Debugger: fix crash when debugger is enabled between parsing and compiling.

The background parser checks for debugger state in its constructor. This
is not good enough, since the debugger state may change afterwards, but
before compiling takes place. As the background parser can only parse
lazily, this could mean that due to debugging, we try to eagerly compile
an inner function we have not eagerly parsed.

R=jochen@chromium.org

Review URL: https://codereview.chromium.org/1247743002

Cr-Commit-Position: refs/heads/master@{#29784}
This commit is contained in:
yangguo 2015-07-22 00:37:21 -07:00 committed by Commit bot
parent 3e3608cdd5
commit e8752eb9ce
4 changed files with 36 additions and 37 deletions

View File

@ -31,15 +31,8 @@ BackgroundParsingTask::BackgroundParsingTask(
info->set_hash_seed(isolate->heap()->HashSeed());
info->set_global();
info->set_unicode_cache(&source_->unicode_cache);
bool disable_lazy = isolate->debug()->RequiresEagerCompilation();
if (disable_lazy && options == ScriptCompiler::kProduceParserCache) {
// Producing cached data while parsing eagerly is not supported.
options = ScriptCompiler::kNoCompileOptions;
}
info->set_compile_options(options);
info->set_allow_lazy_parsing(!disable_lazy);
info->set_allow_lazy_parsing(true);
}

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@ -1072,6 +1072,8 @@ static Handle<SharedFunctionInfo> CompileToplevel(CompilationInfo* info) {
}
}
DCHECK(!info->is_debug() || !parse_info->allow_lazy_parsing());
info->MarkAsFirstCompile();
FunctionLiteral* lit = info->function();
@ -1333,8 +1335,10 @@ Handle<SharedFunctionInfo> Compiler::CompileStreamedScript(
static_cast<LanguageMode>(parse_info->language_mode() | language_mode));
CompilationInfo compile_info(parse_info);
// TODO(marja): FLAG_serialize_toplevel is not honoured and won't be; when the
// real code caching lands, streaming needs to be adapted to use it.
// If compiling for debugging, parse eagerly from scratch.
if (compile_info.is_debug()) parse_info->set_literal(NULL);
return CompileToplevel(&compile_info);
}

View File

@ -493,11 +493,6 @@ class Debug {
break_id() == id;
}
bool RequiresEagerCompilation(bool allows_lazy_without_ctx = false) {
return LiveEditFunctionTracker::IsActive(isolate_) ||
(is_active() && !allows_lazy_without_ctx);
}
// Flags and states.
DebugScope* debugger_entry() {
return reinterpret_cast<DebugScope*>(

View File

@ -20989,43 +20989,50 @@ TEST(StreamingProducesParserCache) {
}
TEST(StreamingWithDebuggingDoesNotProduceParserCache) {
// If the debugger is active, we should just not produce parser cache at
// all. This is a regeression test: We used to produce a parser cache without
// any data in it (just headers).
TEST(StreamingWithDebuggingEnabledLate) {
// The streaming parser can only parse lazily, i.e. inner functions are not
// fully parsed. However, we may compile inner functions eagerly when
// debugging. Make sure that we can deal with this when turning on debugging
// after streaming parser has already finished parsing.
i::FLAG_min_preparse_length = 0;
const char* chunks[] = {"function foo() { ret", "urn 13; } f", "oo(); ",
const char* chunks[] = {"with({x:1}) {",
" var foo = function foo(y) {",
" return x + y;",
" };",
" foo(2);",
"}",
NULL};
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Make the debugger active by setting a breakpoint.
CompileRun("function break_here() { }");
i::Handle<i::JSFunction> func = i::Handle<i::JSFunction>::cast(
v8::Utils::OpenHandle(*env->Global()->Get(v8_str("break_here"))));
EnableDebugger();
v8::internal::Debug* debug = CcTest::i_isolate()->debug();
int position = 0;
debug->SetBreakPoint(func, i::Handle<i::Object>(v8::internal::Smi::FromInt(1),
CcTest::i_isolate()),
&position);
v8::TryCatch try_catch(isolate);
v8::ScriptCompiler::StreamedSource source(
new TestSourceStream(chunks),
v8::ScriptCompiler::StreamedSource::ONE_BYTE);
v8::ScriptCompiler::ScriptStreamingTask* task =
v8::ScriptCompiler::StartStreamingScript(
isolate, &source, v8::ScriptCompiler::kProduceParserCache);
v8::ScriptCompiler::StartStreamingScript(isolate, &source);
// TestSourceStream::GetMoreData won't block, so it's OK to just run the
// task here in the main thread.
task->Run();
delete task;
// Check that we got no cached data.
CHECK(source.GetCachedData() == NULL);
CHECK(!try_catch.HasCaught());
v8::ScriptOrigin origin(v8_str("http://foo.com"));
char* full_source = TestSourceStream::FullSourceString(chunks);
EnableDebugger();
v8::Handle<Script> script = v8::ScriptCompiler::Compile(
isolate, &source, v8_str(full_source), origin);
Maybe<uint32_t> result =
script->Run(env.local()).ToLocalChecked()->Uint32Value(env.local());
CHECK_EQ(3, result.FromMaybe(0));
delete[] full_source;
DisableDebugger();
}