Remove redundant usages of some macros and functions in debug.cc

Cleanup of HEAP and FACTORY macros and use isolate_ member of classes where it is possible.
Cleanup of debugger(), debug() and global_handles() functions.
Pass the isolate pointer to the HandleScope constructor.

BUG=none
TEST=none

Review URL: http://codereview.chromium.org/6708108

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@7416 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
ager@chromium.org 2011-03-29 14:00:41 +00:00
parent 203667b5c0
commit dad747e70e

View File

@ -633,7 +633,7 @@ const int Debug::kFrameDropperFrameSize = 4;
void ScriptCache::Add(Handle<Script> script) {
Isolate* isolate = Isolate::Current();
GlobalHandles* global_handles = Isolate::Current()->global_handles();
// Create an entry in the hash map for the script.
int id = Smi::cast(script->id())->value();
HashMap::Entry* entry =
@ -647,8 +647,8 @@ void ScriptCache::Add(Handle<Script> script) {
// global handle as the value in the hash map.
Handle<Script> script_ =
Handle<Script>::cast(
(isolate->global_handles()->Create(*script)));
isolate->global_handles()->MakeWeak(
(global_handles->Create(*script)));
global_handles->MakeWeak(
reinterpret_cast<Object**>(script_.location()),
this,
ScriptCache::HandleWeakScript);
@ -671,23 +671,23 @@ Handle<FixedArray> ScriptCache::GetScripts() {
void ScriptCache::ProcessCollectedScripts() {
Isolate* isolate = Isolate::Current();
Debugger* debugger = Isolate::Current()->debugger();
for (int i = 0; i < collected_scripts_.length(); i++) {
isolate->debugger()->OnScriptCollected(collected_scripts_[i]);
debugger->OnScriptCollected(collected_scripts_[i]);
}
collected_scripts_.Clear();
}
void ScriptCache::Clear() {
Isolate* isolate = Isolate::Current();
GlobalHandles* global_handles = Isolate::Current()->global_handles();
// Iterate the script cache to get rid of all the weak handles.
for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
ASSERT(entry != NULL);
Object** location = reinterpret_cast<Object**>(entry->value);
ASSERT((*location)->IsScript());
isolate->global_handles()->ClearWeakness(location);
isolate->global_handles()->Destroy(location);
global_handles->ClearWeakness(location);
global_handles->Destroy(location);
}
// Clear the content of the hash map.
HashMap::Clear();
@ -717,11 +717,11 @@ void Debug::Setup(bool create_heap_objects) {
if (create_heap_objects) {
// Get code to handle debug break on return.
debug_break_return_ =
Isolate::Current()->builtins()->builtin(Builtins::kReturn_DebugBreak);
isolate_->builtins()->builtin(Builtins::kReturn_DebugBreak);
ASSERT(debug_break_return_->IsCode());
// Get code to handle debug break in debug break slots.
debug_break_slot_ =
Isolate::Current()->builtins()->builtin(Builtins::kSlot_DebugBreak);
isolate_->builtins()->builtin(Builtins::kSlot_DebugBreak);
ASSERT(debug_break_slot_->IsCode());
}
}
@ -748,11 +748,11 @@ void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data) {
DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
Isolate* isolate = Isolate::Current();
GlobalHandles* global_handles = Isolate::Current()->global_handles();
// Globalize the request debug info object and make it weak.
debug_info_ = Handle<DebugInfo>::cast(
(isolate->global_handles()->Create(debug_info)));
isolate->global_handles()->MakeWeak(
(global_handles->Create(debug_info)));
global_handles->MakeWeak(
reinterpret_cast<Object**>(debug_info_.location()),
this,
Debug::HandleWeakDebugInfo);
@ -766,7 +766,9 @@ DebugInfoListNode::~DebugInfoListNode() {
bool Debug::CompileDebuggerScript(int index) {
HandleScope scope;
Isolate* isolate = Isolate::Current();
Factory* factory = isolate->factory();
HandleScope scope(isolate);
// Bail out if the index is invalid.
if (index == -1) {
@ -775,9 +777,9 @@ bool Debug::CompileDebuggerScript(int index) {
// Find source and name for the requested script.
Handle<String> source_code =
Isolate::Current()->bootstrapper()->NativesSourceLookup(index);
isolate->bootstrapper()->NativesSourceLookup(index);
Vector<const char> name = Natives::GetScriptName(index);
Handle<String> script_name = FACTORY->NewStringFromAscii(name);
Handle<String> script_name = factory->NewStringFromAscii(name);
// Compile the script.
Handle<SharedFunctionInfo> function_info;
@ -789,16 +791,16 @@ bool Debug::CompileDebuggerScript(int index) {
// Silently ignore stack overflows during compilation.
if (function_info.is_null()) {
ASSERT(Isolate::Current()->has_pending_exception());
Isolate::Current()->clear_pending_exception();
ASSERT(isolate->has_pending_exception());
isolate->clear_pending_exception();
return false;
}
// Execute the shared function in the debugger context.
Handle<Context> context = Isolate::Current()->global_context();
Handle<Context> context = isolate->global_context();
bool caught_exception = false;
Handle<JSFunction> function =
FACTORY->NewFunctionFromSharedFunctionInfo(function_info, context);
factory->NewFunctionFromSharedFunctionInfo(function_info, context);
Handle<Object> result =
Execution::TryCall(function, Handle<Object>(context->global()),
0, NULL, &caught_exception);
@ -823,43 +825,44 @@ bool Debug::Load() {
// Return if debugger is already loaded.
if (IsLoaded()) return true;
Isolate* isolate = Isolate::Current();
ASSERT(Isolate::Current() == isolate_);
Debugger* debugger = isolate_->debugger();
// Bail out if we're already in the process of compiling the native
// JavaScript source code for the debugger.
if (isolate->debugger()->compiling_natives() ||
isolate->debugger()->is_loading_debugger())
if (debugger->compiling_natives() ||
debugger->is_loading_debugger())
return false;
isolate->debugger()->set_loading_debugger(true);
debugger->set_loading_debugger(true);
// Disable breakpoints and interrupts while compiling and running the
// debugger scripts including the context creation code.
DisableBreak disable(true);
PostponeInterruptsScope postpone(isolate);
PostponeInterruptsScope postpone(isolate_);
// Create the debugger context.
HandleScope scope;
HandleScope scope(isolate_);
Handle<Context> context =
isolate->bootstrapper()->CreateEnvironment(
isolate_->bootstrapper()->CreateEnvironment(
Handle<Object>::null(),
v8::Handle<ObjectTemplate>(),
NULL);
// Use the debugger context.
SaveContext save(isolate);
isolate->set_context(*context);
SaveContext save(isolate_);
isolate_->set_context(*context);
// Expose the builtins object in the debugger context.
Handle<String> key = FACTORY->LookupAsciiSymbol("builtins");
Handle<String> key = isolate_->factory()->LookupAsciiSymbol("builtins");
Handle<GlobalObject> global = Handle<GlobalObject>(context->global());
RETURN_IF_EMPTY_HANDLE_VALUE(
isolate,
isolate_,
SetProperty(global, key, Handle<Object>(global->builtins()),
NONE, kNonStrictMode),
false);
// Compile the JavaScript for the debugger in the debugger context.
isolate->debugger()->set_compiling_natives(true);
debugger->set_compiling_natives(true);
bool caught_exception =
!CompileDebuggerScript(Natives::GetIndex("mirror")) ||
!CompileDebuggerScript(Natives::GetIndex("debug"));
@ -869,11 +872,11 @@ bool Debug::Load() {
!CompileDebuggerScript(Natives::GetIndex("liveedit"));
}
isolate->debugger()->set_compiling_natives(false);
debugger->set_compiling_natives(false);
// Make sure we mark the debugger as not loading before we might
// return.
isolate->debugger()->set_loading_debugger(false);
debugger->set_loading_debugger(false);
// Check for caught exceptions.
if (caught_exception) return false;
@ -920,7 +923,7 @@ Object* Debug::Break(RUNTIME_CALLING_CONVENTION) {
Debug* debug = isolate->debug();
Heap* heap = isolate->heap();
HandleScope scope;
HandleScope scope(isolate);
ASSERT(args.length() == 0);
debug->thread_local_.frame_drop_mode_ = FRAMES_UNTOUCHED;
@ -1032,6 +1035,8 @@ Object* Debug::Break(RUNTIME_CALLING_CONVENTION) {
// triggered. This function returns a JSArray with the break point objects
// which is triggered.
Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
Factory* factory = isolate_->factory();
// Count the number of break points hit. If there are multiple break points
// they are in a FixedArray.
Handle<FixedArray> break_points_hit;
@ -1039,7 +1044,7 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
ASSERT(!break_point_objects->IsUndefined());
if (break_point_objects->IsFixedArray()) {
Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
break_points_hit = FACTORY->NewFixedArray(array->length());
break_points_hit = factory->NewFixedArray(array->length());
for (int i = 0; i < array->length(); i++) {
Handle<Object> o(array->get(i));
if (CheckBreakPoint(o)) {
@ -1047,7 +1052,7 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
}
}
} else {
break_points_hit = FACTORY->NewFixedArray(1);
break_points_hit = factory->NewFixedArray(1);
if (CheckBreakPoint(break_point_objects)) {
break_points_hit->set(break_points_hit_count++, *break_point_objects);
}
@ -1055,10 +1060,10 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
// Return undefined if no break points were triggered.
if (break_points_hit_count == 0) {
return FACTORY->undefined_value();
return factory->undefined_value();
}
// Return break points hit as a JSArray.
Handle<JSArray> result = FACTORY->NewJSArrayWithElements(break_points_hit);
Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit);
result->set_length(Smi::FromInt(break_points_hit_count));
return result;
}
@ -1066,21 +1071,23 @@ Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
// Check whether a single break point object is triggered.
bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
HandleScope scope;
ASSERT(Isolate::Current() == isolate_);
Factory* factory = isolate_->factory();
HandleScope scope(isolate_);
// Ignore check if break point object is not a JSObject.
if (!break_point_object->IsJSObject()) return true;
// Get the function IsBreakPointTriggered (defined in debug-debugger.js).
Handle<String> is_break_point_triggered_symbol =
FACTORY->LookupAsciiSymbol("IsBreakPointTriggered");
factory->LookupAsciiSymbol("IsBreakPointTriggered");
Handle<JSFunction> check_break_point =
Handle<JSFunction>(JSFunction::cast(
debug_context()->global()->GetPropertyNoExceptionThrown(
*is_break_point_triggered_symbol)));
// Get the break id as an object.
Handle<Object> break_id = FACTORY->NewNumberFromInt(Debug::break_id());
Handle<Object> break_id = factory->NewNumberFromInt(Debug::break_id());
// Call HandleBreakPointx.
bool caught_exception = false;
@ -1090,7 +1097,7 @@ bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
reinterpret_cast<Object**>(break_point_object.location())
};
Handle<Object> result = Execution::TryCall(check_break_point,
Isolate::Current()->js_builtins_object(), argc, argv, &caught_exception);
isolate_->js_builtins_object(), argc, argv, &caught_exception);
// If exception or non boolean result handle as not triggered
if (caught_exception || !result->IsBoolean()) {
@ -1120,7 +1127,7 @@ Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
Handle<Object> break_point_object,
int* source_position) {
HandleScope scope;
HandleScope scope(isolate_);
if (!EnsureDebugInfo(shared)) {
// Return if retrieving debug info failed.
@ -1144,7 +1151,7 @@ void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
HandleScope scope;
HandleScope scope(isolate_);
DebugInfoListNode* node = debug_info_list_;
while (node != NULL) {
@ -1250,7 +1257,8 @@ bool Debug::IsBreakOnException(ExceptionBreakType type) {
void Debug::PrepareStep(StepAction step_action, int step_count) {
HandleScope scope;
ASSERT(Isolate::Current() == isolate_);
HandleScope scope(isolate_);
ASSERT(Debug::InDebugger());
// Remember this step action and count.
@ -1398,7 +1406,8 @@ void Debug::PrepareStep(StepAction step_action, int step_count) {
// Reverse lookup required as the minor key cannot be retrieved
// from the code object.
Handle<Object> obj(
HEAP->code_stubs()->SlowReverseLookup(*call_function_stub));
isolate_->heap()->code_stubs()->SlowReverseLookup(
*call_function_stub));
ASSERT(!obj.is_null());
ASSERT(!(*obj)->IsUndefined());
ASSERT(obj->IsSmi());
@ -1553,13 +1562,15 @@ Handle<Code> Debug::FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode) {
// Simple function for returning the source positions for active break points.
Handle<Object> Debug::GetSourceBreakLocations(
Handle<SharedFunctionInfo> shared) {
if (!HasDebugInfo(shared)) return Handle<Object>(HEAP->undefined_value());
Isolate* isolate = Isolate::Current();
Heap* heap = isolate->heap();
if (!HasDebugInfo(shared)) return Handle<Object>(heap->undefined_value());
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
if (debug_info->GetBreakPointCount() == 0) {
return Handle<Object>(HEAP->undefined_value());
return Handle<Object>(heap->undefined_value());
}
Handle<FixedArray> locations =
FACTORY->NewFixedArray(debug_info->GetBreakPointCount());
isolate->factory()->NewFixedArray(debug_info->GetBreakPointCount());
int count = 0;
for (int i = 0; i < debug_info->break_points()->length(); i++) {
if (!debug_info->break_points()->get(i)->IsUndefined()) {
@ -1732,7 +1743,8 @@ void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
} else {
prev->set_next(current->next());
}
current->debug_info()->shared()->set_debug_info(HEAP->undefined_value());
current->debug_info()->shared()->set_debug_info(
isolate_->heap()->undefined_value());
delete current;
// If there are no more debug info objects there are not more break
@ -1750,7 +1762,8 @@ void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
HandleScope scope;
ASSERT(Isolate::Current() == isolate_);
HandleScope scope(isolate_);
// Get the executing function in which the debug break occurred.
Handle<SharedFunctionInfo> shared =
@ -1764,7 +1777,7 @@ void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
Handle<Code> original_code(debug_info->original_code());
#ifdef DEBUG
// Get the code which is actually executing.
Handle<Code> frame_code(frame->LookupCode(Isolate::Current()));
Handle<Code> frame_code(frame->LookupCode(isolate_));
ASSERT(frame_code.is_identical_to(code));
#endif
@ -1833,7 +1846,7 @@ void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
HandleScope scope;
HandleScope scope(isolate_);
// Get the executing function in which the debug break occurred.
Handle<SharedFunctionInfo> shared =
@ -1882,13 +1895,14 @@ bool Debug::IsDebugGlobal(GlobalObject* global) {
void Debug::ClearMirrorCache() {
ASSERT(Isolate::Current() == isolate_);
PostponeInterruptsScope postpone(isolate_);
HandleScope scope;
ASSERT(Isolate::Current()->context() == *Debug::debug_context());
HandleScope scope(isolate_);
ASSERT(isolate_->context() == *Debug::debug_context());
// Clear the mirror cache.
Handle<String> function_name =
FACTORY->LookupSymbol(CStrVector("ClearMirrorCache"));
isolate_->factory()->LookupSymbol(CStrVector("ClearMirrorCache"));
Handle<Object> fun(Isolate::Current()->global()->GetPropertyNoExceptionThrown(
*function_name));
ASSERT(fun->IsJSFunction());
@ -1901,13 +1915,15 @@ void Debug::ClearMirrorCache() {
void Debug::CreateScriptCache() {
HandleScope scope;
ASSERT(Isolate::Current() == isolate_);
Heap* heap = isolate_->heap();
HandleScope scope(isolate_);
// Perform two GCs to get rid of all unreferenced scripts. The first GC gets
// rid of all the cached script wrappers and the second gets rid of the
// scripts which are no longer referenced.
HEAP->CollectAllGarbage(false);
HEAP->CollectAllGarbage(false);
heap->CollectAllGarbage(false);
heap->CollectAllGarbage(false);
ASSERT(script_cache_ == NULL);
script_cache_ = new ScriptCache();
@ -1941,6 +1957,7 @@ void Debug::AddScriptToScriptCache(Handle<Script> script) {
Handle<FixedArray> Debug::GetLoadedScripts() {
ASSERT(Isolate::Current() == isolate_);
// Create and fill the script cache when the loaded scripts is requested for
// the first time.
if (script_cache_ == NULL) {
@ -1950,12 +1967,12 @@ Handle<FixedArray> Debug::GetLoadedScripts() {
// If the script cache is not active just return an empty array.
ASSERT(script_cache_ != NULL);
if (script_cache_ == NULL) {
FACTORY->NewFixedArray(0);
isolate_->factory()->NewFixedArray(0);
}
// Perform GC to get unreferenced scripts evicted from the cache before
// returning the content.
HEAP->CollectAllGarbage(false);
isolate_->heap()->CollectAllGarbage(false);
// Get the scripts from the cache.
return script_cache_->GetScripts();
@ -2008,13 +2025,14 @@ Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
// Create the execution state object.
Handle<String> constructor_str = FACTORY->LookupSymbol(constructor_name);
Handle<String> constructor_str =
isolate_->factory()->LookupSymbol(constructor_name);
Handle<Object> constructor(
isolate_->global()->GetPropertyNoExceptionThrown(*constructor_str));
ASSERT(constructor->IsJSFunction());
if (!constructor->IsJSFunction()) {
*caught_exception = true;
return FACTORY->undefined_value();
return isolate_->factory()->undefined_value();
}
Handle<Object> js_object = Execution::TryCall(
Handle<JSFunction>::cast(constructor),
@ -2027,7 +2045,7 @@ Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
ASSERT(Isolate::Current() == isolate_);
// Create the execution state object.
Handle<Object> break_id = FACTORY->NewNumberFromInt(
Handle<Object> break_id = isolate_->factory()->NewNumberFromInt(
isolate_->debug()->break_id());
const int argc = 1;
Object** argv[argc] = { break_id.location() };
@ -2056,12 +2074,13 @@ Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
bool uncaught,
bool* caught_exception) {
ASSERT(Isolate::Current() == isolate_);
Factory* factory = isolate_->factory();
// Create the new exception event object.
const int argc = 3;
Object** argv[argc] = { exec_state.location(),
exception.location(),
uncaught ? FACTORY->true_value().location() :
FACTORY->false_value().location()};
uncaught ? factory->true_value().location() :
factory->false_value().location()};
return MakeJSObject(CStrVector("MakeExceptionEvent"),
argc, argv, caught_exception);
}
@ -2082,14 +2101,15 @@ Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
bool before,
bool* caught_exception) {
ASSERT(Isolate::Current() == isolate_);
Factory* factory = isolate_->factory();
// Create the compile event object.
Handle<Object> exec_state = MakeExecutionState(caught_exception);
Handle<Object> script_wrapper = GetScriptWrapper(script);
const int argc = 3;
Object** argv[argc] = { exec_state.location(),
script_wrapper.location(),
before ? FACTORY->true_value().location() :
FACTORY->false_value().location() };
before ? factory->true_value().location() :
factory->false_value().location() };
return MakeJSObject(CStrVector("MakeCompileEvent"),
argc,
@ -2116,20 +2136,21 @@ Handle<Object> Debugger::MakeScriptCollectedEvent(int id,
void Debugger::OnException(Handle<Object> exception, bool uncaught) {
ASSERT(Isolate::Current() == isolate_);
HandleScope scope;
HandleScope scope(isolate_);
Debug* debug = isolate_->debug();
// Bail out based on state or if there is no listener for this event
if (isolate_->debug()->InDebugger()) return;
if (debug->InDebugger()) return;
if (!Debugger::EventActive(v8::Exception)) return;
// Bail out if exception breaks are not active
if (uncaught) {
// Uncaught exceptions are reported by either flags.
if (!(isolate_->debug()->break_on_uncaught_exception() ||
isolate_->debug()->break_on_exception())) return;
if (!(debug->break_on_uncaught_exception() ||
debug->break_on_exception())) return;
} else {
// Caught exceptions are reported is activated.
if (!isolate_->debug()->break_on_exception()) return;
if (!debug->break_on_exception()) return;
}
// Enter the debugger.
@ -2137,7 +2158,7 @@ void Debugger::OnException(Handle<Object> exception, bool uncaught) {
if (debugger.FailedToEnter()) return;
// Clear all current stepping setup.
isolate_->debug()->ClearStepping();
debug->ClearStepping();
// Create the event data object.
bool caught_exception = false;
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
@ -2160,7 +2181,7 @@ void Debugger::OnException(Handle<Object> exception, bool uncaught) {
void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
bool auto_continue) {
ASSERT(Isolate::Current() == isolate_);
HandleScope scope;
HandleScope scope(isolate_);
// Debugger has already been entered by caller.
ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
@ -2193,7 +2214,7 @@ void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
void Debugger::OnBeforeCompile(Handle<Script> script) {
ASSERT(Isolate::Current() == isolate_);
HandleScope scope;
HandleScope scope(isolate_);
// Bail out based on state or if there is no listener for this event
if (isolate_->debug()->InDebugger()) return;
@ -2223,10 +2244,11 @@ void Debugger::OnBeforeCompile(Handle<Script> script) {
void Debugger::OnAfterCompile(Handle<Script> script,
AfterCompileFlags after_compile_flags) {
ASSERT(Isolate::Current() == isolate_);
HandleScope scope;
HandleScope scope(isolate_);
Debug* debug = isolate_->debug();
// Add the newly compiled script to the script cache.
isolate_->debug()->AddScriptToScriptCache(script);
debug->AddScriptToScriptCache(script);
// No more to do if not debugging.
if (!IsDebuggerActive()) return;
@ -2235,7 +2257,7 @@ void Debugger::OnAfterCompile(Handle<Script> script,
if (compiling_natives()) return;
// Store whether in debugger before entering debugger.
bool in_debugger = isolate_->debug()->InDebugger();
bool in_debugger = debug->InDebugger();
// Enter the debugger.
EnterDebugger debugger;
@ -2246,9 +2268,9 @@ void Debugger::OnAfterCompile(Handle<Script> script,
// Get the function UpdateScriptBreakPoints (defined in debug-debugger.js).
Handle<String> update_script_break_points_symbol =
FACTORY->LookupAsciiSymbol("UpdateScriptBreakPoints");
isolate_->factory()->LookupAsciiSymbol("UpdateScriptBreakPoints");
Handle<Object> update_script_break_points =
Handle<Object>(isolate_->debug()->debug_context()->global()->
Handle<Object>(debug->debug_context()->global()->
GetPropertyNoExceptionThrown(*update_script_break_points_symbol));
if (!update_script_break_points->IsJSFunction()) {
return;
@ -2291,7 +2313,7 @@ void Debugger::OnAfterCompile(Handle<Script> script,
void Debugger::OnScriptCollected(int id) {
ASSERT(Isolate::Current() == isolate_);
HandleScope scope;
HandleScope scope(isolate_);
// No more to do if not debugging.
if (!IsDebuggerActive()) return;
@ -2321,7 +2343,7 @@ void Debugger::ProcessDebugEvent(v8::DebugEvent event,
Handle<JSObject> event_data,
bool auto_continue) {
ASSERT(Isolate::Current() == isolate_);
HandleScope scope;
HandleScope scope(isolate_);
// Clear any pending debug break if this is a real break.
if (!auto_continue) {
@ -2421,13 +2443,14 @@ Handle<Context> Debugger::GetDebugContext() {
void Debugger::UnloadDebugger() {
ASSERT(Isolate::Current() == isolate_);
Debug* debug = isolate_->debug();
// Make sure that there are no breakpoints left.
isolate_->debug()->ClearAllBreakPoints();
debug->ClearAllBreakPoints();
// Unload the debugger if feasible.
if (!never_unload_debugger_) {
isolate_->debug()->Unload();
debug->Unload();
}
// Clear the flag indicating that the debugger should be unloaded.
@ -2440,7 +2463,7 @@ void Debugger::NotifyMessageHandler(v8::DebugEvent event,
Handle<JSObject> event_data,
bool auto_continue) {
ASSERT(Isolate::Current() == isolate_);
HandleScope scope;
HandleScope scope(isolate_);
if (!isolate_->debug()->Load()) return;
@ -2610,17 +2633,18 @@ void Debugger::NotifyMessageHandler(v8::DebugEvent event,
void Debugger::SetEventListener(Handle<Object> callback,
Handle<Object> data) {
ASSERT(Isolate::Current() == isolate_);
HandleScope scope;
HandleScope scope(isolate_);
GlobalHandles* global_handles = isolate_->global_handles();
// Clear the global handles for the event listener and the event listener data
// object.
if (!event_listener_.is_null()) {
isolate_->global_handles()->Destroy(
global_handles->Destroy(
reinterpret_cast<Object**>(event_listener_.location()));
event_listener_ = Handle<Object>();
}
if (!event_listener_data_.is_null()) {
isolate_->global_handles()->Destroy(
global_handles->Destroy(
reinterpret_cast<Object**>(event_listener_data_.location()));
event_listener_data_ = Handle<Object>();
}
@ -2629,12 +2653,12 @@ void Debugger::SetEventListener(Handle<Object> callback,
// object.
if (!callback->IsUndefined() && !callback->IsNull()) {
event_listener_ = Handle<Object>::cast(
isolate_->global_handles()->Create(*callback));
global_handles->Create(*callback));
if (data.is_null()) {
data = FACTORY->undefined_value();
data = isolate_->factory()->undefined_value();
}
event_listener_data_ = Handle<Object>::cast(
isolate_->global_handles()->Create(*data));
global_handles->Create(*data));
}
ListenersChanged();
@ -2658,13 +2682,13 @@ void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) {
void Debugger::ListenersChanged() {
Isolate* isolate = Isolate::Current();
ASSERT(Isolate::Current() == isolate_);
if (IsDebuggerActive()) {
// Disable the compilation cache when the debugger is active.
isolate->compilation_cache()->Disable();
isolate_->compilation_cache()->Disable();
debugger_unload_pending_ = false;
} else {
isolate->compilation_cache()->Enable();
isolate_->compilation_cache()->Enable();
// Unload the debugger if event listener and message handler cleared.
// Schedule this for later, because we may be in non-V8 thread.
debugger_unload_pending_ = true;
@ -2776,14 +2800,14 @@ Handle<Object> Debugger::Call(Handle<JSFunction> fun,
// Enter the debugger.
EnterDebugger debugger;
if (debugger.FailedToEnter()) {
return FACTORY->undefined_value();
return isolate_->factory()->undefined_value();
}
// Create the execution state.
bool caught_exception = false;
Handle<Object> exec_state = MakeExecutionState(&caught_exception);
if (caught_exception) {
return FACTORY->undefined_value();
return isolate_->factory()->undefined_value();
}
static const int kArgc = 2;