X64 implementation: Add function literals and function calls.
Review URL: http://codereview.chromium.org/131029 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2217 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -1417,7 +1417,7 @@ void Assembler::call(const Operand& adr) {
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}
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void Assembler::call(Handle<Code> code, RelocInfo::Mode rmode) {
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void Assembler::call(Handle<Code> code, RelocInfo::Mode rmode) {
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WriteRecordedPositions();
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EnsureSpace ensure_space(this);
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last_pc_ = pc_;
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@ -7163,7 +7163,6 @@ void CallFunctionStub::Generate(MacroAssembler* masm) {
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}
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void CEntryStub::GenerateThrowTOS(MacroAssembler* masm) {
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// eax holds the exception.
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@ -103,7 +103,15 @@ void CodeGenerator::DeclareGlobals(Handle<FixedArray> a) {
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void CodeGenerator::TestCodeGenerator() {
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// Compile a function from a string, and run it.
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Handle<JSFunction> test_function = Compiler::Compile(
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Factory::NewStringFromAscii(CStrVector("39; 42;")),
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Factory::NewStringFromAscii(CStrVector(
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"39;"
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"(function(){return 43})();"
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"42;"
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// "function foo(x, y){return x;};"
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"43;"
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// "foo(2,3);"
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"44;"
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"(function(){return (function(){return 47})()})();")),
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Factory::NewStringFromAscii(CStrVector("CodeGeneratorTestScript")),
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0,
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0,
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@ -132,7 +140,7 @@ void CodeGenerator::TestCodeGenerator() {
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&pending_exceptions);
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// Function compiles and runs, but returns a JSFunction object.
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CHECK(result->IsSmi());
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CHECK_EQ(42, Smi::cast(*result)->value());
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CHECK_EQ(47, Smi::cast(*result)->value());
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}
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@ -370,15 +378,44 @@ void CodeGenerator::VisitDebuggerStatement(DebuggerStatement* a) {
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UNIMPLEMENTED();
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}
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void CodeGenerator::VisitFunctionLiteral(FunctionLiteral* a) {
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UNIMPLEMENTED();
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void CodeGenerator::InstantiateBoilerplate(Handle<JSFunction> boilerplate) {
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// Call the runtime to instantiate the function boilerplate object.
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// The inevitable call will sync frame elements to memory anyway, so
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// we do it eagerly to allow us to push the arguments directly into
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// place.
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ASSERT(boilerplate->IsBoilerplate());
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frame_->SyncRange(0, frame_->element_count() - 1);
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// Push the boilerplate on the stack.
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__ movq(kScratchRegister, boilerplate, RelocInfo::EMBEDDED_OBJECT);
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frame_->EmitPush(kScratchRegister);
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// Create a new closure.
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frame_->EmitPush(rsi);
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Result result = frame_->CallRuntime(Runtime::kNewClosure, 2);
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frame_->Push(&result);
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}
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void CodeGenerator::VisitFunctionBoilerplateLiteral(
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FunctionBoilerplateLiteral* a) {
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UNIMPLEMENTED();
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void CodeGenerator::VisitFunctionLiteral(FunctionLiteral* node) {
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Comment cmnt(masm_, "[ FunctionLiteral");
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// Build the function boilerplate and instantiate it.
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Handle<JSFunction> boilerplate = BuildBoilerplate(node);
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// Check for stack-overflow exception.
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if (HasStackOverflow()) return;
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InstantiateBoilerplate(boilerplate);
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}
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void CodeGenerator::VisitFunctionBoilerplateLiteral(
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FunctionBoilerplateLiteral* node) {
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Comment cmnt(masm_, "[ FunctionBoilerplateLiteral");
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InstantiateBoilerplate(node->boilerplate());
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}
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void CodeGenerator::VisitConditional(Conditional* a) {
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UNIMPLEMENTED();
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}
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@ -521,10 +558,153 @@ void CodeGenerator::VisitProperty(Property* a) {
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UNIMPLEMENTED();
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}
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void CodeGenerator::VisitCall(Call* a) {
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UNIMPLEMENTED();
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void CodeGenerator::VisitCall(Call* node) {
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Comment cmnt(masm_, "[ Call");
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ZoneList<Expression*>* args = node->arguments();
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CodeForStatementPosition(node);
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// Check if the function is a variable or a property.
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Expression* function = node->expression();
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Variable* var = function->AsVariableProxy()->AsVariable();
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Property* property = function->AsProperty();
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// ------------------------------------------------------------------------
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// Fast-case: Use inline caching.
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// ---
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// According to ECMA-262, section 11.2.3, page 44, the function to call
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// must be resolved after the arguments have been evaluated. The IC code
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// automatically handles this by loading the arguments before the function
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// is resolved in cache misses (this also holds for megamorphic calls).
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// ------------------------------------------------------------------------
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if (var != NULL && !var->is_this() && var->is_global()) {
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// ----------------------------------
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// JavaScript example: 'foo(1, 2, 3)' // foo is global
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// ----------------------------------
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// Push the name of the function and the receiver onto the stack.
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frame_->Push(var->name());
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// Pass the global object as the receiver and let the IC stub
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// patch the stack to use the global proxy as 'this' in the
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// invoked function.
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LoadGlobal();
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// Load the arguments.
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int arg_count = args->length();
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for (int i = 0; i < arg_count; i++) {
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Load(args->at(i));
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}
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// Call the IC initialization code.
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CodeForSourcePosition(node->position());
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Result result = frame_->CallCallIC(RelocInfo::CODE_TARGET_CONTEXT,
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arg_count,
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loop_nesting());
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frame_->RestoreContextRegister();
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// Replace the function on the stack with the result.
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frame_->SetElementAt(0, &result);
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} else if (var != NULL && var->slot() != NULL &&
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var->slot()->type() == Slot::LOOKUP) {
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// TODO(X64): Enable calls of non-global functions.
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UNIMPLEMENTED();
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/*
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// ----------------------------------
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// JavaScript example: 'with (obj) foo(1, 2, 3)' // foo is in obj
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// ----------------------------------
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// Load the function from the context. Sync the frame so we can
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// push the arguments directly into place.
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frame_->SyncRange(0, frame_->element_count() - 1);
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frame_->EmitPush(esi);
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frame_->EmitPush(Immediate(var->name()));
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frame_->CallRuntime(Runtime::kLoadContextSlot, 2);
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// The runtime call returns a pair of values in eax and edx. The
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// looked-up function is in eax and the receiver is in edx. These
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// register references are not ref counted here. We spill them
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// eagerly since they are arguments to an inevitable call (and are
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// not sharable by the arguments).
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ASSERT(!allocator()->is_used(eax));
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frame_->EmitPush(eax);
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// Load the receiver.
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ASSERT(!allocator()->is_used(edx));
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frame_->EmitPush(edx);
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// Call the function.
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CallWithArguments(args, node->position());
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*/
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} else if (property != NULL) {
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UNIMPLEMENTED();
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/*
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// Check if the key is a literal string.
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Literal* literal = property->key()->AsLiteral();
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if (literal != NULL && literal->handle()->IsSymbol()) {
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// ------------------------------------------------------------------
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// JavaScript example: 'object.foo(1, 2, 3)' or 'map["key"](1, 2, 3)'
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// ------------------------------------------------------------------
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// Push the name of the function and the receiver onto the stack.
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frame_->Push(literal->handle());
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Load(property->obj());
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// Load the arguments.
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int arg_count = args->length();
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for (int i = 0; i < arg_count; i++) {
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Load(args->at(i));
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}
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// Call the IC initialization code.
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CodeForSourcePosition(node->position());
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Result result =
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frame_->CallCallIC(RelocInfo::CODE_TARGET, arg_count, loop_nesting());
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frame_->RestoreContextRegister();
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// Replace the function on the stack with the result.
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frame_->SetElementAt(0, &result);
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} else {
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// -------------------------------------------
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// JavaScript example: 'array[index](1, 2, 3)'
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// -------------------------------------------
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// Load the function to call from the property through a reference.
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Reference ref(this, property);
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ref.GetValue(NOT_INSIDE_TYPEOF);
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// Pass receiver to called function.
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if (property->is_synthetic()) {
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// Use global object as receiver.
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LoadGlobalReceiver();
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} else {
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// The reference's size is non-negative.
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frame_->PushElementAt(ref.size());
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}
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// Call the function.
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CallWithArguments(args, node->position());
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}
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*/
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} else {
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// ----------------------------------
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// JavaScript example: 'foo(1, 2, 3)' // foo is not global
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// ----------------------------------
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// Load the function.
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Load(function);
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// Pass the global proxy as the receiver.
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LoadGlobalReceiver();
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// Call the function.
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CallWithArguments(args, node->position());
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}
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}
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void CodeGenerator::VisitCallEval(CallEval* a) {
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UNIMPLEMENTED();
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}
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@ -537,6 +717,7 @@ void CodeGenerator::VisitCallRuntime(CallRuntime* a) {
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UNIMPLEMENTED();
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}
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void CodeGenerator::VisitUnaryOperation(UnaryOperation* a) {
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UNIMPLEMENTED();
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}
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@ -1216,6 +1397,16 @@ void CodeGenerator::LoadGlobal() {
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}
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}
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void CodeGenerator::LoadGlobalReceiver() {
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Result temp = allocator_->Allocate();
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Register reg = temp.reg();
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__ movq(reg, GlobalObject());
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__ movq(reg, FieldOperand(reg, GlobalObject::kGlobalReceiverOffset));
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frame_->Push(&temp);
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}
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#undef __
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// End of CodeGenerator implementation.
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@ -1588,6 +1779,54 @@ class CallFunctionStub: public CodeStub {
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void CallFunctionStub::Generate(MacroAssembler* masm) {
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Label slow;
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// Get the function to call from the stack.
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// +2 ~ receiver, return address
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__ movq(rdi, Operand(rsp, (argc_ + 2) * kPointerSize));
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// Check that the function really is a JavaScript function.
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__ testq(rdi, Immediate(kSmiTagMask));
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__ j(zero, &slow);
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// Goto slow case if we do not have a function.
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__ CmpObjectType(rdi, JS_FUNCTION_TYPE, rcx);
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__ j(not_equal, &slow);
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// Fast-case: Just invoke the function.
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ParameterCount actual(argc_);
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__ InvokeFunction(rdi, actual, JUMP_FUNCTION);
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// Slow-case: Non-function called.
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__ bind(&slow);
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__ Set(rax, argc_);
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__ Set(rbx, 0);
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__ GetBuiltinEntry(rdx, Builtins::CALL_NON_FUNCTION);
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Handle<Code> adaptor(Builtins::builtin(Builtins::ArgumentsAdaptorTrampoline));
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__ Jump(adaptor, RelocInfo::CODE_TARGET);
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}
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// Call the function just below TOS on the stack with the given
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// arguments. The receiver is the TOS.
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void CodeGenerator::CallWithArguments(ZoneList<Expression*>* args,
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int position) {
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// Push the arguments ("left-to-right") on the stack.
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int arg_count = args->length();
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for (int i = 0; i < arg_count; i++) {
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Load(args->at(i));
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}
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// Record the position for debugging purposes.
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CodeForSourcePosition(position);
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// Use the shared code stub to call the function.
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InLoopFlag in_loop = loop_nesting() > 0 ? IN_LOOP : NOT_IN_LOOP;
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CallFunctionStub call_function(arg_count, in_loop);
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Result answer = frame_->CallStub(&call_function, arg_count + 1);
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// Restore context and replace function on the stack with the
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// result of the stub invocation.
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frame_->RestoreContextRegister();
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frame_->SetElementAt(0, &answer);
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}
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@ -1595,7 +1834,6 @@ void InstanceofStub::Generate(MacroAssembler* masm) {
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}
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void ArgumentsAccessStub::GenerateNewObject(MacroAssembler* masm) {
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// The displacement is used for skipping the return address and the
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// frame pointer on the stack. It is the offset of the last
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@ -206,6 +206,44 @@ void MacroAssembler::JumpToBuiltin(const ExternalReference& ext) {
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}
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void MacroAssembler::GetBuiltinEntry(Register target, Builtins::JavaScript id) {
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bool resolved;
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Handle<Code> code = ResolveBuiltin(id, &resolved);
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const char* name = Builtins::GetName(id);
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int argc = Builtins::GetArgumentsCount(id);
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movq(target, code, RelocInfo::EXTERNAL_REFERENCE); // Is external reference?
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if (!resolved) {
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uint32_t flags =
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Bootstrapper::FixupFlagsArgumentsCount::encode(argc) |
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Bootstrapper::FixupFlagsIsPCRelative::encode(false) |
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Bootstrapper::FixupFlagsUseCodeObject::encode(true);
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Unresolved entry = { pc_offset() - sizeof(intptr_t), flags, name };
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unresolved_.Add(entry);
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}
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addq(target, Immediate(Code::kHeaderSize - kHeapObjectTag));
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}
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Handle<Code> MacroAssembler::ResolveBuiltin(Builtins::JavaScript id,
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bool* resolved) {
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// Move the builtin function into the temporary function slot by
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// reading it from the builtins object. NOTE: We should be able to
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// reduce this to two instructions by putting the function table in
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// the global object instead of the "builtins" object and by using a
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// real register for the function.
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movq(rdx, Operand(rsi, Context::SlotOffset(Context::GLOBAL_INDEX)));
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movq(rdx, FieldOperand(rdx, GlobalObject::kBuiltinsOffset));
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int builtins_offset =
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JSBuiltinsObject::kJSBuiltinsOffset + (id * kPointerSize);
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movq(rdi, FieldOperand(rdx, builtins_offset));
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return Builtins::GetCode(id, resolved);
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}
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void MacroAssembler::Set(Register dst, int64_t x) {
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if (is_int32(x)) {
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movq(dst, Immediate(x));
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@ -241,6 +279,14 @@ void MacroAssembler::Jump(Address destination, RelocInfo::Mode rmode) {
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}
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void MacroAssembler::Jump(Handle<Code> code_object, RelocInfo::Mode rmode) {
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WriteRecordedPositions();
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ASSERT(RelocInfo::IsCodeTarget(rmode));
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movq(kScratchRegister, code_object, rmode);
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jmp(kScratchRegister);
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}
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void MacroAssembler::Call(ExternalReference ext) {
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movq(kScratchRegister, ext);
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call(kScratchRegister);
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@ -253,6 +299,14 @@ void MacroAssembler::Call(Address destination, RelocInfo::Mode rmode) {
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}
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void MacroAssembler::Call(Handle<Code> code_object, RelocInfo::Mode rmode) {
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WriteRecordedPositions();
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ASSERT(RelocInfo::IsCodeTarget(rmode));
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movq(kScratchRegister, code_object, rmode);
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call(kScratchRegister);
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}
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void MacroAssembler::PushTryHandler(CodeLocation try_location,
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HandlerType type) {
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// Adjust this code if not the case.
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@ -161,8 +161,11 @@ class MacroAssembler: public Assembler {
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// Control Flow
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void Jump(Address destination, RelocInfo::Mode rmode);
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void Jump(ExternalReference ext);
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void Jump(Handle<Code> code_object, RelocInfo::Mode rmode);
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void Call(Address destination, RelocInfo::Mode rmode);
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void Call(ExternalReference ext);
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void Call(Handle<Code> code_object, RelocInfo::Mode rmode);
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// Compare object type for heap object.
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// Incoming register is heap_object and outgoing register is map.
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@ -137,6 +137,26 @@ void VirtualFrame::AllocateStackSlots() {
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}
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void VirtualFrame::SaveContextRegister() {
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ASSERT(elements_[context_index()].is_memory());
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__ movq(Operand(rbp, fp_relative(context_index())), rsi);
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}
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void VirtualFrame::RestoreContextRegister() {
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ASSERT(elements_[context_index()].is_memory());
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__ movq(rsi, Operand(rbp, fp_relative(context_index())));
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}
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void VirtualFrame::PushReceiverSlotAddress() {
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Result temp = cgen()->allocator()->Allocate();
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ASSERT(temp.is_valid());
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__ lea(temp.reg(), ParameterAt(-1));
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Push(&temp);
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}
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void VirtualFrame::EmitPop(Register reg) {
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ASSERT(stack_pointer_ == element_count() - 1);
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stack_pointer_--;
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@ -433,13 +453,65 @@ Result VirtualFrame::Pop() {
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}
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Result VirtualFrame::RawCallStub(CodeStub* a) {
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UNIMPLEMENTED();
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return Result(NULL);
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Result VirtualFrame::RawCallStub(CodeStub* stub) {
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ASSERT(cgen()->HasValidEntryRegisters());
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__ CallStub(stub);
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Result result = cgen()->allocator()->Allocate(rax);
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ASSERT(result.is_valid());
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return result;
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}
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void VirtualFrame::SyncElementBelowStackPointer(int a) {
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UNIMPLEMENTED();
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void VirtualFrame::SyncElementBelowStackPointer(int index) {
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// Emit code to write elements below the stack pointer to their
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// (already allocated) stack address.
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ASSERT(index <= stack_pointer_);
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FrameElement element = elements_[index];
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ASSERT(!element.is_synced());
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switch (element.type()) {
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case FrameElement::INVALID:
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break;
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case FrameElement::MEMORY:
|
||||
// This function should not be called with synced elements.
|
||||
// (memory elements are always synced).
|
||||
UNREACHABLE();
|
||||
break;
|
||||
|
||||
case FrameElement::REGISTER:
|
||||
__ movq(Operand(rbp, fp_relative(index)), element.reg());
|
||||
break;
|
||||
|
||||
case FrameElement::CONSTANT:
|
||||
if (element.handle()->IsSmi()) {
|
||||
if (CodeGeneratorScope::Current()->IsUnsafeSmi(element.handle())) {
|
||||
CodeGeneratorScope::Current()->LoadUnsafeSmi(kScratchRegister,
|
||||
element.handle());
|
||||
} else {
|
||||
__ movq(kScratchRegister, element.handle(), RelocInfo::NONE);
|
||||
}
|
||||
} else {
|
||||
__ movq(kScratchRegister,
|
||||
element.handle(),
|
||||
RelocInfo::EMBEDDED_OBJECT);
|
||||
}
|
||||
__ movq(Operand(rbp, fp_relative(index)), kScratchRegister);
|
||||
break;
|
||||
|
||||
case FrameElement::COPY: {
|
||||
int backing_index = element.index();
|
||||
FrameElement backing_element = elements_[backing_index];
|
||||
if (backing_element.is_memory()) {
|
||||
__ movq(kScratchRegister, Operand(rbp, fp_relative(backing_index)));
|
||||
__ movq(Operand(rbp, fp_relative(index)), kScratchRegister);
|
||||
} else {
|
||||
ASSERT(backing_element.is_register());
|
||||
__ movq(Operand(rbp, fp_relative(index)), backing_element.reg());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
elements_[index].set_sync();
|
||||
}
|
||||
|
||||
|
||||
@ -519,6 +591,55 @@ void VirtualFrame::SyncRange(int begin, int end) {
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Virtual frame stub and IC calling functions.
|
||||
|
||||
Result VirtualFrame::RawCallCodeObject(Handle<Code> code,
|
||||
RelocInfo::Mode rmode) {
|
||||
ASSERT(cgen()->HasValidEntryRegisters());
|
||||
__ Call(code, rmode);
|
||||
Result result = cgen()->allocator()->Allocate(rax);
|
||||
ASSERT(result.is_valid());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
Result VirtualFrame::CallRuntime(Runtime::Function* f, int arg_count) {
|
||||
PrepareForCall(arg_count, arg_count);
|
||||
ASSERT(cgen()->HasValidEntryRegisters());
|
||||
__ CallRuntime(f, arg_count);
|
||||
Result result = cgen()->allocator()->Allocate(rax);
|
||||
ASSERT(result.is_valid());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
Result VirtualFrame::CallRuntime(Runtime::FunctionId id, int arg_count) {
|
||||
PrepareForCall(arg_count, arg_count);
|
||||
ASSERT(cgen()->HasValidEntryRegisters());
|
||||
__ CallRuntime(id, arg_count);
|
||||
Result result = cgen()->allocator()->Allocate(rax);
|
||||
ASSERT(result.is_valid());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
Result VirtualFrame::CallCallIC(RelocInfo::Mode mode,
|
||||
int arg_count,
|
||||
int loop_nesting) {
|
||||
// Arguments, receiver, and function name are on top of the frame.
|
||||
// The IC expects them on the stack. It does not drop the function
|
||||
// name slot (but it does drop the rest).
|
||||
InLoopFlag in_loop = loop_nesting > 0 ? IN_LOOP : NOT_IN_LOOP;
|
||||
Handle<Code> ic = cgen()->ComputeCallInitialize(arg_count, in_loop);
|
||||
// Spill args, receiver, and function. The call will drop args and
|
||||
// receiver.
|
||||
PrepareForCall(arg_count + 2, arg_count + 1);
|
||||
return RawCallCodeObject(ic, mode);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#undef __
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user