[wasm] Create WasmCompiledModule together with WasmModuleObject
We need to create one {WasmCompiledModule} before creating the {WasmModuleObject}. This CL refactors the code such that the {WasmModuleObject} itself creates the {WasmCompiledModule}. This moves us closer to removing the {WasmCompiledModule}. R=titzer@chromium.org Change-Id: I9f85e47f643c39840036f4f1f92df736732c8f74 Reviewed-on: https://chromium-review.googlesource.com/1105762 Reviewed-by: Ben Titzer <titzer@chromium.org> Commit-Queue: Clemens Hammacher <clemensh@chromium.org> Cr-Commit-Position: refs/heads/master@{#53833}
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0256c6d0cd
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e69b8f8969
@ -535,14 +535,6 @@ ModuleEnv CreateDefaultModuleEnv(const WasmModule* module,
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return ModuleEnv(module, use_trap_handler, kRuntimeExceptionSupport);
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}
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Handle<WasmCompiledModule> NewCompiledModule(Isolate* isolate,
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WasmModule* module,
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ModuleEnv& env) {
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Handle<WasmCompiledModule> compiled_module =
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WasmCompiledModule::New(isolate, module, env);
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return compiled_module;
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}
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size_t GetMaxUsableMemorySize(Isolate* isolate) {
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return isolate->heap()->memory_allocator()->code_range()->valid()
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? isolate->heap()->memory_allocator()->code_range()->size()
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@ -1032,13 +1024,10 @@ MaybeHandle<WasmModuleObject> CompileToModuleObject(
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// and information needed at instantiation time. This object needs to be
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// serializable. Instantiation may occur off a deserialized version of this
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// object.
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Handle<WasmCompiledModule> compiled_module =
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NewCompiledModule(isolate, wasm_module, env);
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Handle<WasmModuleObject> module_object = WasmModuleObject::New(
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isolate, compiled_module, export_wrappers, std::move(module),
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Handle<SeqOneByteString>::cast(module_bytes), script,
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asm_js_offset_table);
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compiled_module->GetNativeModule()->SetModuleObject(module_object);
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Handle<WasmModuleObject> module_object =
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WasmModuleObject::New(isolate, export_wrappers, std::move(module), env,
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Handle<SeqOneByteString>::cast(module_bytes),
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script, asm_js_offset_table);
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CompileNativeModule(isolate, thrower, module_object, wasm_module, &env);
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if (thrower->error()) return {};
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@ -1056,7 +1045,9 @@ MaybeHandle<WasmModuleObject> CompileToModuleObject(
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}
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// Log the code within the generated module for profiling.
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compiled_module->GetNativeModule()->LogWasmCodes(isolate);
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NativeModule* native_module =
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module_object->compiled_module()->GetNativeModule();
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native_module->LogWasmCodes(isolate);
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return module_object;
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}
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@ -2333,9 +2324,7 @@ void AsyncCompileJob::Start() {
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void AsyncCompileJob::Abort() {
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background_task_manager_.CancelAndWait();
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if (!compiled_module_.is_null()) {
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compiled_module_->GetNativeModule()->compilation_state()->Abort();
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}
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if (native_module_) native_module_->compilation_state()->Abort();
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if (num_pending_foreground_tasks_ == 0) {
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// No task is pending, we can just remove the AsyncCompileJob.
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isolate_->wasm_engine()->RemoveCompileJob(this);
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@ -2397,49 +2386,14 @@ AsyncCompileJob::~AsyncCompileJob() {
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}
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void AsyncCompileJob::FinishCompile() {
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RecordStats(compiled_module_->GetNativeModule(), counters());
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// Create heap objects for script and module bytes to be stored in the
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// module object. Asm.js is not compiled asynchronously.
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Handle<Script> script = CreateWasmScript(isolate_, wire_bytes_);
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Handle<ByteArray> asm_js_offset_table;
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// TODO(wasm): Improve efficiency of storing module wire bytes.
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// 1. Only store relevant sections, not function bodies
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// 2. Don't make a second copy of the bytes here; reuse the copy made
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// for asynchronous compilation and store it as an external one
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// byte string for serialization/deserialization.
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Handle<String> module_bytes =
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isolate_->factory()
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->NewStringFromOneByte({wire_bytes_.start(), wire_bytes_.length()},
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TENURED)
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.ToHandleChecked();
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DCHECK(module_bytes->IsSeqOneByteString());
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int export_wrapper_size = static_cast<int>(module_->num_exported_functions);
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Handle<FixedArray> export_wrappers =
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isolate_->factory()->NewFixedArray(export_wrapper_size, TENURED);
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// Create the module object.
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// TODO(clemensh): For the same module (same bytes / same hash), we should
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// only have one {WasmModuleObject}. Otherwise, we might only set
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// breakpoints on a (potentially empty) subset of the instances.
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// Create the module object.
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module_object_ = WasmModuleObject::New(
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isolate_, compiled_module_, export_wrappers, module_,
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Handle<SeqOneByteString>::cast(module_bytes), script,
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asm_js_offset_table);
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compiled_module_->GetNativeModule()->SetModuleObject(module_object_);
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{
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DeferredHandleScope deferred(isolate_);
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module_object_ = handle(*module_object_, isolate_);
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deferred_handles_.push_back(deferred.Detach());
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}
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RecordStats(native_module_, counters());
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// Finish the wasm script now and make it public to the debugger.
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Handle<Script> script(module_object_->script(), isolate_);
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isolate_->debug()->OnAfterCompile(script);
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// Log the code within the generated module for profiling.
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compiled_module_->GetNativeModule()->LogWasmCodes(isolate_);
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native_module_->LogWasmCodes(isolate_);
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// TODO(wasm): compiling wrappers should be made async as well.
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DoSync<CompileWrappers>();
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@ -2612,18 +2566,45 @@ class AsyncCompileJob::PrepareAndStartCompile : public CompileStep {
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// is done.
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job_->background_task_manager_.CancelAndWait();
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// Create heap objects for script and module bytes to be stored in the
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// module object. Asm.js is not compiled asynchronously.
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Handle<Script> script = CreateWasmScript(job_->isolate_, job_->wire_bytes_);
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Handle<ByteArray> asm_js_offset_table;
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WasmModule* module = job_->module_.get();
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DCHECK_LE(module->num_imported_functions, module->functions.size());
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// Create the compiled module object and populate with compiled functions
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// and information needed at instantiation time. This object needs to be
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// serializable. Instantiation may occur off a deserialized version of
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// this object.
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ModuleEnv env = CreateDefaultModuleEnv(module);
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job_->compiled_module_ = NewCompiledModule(job_->isolate_, module, env);
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int export_wrapper_size = static_cast<int>(module->num_exported_functions);
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Handle<FixedArray> export_wrappers =
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job_->isolate_->factory()->NewFixedArray(export_wrapper_size, TENURED);
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// TODO(wasm): Improve efficiency of storing module wire bytes.
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// 1. Only store relevant sections, not function bodies
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// 2. Don't make a second copy of the bytes here; reuse the copy made
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// for asynchronous compilation and store it as an external one
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// byte string for serialization/deserialization.
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Handle<String> module_bytes =
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job_->isolate_->factory()
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->NewStringFromOneByte(
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{job_->wire_bytes_.start(), job_->wire_bytes_.length()},
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TENURED)
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.ToHandleChecked();
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DCHECK(module_bytes->IsSeqOneByteString());
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// Create the module object and populate with compiled functions and
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// information needed at instantiation time.
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// TODO(clemensh): For the same module (same bytes / same hash), we should
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// only have one {WasmModuleObject}. Otherwise, we might only set
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// breakpoints on a (potentially empty) subset of the instances.
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// Create the module object.
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job_->module_object_ =
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WasmModuleObject::New(job_->isolate_, export_wrappers, job_->module_,
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env, Handle<SeqOneByteString>::cast(module_bytes),
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script, asm_js_offset_table);
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job_->native_module_ =
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job_->module_object_->compiled_module()->GetNativeModule();
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{
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DeferredHandleScope deferred(job_->isolate_);
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job_->compiled_module_ = handle(*job_->compiled_module_, job_->isolate_);
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job_->module_object_ = handle(*job_->module_object_, job_->isolate_);
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job_->deferred_handles_.push_back(deferred.Detach());
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}
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size_t num_functions =
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@ -2639,7 +2620,7 @@ class AsyncCompileJob::PrepareAndStartCompile : public CompileStep {
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}
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CompilationState* compilation_state =
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job_->compiled_module_->GetNativeModule()->compilation_state();
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job_->native_module_->compilation_state();
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{
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// Instance field {job_} cannot be captured by copy, therefore
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// we need to add a local helper variable {job}. We want to
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@ -2675,8 +2656,7 @@ class AsyncCompileJob::PrepareAndStartCompile : public CompileStep {
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case CompilationEvent::kFailedCompilation: {
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// Tier-up compilation should not fail if baseline compilation
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// did not fail.
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DCHECK(!job->compiled_module_->GetNativeModule()
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->compilation_state()
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DCHECK(!job->native_module_->compilation_state()
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->baseline_compilation_finished());
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SaveContext saved_context(job->isolate());
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@ -2702,12 +2682,11 @@ class AsyncCompileJob::PrepareAndStartCompile : public CompileStep {
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// InitializeCompilationUnits always returns 0 for streaming compilation,
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// then DoAsync would do the same as NextStep already.
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size_t functions_count = GetNumFunctionsToCompile(env.module);
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size_t functions_count = GetNumFunctionsToCompile(module);
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compilation_state->SetNumberOfFunctionsToCompile(functions_count);
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// Add compilation units and kick off compilation.
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InitializeCompilationUnits(module->functions, job_->wire_bytes_,
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env.module,
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job_->compiled_module_->GetNativeModule());
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InitializeCompilationUnits(module->functions, job_->wire_bytes_, module,
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job_->native_module_);
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}
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}
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};
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@ -2756,9 +2735,8 @@ class AsyncCompileJob::FinishModule : public CompileStep {
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size_t num_functions =
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job_->module_->functions.size() - job_->module_->num_imported_functions;
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if (job_->compiled_module_->GetNativeModule()
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->compilation_state()
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->compile_mode() == CompileMode::kRegular ||
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if (job_->native_module_->compilation_state()->compile_mode() ==
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CompileMode::kRegular ||
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num_functions == 0) {
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// If we do not tier up, the async compile job is done here and
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// can be deleted.
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@ -2768,9 +2746,8 @@ class AsyncCompileJob::FinishModule : public CompileStep {
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// If background tiering compilation finished before we resolved the
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// promise, switch to patching now. Otherwise, patching will be scheduled
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// by a callback.
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DCHECK_EQ(CompileMode::kTiering, job_->compiled_module_->GetNativeModule()
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->compilation_state()
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->compile_mode());
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DCHECK_EQ(CompileMode::kTiering,
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job_->native_module_->compilation_state()->compile_mode());
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if (job_->tiering_completed_) {
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job_->isolate_->wasm_engine()->RemoveCompileJob(job_);
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}
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@ -2799,8 +2776,8 @@ void AsyncStreamingProcessor::FinishAsyncCompileJobWithError(ResultBase error) {
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// Check if there is already a CompiledModule, in which case we have to clean
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// up the CompilationState as well.
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if (!job_->compiled_module_.is_null()) {
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job_->compiled_module_->GetNativeModule()->compilation_state()->Abort();
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if (job_->native_module_) {
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job_->native_module_->compilation_state()->Abort();
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if (job_->num_pending_foreground_tasks_ == 0) {
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job_->DoSync<AsyncCompileJob::DecodeFail>(std::move(result));
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@ -2882,14 +2859,14 @@ bool AsyncStreamingProcessor::ProcessCodeSectionHeader(size_t functions_count,
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constexpr bool on_foreground = true;
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job_->step_->Run(on_foreground);
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NativeModule* native_module = job_->compiled_module_->GetNativeModule();
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native_module->compilation_state()->SetNumberOfFunctionsToCompile(
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job_->native_module_->compilation_state()->SetNumberOfFunctionsToCompile(
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functions_count);
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// Set outstanding_finishers_ to 2, because both the AsyncCompileJob and the
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// AsyncStreamingProcessor have to finish.
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job_->outstanding_finishers_.SetValue(2);
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compilation_unit_builder_.reset(new CompilationUnitBuilder(native_module));
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compilation_unit_builder_.reset(
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new CompilationUnitBuilder(job_->native_module_));
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return true;
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}
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@ -2925,14 +2902,25 @@ void AsyncStreamingProcessor::OnFinishedChunk() {
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void AsyncStreamingProcessor::OnFinishedStream(std::unique_ptr<uint8_t[]> bytes,
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size_t length) {
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TRACE_STREAMING("Finish stream...\n");
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// TODO(clemensh): Move wire bytes to the NativeModule, remove code below.
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job_->bytes_copy_ = std::move(bytes);
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job_->wire_bytes_ = ModuleWireBytes(job_->bytes_copy_.get(),
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job_->bytes_copy_.get() + length);
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Handle<String> module_bytes =
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job_->isolate_->factory()
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->NewStringFromOneByte(
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{job_->wire_bytes_.start(), job_->wire_bytes_.length()}, TENURED)
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.ToHandleChecked();
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DCHECK(module_bytes->IsSeqOneByteString());
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if (!job_->module_object_.is_null()) {
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job_->module_object_->set_module_bytes(
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SeqOneByteString::cast(*module_bytes));
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}
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ModuleResult result = decoder_.FinishDecoding(false);
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DCHECK(result.ok());
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DCHECK_EQ(job_->module_, result.val);
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if (job_->DecrementAndCheckFinisherCount()) {
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if (job_->compiled_module_.is_null()) {
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if (job_->native_module_ == nullptr) {
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// We are processing a WebAssembly module without code section. We need to
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// prepare compilation first before we can finish it.
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// {PrepareAndStartCompile} will call {FinishCompile} by itself if there
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@ -146,8 +146,8 @@ class AsyncCompileJob {
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std::shared_ptr<WasmModule> module_;
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std::vector<DeferredHandles*> deferred_handles_;
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Handle<WasmCompiledModule> compiled_module_;
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Handle<WasmModuleObject> module_object_;
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NativeModule* native_module_ = nullptr;
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std::unique_ptr<CompileStep> step_;
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CancelableTaskManager background_task_manager_;
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@ -272,9 +272,8 @@ enum DispatchTableElements : int {
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} // namespace
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Handle<WasmModuleObject> WasmModuleObject::New(
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Isolate* isolate, Handle<WasmCompiledModule> compiled_module,
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Handle<FixedArray> export_wrappers,
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std::shared_ptr<wasm::WasmModule> module,
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Isolate* isolate, Handle<FixedArray> export_wrappers,
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std::shared_ptr<wasm::WasmModule> module, wasm::ModuleEnv& env,
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Handle<SeqOneByteString> module_bytes, Handle<Script> script,
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Handle<ByteArray> asm_js_offset_table) {
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// The {managed_module} will take shared ownership of the {WasmModule} object,
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@ -284,6 +283,12 @@ Handle<WasmModuleObject> WasmModuleObject::New(
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Managed<WasmModule>::FromSharedPtr(isolate, module_size,
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std::move(module));
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// Create the first {WasmCompiledModule} associated with this
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// {WasmModuleObject}.
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Handle<WasmCompiledModule> compiled_module =
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WasmCompiledModule::New(isolate, managed_module->raw(), env);
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// Now create the {WasmModuleObject}.
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Handle<JSFunction> module_cons(
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isolate->native_context()->wasm_module_constructor());
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auto module_object = Handle<WasmModuleObject>::cast(
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@ -303,6 +308,10 @@ Handle<WasmModuleObject> WasmModuleObject::New(
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if (!asm_js_offset_table.is_null()) {
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module_object->set_asm_js_offset_table(*asm_js_offset_table);
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}
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// TODO(clemensh): Move the reference to the native module to the module
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// object.
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compiled_module->GetNativeModule()->SetModuleObject(module_object);
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return module_object;
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}
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@ -135,11 +135,12 @@ class WasmModuleObject : public JSObject {
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WASM_MODULE_OBJECT_FIELDS)
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#undef WASM_MODULE_OBJECT_FIELDS
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static Handle<WasmModuleObject> New(
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Isolate* isolate, Handle<WasmCompiledModule> compiled_module,
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static Handle<WasmModuleObject> New(Isolate* isolate,
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Handle<FixedArray> export_wrappers,
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std::shared_ptr<wasm::WasmModule> module,
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Handle<SeqOneByteString> module_bytes, Handle<Script> script,
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wasm::ModuleEnv& env,
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Handle<SeqOneByteString> module_bytes,
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Handle<Script> script,
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Handle<ByteArray> asm_js_offset_table);
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// Set a breakpoint on the given byte position inside the given module.
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@ -602,9 +602,14 @@ MaybeHandle<WasmModuleObject> DeserializeNativeModule(
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trap_handler::IsTrapHandlerEnabled() ? kUseTrapHandler : kNoTrapHandler;
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wasm::ModuleEnv env(module, use_trap_handler,
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wasm::RuntimeExceptionSupport::kRuntimeExceptionSupport);
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Handle<WasmCompiledModule> compiled_module =
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WasmCompiledModule::New(isolate, module, env);
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Handle<WasmModuleObject> module_object = WasmModuleObject::New(
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isolate, export_wrappers, std::move(decode_result.val), env,
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Handle<SeqOneByteString>::cast(module_bytes), script,
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Handle<ByteArray>::null());
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Handle<WasmCompiledModule> compiled_module(module_object->compiled_module(),
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isolate);
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NativeModule* native_module = compiled_module->GetNativeModule();
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if (FLAG_wasm_lazy_compilation) {
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native_module->SetLazyBuiltin(BUILTIN_CODE(isolate, WasmCompileLazy));
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}
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@ -613,12 +618,6 @@ MaybeHandle<WasmModuleObject> DeserializeNativeModule(
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Reader reader(data + kVersionSize);
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if (!deserializer.Read(&reader)) return {};
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Handle<WasmModuleObject> module_object = WasmModuleObject::New(
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isolate, compiled_module, export_wrappers, std::move(decode_result.val),
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Handle<SeqOneByteString>::cast(module_bytes), script,
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Handle<ByteArray>::null());
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native_module->SetModuleObject(module_object);
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// TODO(6792): Wrappers below might be cloned using {Factory::CopyCode}. This
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// requires unlocking the code space here. This should eventually be moved
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// into the allocator.
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@ -217,12 +217,11 @@ Handle<WasmInstanceObject> TestingModuleBuilder::InitInstanceObject() {
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script->set_type(Script::TYPE_WASM);
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Handle<FixedArray> export_wrappers = isolate_->factory()->NewFixedArray(0);
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ModuleEnv env = CreateModuleEnv();
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Handle<WasmCompiledModule> compiled_module =
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WasmCompiledModule::New(isolate_, test_module_ptr_, env);
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Handle<WasmModuleObject> module_object = WasmModuleObject::New(
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isolate_, compiled_module, export_wrappers, test_module_, empty_string,
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script, Handle<ByteArray>::null());
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compiled_module->GetNativeModule()->SetModuleObject(module_object);
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Handle<WasmModuleObject> module_object =
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WasmModuleObject::New(isolate_, export_wrappers, test_module_, env,
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empty_string, script, Handle<ByteArray>::null());
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Handle<WasmCompiledModule> compiled_module(module_object->compiled_module(),
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isolate_);
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// This method is called when we initialize TestEnvironment. We don't
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// have a memory yet, so we won't create it here. We'll update the
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// interpreter when we get a memory. We do have globals, though.
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