[wasm][cleanup] Remove redundant parameters

R=mstarzinger@chromium.org

Bug: v8:7754
Change-Id: I0cbd3e82a865aa2e52019057cea796cd6a8b17e2
Reviewed-on: https://chromium-review.googlesource.com/1118560
Commit-Queue: Clemens Hammacher <clemensh@chromium.org>
Reviewed-by: Michael Starzinger <mstarzinger@chromium.org>
Cr-Commit-Position: refs/heads/master@{#54106}
This commit is contained in:
Clemens Hammacher 2018-06-29 10:36:58 +02:00 committed by Commit Bot
parent a71f40ded6
commit d52d3bc2cd
3 changed files with 22 additions and 26 deletions

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@ -129,8 +129,9 @@ void WasmCompilationUnit::SwitchMode(CompilationMode new_mode) {
// static
wasm::WasmCode* WasmCompilationUnit::CompileWasmFunction(
wasm::NativeModule* native_module, wasm::ErrorThrower* thrower,
Isolate* isolate, const wasm::ModuleWireBytes& wire_bytes, ModuleEnv* env,
const wasm::WasmFunction* function, CompilationMode mode) {
Isolate* isolate, ModuleEnv* env, const wasm::WasmFunction* function,
CompilationMode mode) {
ModuleWireBytes wire_bytes(native_module->wire_bytes());
wasm::FunctionBody function_body{
function->sig, function->code.offset(),
wire_bytes.start() + function->code.offset(),

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@ -73,8 +73,7 @@ class WasmCompilationUnit final {
static wasm::WasmCode* CompileWasmFunction(
wasm::NativeModule* native_module, wasm::ErrorThrower* thrower,
Isolate* isolate, const wasm::ModuleWireBytes& wire_bytes, ModuleEnv* env,
const wasm::WasmFunction* function,
Isolate* isolate, ModuleEnv* env, const wasm::WasmFunction* function,
CompilationMode = GetDefaultCompilationMode());
size_t memory_cost() const { return memory_cost_; }

View File

@ -608,21 +608,19 @@ bool FetchAndExecuteCompilationUnit(CompilationState* compilation_state) {
return true;
}
void InitializeCompilationUnits(const std::vector<WasmFunction>& functions,
const ModuleWireBytes& wire_bytes,
const WasmModule* wasm_module,
NativeModule* native_module) {
uint32_t start = wasm_module->num_imported_functions;
uint32_t num_funcs = static_cast<uint32_t>(functions.size());
void InitializeCompilationUnits(NativeModule* native_module,
const ModuleWireBytes& wire_bytes) {
const WasmModule* module = native_module->module();
CompilationUnitBuilder builder(native_module);
for (uint32_t i = start; i < num_funcs; ++i) {
const WasmFunction* func = &functions[i];
uint32_t start = module->num_imported_functions;
uint32_t end = start + module->num_declared_functions;
for (uint32_t i = start; i < end; ++i) {
const WasmFunction* func = &module->functions[i];
uint32_t buffer_offset = func->code.offset();
Vector<const uint8_t> bytes(wire_bytes.start() + func->code.offset(),
func->code.end_offset() - func->code.offset());
WasmName name = wire_bytes.GetName(func, wasm_module);
WasmName name = wire_bytes.GetName(func, module);
DCHECK_NOT_NULL(native_module);
builder.AddUnit(func, buffer_offset, bytes, name);
}
@ -654,10 +652,9 @@ void FinishCompilationUnits(CompilationState* compilation_state,
}
void CompileInParallel(Isolate* isolate, NativeModule* native_module,
const ModuleWireBytes& wire_bytes, ModuleEnv* module_env,
const ModuleWireBytes& wire_bytes,
Handle<WasmModuleObject> module_object,
ErrorThrower* thrower) {
const WasmModule* module = module_env->module;
// Data structures for the parallel compilation.
//-----------------------------------------------------------------------
@ -699,8 +696,7 @@ void CompileInParallel(Isolate* isolate, NativeModule* native_module,
// {compilation_state}. By adding units to the {compilation_state}, new
// {BackgroundCompileTask} instances are spawned which run on
// background threads.
InitializeCompilationUnits(module->functions, compilation_state->wire_bytes(),
module, native_module);
InitializeCompilationUnits(native_module, compilation_state->wire_bytes());
// 2.a) The background threads and the main thread pick one compilation
// unit at a time and execute the parallel phase of the compilation
@ -752,7 +748,7 @@ void CompileSequentially(Isolate* isolate, NativeModule* native_module,
// Compile the function.
wasm::WasmCode* code = WasmCompilationUnit::CompileWasmFunction(
native_module, thrower, isolate, wire_bytes, module_env, &func);
native_module, thrower, isolate, module_env, &func);
if (code == nullptr) {
TruncatedUserString<> name(wire_bytes.GetName(&func, module));
thrower->CompileError("Compilation of #%d:%.*s failed.", i, name.length(),
@ -762,11 +758,12 @@ void CompileSequentially(Isolate* isolate, NativeModule* native_module,
}
}
void ValidateSequentially(Isolate* isolate, const ModuleWireBytes& wire_bytes,
ModuleEnv* module_env, ErrorThrower* thrower) {
void ValidateSequentially(Isolate* isolate, NativeModule* native_module,
ErrorThrower* thrower) {
DCHECK(!thrower->error());
const WasmModule* module = module_env->module;
ModuleWireBytes wire_bytes(native_module->wire_bytes());
const WasmModule* module = native_module->module();
for (uint32_t i = 0; i < module->functions.size(); ++i) {
const WasmFunction& func = module->functions[i];
if (func.imported) continue;
@ -801,7 +798,7 @@ void CompileNativeModule(Isolate* isolate, ErrorThrower* thrower,
// TODO(clemensh): According to the spec, we can actually skip validation
// at module creation time, and return a function that always traps at
// (lazy) compilation time.
ValidateSequentially(isolate, wire_bytes, env, thrower);
ValidateSequentially(isolate, native_module, thrower);
if (thrower->error()) return;
}
@ -815,7 +812,7 @@ void CompileNativeModule(Isolate* isolate, ErrorThrower* thrower,
V8::GetCurrentPlatform()->NumberOfWorkerThreads() > 0;
if (compile_parallel) {
CompileInParallel(isolate, native_module, wire_bytes, env, module_object,
CompileInParallel(isolate, native_module, wire_bytes, module_object,
thrower);
} else {
CompileSequentially(isolate, native_module, wire_bytes, env, thrower);
@ -2589,8 +2586,7 @@ class AsyncCompileJob::PrepareAndStartCompile : public CompileStep {
compilation_state->SetNumberOfFunctionsToCompile(
module->num_declared_functions);
// Add compilation units and kick off compilation.
InitializeCompilationUnits(module->functions, job_->wire_bytes_, module,
job_->native_module_);
InitializeCompilationUnits(job_->native_module_, job_->wire_bytes_);
}
}
};