Change the way we handle backward jumps in the code generator. Keep

the frame states of all the forward-entering frames that had merge
code generated.  At a backward branch, check if there is no merge code
or if we can reuse an existing merge block.
Review URL: http://codereview.chromium.org/40169

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1502 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
kmillikin@chromium.org 2009-03-12 14:55:17 +00:00
parent a4d60dd463
commit d0e76971a6
3 changed files with 359 additions and 223 deletions

View File

@ -70,40 +70,58 @@ void JumpTarget::Branch(Condition cc, Hint ignored) {
ASSERT(cgen_->has_valid_frame());
if (is_bound()) {
// Backward branch. We have an expected frame to merge to on the
// backward edge. We negate the condition and emit the merge code
// here.
//
// TODO(210): we should try to avoid negating the condition in the
// case where there is no merge code to emit. Otherwise, we emit
// a branch around an unconditional jump.
ASSERT(direction_ == BIDIRECTIONAL);
// Backward branch. We have an expected frame to merge to on the
// backward edge.
// Swap the current frame for a copy (we do the swapping to get
// the off-frame registers off the fall through) to use for the
// branch.
VirtualFrame* fall_through_frame = cgen_->frame();
VirtualFrame* branch_frame = new VirtualFrame(fall_through_frame);
RegisterFile non_frame_registers = RegisterAllocator::Reserved();
cgen_->SetFrame(branch_frame, &non_frame_registers);
// Check if we can avoid merge code.
cgen_->frame()->PrepareMergeTo(entry_frame_);
if (cgen_->frame()->Equals(entry_frame_)) {
// Branch right in to the block.
cgen_->DeleteFrame();
__ b(cc, &entry_label_);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
return;
}
// Check if we can reuse existing merge code.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL &&
cgen_->frame()->Equals(reaching_frames_[i])) {
// Branch to the merge code.
cgen_->DeleteFrame();
__ b(cc, &merge_labels_[i]);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
return;
}
}
// To emit the merge code here, we negate the condition and branch
// around the merge code on the fall through path.
Label original_fall_through;
__ b(NegateCondition(cc), &original_fall_through);
// Swap the current frame for a copy of it, saving non-frame
// register reference counts and invalidating all non-frame register
// references except the reserved ones on the backward edge.
VirtualFrame* original_frame = cgen_->frame();
VirtualFrame* working_frame = new VirtualFrame(original_frame);
RegisterFile non_frame_registers = RegisterAllocator::Reserved();
cgen_->SetFrame(working_frame, &non_frame_registers);
working_frame->MergeTo(entry_frame_);
cgen_->frame()->MergeTo(entry_frame_);
cgen_->DeleteFrame();
__ jmp(&entry_label_);
// Restore the frame and its associated non-frame registers.
cgen_->SetFrame(original_frame, &non_frame_registers);
__ b(&entry_label_);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
__ bind(&original_fall_through);
} else {
// Forward branch. A copy of the current frame is added to the end
// of the list of frames reaching the target block and a branch to
// the merge code is emitted.
AddReachingFrame(new VirtualFrame(cgen_->frame()));
__ b(cc, &merge_labels_.last());
is_linked_ = true;
}
is_linked_ = !is_bound_;
}
@ -138,79 +156,130 @@ void JumpTarget::Bind(int mergable_elements) {
// block.
ASSERT(!cgen_->has_valid_frame() || cgen_->HasValidEntryRegisters());
if (direction_ == FORWARD_ONLY) {
// A simple case: no forward jumps and no possible backward jumps.
if (!is_linked()) {
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
ASSERT(cgen_->has_valid_frame());
VirtualFrame* frame = cgen_->frame();
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(sp, sp, Operand(difference * kPointerSize));
}
is_bound_ = true;
return;
}
// Another simple case: no fall through, a single forward jump,
// and no possible backward jumps.
if (!cgen_->has_valid_frame() && reaching_frames_.length() == 1) {
// Pick up the only reaching frame, take ownership of it, and
// use it for the block about to be emitted.
VirtualFrame* frame = reaching_frames_[0];
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved);
reaching_frames_[0] = NULL;
__ bind(&merge_labels_[0]);
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(sp, sp, Operand(difference * kPointerSize));
}
is_linked_ = false;
is_bound_ = true;
return;
}
}
// If there is a current frame, record it as the fall-through. It
// is owned by the reaching frames for now.
bool had_fall_through = false;
if (cgen_->has_valid_frame()) {
had_fall_through = true;
AddReachingFrame(cgen_->frame());
RegisterFile empty;
cgen_->SetFrame(NULL, &empty);
}
// Compute the frame to use for entry to the block.
ComputeEntryFrame(mergable_elements);
// Some moves required to merge to an expected frame require purely
// frame state changes, and do not require any code generation.
// Perform those first to increase the possibility of finding equal
// frames below.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL) {
reaching_frames_[i]->PrepareMergeTo(entry_frame_);
}
}
if (is_linked()) {
// There were forward jumps. Handle merging the reaching frames
// and possible fall through to the entry frame.
// Some moves required to merge to an expected frame require
// purely frame state changes, and do not require any code
// generation. Perform those first to increase the possibility of
// finding equal frames below.
if (cgen_->has_valid_frame()) {
cgen_->frame()->PrepareMergeTo(entry_frame_);
}
for (int i = 0; i < reaching_frames_.length(); i++) {
reaching_frames_[i]->PrepareMergeTo(entry_frame_);
}
// If there is a fall through to the jump target and it needs
// merge code, process it first.
if (cgen_->has_valid_frame() && !cgen_->frame()->Equals(entry_frame_)) {
// Loop over all the reaching frames, looking for any that can
// share merge code with this one.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (cgen_->frame()->Equals(reaching_frames_[i])) {
// Set the reaching frames element to null to avoid
// processing it later, and then bind its entry label.
delete reaching_frames_[i];
reaching_frames_[i] = NULL;
__ bind(&merge_labels_[i]);
}
}
// Emit the merge code.
cgen_->frame()->MergeTo(entry_frame_);
}
// Loop over the (non-null) reaching frames and process any that
// need merge code.
for (int i = 0; i < reaching_frames_.length(); i++) {
// need merge code. Iterate backwards through the list to handle
// the fall-through frame first. Set frames that will be
// processed after 'i' to NULL if we want to avoid processing
// them.
for (int i = reaching_frames_.length() - 1; i >= 0; i--) {
VirtualFrame* frame = reaching_frames_[i];
if (frame != NULL && !frame->Equals(entry_frame_)) {
// Set the reaching frames element to null to avoid processing
// it later. Do not delete it as it is needed for merging.
reaching_frames_[i] = NULL;
// If the code generator has a current frame (a fall-through
// or a previously merged frame), insert a jump around the
// merge code we are about to generate.
if (cgen_->has_valid_frame()) {
cgen_->DeleteFrame();
__ jmp(&entry_label_);
}
// Set the frame to merge as the code generator's current
// frame and bind its merge label.
RegisterFile reserved_registers = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved_registers);
__ bind(&merge_labels_[i]);
// Loop over the remaining (non-null) reaching frames, looking
// for any that can share merge code with this one.
for (int j = i + 1; j < reaching_frames_.length(); j++) {
VirtualFrame* other = reaching_frames_[j];
if (other != NULL && frame->Equals(other)) {
delete other;
reaching_frames_[j] = NULL;
__ bind(&merge_labels_[j]);
if (frame != NULL) {
// Does the frame (probably) need merge code?
if (!frame->Equals(entry_frame_)) {
// We could have a valid frame as the fall through to the
// binding site or as the fall through from a previous merge
// code block. Jump around the code we are about to
// generate.
if (cgen_->has_valid_frame()) {
cgen_->DeleteFrame();
__ b(&entry_label_);
}
}
// Pick up the frame for this block. Assume ownership if
// there cannot be backward jumps.
RegisterFile reserved = RegisterAllocator::Reserved();
if (direction_ == BIDIRECTIONAL) {
cgen_->SetFrame(new VirtualFrame(frame), &reserved);
} else {
cgen_->SetFrame(frame, &reserved);
reaching_frames_[i] = NULL;
}
__ bind(&merge_labels_[i]);
// Emit the merge code.
cgen_->frame()->MergeTo(entry_frame_);
// Loop over the remaining (non-null) reaching frames,
// looking for any that can share merge code with this one.
for (int j = 0; j < i; j++) {
VirtualFrame* other = reaching_frames_[j];
if (other != NULL && other->Equals(cgen_->frame())) {
// Set the reaching frame element to null to avoid
// processing it later, and then bind its entry label.
delete other;
reaching_frames_[j] = NULL;
__ bind(&merge_labels_[j]);
}
}
// Emit the merge code.
cgen_->frame()->MergeTo(entry_frame_);
} else if (i == reaching_frames_.length() - 1 && had_fall_through) {
// If this is the fall through, and it didn't need merge
// code, we need to pick up the frame so we can jump around
// subsequent merge blocks if necessary.
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved);
reaching_frames_[i] = NULL;
}
}
}
@ -227,23 +296,31 @@ void JumpTarget::Bind(int mergable_elements) {
__ bind(&entry_label_);
// There may be unprocessed reaching frames that did not need
// merge code. Bind their merge labels to be the same as the
// entry label.
// merge code. They will have unbound merge labels. Bind their
// merge labels to be the same as the entry label and deallocate
// them.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL) {
if (!merge_labels_[i].is_bound()) {
delete reaching_frames_[i];
reaching_frames_[i] = NULL;
__ bind(&merge_labels_[i]);
}
}
// All the reaching frames except the one that is the current
// frame (if it is one of the reaching frames) have been deleted.
reaching_frames_.Clear();
merge_labels_.Clear();
// There are non-NULL reaching frames with bound labels for each
// merge block, but only on backward targets.
} else {
// There were no forward jumps. The current frame is merged to
// the entry frame.
// There were no forward jumps. There must be a current frame and
// this must be a bidirectional target.
ASSERT(reaching_frames_.length() == 1);
ASSERT(reaching_frames_[0] != NULL);
ASSERT(direction_ == BIDIRECTIONAL);
// Use a copy of the reaching frame so the original can be saved
// for possible reuse as a backward merge block.
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(new VirtualFrame(reaching_frames_[0]), &reserved);
__ bind(&merge_labels_[0]);
cgen_->frame()->MergeTo(entry_frame_);
__ bind(&entry_label_);
}

View File

@ -70,40 +70,58 @@ void JumpTarget::Branch(Condition cc, Hint hint) {
ASSERT(cgen_->has_valid_frame());
if (is_bound()) {
// Backward branch. We have an expected frame to merge to on the
// backward edge. We negate the condition and emit the merge code
// here.
//
// TODO(210): we should try to avoid negating the condition in the
// case where there is no merge code to emit. Otherwise, we emit
// a branch around an unconditional jump.
ASSERT(direction_ == BIDIRECTIONAL);
// Backward branch. We have an expected frame to merge to on the
// backward edge.
// Swap the current frame for a copy (we do the swapping to get
// the off-frame registers off the fall through) to use for the
// branch.
VirtualFrame* fall_through_frame = cgen_->frame();
VirtualFrame* branch_frame = new VirtualFrame(fall_through_frame);
RegisterFile non_frame_registers = RegisterAllocator::Reserved();
cgen_->SetFrame(branch_frame, &non_frame_registers);
// Check if we can avoid merge code.
cgen_->frame()->PrepareMergeTo(entry_frame_);
if (cgen_->frame()->Equals(entry_frame_)) {
// Branch right in to the block.
cgen_->DeleteFrame();
__ j(cc, &entry_label_, hint);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
return;
}
// Check if we can reuse existing merge code.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL &&
cgen_->frame()->Equals(reaching_frames_[i])) {
// Branch to the merge code.
cgen_->DeleteFrame();
__ j(cc, &merge_labels_[i], hint);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
return;
}
}
// To emit the merge code here, we negate the condition and branch
// around the merge code on the fall through path.
Label original_fall_through;
__ j(NegateCondition(cc), &original_fall_through, NegateHint(hint));
// Swap the current frame for a copy of it, saving non-frame
// register reference counts and invalidating all non-frame register
// references except the reserved ones on the backward edge.
VirtualFrame* original_frame = cgen_->frame();
VirtualFrame* working_frame = new VirtualFrame(original_frame);
RegisterFile non_frame_registers = RegisterAllocator::Reserved();
cgen_->SetFrame(working_frame, &non_frame_registers);
working_frame->MergeTo(entry_frame_);
cgen_->frame()->MergeTo(entry_frame_);
cgen_->DeleteFrame();
__ jmp(&entry_label_);
// Restore the frame and its associated non-frame registers.
cgen_->SetFrame(original_frame, &non_frame_registers);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
__ bind(&original_fall_through);
} else {
// Forward branch. A copy of the current frame is added to the end
// of the list of frames reaching the target block and a branch to
// the merge code is emitted.
AddReachingFrame(new VirtualFrame(cgen_->frame()));
__ j(cc, &merge_labels_.last(), hint);
is_linked_ = true;
}
is_linked_ = !is_bound_;
}
@ -138,79 +156,130 @@ void JumpTarget::Bind(int mergable_elements) {
// block.
ASSERT(!cgen_->has_valid_frame() || cgen_->HasValidEntryRegisters());
if (direction_ == FORWARD_ONLY) {
// A simple case: no forward jumps and no possible backward jumps.
if (!is_linked()) {
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
ASSERT(cgen_->has_valid_frame());
VirtualFrame* frame = cgen_->frame();
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(Operand(esp), Immediate(difference * kPointerSize));
}
is_bound_ = true;
return;
}
// Another simple case: no fall through, a single forward jump,
// and no possible backward jumps.
if (!cgen_->has_valid_frame() && reaching_frames_.length() == 1) {
// Pick up the only reaching frame, take ownership of it, and
// use it for the block about to be emitted.
VirtualFrame* frame = reaching_frames_[0];
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved);
reaching_frames_[0] = NULL;
__ bind(&merge_labels_[0]);
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(Operand(esp), Immediate(difference * kPointerSize));
}
is_linked_ = false;
is_bound_ = true;
return;
}
}
// If there is a current frame, record it as the fall-through. It
// is owned by the reaching frames for now.
bool had_fall_through = false;
if (cgen_->has_valid_frame()) {
had_fall_through = true;
AddReachingFrame(cgen_->frame());
RegisterFile empty;
cgen_->SetFrame(NULL, &empty);
}
// Compute the frame to use for entry to the block.
ComputeEntryFrame(mergable_elements);
if (is_linked()) {
// There were forward jumps. Handle merging the reaching frames
// and possible fall through to the entry frame.
// Some moves required to merge to an expected frame require
// purely frame state changes, and do not require any code
// generation. Perform those first to increase the possibility of
// finding equal frames below.
if (cgen_->has_valid_frame()) {
cgen_->frame()->PrepareMergeTo(entry_frame_);
}
for (int i = 0; i < reaching_frames_.length(); i++) {
// Some moves required to merge to an expected frame require purely
// frame state changes, and do not require any code generation.
// Perform those first to increase the possibility of finding equal
// frames below.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL) {
reaching_frames_[i]->PrepareMergeTo(entry_frame_);
}
}
// If there is a fall through to the jump target and it needs
// merge code, process it first.
if (cgen_->has_valid_frame() && !cgen_->frame()->Equals(entry_frame_)) {
// Loop over all the reaching frames, looking for any that can
// share merge code with this one.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (cgen_->frame()->Equals(reaching_frames_[i])) {
// Set the reaching frames element to null to avoid
// processing it later, and then bind its entry label.
delete reaching_frames_[i];
reaching_frames_[i] = NULL;
__ bind(&merge_labels_[i]);
}
}
// Emit the merge code.
cgen_->frame()->MergeTo(entry_frame_);
}
if (is_linked()) {
// There were forward jumps. Handle merging the reaching frames
// to the entry frame.
// Loop over the (non-null) reaching frames and process any that
// need merge code.
for (int i = 0; i < reaching_frames_.length(); i++) {
// need merge code. Iterate backwards through the list to handle
// the fall-through frame first. Set frames that will be
// processed after 'i' to NULL if we want to avoid processing
// them.
for (int i = reaching_frames_.length() - 1; i >= 0; i--) {
VirtualFrame* frame = reaching_frames_[i];
if (frame != NULL && !frame->Equals(entry_frame_)) {
// Set the reaching frames element to null to avoid processing
// it later. Do not delete it as it is needed for merging.
reaching_frames_[i] = NULL;
// If the code generator has a current frame (a fall-through
// or a previously merged frame), insert a jump around the
// merge code we are about to generate.
if (cgen_->has_valid_frame()) {
cgen_->DeleteFrame();
__ jmp(&entry_label_);
}
// Set the frame to merge as the code generator's current
// frame and bind its merge label.
RegisterFile reserved_registers = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved_registers);
__ bind(&merge_labels_[i]);
// Loop over the remaining (non-null) reaching frames, looking
// for any that can share merge code with this one.
for (int j = i + 1; j < reaching_frames_.length(); j++) {
VirtualFrame* other = reaching_frames_[j];
if (other != NULL && frame->Equals(other)) {
delete other;
reaching_frames_[j] = NULL;
__ bind(&merge_labels_[j]);
if (frame != NULL) {
// Does the frame (probably) need merge code?
if (!frame->Equals(entry_frame_)) {
// We could have a valid frame as the fall through to the
// binding site or as the fall through from a previous merge
// code block. Jump around the code we are about to
// generate.
if (cgen_->has_valid_frame()) {
cgen_->DeleteFrame();
__ jmp(&entry_label_);
}
}
// Pick up the frame for this block. Assume ownership if
// there cannot be backward jumps.
RegisterFile reserved = RegisterAllocator::Reserved();
if (direction_ == BIDIRECTIONAL) {
cgen_->SetFrame(new VirtualFrame(frame), &reserved);
} else {
cgen_->SetFrame(frame, &reserved);
reaching_frames_[i] = NULL;
}
__ bind(&merge_labels_[i]);
// Emit the merge code.
cgen_->frame()->MergeTo(entry_frame_);
// Loop over the remaining (non-null) reaching frames,
// looking for any that can share merge code with this one.
for (int j = 0; j < i; j++) {
VirtualFrame* other = reaching_frames_[j];
if (other != NULL && other->Equals(cgen_->frame())) {
// Set the reaching frame element to null to avoid
// processing it later, and then bind its entry label.
delete other;
reaching_frames_[j] = NULL;
__ bind(&merge_labels_[j]);
}
}
// Emit the merge code.
cgen_->frame()->MergeTo(entry_frame_);
} else if (i == reaching_frames_.length() - 1 && had_fall_through) {
// If this is the fall through frame, and it didn't need
// merge code, we need to pick up the frame so we can jump
// around subsequent merge blocks if necessary.
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved);
reaching_frames_[i] = NULL;
}
}
}
@ -227,23 +296,31 @@ void JumpTarget::Bind(int mergable_elements) {
__ bind(&entry_label_);
// There may be unprocessed reaching frames that did not need
// merge code. Bind their merge labels to be the same as the
// entry label.
// merge code. They will have unbound merge labels. Bind their
// merge labels to be the same as the entry label and deallocate
// them.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL) {
if (!merge_labels_[i].is_bound()) {
delete reaching_frames_[i];
reaching_frames_[i] = NULL;
__ bind(&merge_labels_[i]);
}
}
// All the reaching frames except the one that is the current
// frame (if it is one of the reaching frames) have been deleted.
reaching_frames_.Clear();
merge_labels_.Clear();
// There are non-NULL reaching frames with bound labels for each
// merge block, but only on backward targets.
} else {
// There were no forward jumps. The current frame is merged to
// the entry frame.
// There were no forward jumps. There must be a current frame and
// this must be a bidirectional target.
ASSERT(reaching_frames_.length() == 1);
ASSERT(reaching_frames_[0] != NULL);
ASSERT(direction_ == BIDIRECTIONAL);
// Use a copy of the reaching frame so the original can be saved
// for possible reuse as a backward merge block.
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(new VirtualFrame(reaching_frames_[0]), &reserved);
__ bind(&merge_labels_[0]);
cgen_->frame()->MergeTo(entry_frame_);
__ bind(&entry_label_);
}

View File

@ -74,13 +74,10 @@ void JumpTarget::Unuse() {
// to them. In the event of a compile-time stack overflow or an
// unitialized jump target, we don't care.
ASSERT(!is_linked() || cgen_ == NULL || cgen_->HasStackOverflow());
#ifdef DEBUG
for (int i = 0; i < reaching_frames_.length(); i++) {
ASSERT(reaching_frames_[i] == NULL);
delete reaching_frames_[i];
}
#endif
delete entry_frame_;
Reset();
}
@ -146,19 +143,12 @@ FrameElement* JumpTarget::Combine(FrameElement* left, FrameElement* right) {
void JumpTarget::ComputeEntryFrame(int mergable_elements) {
// Given: a collection of frames reaching by forward CFG edges
// (including the code generator's current frame) and the
// directionality of the block. Compute: an entry frame for the
// Given: a collection of frames reaching by forward CFG edges and
// the directionality of the block. Compute: an entry frame for the
// block.
// Choose an initial frame, either the code generator's current
// frame if there is one, or the first reaching frame if not.
VirtualFrame* initial_frame = cgen_->frame();
int start_index = 0; // Begin iteration with the 1st reaching frame.
if (initial_frame == NULL) {
initial_frame = reaching_frames_[0];
start_index = 1; // Begin iteration with the 2nd reaching frame.
}
// Choose an initial frame.
VirtualFrame* initial_frame = reaching_frames_[0];
// A list of pointers to frame elements in the entry frame. NULL
// indicates that the element has not yet been determined.
@ -188,9 +178,9 @@ void JumpTarget::ComputeEntryFrame(int mergable_elements) {
}
// Compute elements based on the other reaching frames.
if (start_index < reaching_frames_.length()) {
if (reaching_frames_.length() > 1) {
for (int i = 0; i < length; i++) {
for (int j = start_index; j < reaching_frames_.length(); j++) {
for (int j = 1; j < reaching_frames_.length(); j++) {
FrameElement* element = elements[i];
// Element computation is monotonic: new information will not
@ -229,12 +219,11 @@ void JumpTarget::ComputeEntryFrame(int mergable_elements) {
// If the value is synced on all frames, put it in memory. This
// costs nothing at the merge code but will incur a
// memory-to-register move when the value is needed later.
bool is_synced = initial_frame->elements_[i].is_synced();
int j = start_index;
while (is_synced && j < reaching_frames_.length()) {
bool is_synced = true;
for (int j = 0; is_synced && j < reaching_frames_.length(); j++) {
is_synced = reaching_frames_[j]->elements_[i].is_synced();
j++;
}
// There is nothing to be done if the elements are all synced.
// It is already recorded as a memory element.
if (is_synced) continue;
@ -245,17 +234,8 @@ void JumpTarget::ComputeEntryFrame(int mergable_elements) {
int max_count = kMinInt;
int best_reg_code = no_reg.code_;
// Consider the initial frame.
FrameElement element = initial_frame->elements_[i];
if (element.is_register() &&
!frame_registers.is_used(element.reg())) {
candidate_registers.Use(element.reg());
max_count = 1;
best_reg_code = element.reg().code();
}
// Consider the other frames.
for (int j = start_index; j < reaching_frames_.length(); j++) {
element = reaching_frames_[j]->elements_[i];
for (int j = 0; j < reaching_frames_.length(); j++) {
FrameElement element = reaching_frames_[j]->elements_[i];
if (element.is_register() &&
!frame_registers.is_used(element.reg())) {
candidate_registers.Use(element.reg());
@ -592,16 +572,18 @@ void BreakTarget::Bind(int mergable_elements) {
#ifdef DEBUG
ASSERT(mergable_elements == kAllElements);
ASSERT(cgen_ != NULL);
// All the forward-reaching frames should have been adjusted at the
// jumps to this target.
for (int i = 0; i < reaching_frames_.length(); i++) {
ASSERT(reaching_frames_[i]->height() == expected_height_);
ASSERT(reaching_frames_[i] == NULL ||
reaching_frames_[i]->height() == expected_height_);
}
#endif
// This is a break target so drop leftover statement state from the
// frame before merging.
// This is a break target so we drop leftover statement state from
// the frame before merging, even on the fall through. This is
// because we can bind the return target with state on the frame.
if (cgen_->has_valid_frame()) {
int count = cgen_->frame()->height() - expected_height_;
cgen_->frame()->ForgetElements(count);
cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_);
}
JumpTarget::Bind(mergable_elements);
}