Remove much of the register allocation overhead from ARM. When
registers are required for calls, explicitly construct a Result with the needed register rather than allocating it. For returns from calls, let the return value in r0 be implicit rather than explicitly allocated. Review URL: http://codereview.chromium.org/164316 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2659 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
parent
9024b946e7
commit
d1f846cb2b
@ -1036,11 +1036,7 @@ void CodeGenerator::Comparison(Condition cc,
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// We call with 0 args because there are 0 on the stack.
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CompareStub stub(cc, strict);
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frame_->CallStub(&stub, 0);
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Result result = allocator_->Allocate(r0);
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ASSERT(result.is_valid());
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__ cmp(result.reg(), Operand(0));
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result.Unuse();
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__ cmp(r0, Operand(0));
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exit.Jump();
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// Do smi comparisons by pointer comparison.
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@ -1749,9 +1745,8 @@ void CodeGenerator::VisitForInStatement(ForInStatement* node) {
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primitive.Bind();
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frame_->EmitPush(r0);
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Result arg_count = allocator_->Allocate(r0);
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ASSERT(arg_count.is_valid());
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__ mov(arg_count.reg(), Operand(0));
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Result arg_count(r0);
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__ mov(r0, Operand(0));
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frame_->InvokeBuiltin(Builtins::TO_OBJECT, CALL_JS, &arg_count, 1);
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jsobject.Bind();
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@ -1832,15 +1827,10 @@ void CodeGenerator::VisitForInStatement(ForInStatement* node) {
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__ ldr(r0, frame_->ElementAt(4)); // push enumerable
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frame_->EmitPush(r0);
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frame_->EmitPush(r3); // push entry
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Result arg_count_register = allocator_->Allocate(r0);
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ASSERT(arg_count_register.is_valid());
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__ mov(arg_count_register.reg(), Operand(1));
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Result result = frame_->InvokeBuiltin(Builtins::FILTER_KEY,
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CALL_JS,
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&arg_count_register,
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2);
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__ mov(r3, Operand(result.reg()));
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result.Unuse();
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Result arg_count_reg(r0);
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__ mov(r0, Operand(1));
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frame_->InvokeBuiltin(Builtins::FILTER_KEY, CALL_JS, &arg_count_reg, 2);
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__ mov(r3, Operand(r0));
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// If the property has been removed while iterating, we just skip it.
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__ cmp(r3, Operand(Factory::null_value()));
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@ -2433,9 +2423,8 @@ void CodeGenerator::LoadFromGlobalSlotCheckExtensions(Slot* slot,
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// Load the global object.
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LoadGlobal();
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// Setup the name register.
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Result name = allocator_->Allocate(r2);
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ASSERT(name.is_valid()); // We are in spilled code.
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__ mov(name.reg(), Operand(slot->var()->name()));
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Result name(r2);
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__ mov(r2, Operand(slot->var()->name()));
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// Call IC stub.
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if (typeof_state == INSIDE_TYPEOF) {
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frame_->CallCodeObject(ic, RelocInfo::CODE_TARGET, &name, 0);
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@ -2775,9 +2764,8 @@ void CodeGenerator::VisitCatchExtensionObject(CatchExtensionObject* node) {
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Comment cmnt(masm_, "[ CatchExtensionObject");
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LoadAndSpill(node->key());
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LoadAndSpill(node->value());
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Result result =
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frame_->CallRuntime(Runtime::kCreateCatchExtensionObject, 2);
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frame_->EmitPush(result.reg());
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frame_->CallRuntime(Runtime::kCreateCatchExtensionObject, 2);
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frame_->EmitPush(r0);
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ASSERT(frame_->height() == original_height + 1);
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}
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@ -3117,24 +3105,22 @@ void CodeGenerator::VisitCallNew(CallNew* node) {
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}
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// r0: the number of arguments.
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Result num_args = allocator_->Allocate(r0);
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ASSERT(num_args.is_valid());
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__ mov(num_args.reg(), Operand(arg_count));
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Result num_args(r0);
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__ mov(r0, Operand(arg_count));
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// Load the function into r1 as per calling convention.
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Result function = allocator_->Allocate(r1);
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ASSERT(function.is_valid());
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__ ldr(function.reg(), frame_->ElementAt(arg_count + 1));
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Result function(r1);
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__ ldr(r1, frame_->ElementAt(arg_count + 1));
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// Call the construct call builtin that handles allocation and
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// constructor invocation.
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CodeForSourcePosition(node->position());
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Handle<Code> ic(Builtins::builtin(Builtins::JSConstructCall));
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Result result = frame_->CallCodeObject(ic,
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RelocInfo::CONSTRUCT_CALL,
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&num_args,
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&function,
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arg_count + 1);
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frame_->CallCodeObject(ic,
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RelocInfo::CONSTRUCT_CALL,
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&num_args,
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&function,
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arg_count + 1);
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// Discard old TOS value and push r0 on the stack (same as Pop(), push(r0)).
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__ str(r0, frame_->Top());
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@ -3477,9 +3463,8 @@ void CodeGenerator::VisitUnaryOperation(UnaryOperation* node) {
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if (property != NULL) {
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LoadAndSpill(property->obj());
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LoadAndSpill(property->key());
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Result arg_count = allocator_->Allocate(r0);
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ASSERT(arg_count.is_valid());
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__ mov(arg_count.reg(), Operand(1)); // not counting receiver
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Result arg_count(r0);
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__ mov(r0, Operand(1)); // not counting receiver
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frame_->InvokeBuiltin(Builtins::DELETE, CALL_JS, &arg_count, 2);
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} else if (variable != NULL) {
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@ -3488,9 +3473,8 @@ void CodeGenerator::VisitUnaryOperation(UnaryOperation* node) {
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LoadGlobal();
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__ mov(r0, Operand(variable->name()));
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frame_->EmitPush(r0);
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Result arg_count = allocator_->Allocate(r0);
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ASSERT(arg_count.is_valid());
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__ mov(arg_count.reg(), Operand(1)); // not counting receiver
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Result arg_count(r0);
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__ mov(r0, Operand(1)); // not counting receiver
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frame_->InvokeBuiltin(Builtins::DELETE, CALL_JS, &arg_count, 2);
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} else if (slot != NULL && slot->type() == Slot::LOOKUP) {
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@ -3503,9 +3487,8 @@ void CodeGenerator::VisitUnaryOperation(UnaryOperation* node) {
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frame_->EmitPush(r0);
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__ mov(r0, Operand(variable->name()));
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frame_->EmitPush(r0);
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Result arg_count = allocator_->Allocate(r0);
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ASSERT(arg_count.is_valid());
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__ mov(arg_count.reg(), Operand(1)); // not counting receiver
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Result arg_count(r0);
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__ mov(r0, Operand(1)); // not counting receiver
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frame_->InvokeBuiltin(Builtins::DELETE, CALL_JS, &arg_count, 2);
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} else {
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@ -3556,9 +3539,8 @@ void CodeGenerator::VisitUnaryOperation(UnaryOperation* node) {
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smi_label.Branch(eq);
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frame_->EmitPush(r0);
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Result arg_count = allocator_->Allocate(r0);
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ASSERT(arg_count.is_valid());
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__ mov(arg_count.reg(), Operand(0)); // not counting receiver
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Result arg_count(r0);
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__ mov(r0, Operand(0)); // not counting receiver
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frame_->InvokeBuiltin(Builtins::BIT_NOT, CALL_JS, &arg_count, 1);
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continue_label.Jump();
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@ -3581,9 +3563,8 @@ void CodeGenerator::VisitUnaryOperation(UnaryOperation* node) {
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__ tst(r0, Operand(kSmiTagMask));
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continue_label.Branch(eq);
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frame_->EmitPush(r0);
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Result arg_count = allocator_->Allocate(r0);
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ASSERT(arg_count.is_valid());
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__ mov(arg_count.reg(), Operand(0)); // not counting receiver
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Result arg_count(r0);
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__ mov(r0, Operand(0)); // not counting receiver
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frame_->InvokeBuiltin(Builtins::TO_NUMBER, CALL_JS, &arg_count, 1);
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continue_label.Bind();
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break;
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@ -3669,9 +3650,8 @@ void CodeGenerator::VisitCountOperation(CountOperation* node) {
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{
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// Convert the operand to a number.
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frame_->EmitPush(r0);
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Result arg_count = allocator_->Allocate(r0);
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ASSERT(arg_count.is_valid());
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__ mov(arg_count.reg(), Operand(0));
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Result arg_count(r0);
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__ mov(r0, Operand(0));
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frame_->InvokeBuiltin(Builtins::TO_NUMBER, CALL_JS, &arg_count, 1);
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}
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if (is_postfix) {
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@ -4048,14 +4028,10 @@ void CodeGenerator::VisitCompareOperation(CompareOperation* node) {
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case Token::IN: {
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LoadAndSpill(left);
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LoadAndSpill(right);
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Result arg_count = allocator_->Allocate(r0);
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ASSERT(arg_count.is_valid());
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__ mov(arg_count.reg(), Operand(1)); // not counting receiver
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Result result = frame_->InvokeBuiltin(Builtins::IN,
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CALL_JS,
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&arg_count,
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2);
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frame_->EmitPush(result.reg());
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Result arg_count(r0);
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__ mov(r0, Operand(1)); // not counting receiver
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frame_->InvokeBuiltin(Builtins::IN, CALL_JS, &arg_count, 2);
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frame_->EmitPush(r0);
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break;
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}
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@ -4063,9 +4039,9 @@ void CodeGenerator::VisitCompareOperation(CompareOperation* node) {
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LoadAndSpill(left);
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LoadAndSpill(right);
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InstanceofStub stub;
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Result result = frame_->CallStub(&stub, 2);
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frame_->CallStub(&stub, 2);
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// At this point if instanceof succeeded then r0 == 0.
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__ tst(result.reg(), Operand(result.reg()));
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__ tst(r0, Operand(r0));
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cc_reg_ = eq;
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break;
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}
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@ -4135,15 +4111,14 @@ void Reference::GetValue(TypeofState typeof_state) {
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Variable* var = expression_->AsVariableProxy()->AsVariable();
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Handle<Code> ic(Builtins::builtin(Builtins::LoadIC_Initialize));
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// Setup the name register.
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Result name_reg = cgen_->allocator()->Allocate(r2);
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ASSERT(name_reg.is_valid());
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__ mov(name_reg.reg(), Operand(name));
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Result name_reg(r2);
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__ mov(r2, Operand(name));
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ASSERT(var == NULL || var->is_global());
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RelocInfo::Mode rmode = (var == NULL)
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? RelocInfo::CODE_TARGET
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: RelocInfo::CODE_TARGET_CONTEXT;
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Result answer = frame->CallCodeObject(ic, rmode, &name_reg, 0);
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frame->EmitPush(answer.reg());
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frame->CallCodeObject(ic, rmode, &name_reg, 0);
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frame->EmitPush(r0);
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break;
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}
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@ -4162,8 +4137,8 @@ void Reference::GetValue(TypeofState typeof_state) {
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RelocInfo::Mode rmode = (var == NULL)
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? RelocInfo::CODE_TARGET
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: RelocInfo::CODE_TARGET_CONTEXT;
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Result answer = frame->CallCodeObject(ic, rmode, 0);
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frame->EmitPush(answer.reg());
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frame->CallCodeObject(ic, rmode, 0);
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frame->EmitPush(r0);
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break;
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}
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@ -4272,20 +4247,18 @@ void Reference::SetValue(InitState init_state) {
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Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
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Handle<String> name(GetName());
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Result value = cgen_->allocator()->Allocate(r0);
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ASSERT(value.is_valid());
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frame->EmitPop(value.reg());
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Result value(r0);
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frame->EmitPop(r0);
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// Setup the name register.
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Result property_name = cgen_->allocator()->Allocate(r2);
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ASSERT(property_name.is_valid());
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__ mov(property_name.reg(), Operand(name));
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Result answer = frame->CallCodeObject(ic,
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RelocInfo::CODE_TARGET,
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&value,
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&property_name,
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0);
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frame->EmitPush(answer.reg());
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Result property_name(r2);
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__ mov(r2, Operand(name));
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frame->CallCodeObject(ic,
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RelocInfo::CODE_TARGET,
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&value,
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&property_name,
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0);
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frame->EmitPush(r0);
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break;
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}
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@ -4298,12 +4271,10 @@ void Reference::SetValue(InitState init_state) {
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// Call IC code.
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Handle<Code> ic(Builtins::builtin(Builtins::KeyedStoreIC_Initialize));
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// TODO(1222589): Make the IC grab the values from the stack.
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Result value = cgen_->allocator()->Allocate(r0);
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ASSERT(value.is_valid());
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frame->EmitPop(value.reg()); // value
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Result result =
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frame->CallCodeObject(ic, RelocInfo::CODE_TARGET, &value, 0);
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frame->EmitPush(result.reg());
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Result value(r0);
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frame->EmitPop(r0); // value
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frame->CallCodeObject(ic, RelocInfo::CODE_TARGET, &value, 0);
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frame->EmitPush(r0);
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break;
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}
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@ -186,76 +186,62 @@ void VirtualFrame::PushTryHandler(HandlerType type) {
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}
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Result VirtualFrame::RawCallStub(CodeStub* stub) {
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void VirtualFrame::RawCallStub(CodeStub* stub) {
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ASSERT(cgen()->HasValidEntryRegisters());
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__ CallStub(stub);
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Result result = cgen()->allocator()->Allocate(r0);
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ASSERT(result.is_valid());
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return result;
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}
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Result VirtualFrame::CallStub(CodeStub* stub, Result* arg) {
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void VirtualFrame::CallStub(CodeStub* stub, Result* arg) {
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PrepareForCall(0, 0);
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arg->Unuse();
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return RawCallStub(stub);
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RawCallStub(stub);
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}
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Result VirtualFrame::CallStub(CodeStub* stub, Result* arg0, Result* arg1) {
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void VirtualFrame::CallStub(CodeStub* stub, Result* arg0, Result* arg1) {
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PrepareForCall(0, 0);
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arg0->Unuse();
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arg1->Unuse();
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return RawCallStub(stub);
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RawCallStub(stub);
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}
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Result VirtualFrame::CallRuntime(Runtime::Function* f, int arg_count) {
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void VirtualFrame::CallRuntime(Runtime::Function* f, int arg_count) {
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PrepareForCall(arg_count, arg_count);
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ASSERT(cgen()->HasValidEntryRegisters());
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__ CallRuntime(f, arg_count);
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Result result = cgen()->allocator()->Allocate(r0);
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ASSERT(result.is_valid());
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return result;
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}
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Result VirtualFrame::CallRuntime(Runtime::FunctionId id, int arg_count) {
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void VirtualFrame::CallRuntime(Runtime::FunctionId id, int arg_count) {
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PrepareForCall(arg_count, arg_count);
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ASSERT(cgen()->HasValidEntryRegisters());
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__ CallRuntime(id, arg_count);
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Result result = cgen()->allocator()->Allocate(r0);
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ASSERT(result.is_valid());
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return result;
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}
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Result VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
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InvokeJSFlags flags,
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Result* arg_count_register,
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int arg_count) {
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void VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
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InvokeJSFlags flags,
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Result* arg_count_register,
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int arg_count) {
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ASSERT(arg_count_register->reg().is(r0));
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PrepareForCall(arg_count, arg_count);
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arg_count_register->Unuse();
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__ InvokeBuiltin(id, flags);
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Result result = cgen()->allocator()->Allocate(r0);
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return result;
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}
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Result VirtualFrame::RawCallCodeObject(Handle<Code> code,
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void VirtualFrame::RawCallCodeObject(Handle<Code> code,
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RelocInfo::Mode rmode) {
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ASSERT(cgen()->HasValidEntryRegisters());
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__ Call(code, rmode);
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Result result = cgen()->allocator()->Allocate(r0);
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ASSERT(result.is_valid());
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return result;
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}
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Result VirtualFrame::CallCodeObject(Handle<Code> code,
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RelocInfo::Mode rmode,
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int dropped_args) {
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void VirtualFrame::CallCodeObject(Handle<Code> code,
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RelocInfo::Mode rmode,
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int dropped_args) {
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int spilled_args = 0;
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switch (code->kind()) {
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case Code::CALL_IC:
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@ -276,14 +262,14 @@ Result VirtualFrame::CallCodeObject(Handle<Code> code,
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break;
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}
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PrepareForCall(spilled_args, dropped_args);
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return RawCallCodeObject(code, rmode);
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RawCallCodeObject(code, rmode);
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}
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Result VirtualFrame::CallCodeObject(Handle<Code> code,
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RelocInfo::Mode rmode,
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Result* arg,
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int dropped_args) {
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void VirtualFrame::CallCodeObject(Handle<Code> code,
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RelocInfo::Mode rmode,
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Result* arg,
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int dropped_args) {
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int spilled_args = 0;
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switch (code->kind()) {
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case Code::LOAD_IC:
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@ -304,15 +290,15 @@ Result VirtualFrame::CallCodeObject(Handle<Code> code,
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}
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PrepareForCall(spilled_args, dropped_args);
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arg->Unuse();
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return RawCallCodeObject(code, rmode);
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RawCallCodeObject(code, rmode);
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}
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Result VirtualFrame::CallCodeObject(Handle<Code> code,
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RelocInfo::Mode rmode,
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Result* arg0,
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Result* arg1,
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int dropped_args) {
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void VirtualFrame::CallCodeObject(Handle<Code> code,
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RelocInfo::Mode rmode,
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Result* arg0,
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Result* arg1,
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int dropped_args) {
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int spilled_args = 1;
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switch (code->kind()) {
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case Code::STORE_IC:
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@ -336,7 +322,7 @@ Result VirtualFrame::CallCodeObject(Handle<Code> code,
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PrepareForCall(spilled_args, dropped_args);
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arg0->Unuse();
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arg1->Unuse();
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return RawCallCodeObject(code, rmode);
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RawCallCodeObject(code, rmode);
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}
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@ -283,46 +283,46 @@ class VirtualFrame : public ZoneObject {
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// Call stub given the number of arguments it expects on (and
|
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// removes from) the stack.
|
||||
Result CallStub(CodeStub* stub, int arg_count) {
|
||||
void CallStub(CodeStub* stub, int arg_count) {
|
||||
PrepareForCall(arg_count, arg_count);
|
||||
return RawCallStub(stub);
|
||||
RawCallStub(stub);
|
||||
}
|
||||
|
||||
// Call stub that expects its argument in r0. The argument is given
|
||||
// as a result which must be the register r0.
|
||||
Result CallStub(CodeStub* stub, Result* arg);
|
||||
void CallStub(CodeStub* stub, Result* arg);
|
||||
|
||||
// Call stub that expects its arguments in r1 and r0. The arguments
|
||||
// are given as results which must be the appropriate registers.
|
||||
Result CallStub(CodeStub* stub, Result* arg0, Result* arg1);
|
||||
void CallStub(CodeStub* stub, Result* arg0, Result* arg1);
|
||||
|
||||
// Call runtime given the number of arguments expected on (and
|
||||
// removed from) the stack.
|
||||
Result CallRuntime(Runtime::Function* f, int arg_count);
|
||||
Result CallRuntime(Runtime::FunctionId id, int arg_count);
|
||||
void CallRuntime(Runtime::Function* f, int arg_count);
|
||||
void CallRuntime(Runtime::FunctionId id, int arg_count);
|
||||
|
||||
// Invoke builtin given the number of arguments it expects on (and
|
||||
// removes from) the stack.
|
||||
Result InvokeBuiltin(Builtins::JavaScript id,
|
||||
InvokeJSFlags flag,
|
||||
Result* arg_count_register,
|
||||
int arg_count);
|
||||
void InvokeBuiltin(Builtins::JavaScript id,
|
||||
InvokeJSFlags flag,
|
||||
Result* arg_count_register,
|
||||
int arg_count);
|
||||
|
||||
// Call into an IC stub given the number of arguments it removes
|
||||
// from the stack. Register arguments are passed as results and
|
||||
// consumed by the call.
|
||||
Result CallCodeObject(Handle<Code> ic,
|
||||
RelocInfo::Mode rmode,
|
||||
int dropped_args);
|
||||
Result CallCodeObject(Handle<Code> ic,
|
||||
RelocInfo::Mode rmode,
|
||||
Result* arg,
|
||||
int dropped_args);
|
||||
Result CallCodeObject(Handle<Code> ic,
|
||||
RelocInfo::Mode rmode,
|
||||
Result* arg0,
|
||||
Result* arg1,
|
||||
int dropped_args);
|
||||
void CallCodeObject(Handle<Code> ic,
|
||||
RelocInfo::Mode rmode,
|
||||
int dropped_args);
|
||||
void CallCodeObject(Handle<Code> ic,
|
||||
RelocInfo::Mode rmode,
|
||||
Result* arg,
|
||||
int dropped_args);
|
||||
void CallCodeObject(Handle<Code> ic,
|
||||
RelocInfo::Mode rmode,
|
||||
Result* arg0,
|
||||
Result* arg1,
|
||||
int dropped_args);
|
||||
|
||||
// Drop a number of elements from the top of the expression stack. May
|
||||
// emit code to affect the physical frame. Does not clobber any registers
|
||||
@ -506,11 +506,11 @@ class VirtualFrame : public ZoneObject {
|
||||
|
||||
// Call a code stub that has already been prepared for calling (via
|
||||
// PrepareForCall).
|
||||
Result RawCallStub(CodeStub* stub);
|
||||
void RawCallStub(CodeStub* stub);
|
||||
|
||||
// Calls a code object which has already been prepared for calling
|
||||
// (via PrepareForCall).
|
||||
Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
|
||||
void RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
|
||||
|
||||
bool Equals(VirtualFrame* other);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user