> index_object = factory->NewNumberFromInt(int_index);
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Handle<Object> index_arg[] = { index_object };
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Handle<Object> index_arg[] = { index_object };
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Handle<Object> result;
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Handle<Object> result;
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ASSIGN_RETURN_ON_EXCEPTION_VALUE(
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if (!TryCall(Handle<JSFunction>::cast(char_at),
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isolate, result,
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TryCall(Handle<JSFunction>::cast(char_at),
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string,
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string,
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ARRAY_SIZE(index_arg),
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ARRAY_SIZE(index_arg),
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index_arg),
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index_arg).ToHandle(&result)) {
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factory->undefined_value());
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return factory->undefined_value();
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}
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return result;
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return result;
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}
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}
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