Remove much of the register allocation overhead from ARM. When

registers are required for calls, explicitly construct a Result with
the needed register rather than allocating it.  For returns from
calls, let the return value in r0 be implicit rather than explicitly
allocated.

Review URL: http://codereview.chromium.org/164316

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2659 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
kmillikin@chromium.org 2009-08-11 11:46:27 +00:00
parent 9024b946e7
commit d1f846cb2b
3 changed files with 109 additions and 152 deletions

View File

@ -1036,11 +1036,7 @@ void CodeGenerator::Comparison(Condition cc,
// We call with 0 args because there are 0 on the stack.
CompareStub stub(cc, strict);
frame_->CallStub(&stub, 0);
Result result = allocator_->Allocate(r0);
ASSERT(result.is_valid());
__ cmp(result.reg(), Operand(0));
result.Unuse();
__ cmp(r0, Operand(0));
exit.Jump();
// Do smi comparisons by pointer comparison.
@ -1749,9 +1745,8 @@ void CodeGenerator::VisitForInStatement(ForInStatement* node) {
primitive.Bind();
frame_->EmitPush(r0);
Result arg_count = allocator_->Allocate(r0);
ASSERT(arg_count.is_valid());
__ mov(arg_count.reg(), Operand(0));
Result arg_count(r0);
__ mov(r0, Operand(0));
frame_->InvokeBuiltin(Builtins::TO_OBJECT, CALL_JS, &arg_count, 1);
jsobject.Bind();
@ -1832,15 +1827,10 @@ void CodeGenerator::VisitForInStatement(ForInStatement* node) {
__ ldr(r0, frame_->ElementAt(4)); // push enumerable
frame_->EmitPush(r0);
frame_->EmitPush(r3); // push entry
Result arg_count_register = allocator_->Allocate(r0);
ASSERT(arg_count_register.is_valid());
__ mov(arg_count_register.reg(), Operand(1));
Result result = frame_->InvokeBuiltin(Builtins::FILTER_KEY,
CALL_JS,
&arg_count_register,
2);
__ mov(r3, Operand(result.reg()));
result.Unuse();
Result arg_count_reg(r0);
__ mov(r0, Operand(1));
frame_->InvokeBuiltin(Builtins::FILTER_KEY, CALL_JS, &arg_count_reg, 2);
__ mov(r3, Operand(r0));
// If the property has been removed while iterating, we just skip it.
__ cmp(r3, Operand(Factory::null_value()));
@ -2433,9 +2423,8 @@ void CodeGenerator::LoadFromGlobalSlotCheckExtensions(Slot* slot,
// Load the global object.
LoadGlobal();
// Setup the name register.
Result name = allocator_->Allocate(r2);
ASSERT(name.is_valid()); // We are in spilled code.
__ mov(name.reg(), Operand(slot->var()->name()));
Result name(r2);
__ mov(r2, Operand(slot->var()->name()));
// Call IC stub.
if (typeof_state == INSIDE_TYPEOF) {
frame_->CallCodeObject(ic, RelocInfo::CODE_TARGET, &name, 0);
@ -2775,9 +2764,8 @@ void CodeGenerator::VisitCatchExtensionObject(CatchExtensionObject* node) {
Comment cmnt(masm_, "[ CatchExtensionObject");
LoadAndSpill(node->key());
LoadAndSpill(node->value());
Result result =
frame_->CallRuntime(Runtime::kCreateCatchExtensionObject, 2);
frame_->EmitPush(result.reg());
frame_->CallRuntime(Runtime::kCreateCatchExtensionObject, 2);
frame_->EmitPush(r0);
ASSERT(frame_->height() == original_height + 1);
}
@ -3117,24 +3105,22 @@ void CodeGenerator::VisitCallNew(CallNew* node) {
}
// r0: the number of arguments.
Result num_args = allocator_->Allocate(r0);
ASSERT(num_args.is_valid());
__ mov(num_args.reg(), Operand(arg_count));
Result num_args(r0);
__ mov(r0, Operand(arg_count));
// Load the function into r1 as per calling convention.
Result function = allocator_->Allocate(r1);
ASSERT(function.is_valid());
__ ldr(function.reg(), frame_->ElementAt(arg_count + 1));
Result function(r1);
__ ldr(r1, frame_->ElementAt(arg_count + 1));
// Call the construct call builtin that handles allocation and
// constructor invocation.
CodeForSourcePosition(node->position());
Handle<Code> ic(Builtins::builtin(Builtins::JSConstructCall));
Result result = frame_->CallCodeObject(ic,
RelocInfo::CONSTRUCT_CALL,
&num_args,
&function,
arg_count + 1);
frame_->CallCodeObject(ic,
RelocInfo::CONSTRUCT_CALL,
&num_args,
&function,
arg_count + 1);
// Discard old TOS value and push r0 on the stack (same as Pop(), push(r0)).
__ str(r0, frame_->Top());
@ -3477,9 +3463,8 @@ void CodeGenerator::VisitUnaryOperation(UnaryOperation* node) {
if (property != NULL) {
LoadAndSpill(property->obj());
LoadAndSpill(property->key());
Result arg_count = allocator_->Allocate(r0);
ASSERT(arg_count.is_valid());
__ mov(arg_count.reg(), Operand(1)); // not counting receiver
Result arg_count(r0);
__ mov(r0, Operand(1)); // not counting receiver
frame_->InvokeBuiltin(Builtins::DELETE, CALL_JS, &arg_count, 2);
} else if (variable != NULL) {
@ -3488,9 +3473,8 @@ void CodeGenerator::VisitUnaryOperation(UnaryOperation* node) {
LoadGlobal();
__ mov(r0, Operand(variable->name()));
frame_->EmitPush(r0);
Result arg_count = allocator_->Allocate(r0);
ASSERT(arg_count.is_valid());
__ mov(arg_count.reg(), Operand(1)); // not counting receiver
Result arg_count(r0);
__ mov(r0, Operand(1)); // not counting receiver
frame_->InvokeBuiltin(Builtins::DELETE, CALL_JS, &arg_count, 2);
} else if (slot != NULL && slot->type() == Slot::LOOKUP) {
@ -3503,9 +3487,8 @@ void CodeGenerator::VisitUnaryOperation(UnaryOperation* node) {
frame_->EmitPush(r0);
__ mov(r0, Operand(variable->name()));
frame_->EmitPush(r0);
Result arg_count = allocator_->Allocate(r0);
ASSERT(arg_count.is_valid());
__ mov(arg_count.reg(), Operand(1)); // not counting receiver
Result arg_count(r0);
__ mov(r0, Operand(1)); // not counting receiver
frame_->InvokeBuiltin(Builtins::DELETE, CALL_JS, &arg_count, 2);
} else {
@ -3556,9 +3539,8 @@ void CodeGenerator::VisitUnaryOperation(UnaryOperation* node) {
smi_label.Branch(eq);
frame_->EmitPush(r0);
Result arg_count = allocator_->Allocate(r0);
ASSERT(arg_count.is_valid());
__ mov(arg_count.reg(), Operand(0)); // not counting receiver
Result arg_count(r0);
__ mov(r0, Operand(0)); // not counting receiver
frame_->InvokeBuiltin(Builtins::BIT_NOT, CALL_JS, &arg_count, 1);
continue_label.Jump();
@ -3581,9 +3563,8 @@ void CodeGenerator::VisitUnaryOperation(UnaryOperation* node) {
__ tst(r0, Operand(kSmiTagMask));
continue_label.Branch(eq);
frame_->EmitPush(r0);
Result arg_count = allocator_->Allocate(r0);
ASSERT(arg_count.is_valid());
__ mov(arg_count.reg(), Operand(0)); // not counting receiver
Result arg_count(r0);
__ mov(r0, Operand(0)); // not counting receiver
frame_->InvokeBuiltin(Builtins::TO_NUMBER, CALL_JS, &arg_count, 1);
continue_label.Bind();
break;
@ -3669,9 +3650,8 @@ void CodeGenerator::VisitCountOperation(CountOperation* node) {
{
// Convert the operand to a number.
frame_->EmitPush(r0);
Result arg_count = allocator_->Allocate(r0);
ASSERT(arg_count.is_valid());
__ mov(arg_count.reg(), Operand(0));
Result arg_count(r0);
__ mov(r0, Operand(0));
frame_->InvokeBuiltin(Builtins::TO_NUMBER, CALL_JS, &arg_count, 1);
}
if (is_postfix) {
@ -4048,14 +4028,10 @@ void CodeGenerator::VisitCompareOperation(CompareOperation* node) {
case Token::IN: {
LoadAndSpill(left);
LoadAndSpill(right);
Result arg_count = allocator_->Allocate(r0);
ASSERT(arg_count.is_valid());
__ mov(arg_count.reg(), Operand(1)); // not counting receiver
Result result = frame_->InvokeBuiltin(Builtins::IN,
CALL_JS,
&arg_count,
2);
frame_->EmitPush(result.reg());
Result arg_count(r0);
__ mov(r0, Operand(1)); // not counting receiver
frame_->InvokeBuiltin(Builtins::IN, CALL_JS, &arg_count, 2);
frame_->EmitPush(r0);
break;
}
@ -4063,9 +4039,9 @@ void CodeGenerator::VisitCompareOperation(CompareOperation* node) {
LoadAndSpill(left);
LoadAndSpill(right);
InstanceofStub stub;
Result result = frame_->CallStub(&stub, 2);
frame_->CallStub(&stub, 2);
// At this point if instanceof succeeded then r0 == 0.
__ tst(result.reg(), Operand(result.reg()));
__ tst(r0, Operand(r0));
cc_reg_ = eq;
break;
}
@ -4135,15 +4111,14 @@ void Reference::GetValue(TypeofState typeof_state) {
Variable* var = expression_->AsVariableProxy()->AsVariable();
Handle<Code> ic(Builtins::builtin(Builtins::LoadIC_Initialize));
// Setup the name register.
Result name_reg = cgen_->allocator()->Allocate(r2);
ASSERT(name_reg.is_valid());
__ mov(name_reg.reg(), Operand(name));
Result name_reg(r2);
__ mov(r2, Operand(name));
ASSERT(var == NULL || var->is_global());
RelocInfo::Mode rmode = (var == NULL)
? RelocInfo::CODE_TARGET
: RelocInfo::CODE_TARGET_CONTEXT;
Result answer = frame->CallCodeObject(ic, rmode, &name_reg, 0);
frame->EmitPush(answer.reg());
frame->CallCodeObject(ic, rmode, &name_reg, 0);
frame->EmitPush(r0);
break;
}
@ -4162,8 +4137,8 @@ void Reference::GetValue(TypeofState typeof_state) {
RelocInfo::Mode rmode = (var == NULL)
? RelocInfo::CODE_TARGET
: RelocInfo::CODE_TARGET_CONTEXT;
Result answer = frame->CallCodeObject(ic, rmode, 0);
frame->EmitPush(answer.reg());
frame->CallCodeObject(ic, rmode, 0);
frame->EmitPush(r0);
break;
}
@ -4272,20 +4247,18 @@ void Reference::SetValue(InitState init_state) {
Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
Handle<String> name(GetName());
Result value = cgen_->allocator()->Allocate(r0);
ASSERT(value.is_valid());
frame->EmitPop(value.reg());
Result value(r0);
frame->EmitPop(r0);
// Setup the name register.
Result property_name = cgen_->allocator()->Allocate(r2);
ASSERT(property_name.is_valid());
__ mov(property_name.reg(), Operand(name));
Result answer = frame->CallCodeObject(ic,
RelocInfo::CODE_TARGET,
&value,
&property_name,
0);
frame->EmitPush(answer.reg());
Result property_name(r2);
__ mov(r2, Operand(name));
frame->CallCodeObject(ic,
RelocInfo::CODE_TARGET,
&value,
&property_name,
0);
frame->EmitPush(r0);
break;
}
@ -4298,12 +4271,10 @@ void Reference::SetValue(InitState init_state) {
// Call IC code.
Handle<Code> ic(Builtins::builtin(Builtins::KeyedStoreIC_Initialize));
// TODO(1222589): Make the IC grab the values from the stack.
Result value = cgen_->allocator()->Allocate(r0);
ASSERT(value.is_valid());
frame->EmitPop(value.reg()); // value
Result result =
frame->CallCodeObject(ic, RelocInfo::CODE_TARGET, &value, 0);
frame->EmitPush(result.reg());
Result value(r0);
frame->EmitPop(r0); // value
frame->CallCodeObject(ic, RelocInfo::CODE_TARGET, &value, 0);
frame->EmitPush(r0);
break;
}

View File

@ -186,76 +186,62 @@ void VirtualFrame::PushTryHandler(HandlerType type) {
}
Result VirtualFrame::RawCallStub(CodeStub* stub) {
void VirtualFrame::RawCallStub(CodeStub* stub) {
ASSERT(cgen()->HasValidEntryRegisters());
__ CallStub(stub);
Result result = cgen()->allocator()->Allocate(r0);
ASSERT(result.is_valid());
return result;
}
Result VirtualFrame::CallStub(CodeStub* stub, Result* arg) {
void VirtualFrame::CallStub(CodeStub* stub, Result* arg) {
PrepareForCall(0, 0);
arg->Unuse();
return RawCallStub(stub);
RawCallStub(stub);
}
Result VirtualFrame::CallStub(CodeStub* stub, Result* arg0, Result* arg1) {
void VirtualFrame::CallStub(CodeStub* stub, Result* arg0, Result* arg1) {
PrepareForCall(0, 0);
arg0->Unuse();
arg1->Unuse();
return RawCallStub(stub);
RawCallStub(stub);
}
Result VirtualFrame::CallRuntime(Runtime::Function* f, int arg_count) {
void VirtualFrame::CallRuntime(Runtime::Function* f, int arg_count) {
PrepareForCall(arg_count, arg_count);
ASSERT(cgen()->HasValidEntryRegisters());
__ CallRuntime(f, arg_count);
Result result = cgen()->allocator()->Allocate(r0);
ASSERT(result.is_valid());
return result;
}
Result VirtualFrame::CallRuntime(Runtime::FunctionId id, int arg_count) {
void VirtualFrame::CallRuntime(Runtime::FunctionId id, int arg_count) {
PrepareForCall(arg_count, arg_count);
ASSERT(cgen()->HasValidEntryRegisters());
__ CallRuntime(id, arg_count);
Result result = cgen()->allocator()->Allocate(r0);
ASSERT(result.is_valid());
return result;
}
Result VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
InvokeJSFlags flags,
Result* arg_count_register,
int arg_count) {
void VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
InvokeJSFlags flags,
Result* arg_count_register,
int arg_count) {
ASSERT(arg_count_register->reg().is(r0));
PrepareForCall(arg_count, arg_count);
arg_count_register->Unuse();
__ InvokeBuiltin(id, flags);
Result result = cgen()->allocator()->Allocate(r0);
return result;
}
Result VirtualFrame::RawCallCodeObject(Handle<Code> code,
void VirtualFrame::RawCallCodeObject(Handle<Code> code,
RelocInfo::Mode rmode) {
ASSERT(cgen()->HasValidEntryRegisters());
__ Call(code, rmode);
Result result = cgen()->allocator()->Allocate(r0);
ASSERT(result.is_valid());
return result;
}
Result VirtualFrame::CallCodeObject(Handle<Code> code,
RelocInfo::Mode rmode,
int dropped_args) {
void VirtualFrame::CallCodeObject(Handle<Code> code,
RelocInfo::Mode rmode,
int dropped_args) {
int spilled_args = 0;
switch (code->kind()) {
case Code::CALL_IC:
@ -276,14 +262,14 @@ Result VirtualFrame::CallCodeObject(Handle<Code> code,
break;
}
PrepareForCall(spilled_args, dropped_args);
return RawCallCodeObject(code, rmode);
RawCallCodeObject(code, rmode);
}
Result VirtualFrame::CallCodeObject(Handle<Code> code,
RelocInfo::Mode rmode,
Result* arg,
int dropped_args) {
void VirtualFrame::CallCodeObject(Handle<Code> code,
RelocInfo::Mode rmode,
Result* arg,
int dropped_args) {
int spilled_args = 0;
switch (code->kind()) {
case Code::LOAD_IC:
@ -304,15 +290,15 @@ Result VirtualFrame::CallCodeObject(Handle<Code> code,
}
PrepareForCall(spilled_args, dropped_args);
arg->Unuse();
return RawCallCodeObject(code, rmode);
RawCallCodeObject(code, rmode);
}
Result VirtualFrame::CallCodeObject(Handle<Code> code,
RelocInfo::Mode rmode,
Result* arg0,
Result* arg1,
int dropped_args) {
void VirtualFrame::CallCodeObject(Handle<Code> code,
RelocInfo::Mode rmode,
Result* arg0,
Result* arg1,
int dropped_args) {
int spilled_args = 1;
switch (code->kind()) {
case Code::STORE_IC:
@ -336,7 +322,7 @@ Result VirtualFrame::CallCodeObject(Handle<Code> code,
PrepareForCall(spilled_args, dropped_args);
arg0->Unuse();
arg1->Unuse();
return RawCallCodeObject(code, rmode);
RawCallCodeObject(code, rmode);
}

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@ -283,46 +283,46 @@ class VirtualFrame : public ZoneObject {
// Call stub given the number of arguments it expects on (and
// removes from) the stack.
Result CallStub(CodeStub* stub, int arg_count) {
void CallStub(CodeStub* stub, int arg_count) {
PrepareForCall(arg_count, arg_count);
return RawCallStub(stub);
RawCallStub(stub);
}
// Call stub that expects its argument in r0. The argument is given
// as a result which must be the register r0.
Result CallStub(CodeStub* stub, Result* arg);
void CallStub(CodeStub* stub, Result* arg);
// Call stub that expects its arguments in r1 and r0. The arguments
// are given as results which must be the appropriate registers.
Result CallStub(CodeStub* stub, Result* arg0, Result* arg1);
void CallStub(CodeStub* stub, Result* arg0, Result* arg1);
// Call runtime given the number of arguments expected on (and
// removed from) the stack.
Result CallRuntime(Runtime::Function* f, int arg_count);
Result CallRuntime(Runtime::FunctionId id, int arg_count);
void CallRuntime(Runtime::Function* f, int arg_count);
void CallRuntime(Runtime::FunctionId id, int arg_count);
// Invoke builtin given the number of arguments it expects on (and
// removes from) the stack.
Result InvokeBuiltin(Builtins::JavaScript id,
InvokeJSFlags flag,
Result* arg_count_register,
int arg_count);
void InvokeBuiltin(Builtins::JavaScript id,
InvokeJSFlags flag,
Result* arg_count_register,
int arg_count);
// Call into an IC stub given the number of arguments it removes
// from the stack. Register arguments are passed as results and
// consumed by the call.
Result CallCodeObject(Handle<Code> ic,
RelocInfo::Mode rmode,
int dropped_args);
Result CallCodeObject(Handle<Code> ic,
RelocInfo::Mode rmode,
Result* arg,
int dropped_args);
Result CallCodeObject(Handle<Code> ic,
RelocInfo::Mode rmode,
Result* arg0,
Result* arg1,
int dropped_args);
void CallCodeObject(Handle<Code> ic,
RelocInfo::Mode rmode,
int dropped_args);
void CallCodeObject(Handle<Code> ic,
RelocInfo::Mode rmode,
Result* arg,
int dropped_args);
void CallCodeObject(Handle<Code> ic,
RelocInfo::Mode rmode,
Result* arg0,
Result* arg1,
int dropped_args);
// Drop a number of elements from the top of the expression stack. May
// emit code to affect the physical frame. Does not clobber any registers
@ -506,11 +506,11 @@ class VirtualFrame : public ZoneObject {
// Call a code stub that has already been prepared for calling (via
// PrepareForCall).
Result RawCallStub(CodeStub* stub);
void RawCallStub(CodeStub* stub);
// Calls a code object which has already been prepared for calling
// (via PrepareForCall).
Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
void RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
bool Equals(VirtualFrame* other);