Change the way we handle backward jumps in the code generator. Keep
the frame states of all the forward-entering frames that had merge code generated. At a backward branch, check if there is no merge code or if we can reuse an existing merge block. Review URL: http://codereview.chromium.org/40169 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1502 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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a4d60dd463
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@ -70,40 +70,58 @@ void JumpTarget::Branch(Condition cc, Hint ignored) {
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ASSERT(cgen_->has_valid_frame());
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if (is_bound()) {
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// Backward branch. We have an expected frame to merge to on the
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// backward edge. We negate the condition and emit the merge code
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// here.
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//
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// TODO(210): we should try to avoid negating the condition in the
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// case where there is no merge code to emit. Otherwise, we emit
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// a branch around an unconditional jump.
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ASSERT(direction_ == BIDIRECTIONAL);
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// Backward branch. We have an expected frame to merge to on the
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// backward edge.
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// Swap the current frame for a copy (we do the swapping to get
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// the off-frame registers off the fall through) to use for the
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// branch.
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VirtualFrame* fall_through_frame = cgen_->frame();
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VirtualFrame* branch_frame = new VirtualFrame(fall_through_frame);
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RegisterFile non_frame_registers = RegisterAllocator::Reserved();
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cgen_->SetFrame(branch_frame, &non_frame_registers);
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// Check if we can avoid merge code.
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cgen_->frame()->PrepareMergeTo(entry_frame_);
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if (cgen_->frame()->Equals(entry_frame_)) {
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// Branch right in to the block.
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cgen_->DeleteFrame();
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__ b(cc, &entry_label_);
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cgen_->SetFrame(fall_through_frame, &non_frame_registers);
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return;
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}
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// Check if we can reuse existing merge code.
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for (int i = 0; i < reaching_frames_.length(); i++) {
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if (reaching_frames_[i] != NULL &&
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cgen_->frame()->Equals(reaching_frames_[i])) {
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// Branch to the merge code.
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cgen_->DeleteFrame();
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__ b(cc, &merge_labels_[i]);
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cgen_->SetFrame(fall_through_frame, &non_frame_registers);
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return;
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}
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}
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// To emit the merge code here, we negate the condition and branch
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// around the merge code on the fall through path.
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Label original_fall_through;
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__ b(NegateCondition(cc), &original_fall_through);
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// Swap the current frame for a copy of it, saving non-frame
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// register reference counts and invalidating all non-frame register
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// references except the reserved ones on the backward edge.
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VirtualFrame* original_frame = cgen_->frame();
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VirtualFrame* working_frame = new VirtualFrame(original_frame);
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RegisterFile non_frame_registers = RegisterAllocator::Reserved();
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cgen_->SetFrame(working_frame, &non_frame_registers);
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working_frame->MergeTo(entry_frame_);
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cgen_->frame()->MergeTo(entry_frame_);
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cgen_->DeleteFrame();
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__ jmp(&entry_label_);
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// Restore the frame and its associated non-frame registers.
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cgen_->SetFrame(original_frame, &non_frame_registers);
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__ b(&entry_label_);
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cgen_->SetFrame(fall_through_frame, &non_frame_registers);
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__ bind(&original_fall_through);
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} else {
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// Forward branch. A copy of the current frame is added to the end
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// of the list of frames reaching the target block and a branch to
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// the merge code is emitted.
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AddReachingFrame(new VirtualFrame(cgen_->frame()));
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__ b(cc, &merge_labels_.last());
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is_linked_ = true;
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}
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is_linked_ = !is_bound_;
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}
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@ -138,79 +156,130 @@ void JumpTarget::Bind(int mergable_elements) {
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// block.
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ASSERT(!cgen_->has_valid_frame() || cgen_->HasValidEntryRegisters());
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if (direction_ == FORWARD_ONLY) {
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// A simple case: no forward jumps and no possible backward jumps.
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if (!is_linked()) {
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// The stack pointer can be floating above the top of the
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// virtual frame before the bind. Afterward, it should not.
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ASSERT(cgen_->has_valid_frame());
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VirtualFrame* frame = cgen_->frame();
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int difference =
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frame->stack_pointer_ - (frame->elements_.length() - 1);
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if (difference > 0) {
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frame->stack_pointer_ -= difference;
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__ add(sp, sp, Operand(difference * kPointerSize));
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}
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is_bound_ = true;
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return;
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}
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// Another simple case: no fall through, a single forward jump,
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// and no possible backward jumps.
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if (!cgen_->has_valid_frame() && reaching_frames_.length() == 1) {
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// Pick up the only reaching frame, take ownership of it, and
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// use it for the block about to be emitted.
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VirtualFrame* frame = reaching_frames_[0];
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RegisterFile reserved = RegisterAllocator::Reserved();
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cgen_->SetFrame(frame, &reserved);
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reaching_frames_[0] = NULL;
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__ bind(&merge_labels_[0]);
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// The stack pointer can be floating above the top of the
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// virtual frame before the bind. Afterward, it should not.
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int difference =
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frame->stack_pointer_ - (frame->elements_.length() - 1);
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if (difference > 0) {
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frame->stack_pointer_ -= difference;
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__ add(sp, sp, Operand(difference * kPointerSize));
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}
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is_linked_ = false;
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is_bound_ = true;
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return;
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}
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}
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// If there is a current frame, record it as the fall-through. It
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// is owned by the reaching frames for now.
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bool had_fall_through = false;
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if (cgen_->has_valid_frame()) {
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had_fall_through = true;
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AddReachingFrame(cgen_->frame());
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RegisterFile empty;
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cgen_->SetFrame(NULL, &empty);
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}
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// Compute the frame to use for entry to the block.
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ComputeEntryFrame(mergable_elements);
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// Some moves required to merge to an expected frame require purely
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// frame state changes, and do not require any code generation.
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// Perform those first to increase the possibility of finding equal
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// frames below.
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for (int i = 0; i < reaching_frames_.length(); i++) {
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if (reaching_frames_[i] != NULL) {
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reaching_frames_[i]->PrepareMergeTo(entry_frame_);
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}
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}
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if (is_linked()) {
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// There were forward jumps. Handle merging the reaching frames
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// and possible fall through to the entry frame.
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// Some moves required to merge to an expected frame require
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// purely frame state changes, and do not require any code
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// generation. Perform those first to increase the possibility of
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// finding equal frames below.
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if (cgen_->has_valid_frame()) {
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cgen_->frame()->PrepareMergeTo(entry_frame_);
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}
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for (int i = 0; i < reaching_frames_.length(); i++) {
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reaching_frames_[i]->PrepareMergeTo(entry_frame_);
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}
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// If there is a fall through to the jump target and it needs
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// merge code, process it first.
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if (cgen_->has_valid_frame() && !cgen_->frame()->Equals(entry_frame_)) {
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// Loop over all the reaching frames, looking for any that can
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// share merge code with this one.
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for (int i = 0; i < reaching_frames_.length(); i++) {
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if (cgen_->frame()->Equals(reaching_frames_[i])) {
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// Set the reaching frames element to null to avoid
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// processing it later, and then bind its entry label.
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delete reaching_frames_[i];
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reaching_frames_[i] = NULL;
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__ bind(&merge_labels_[i]);
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}
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}
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// Emit the merge code.
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cgen_->frame()->MergeTo(entry_frame_);
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}
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// Loop over the (non-null) reaching frames and process any that
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// need merge code.
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for (int i = 0; i < reaching_frames_.length(); i++) {
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// need merge code. Iterate backwards through the list to handle
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// the fall-through frame first. Set frames that will be
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// processed after 'i' to NULL if we want to avoid processing
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// them.
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for (int i = reaching_frames_.length() - 1; i >= 0; i--) {
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VirtualFrame* frame = reaching_frames_[i];
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if (frame != NULL && !frame->Equals(entry_frame_)) {
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// Set the reaching frames element to null to avoid processing
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// it later. Do not delete it as it is needed for merging.
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reaching_frames_[i] = NULL;
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// If the code generator has a current frame (a fall-through
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// or a previously merged frame), insert a jump around the
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// merge code we are about to generate.
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if (cgen_->has_valid_frame()) {
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cgen_->DeleteFrame();
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__ jmp(&entry_label_);
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}
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// Set the frame to merge as the code generator's current
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// frame and bind its merge label.
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RegisterFile reserved_registers = RegisterAllocator::Reserved();
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cgen_->SetFrame(frame, &reserved_registers);
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__ bind(&merge_labels_[i]);
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// Loop over the remaining (non-null) reaching frames, looking
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// for any that can share merge code with this one.
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for (int j = i + 1; j < reaching_frames_.length(); j++) {
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VirtualFrame* other = reaching_frames_[j];
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if (other != NULL && frame->Equals(other)) {
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delete other;
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reaching_frames_[j] = NULL;
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__ bind(&merge_labels_[j]);
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if (frame != NULL) {
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// Does the frame (probably) need merge code?
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if (!frame->Equals(entry_frame_)) {
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// We could have a valid frame as the fall through to the
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// binding site or as the fall through from a previous merge
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// code block. Jump around the code we are about to
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// generate.
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if (cgen_->has_valid_frame()) {
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cgen_->DeleteFrame();
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__ b(&entry_label_);
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}
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}
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// Pick up the frame for this block. Assume ownership if
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// there cannot be backward jumps.
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RegisterFile reserved = RegisterAllocator::Reserved();
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if (direction_ == BIDIRECTIONAL) {
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cgen_->SetFrame(new VirtualFrame(frame), &reserved);
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} else {
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cgen_->SetFrame(frame, &reserved);
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reaching_frames_[i] = NULL;
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}
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__ bind(&merge_labels_[i]);
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// Emit the merge code.
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cgen_->frame()->MergeTo(entry_frame_);
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// Loop over the remaining (non-null) reaching frames,
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// looking for any that can share merge code with this one.
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for (int j = 0; j < i; j++) {
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VirtualFrame* other = reaching_frames_[j];
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if (other != NULL && other->Equals(cgen_->frame())) {
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// Set the reaching frame element to null to avoid
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// processing it later, and then bind its entry label.
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delete other;
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reaching_frames_[j] = NULL;
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__ bind(&merge_labels_[j]);
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}
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}
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// Emit the merge code.
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cgen_->frame()->MergeTo(entry_frame_);
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} else if (i == reaching_frames_.length() - 1 && had_fall_through) {
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// If this is the fall through, and it didn't need merge
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// code, we need to pick up the frame so we can jump around
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// subsequent merge blocks if necessary.
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RegisterFile reserved = RegisterAllocator::Reserved();
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cgen_->SetFrame(frame, &reserved);
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reaching_frames_[i] = NULL;
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}
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}
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}
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@ -227,23 +296,31 @@ void JumpTarget::Bind(int mergable_elements) {
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__ bind(&entry_label_);
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// There may be unprocessed reaching frames that did not need
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// merge code. Bind their merge labels to be the same as the
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// entry label.
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// merge code. They will have unbound merge labels. Bind their
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// merge labels to be the same as the entry label and deallocate
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// them.
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for (int i = 0; i < reaching_frames_.length(); i++) {
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if (reaching_frames_[i] != NULL) {
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if (!merge_labels_[i].is_bound()) {
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delete reaching_frames_[i];
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reaching_frames_[i] = NULL;
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__ bind(&merge_labels_[i]);
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}
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}
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// All the reaching frames except the one that is the current
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// frame (if it is one of the reaching frames) have been deleted.
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reaching_frames_.Clear();
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merge_labels_.Clear();
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// There are non-NULL reaching frames with bound labels for each
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// merge block, but only on backward targets.
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} else {
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// There were no forward jumps. The current frame is merged to
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// the entry frame.
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// There were no forward jumps. There must be a current frame and
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// this must be a bidirectional target.
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ASSERT(reaching_frames_.length() == 1);
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ASSERT(reaching_frames_[0] != NULL);
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ASSERT(direction_ == BIDIRECTIONAL);
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// Use a copy of the reaching frame so the original can be saved
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// for possible reuse as a backward merge block.
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RegisterFile reserved = RegisterAllocator::Reserved();
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cgen_->SetFrame(new VirtualFrame(reaching_frames_[0]), &reserved);
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__ bind(&merge_labels_[0]);
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cgen_->frame()->MergeTo(entry_frame_);
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__ bind(&entry_label_);
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}
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@ -70,40 +70,58 @@ void JumpTarget::Branch(Condition cc, Hint hint) {
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ASSERT(cgen_->has_valid_frame());
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if (is_bound()) {
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// Backward branch. We have an expected frame to merge to on the
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// backward edge. We negate the condition and emit the merge code
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// here.
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//
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// TODO(210): we should try to avoid negating the condition in the
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// case where there is no merge code to emit. Otherwise, we emit
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// a branch around an unconditional jump.
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ASSERT(direction_ == BIDIRECTIONAL);
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// Backward branch. We have an expected frame to merge to on the
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// backward edge.
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// Swap the current frame for a copy (we do the swapping to get
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// the off-frame registers off the fall through) to use for the
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// branch.
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VirtualFrame* fall_through_frame = cgen_->frame();
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VirtualFrame* branch_frame = new VirtualFrame(fall_through_frame);
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RegisterFile non_frame_registers = RegisterAllocator::Reserved();
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cgen_->SetFrame(branch_frame, &non_frame_registers);
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// Check if we can avoid merge code.
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cgen_->frame()->PrepareMergeTo(entry_frame_);
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if (cgen_->frame()->Equals(entry_frame_)) {
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// Branch right in to the block.
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cgen_->DeleteFrame();
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__ j(cc, &entry_label_, hint);
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cgen_->SetFrame(fall_through_frame, &non_frame_registers);
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return;
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}
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// Check if we can reuse existing merge code.
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for (int i = 0; i < reaching_frames_.length(); i++) {
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if (reaching_frames_[i] != NULL &&
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cgen_->frame()->Equals(reaching_frames_[i])) {
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// Branch to the merge code.
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cgen_->DeleteFrame();
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__ j(cc, &merge_labels_[i], hint);
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cgen_->SetFrame(fall_through_frame, &non_frame_registers);
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return;
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}
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}
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// To emit the merge code here, we negate the condition and branch
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// around the merge code on the fall through path.
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Label original_fall_through;
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__ j(NegateCondition(cc), &original_fall_through, NegateHint(hint));
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// Swap the current frame for a copy of it, saving non-frame
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// register reference counts and invalidating all non-frame register
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// references except the reserved ones on the backward edge.
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VirtualFrame* original_frame = cgen_->frame();
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VirtualFrame* working_frame = new VirtualFrame(original_frame);
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RegisterFile non_frame_registers = RegisterAllocator::Reserved();
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cgen_->SetFrame(working_frame, &non_frame_registers);
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working_frame->MergeTo(entry_frame_);
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cgen_->frame()->MergeTo(entry_frame_);
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cgen_->DeleteFrame();
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__ jmp(&entry_label_);
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// Restore the frame and its associated non-frame registers.
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cgen_->SetFrame(original_frame, &non_frame_registers);
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cgen_->SetFrame(fall_through_frame, &non_frame_registers);
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__ bind(&original_fall_through);
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} else {
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// Forward branch. A copy of the current frame is added to the end
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// of the list of frames reaching the target block and a branch to
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// the merge code is emitted.
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AddReachingFrame(new VirtualFrame(cgen_->frame()));
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__ j(cc, &merge_labels_.last(), hint);
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is_linked_ = true;
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}
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is_linked_ = !is_bound_;
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}
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@ -138,79 +156,130 @@ void JumpTarget::Bind(int mergable_elements) {
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// block.
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ASSERT(!cgen_->has_valid_frame() || cgen_->HasValidEntryRegisters());
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if (direction_ == FORWARD_ONLY) {
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// A simple case: no forward jumps and no possible backward jumps.
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if (!is_linked()) {
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// The stack pointer can be floating above the top of the
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// virtual frame before the bind. Afterward, it should not.
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ASSERT(cgen_->has_valid_frame());
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VirtualFrame* frame = cgen_->frame();
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int difference =
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frame->stack_pointer_ - (frame->elements_.length() - 1);
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if (difference > 0) {
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frame->stack_pointer_ -= difference;
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__ add(Operand(esp), Immediate(difference * kPointerSize));
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}
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is_bound_ = true;
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return;
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}
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// Another simple case: no fall through, a single forward jump,
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// and no possible backward jumps.
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if (!cgen_->has_valid_frame() && reaching_frames_.length() == 1) {
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// Pick up the only reaching frame, take ownership of it, and
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// use it for the block about to be emitted.
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VirtualFrame* frame = reaching_frames_[0];
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RegisterFile reserved = RegisterAllocator::Reserved();
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cgen_->SetFrame(frame, &reserved);
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reaching_frames_[0] = NULL;
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__ bind(&merge_labels_[0]);
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// The stack pointer can be floating above the top of the
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// virtual frame before the bind. Afterward, it should not.
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int difference =
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frame->stack_pointer_ - (frame->elements_.length() - 1);
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if (difference > 0) {
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frame->stack_pointer_ -= difference;
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__ add(Operand(esp), Immediate(difference * kPointerSize));
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}
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is_linked_ = false;
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is_bound_ = true;
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return;
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}
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}
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// If there is a current frame, record it as the fall-through. It
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// is owned by the reaching frames for now.
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bool had_fall_through = false;
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if (cgen_->has_valid_frame()) {
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had_fall_through = true;
|
||||
AddReachingFrame(cgen_->frame());
|
||||
RegisterFile empty;
|
||||
cgen_->SetFrame(NULL, &empty);
|
||||
}
|
||||
|
||||
// Compute the frame to use for entry to the block.
|
||||
ComputeEntryFrame(mergable_elements);
|
||||
|
||||
if (is_linked()) {
|
||||
// There were forward jumps. Handle merging the reaching frames
|
||||
// and possible fall through to the entry frame.
|
||||
|
||||
// Some moves required to merge to an expected frame require
|
||||
// purely frame state changes, and do not require any code
|
||||
// generation. Perform those first to increase the possibility of
|
||||
// finding equal frames below.
|
||||
if (cgen_->has_valid_frame()) {
|
||||
cgen_->frame()->PrepareMergeTo(entry_frame_);
|
||||
}
|
||||
for (int i = 0; i < reaching_frames_.length(); i++) {
|
||||
// Some moves required to merge to an expected frame require purely
|
||||
// frame state changes, and do not require any code generation.
|
||||
// Perform those first to increase the possibility of finding equal
|
||||
// frames below.
|
||||
for (int i = 0; i < reaching_frames_.length(); i++) {
|
||||
if (reaching_frames_[i] != NULL) {
|
||||
reaching_frames_[i]->PrepareMergeTo(entry_frame_);
|
||||
}
|
||||
}
|
||||
|
||||
// If there is a fall through to the jump target and it needs
|
||||
// merge code, process it first.
|
||||
if (cgen_->has_valid_frame() && !cgen_->frame()->Equals(entry_frame_)) {
|
||||
// Loop over all the reaching frames, looking for any that can
|
||||
// share merge code with this one.
|
||||
for (int i = 0; i < reaching_frames_.length(); i++) {
|
||||
if (cgen_->frame()->Equals(reaching_frames_[i])) {
|
||||
// Set the reaching frames element to null to avoid
|
||||
// processing it later, and then bind its entry label.
|
||||
delete reaching_frames_[i];
|
||||
reaching_frames_[i] = NULL;
|
||||
__ bind(&merge_labels_[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Emit the merge code.
|
||||
cgen_->frame()->MergeTo(entry_frame_);
|
||||
}
|
||||
if (is_linked()) {
|
||||
// There were forward jumps. Handle merging the reaching frames
|
||||
// to the entry frame.
|
||||
|
||||
// Loop over the (non-null) reaching frames and process any that
|
||||
// need merge code.
|
||||
for (int i = 0; i < reaching_frames_.length(); i++) {
|
||||
// need merge code. Iterate backwards through the list to handle
|
||||
// the fall-through frame first. Set frames that will be
|
||||
// processed after 'i' to NULL if we want to avoid processing
|
||||
// them.
|
||||
for (int i = reaching_frames_.length() - 1; i >= 0; i--) {
|
||||
VirtualFrame* frame = reaching_frames_[i];
|
||||
if (frame != NULL && !frame->Equals(entry_frame_)) {
|
||||
// Set the reaching frames element to null to avoid processing
|
||||
// it later. Do not delete it as it is needed for merging.
|
||||
reaching_frames_[i] = NULL;
|
||||
|
||||
// If the code generator has a current frame (a fall-through
|
||||
// or a previously merged frame), insert a jump around the
|
||||
// merge code we are about to generate.
|
||||
if (cgen_->has_valid_frame()) {
|
||||
cgen_->DeleteFrame();
|
||||
__ jmp(&entry_label_);
|
||||
}
|
||||
|
||||
// Set the frame to merge as the code generator's current
|
||||
// frame and bind its merge label.
|
||||
RegisterFile reserved_registers = RegisterAllocator::Reserved();
|
||||
cgen_->SetFrame(frame, &reserved_registers);
|
||||
__ bind(&merge_labels_[i]);
|
||||
|
||||
// Loop over the remaining (non-null) reaching frames, looking
|
||||
// for any that can share merge code with this one.
|
||||
for (int j = i + 1; j < reaching_frames_.length(); j++) {
|
||||
VirtualFrame* other = reaching_frames_[j];
|
||||
if (other != NULL && frame->Equals(other)) {
|
||||
delete other;
|
||||
reaching_frames_[j] = NULL;
|
||||
__ bind(&merge_labels_[j]);
|
||||
if (frame != NULL) {
|
||||
// Does the frame (probably) need merge code?
|
||||
if (!frame->Equals(entry_frame_)) {
|
||||
// We could have a valid frame as the fall through to the
|
||||
// binding site or as the fall through from a previous merge
|
||||
// code block. Jump around the code we are about to
|
||||
// generate.
|
||||
if (cgen_->has_valid_frame()) {
|
||||
cgen_->DeleteFrame();
|
||||
__ jmp(&entry_label_);
|
||||
}
|
||||
}
|
||||
// Pick up the frame for this block. Assume ownership if
|
||||
// there cannot be backward jumps.
|
||||
RegisterFile reserved = RegisterAllocator::Reserved();
|
||||
if (direction_ == BIDIRECTIONAL) {
|
||||
cgen_->SetFrame(new VirtualFrame(frame), &reserved);
|
||||
} else {
|
||||
cgen_->SetFrame(frame, &reserved);
|
||||
reaching_frames_[i] = NULL;
|
||||
}
|
||||
__ bind(&merge_labels_[i]);
|
||||
|
||||
// Emit the merge code.
|
||||
cgen_->frame()->MergeTo(entry_frame_);
|
||||
// Loop over the remaining (non-null) reaching frames,
|
||||
// looking for any that can share merge code with this one.
|
||||
for (int j = 0; j < i; j++) {
|
||||
VirtualFrame* other = reaching_frames_[j];
|
||||
if (other != NULL && other->Equals(cgen_->frame())) {
|
||||
// Set the reaching frame element to null to avoid
|
||||
// processing it later, and then bind its entry label.
|
||||
delete other;
|
||||
reaching_frames_[j] = NULL;
|
||||
__ bind(&merge_labels_[j]);
|
||||
}
|
||||
}
|
||||
|
||||
// Emit the merge code.
|
||||
cgen_->frame()->MergeTo(entry_frame_);
|
||||
} else if (i == reaching_frames_.length() - 1 && had_fall_through) {
|
||||
// If this is the fall through frame, and it didn't need
|
||||
// merge code, we need to pick up the frame so we can jump
|
||||
// around subsequent merge blocks if necessary.
|
||||
RegisterFile reserved = RegisterAllocator::Reserved();
|
||||
cgen_->SetFrame(frame, &reserved);
|
||||
reaching_frames_[i] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -227,23 +296,31 @@ void JumpTarget::Bind(int mergable_elements) {
|
||||
__ bind(&entry_label_);
|
||||
|
||||
// There may be unprocessed reaching frames that did not need
|
||||
// merge code. Bind their merge labels to be the same as the
|
||||
// entry label.
|
||||
// merge code. They will have unbound merge labels. Bind their
|
||||
// merge labels to be the same as the entry label and deallocate
|
||||
// them.
|
||||
for (int i = 0; i < reaching_frames_.length(); i++) {
|
||||
if (reaching_frames_[i] != NULL) {
|
||||
if (!merge_labels_[i].is_bound()) {
|
||||
delete reaching_frames_[i];
|
||||
reaching_frames_[i] = NULL;
|
||||
__ bind(&merge_labels_[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// All the reaching frames except the one that is the current
|
||||
// frame (if it is one of the reaching frames) have been deleted.
|
||||
reaching_frames_.Clear();
|
||||
merge_labels_.Clear();
|
||||
|
||||
// There are non-NULL reaching frames with bound labels for each
|
||||
// merge block, but only on backward targets.
|
||||
} else {
|
||||
// There were no forward jumps. The current frame is merged to
|
||||
// the entry frame.
|
||||
// There were no forward jumps. There must be a current frame and
|
||||
// this must be a bidirectional target.
|
||||
ASSERT(reaching_frames_.length() == 1);
|
||||
ASSERT(reaching_frames_[0] != NULL);
|
||||
ASSERT(direction_ == BIDIRECTIONAL);
|
||||
|
||||
// Use a copy of the reaching frame so the original can be saved
|
||||
// for possible reuse as a backward merge block.
|
||||
RegisterFile reserved = RegisterAllocator::Reserved();
|
||||
cgen_->SetFrame(new VirtualFrame(reaching_frames_[0]), &reserved);
|
||||
__ bind(&merge_labels_[0]);
|
||||
cgen_->frame()->MergeTo(entry_frame_);
|
||||
__ bind(&entry_label_);
|
||||
}
|
||||
|
@ -74,13 +74,10 @@ void JumpTarget::Unuse() {
|
||||
// to them. In the event of a compile-time stack overflow or an
|
||||
// unitialized jump target, we don't care.
|
||||
ASSERT(!is_linked() || cgen_ == NULL || cgen_->HasStackOverflow());
|
||||
#ifdef DEBUG
|
||||
for (int i = 0; i < reaching_frames_.length(); i++) {
|
||||
ASSERT(reaching_frames_[i] == NULL);
|
||||
delete reaching_frames_[i];
|
||||
}
|
||||
#endif
|
||||
delete entry_frame_;
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
||||
@ -146,19 +143,12 @@ FrameElement* JumpTarget::Combine(FrameElement* left, FrameElement* right) {
|
||||
|
||||
|
||||
void JumpTarget::ComputeEntryFrame(int mergable_elements) {
|
||||
// Given: a collection of frames reaching by forward CFG edges
|
||||
// (including the code generator's current frame) and the
|
||||
// directionality of the block. Compute: an entry frame for the
|
||||
// Given: a collection of frames reaching by forward CFG edges and
|
||||
// the directionality of the block. Compute: an entry frame for the
|
||||
// block.
|
||||
|
||||
// Choose an initial frame, either the code generator's current
|
||||
// frame if there is one, or the first reaching frame if not.
|
||||
VirtualFrame* initial_frame = cgen_->frame();
|
||||
int start_index = 0; // Begin iteration with the 1st reaching frame.
|
||||
if (initial_frame == NULL) {
|
||||
initial_frame = reaching_frames_[0];
|
||||
start_index = 1; // Begin iteration with the 2nd reaching frame.
|
||||
}
|
||||
// Choose an initial frame.
|
||||
VirtualFrame* initial_frame = reaching_frames_[0];
|
||||
|
||||
// A list of pointers to frame elements in the entry frame. NULL
|
||||
// indicates that the element has not yet been determined.
|
||||
@ -188,9 +178,9 @@ void JumpTarget::ComputeEntryFrame(int mergable_elements) {
|
||||
}
|
||||
|
||||
// Compute elements based on the other reaching frames.
|
||||
if (start_index < reaching_frames_.length()) {
|
||||
if (reaching_frames_.length() > 1) {
|
||||
for (int i = 0; i < length; i++) {
|
||||
for (int j = start_index; j < reaching_frames_.length(); j++) {
|
||||
for (int j = 1; j < reaching_frames_.length(); j++) {
|
||||
FrameElement* element = elements[i];
|
||||
|
||||
// Element computation is monotonic: new information will not
|
||||
@ -229,12 +219,11 @@ void JumpTarget::ComputeEntryFrame(int mergable_elements) {
|
||||
// If the value is synced on all frames, put it in memory. This
|
||||
// costs nothing at the merge code but will incur a
|
||||
// memory-to-register move when the value is needed later.
|
||||
bool is_synced = initial_frame->elements_[i].is_synced();
|
||||
int j = start_index;
|
||||
while (is_synced && j < reaching_frames_.length()) {
|
||||
bool is_synced = true;
|
||||
for (int j = 0; is_synced && j < reaching_frames_.length(); j++) {
|
||||
is_synced = reaching_frames_[j]->elements_[i].is_synced();
|
||||
j++;
|
||||
}
|
||||
|
||||
// There is nothing to be done if the elements are all synced.
|
||||
// It is already recorded as a memory element.
|
||||
if (is_synced) continue;
|
||||
@ -245,17 +234,8 @@ void JumpTarget::ComputeEntryFrame(int mergable_elements) {
|
||||
int max_count = kMinInt;
|
||||
int best_reg_code = no_reg.code_;
|
||||
|
||||
// Consider the initial frame.
|
||||
FrameElement element = initial_frame->elements_[i];
|
||||
if (element.is_register() &&
|
||||
!frame_registers.is_used(element.reg())) {
|
||||
candidate_registers.Use(element.reg());
|
||||
max_count = 1;
|
||||
best_reg_code = element.reg().code();
|
||||
}
|
||||
// Consider the other frames.
|
||||
for (int j = start_index; j < reaching_frames_.length(); j++) {
|
||||
element = reaching_frames_[j]->elements_[i];
|
||||
for (int j = 0; j < reaching_frames_.length(); j++) {
|
||||
FrameElement element = reaching_frames_[j]->elements_[i];
|
||||
if (element.is_register() &&
|
||||
!frame_registers.is_used(element.reg())) {
|
||||
candidate_registers.Use(element.reg());
|
||||
@ -592,16 +572,18 @@ void BreakTarget::Bind(int mergable_elements) {
|
||||
#ifdef DEBUG
|
||||
ASSERT(mergable_elements == kAllElements);
|
||||
ASSERT(cgen_ != NULL);
|
||||
// All the forward-reaching frames should have been adjusted at the
|
||||
// jumps to this target.
|
||||
for (int i = 0; i < reaching_frames_.length(); i++) {
|
||||
ASSERT(reaching_frames_[i]->height() == expected_height_);
|
||||
ASSERT(reaching_frames_[i] == NULL ||
|
||||
reaching_frames_[i]->height() == expected_height_);
|
||||
}
|
||||
#endif
|
||||
|
||||
// This is a break target so drop leftover statement state from the
|
||||
// frame before merging.
|
||||
// This is a break target so we drop leftover statement state from
|
||||
// the frame before merging, even on the fall through. This is
|
||||
// because we can bind the return target with state on the frame.
|
||||
if (cgen_->has_valid_frame()) {
|
||||
int count = cgen_->frame()->height() - expected_height_;
|
||||
cgen_->frame()->ForgetElements(count);
|
||||
cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_);
|
||||
}
|
||||
JumpTarget::Bind(mergable_elements);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user