Reland "[include] Split out v8.h"

This is a reland of d1b27019d3

Fixes include:
Adding missing file to bazel build
Forward-declaring classing before friend-classing them to fix win/gcc
Add missing v8-isolate.h include for vtune builds

Original change's description:
> [include] Split out v8.h
>
> This moves every single class/function out of include/v8.h into a
> separate header in include/, which v8.h then includes so that
> externally nothing appears to have changed.
>
> Every include of v8.h from inside v8 has been changed to a more
> fine-grained include.
>
> Previously inline functions defined at the bottom of v8.h would call
> private non-inline functions in the V8 class. Since that class is now
> in v8-initialization.h and is rarely included (as that would create
> dependency cycles), this is not possible and so those methods have been
> moved out of the V8 class into the namespace v8::api_internal.
>
> None of the previous files in include/ now #include v8.h, which means
> if embedders were relying on this transitive dependency then it will
> give compile failures.
>
> v8-inspector.h does depend on v8-scripts.h for the time being to ensure
> that Chrome continue to compile but that change will be reverted once
> those transitive #includes in chrome are changed to include it directly.
>
> Full design:
> https://docs.google.com/document/d/1rTD--I8hCAr-Rho1WTumZzFKaDpEp0IJ8ejZtk4nJdA/edit?usp=sharing
>
> Bug: v8:11965
> Change-Id: I53b84b29581632710edc80eb11f819c2097a2877
> Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3097448
> Reviewed-by: Yang Guo <yangguo@chromium.org>
> Reviewed-by: Camillo Bruni <cbruni@chromium.org>
> Reviewed-by: Jakob Kummerow <jkummerow@chromium.org>
> Reviewed-by: Leszek Swirski <leszeks@chromium.org>
> Reviewed-by: Michael Lippautz <mlippautz@chromium.org>
> Commit-Queue: Dan Elphick <delphick@chromium.org>
> Cr-Commit-Position: refs/heads/main@{#76424}

Cq-Include-Trybots: luci.v8.try:v8_linux_vtunejit
Bug: v8:11965
Change-Id: I99f5d3a73bf8fe25b650adfaf9567dc4e44a09e6
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3113629
Reviewed-by: Leszek Swirski <leszeks@chromium.org>
Reviewed-by: Camillo Bruni <cbruni@chromium.org>
Reviewed-by: Michael Lippautz <mlippautz@chromium.org>
Reviewed-by: Jakob Kummerow <jkummerow@chromium.org>
Reviewed-by: Simon Zünd <szuend@chromium.org>
Commit-Queue: Dan Elphick <delphick@chromium.org>
Cr-Commit-Position: refs/heads/main@{#76460}
This commit is contained in:
Dan Elphick 2021-08-23 14:01:06 +01:00 committed by V8 LUCI CQ
parent 177f51dfa8
commit ec06bb6ce5
310 changed files with 14091 additions and 12622 deletions

View File

@ -400,11 +400,53 @@ filegroup(
srcs = [
":cppgc_headers_files",
":v8_version_files",
"include/v8-array-buffer.h",
"include/v8-callbacks.h",
"include/v8-container.h",
"include/v8-context.h",
"include/v8-cppgc.h",
"include/v8-data.h",
"include/v8-date.h",
"include/v8-debug.h",
"include/v8-embedder-heap.h",
"include/v8-exception.h",
"include/v8-extension.h",
"include/v8-external.h",
"include/v8-fast-api-calls.h",
"include/v8-forward.h",
"include/v8-function.h",
"include/v8-function-callback.h",
"include/v8-initialization.h",
"include/v8-internal.h",
"include/v8-isolate.h",
"include/v8-json.h",
"include/v8-local-handle.h",
"include/v8-locker.h",
"include/v8-maybe.h",
"include/v8-memory-span.h",
"include/v8-message.h",
"include/v8-microtask-queue.h",
"include/v8-microtask.h",
"include/v8-object.h",
"include/v8-persistent-handle.h",
"include/v8-primitive-object.h",
"include/v8-primitive.h",
"include/v8-profiler.h",
"include/v8-promise.h",
"include/v8-proxy.h",
"include/v8-regexp.h",
"include/v8-script.h",
"include/v8-snapshot.h",
"include/v8-statistics.h",
"include/v8-template.h",
"include/v8-traced-handle.h",
"include/v8-typed-array.h",
"include/v8-unwinder.h",
"include/v8-util.h",
"include/v8-value-serializer.h",
"include/v8-value.h",
"include/v8-wasm.h",
"include/v8-weak-callback-info.h",
"include/v8.h",
],
)

View File

@ -2312,11 +2312,53 @@ v8_header_set("v8_headers") {
public_configs = [ ":headers_config" ]
sources = [
"include/v8-array-buffer.h",
"include/v8-callbacks.h",
"include/v8-container.h",
"include/v8-context.h",
"include/v8-cppgc.h",
"include/v8-data.h",
"include/v8-date.h",
"include/v8-debug.h",
"include/v8-embedder-heap.h",
"include/v8-exception.h",
"include/v8-extension.h",
"include/v8-external.h",
"include/v8-fast-api-calls.h",
"include/v8-forward.h",
"include/v8-function-callback.h",
"include/v8-function.h",
"include/v8-initialization.h",
"include/v8-internal.h",
"include/v8-isolate.h",
"include/v8-json.h",
"include/v8-local-handle.h",
"include/v8-locker.h",
"include/v8-maybe.h",
"include/v8-memory-span.h",
"include/v8-message.h",
"include/v8-microtask-queue.h",
"include/v8-microtask.h",
"include/v8-object.h",
"include/v8-persistent-handle.h",
"include/v8-primitive-object.h",
"include/v8-primitive.h",
"include/v8-profiler.h",
"include/v8-promise.h",
"include/v8-proxy.h",
"include/v8-regexp.h",
"include/v8-script.h",
"include/v8-snapshot.h",
"include/v8-statistics.h",
"include/v8-template.h",
"include/v8-traced-handle.h",
"include/v8-typed-array.h",
"include/v8-unwinder.h",
"include/v8-util.h",
"include/v8-value-serializer.h",
"include/v8-value.h",
"include/v8-wasm.h",
"include/v8-weak-callback-info.h",
"include/v8.h",
]
@ -5323,10 +5365,12 @@ if (v8_check_header_includes) {
":torque_ls_base",
":v8_base_without_compiler",
":v8_bigint",
":v8_headers",
":v8_initializers",
":v8_internal_headers",
":v8_libbase",
":v8_maybe_icu",
":v8_version",
":wee8",
"src/inspector:inspector",
"src/inspector:inspector_string_conversions",

433
include/v8-array-buffer.h Normal file
View File

@ -0,0 +1,433 @@
// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_ARRAY_BUFFER_H_
#define INCLUDE_V8_ARRAY_BUFFER_H_
#include <stddef.h>
#include <memory>
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-object.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class SharedArrayBuffer;
#ifndef V8_ARRAY_BUFFER_INTERNAL_FIELD_COUNT
// The number of required internal fields can be defined by embedder.
#define V8_ARRAY_BUFFER_INTERNAL_FIELD_COUNT 2
#endif
enum class ArrayBufferCreationMode { kInternalized, kExternalized };
/**
* A wrapper around the backing store (i.e. the raw memory) of an array buffer.
* See a document linked in http://crbug.com/v8/9908 for more information.
*
* The allocation and destruction of backing stores is generally managed by
* V8. Clients should always use standard C++ memory ownership types (i.e.
* std::unique_ptr and std::shared_ptr) to manage lifetimes of backing stores
* properly, since V8 internal objects may alias backing stores.
*
* This object does not keep the underlying |ArrayBuffer::Allocator| alive by
* default. Use Isolate::CreateParams::array_buffer_allocator_shared when
* creating the Isolate to make it hold a reference to the allocator itself.
*/
class V8_EXPORT BackingStore : public v8::internal::BackingStoreBase {
public:
~BackingStore();
/**
* Return a pointer to the beginning of the memory block for this backing
* store. The pointer is only valid as long as this backing store object
* lives.
*/
void* Data() const;
/**
* The length (in bytes) of this backing store.
*/
size_t ByteLength() const;
/**
* Indicates whether the backing store was created for an ArrayBuffer or
* a SharedArrayBuffer.
*/
bool IsShared() const;
/**
* Prevent implicit instantiation of operator delete with size_t argument.
* The size_t argument would be incorrect because ptr points to the
* internal BackingStore object.
*/
void operator delete(void* ptr) { ::operator delete(ptr); }
/**
* Wrapper around ArrayBuffer::Allocator::Reallocate that preserves IsShared.
* Assumes that the backing_store was allocated by the ArrayBuffer allocator
* of the given isolate.
*/
static std::unique_ptr<BackingStore> Reallocate(
v8::Isolate* isolate, std::unique_ptr<BackingStore> backing_store,
size_t byte_length);
/**
* This callback is used only if the memory block for a BackingStore cannot be
* allocated with an ArrayBuffer::Allocator. In such cases the destructor of
* the BackingStore invokes the callback to free the memory block.
*/
using DeleterCallback = void (*)(void* data, size_t length,
void* deleter_data);
/**
* If the memory block of a BackingStore is static or is managed manually,
* then this empty deleter along with nullptr deleter_data can be passed to
* ArrayBuffer::NewBackingStore to indicate that.
*
* The manually managed case should be used with caution and only when it
* is guaranteed that the memory block freeing happens after detaching its
* ArrayBuffer.
*/
static void EmptyDeleter(void* data, size_t length, void* deleter_data);
private:
/**
* See [Shared]ArrayBuffer::GetBackingStore and
* [Shared]ArrayBuffer::NewBackingStore.
*/
BackingStore();
};
#if !defined(V8_IMMINENT_DEPRECATION_WARNINGS)
// Use v8::BackingStore::DeleterCallback instead.
using BackingStoreDeleterCallback = void (*)(void* data, size_t length,
void* deleter_data);
#endif
/**
* An instance of the built-in ArrayBuffer constructor (ES6 draft 15.13.5).
*/
class V8_EXPORT ArrayBuffer : public Object {
public:
/**
* A thread-safe allocator that V8 uses to allocate |ArrayBuffer|'s memory.
* The allocator is a global V8 setting. It has to be set via
* Isolate::CreateParams.
*
* Memory allocated through this allocator by V8 is accounted for as external
* memory by V8. Note that V8 keeps track of the memory for all internalized
* |ArrayBuffer|s. Responsibility for tracking external memory (using
* Isolate::AdjustAmountOfExternalAllocatedMemory) is handed over to the
* embedder upon externalization and taken over upon internalization (creating
* an internalized buffer from an existing buffer).
*
* Note that it is unsafe to call back into V8 from any of the allocator
* functions.
*/
class V8_EXPORT Allocator {
public:
virtual ~Allocator() = default;
/**
* Allocate |length| bytes. Return nullptr if allocation is not successful.
* Memory should be initialized to zeroes.
*/
virtual void* Allocate(size_t length) = 0;
/**
* Allocate |length| bytes. Return nullptr if allocation is not successful.
* Memory does not have to be initialized.
*/
virtual void* AllocateUninitialized(size_t length) = 0;
/**
* Free the memory block of size |length|, pointed to by |data|.
* That memory is guaranteed to be previously allocated by |Allocate|.
*/
virtual void Free(void* data, size_t length) = 0;
/**
* Reallocate the memory block of size |old_length| to a memory block of
* size |new_length| by expanding, contracting, or copying the existing
* memory block. If |new_length| > |old_length|, then the new part of
* the memory must be initialized to zeros. Return nullptr if reallocation
* is not successful.
*
* The caller guarantees that the memory block was previously allocated
* using Allocate or AllocateUninitialized.
*
* The default implementation allocates a new block and copies data.
*/
virtual void* Reallocate(void* data, size_t old_length, size_t new_length);
/**
* ArrayBuffer allocation mode. kNormal is a malloc/free style allocation,
* while kReservation is for larger allocations with the ability to set
* access permissions.
*/
enum class AllocationMode { kNormal, kReservation };
/**
* Convenience allocator.
*
* When the virtual memory cage is enabled, this allocator will allocate its
* backing memory inside the cage. Otherwise, it will rely on malloc/free.
*
* Caller takes ownership, i.e. the returned object needs to be freed using
* |delete allocator| once it is no longer in use.
*/
static Allocator* NewDefaultAllocator();
};
/**
* Data length in bytes.
*/
size_t ByteLength() const;
/**
* Create a new ArrayBuffer. Allocate |byte_length| bytes.
* Allocated memory will be owned by a created ArrayBuffer and
* will be deallocated when it is garbage-collected,
* unless the object is externalized.
*/
static Local<ArrayBuffer> New(Isolate* isolate, size_t byte_length);
/**
* Create a new ArrayBuffer with an existing backing store.
* The created array keeps a reference to the backing store until the array
* is garbage collected. Note that the IsExternal bit does not affect this
* reference from the array to the backing store.
*
* In future IsExternal bit will be removed. Until then the bit is set as
* follows. If the backing store does not own the underlying buffer, then
* the array is created in externalized state. Otherwise, the array is created
* in internalized state. In the latter case the array can be transitioned
* to the externalized state using Externalize(backing_store).
*/
static Local<ArrayBuffer> New(Isolate* isolate,
std::shared_ptr<BackingStore> backing_store);
/**
* Returns a new standalone BackingStore that is allocated using the array
* buffer allocator of the isolate. The result can be later passed to
* ArrayBuffer::New.
*
* If the allocator returns nullptr, then the function may cause GCs in the
* given isolate and re-try the allocation. If GCs do not help, then the
* function will crash with an out-of-memory error.
*/
static std::unique_ptr<BackingStore> NewBackingStore(Isolate* isolate,
size_t byte_length);
/**
* Returns a new standalone BackingStore that takes over the ownership of
* the given buffer. The destructor of the BackingStore invokes the given
* deleter callback.
*
* The result can be later passed to ArrayBuffer::New. The raw pointer
* to the buffer must not be passed again to any V8 API function.
*/
static std::unique_ptr<BackingStore> NewBackingStore(
void* data, size_t byte_length, v8::BackingStore::DeleterCallback deleter,
void* deleter_data);
/**
* Returns true if this ArrayBuffer may be detached.
*/
bool IsDetachable() const;
/**
* Detaches this ArrayBuffer and all its views (typed arrays).
* Detaching sets the byte length of the buffer and all typed arrays to zero,
* preventing JavaScript from ever accessing underlying backing store.
* ArrayBuffer should have been externalized and must be detachable.
*/
void Detach();
/**
* Get a shared pointer to the backing store of this array buffer. This
* pointer coordinates the lifetime management of the internal storage
* with any live ArrayBuffers on the heap, even across isolates. The embedder
* should not attempt to manage lifetime of the storage through other means.
*/
std::shared_ptr<BackingStore> GetBackingStore();
V8_INLINE static ArrayBuffer* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<ArrayBuffer*>(value);
}
static const int kInternalFieldCount = V8_ARRAY_BUFFER_INTERNAL_FIELD_COUNT;
static const int kEmbedderFieldCount = V8_ARRAY_BUFFER_INTERNAL_FIELD_COUNT;
private:
ArrayBuffer();
static void CheckCast(Value* obj);
};
#ifndef V8_ARRAY_BUFFER_VIEW_INTERNAL_FIELD_COUNT
// The number of required internal fields can be defined by embedder.
#define V8_ARRAY_BUFFER_VIEW_INTERNAL_FIELD_COUNT 2
#endif
/**
* A base class for an instance of one of "views" over ArrayBuffer,
* including TypedArrays and DataView (ES6 draft 15.13).
*/
class V8_EXPORT ArrayBufferView : public Object {
public:
/**
* Returns underlying ArrayBuffer.
*/
Local<ArrayBuffer> Buffer();
/**
* Byte offset in |Buffer|.
*/
size_t ByteOffset();
/**
* Size of a view in bytes.
*/
size_t ByteLength();
/**
* Copy the contents of the ArrayBufferView's buffer to an embedder defined
* memory without additional overhead that calling ArrayBufferView::Buffer
* might incur.
*
* Will write at most min(|byte_length|, ByteLength) bytes starting at
* ByteOffset of the underlying buffer to the memory starting at |dest|.
* Returns the number of bytes actually written.
*/
size_t CopyContents(void* dest, size_t byte_length);
/**
* Returns true if ArrayBufferView's backing ArrayBuffer has already been
* allocated.
*/
bool HasBuffer() const;
V8_INLINE static ArrayBufferView* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<ArrayBufferView*>(value);
}
static const int kInternalFieldCount =
V8_ARRAY_BUFFER_VIEW_INTERNAL_FIELD_COUNT;
static const int kEmbedderFieldCount =
V8_ARRAY_BUFFER_VIEW_INTERNAL_FIELD_COUNT;
private:
ArrayBufferView();
static void CheckCast(Value* obj);
};
/**
* An instance of DataView constructor (ES6 draft 15.13.7).
*/
class V8_EXPORT DataView : public ArrayBufferView {
public:
static Local<DataView> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<DataView> New(Local<SharedArrayBuffer> shared_array_buffer,
size_t byte_offset, size_t length);
V8_INLINE static DataView* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<DataView*>(value);
}
private:
DataView();
static void CheckCast(Value* obj);
};
/**
* An instance of the built-in SharedArrayBuffer constructor.
*/
class V8_EXPORT SharedArrayBuffer : public Object {
public:
/**
* Data length in bytes.
*/
size_t ByteLength() const;
/**
* Create a new SharedArrayBuffer. Allocate |byte_length| bytes.
* Allocated memory will be owned by a created SharedArrayBuffer and
* will be deallocated when it is garbage-collected,
* unless the object is externalized.
*/
static Local<SharedArrayBuffer> New(Isolate* isolate, size_t byte_length);
/**
* Create a new SharedArrayBuffer with an existing backing store.
* The created array keeps a reference to the backing store until the array
* is garbage collected. Note that the IsExternal bit does not affect this
* reference from the array to the backing store.
*
* In future IsExternal bit will be removed. Until then the bit is set as
* follows. If the backing store does not own the underlying buffer, then
* the array is created in externalized state. Otherwise, the array is created
* in internalized state. In the latter case the array can be transitioned
* to the externalized state using Externalize(backing_store).
*/
static Local<SharedArrayBuffer> New(
Isolate* isolate, std::shared_ptr<BackingStore> backing_store);
/**
* Returns a new standalone BackingStore that is allocated using the array
* buffer allocator of the isolate. The result can be later passed to
* SharedArrayBuffer::New.
*
* If the allocator returns nullptr, then the function may cause GCs in the
* given isolate and re-try the allocation. If GCs do not help, then the
* function will crash with an out-of-memory error.
*/
static std::unique_ptr<BackingStore> NewBackingStore(Isolate* isolate,
size_t byte_length);
/**
* Returns a new standalone BackingStore that takes over the ownership of
* the given buffer. The destructor of the BackingStore invokes the given
* deleter callback.
*
* The result can be later passed to SharedArrayBuffer::New. The raw pointer
* to the buffer must not be passed again to any V8 functions.
*/
static std::unique_ptr<BackingStore> NewBackingStore(
void* data, size_t byte_length, v8::BackingStore::DeleterCallback deleter,
void* deleter_data);
/**
* Get a shared pointer to the backing store of this array buffer. This
* pointer coordinates the lifetime management of the internal storage
* with any live ArrayBuffers on the heap, even across isolates. The embedder
* should not attempt to manage lifetime of the storage through other means.
*/
std::shared_ptr<BackingStore> GetBackingStore();
V8_INLINE static SharedArrayBuffer* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<SharedArrayBuffer*>(value);
}
static const int kInternalFieldCount = V8_ARRAY_BUFFER_INTERNAL_FIELD_COUNT;
private:
SharedArrayBuffer();
static void CheckCast(Value* obj);
};
} // namespace v8
#endif // INCLUDE_V8_ARRAY_BUFFER_H_

400
include/v8-callbacks.h Normal file
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@ -0,0 +1,400 @@
// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_ISOLATE_CALLBACKS_H_
#define INCLUDE_V8_ISOLATE_CALLBACKS_H_
#include <stddef.h>
#include <string>
#include "cppgc/common.h"
#include "v8-data.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
#if defined(V8_OS_WIN)
struct _EXCEPTION_POINTERS;
#endif
namespace v8 {
template <typename T>
class FunctionCallbackInfo;
class Isolate;
class Message;
class Module;
class Object;
class Promise;
class ScriptOrModule;
class String;
class UnboundScript;
class Value;
/**
* A JIT code event is issued each time code is added, moved or removed.
*
* \note removal events are not currently issued.
*/
struct JitCodeEvent {
enum EventType {
CODE_ADDED,
CODE_MOVED,
CODE_REMOVED,
CODE_ADD_LINE_POS_INFO,
CODE_START_LINE_INFO_RECORDING,
CODE_END_LINE_INFO_RECORDING
};
// Definition of the code position type. The "POSITION" type means the place
// in the source code which are of interest when making stack traces to
// pin-point the source location of a stack frame as close as possible.
// The "STATEMENT_POSITION" means the place at the beginning of each
// statement, and is used to indicate possible break locations.
enum PositionType { POSITION, STATEMENT_POSITION };
// There are three different kinds of CodeType, one for JIT code generated
// by the optimizing compiler, one for byte code generated for the
// interpreter, and one for code generated from Wasm. For JIT_CODE and
// WASM_CODE, |code_start| points to the beginning of jitted assembly code,
// while for BYTE_CODE events, |code_start| points to the first bytecode of
// the interpreted function.
enum CodeType { BYTE_CODE, JIT_CODE, WASM_CODE };
// Type of event.
EventType type;
CodeType code_type;
// Start of the instructions.
void* code_start;
// Size of the instructions.
size_t code_len;
// Script info for CODE_ADDED event.
Local<UnboundScript> script;
// User-defined data for *_LINE_INFO_* event. It's used to hold the source
// code line information which is returned from the
// CODE_START_LINE_INFO_RECORDING event. And it's passed to subsequent
// CODE_ADD_LINE_POS_INFO and CODE_END_LINE_INFO_RECORDING events.
void* user_data;
struct name_t {
// Name of the object associated with the code, note that the string is not
// zero-terminated.
const char* str;
// Number of chars in str.
size_t len;
};
struct line_info_t {
// PC offset
size_t offset;
// Code position
size_t pos;
// The position type.
PositionType position_type;
};
struct wasm_source_info_t {
// Source file name.
const char* filename;
// Length of filename.
size_t filename_size;
// Line number table, which maps offsets of JITted code to line numbers of
// source file.
const line_info_t* line_number_table;
// Number of entries in the line number table.
size_t line_number_table_size;
};
wasm_source_info_t* wasm_source_info;
union {
// Only valid for CODE_ADDED.
struct name_t name;
// Only valid for CODE_ADD_LINE_POS_INFO
struct line_info_t line_info;
// New location of instructions. Only valid for CODE_MOVED.
void* new_code_start;
};
Isolate* isolate;
};
/**
* Option flags passed to the SetJitCodeEventHandler function.
*/
enum JitCodeEventOptions {
kJitCodeEventDefault = 0,
// Generate callbacks for already existent code.
kJitCodeEventEnumExisting = 1
};
/**
* Callback function passed to SetJitCodeEventHandler.
*
* \param event code add, move or removal event.
*/
using JitCodeEventHandler = void (*)(const JitCodeEvent* event);
// --- Garbage Collection Callbacks ---
/**
* Applications can register callback functions which will be called before and
* after certain garbage collection operations. Allocations are not allowed in
* the callback functions, you therefore cannot manipulate objects (set or
* delete properties for example) since it is possible such operations will
* result in the allocation of objects.
*/
enum GCType {
kGCTypeScavenge = 1 << 0,
kGCTypeMarkSweepCompact = 1 << 1,
kGCTypeIncrementalMarking = 1 << 2,
kGCTypeProcessWeakCallbacks = 1 << 3,
kGCTypeAll = kGCTypeScavenge | kGCTypeMarkSweepCompact |
kGCTypeIncrementalMarking | kGCTypeProcessWeakCallbacks
};
/**
* GCCallbackFlags is used to notify additional information about the GC
* callback.
* - kGCCallbackFlagConstructRetainedObjectInfos: The GC callback is for
* constructing retained object infos.
* - kGCCallbackFlagForced: The GC callback is for a forced GC for testing.
* - kGCCallbackFlagSynchronousPhantomCallbackProcessing: The GC callback
* is called synchronously without getting posted to an idle task.
* - kGCCallbackFlagCollectAllAvailableGarbage: The GC callback is called
* in a phase where V8 is trying to collect all available garbage
* (e.g., handling a low memory notification).
* - kGCCallbackScheduleIdleGarbageCollection: The GC callback is called to
* trigger an idle garbage collection.
*/
enum GCCallbackFlags {
kNoGCCallbackFlags = 0,
kGCCallbackFlagConstructRetainedObjectInfos = 1 << 1,
kGCCallbackFlagForced = 1 << 2,
kGCCallbackFlagSynchronousPhantomCallbackProcessing = 1 << 3,
kGCCallbackFlagCollectAllAvailableGarbage = 1 << 4,
kGCCallbackFlagCollectAllExternalMemory = 1 << 5,
kGCCallbackScheduleIdleGarbageCollection = 1 << 6,
};
using GCCallback = void (*)(GCType type, GCCallbackFlags flags);
using InterruptCallback = void (*)(Isolate* isolate, void* data);
/**
* This callback is invoked when the heap size is close to the heap limit and
* V8 is likely to abort with out-of-memory error.
* The callback can extend the heap limit by returning a value that is greater
* than the current_heap_limit. The initial heap limit is the limit that was
* set after heap setup.
*/
using NearHeapLimitCallback = size_t (*)(void* data, size_t current_heap_limit,
size_t initial_heap_limit);
/**
* Callback function passed to SetUnhandledExceptionCallback.
*/
#if defined(V8_OS_WIN)
using UnhandledExceptionCallback =
int (*)(_EXCEPTION_POINTERS* exception_pointers);
#endif
// --- Counters Callbacks ---
using CounterLookupCallback = int* (*)(const char* name);
using CreateHistogramCallback = void* (*)(const char* name, int min, int max,
size_t buckets);
using AddHistogramSampleCallback = void (*)(void* histogram, int sample);
/**
* HostImportModuleDynamicallyCallback is called when we require the
* embedder to load a module. This is used as part of the dynamic
* import syntax.
*
* The referrer contains metadata about the script/module that calls
* import.
*
* The specifier is the name of the module that should be imported.
*
* The embedder must compile, instantiate, evaluate the Module, and
* obtain its namespace object.
*
* The Promise returned from this function is forwarded to userland
* JavaScript. The embedder must resolve this promise with the module
* namespace object. In case of an exception, the embedder must reject
* this promise with the exception. If the promise creation itself
* fails (e.g. due to stack overflow), the embedder must propagate
* that exception by returning an empty MaybeLocal.
*/
using HostImportModuleDynamicallyCallback V8_DEPRECATED(
"Use HostImportModuleDynamicallyWithImportAssertionsCallback instead") =
MaybeLocal<Promise> (*)(Local<Context> context,
Local<ScriptOrModule> referrer,
Local<String> specifier);
// --- Exceptions ---
using FatalErrorCallback = void (*)(const char* location, const char* message);
using OOMErrorCallback = void (*)(const char* location, bool is_heap_oom);
using MessageCallback = void (*)(Local<Message> message, Local<Value> data);
// --- Tracing ---
enum LogEventStatus : int { kStart = 0, kEnd = 1, kStamp = 2 };
using LogEventCallback = void (*)(const char* name,
int /* LogEventStatus */ status);
// --- Crashkeys Callback ---
enum class CrashKeyId {
kIsolateAddress,
kReadonlySpaceFirstPageAddress,
kMapSpaceFirstPageAddress,
kCodeSpaceFirstPageAddress,
kDumpType,
};
using AddCrashKeyCallback = void (*)(CrashKeyId id, const std::string& value);
// --- Enter/Leave Script Callback ---
using BeforeCallEnteredCallback = void (*)(Isolate*);
using CallCompletedCallback = void (*)(Isolate*);
// --- AllowCodeGenerationFromStrings callbacks ---
/**
* Callback to check if code generation from strings is allowed. See
* Context::AllowCodeGenerationFromStrings.
*/
using AllowCodeGenerationFromStringsCallback = bool (*)(Local<Context> context,
Local<String> source);
struct ModifyCodeGenerationFromStringsResult {
// If true, proceed with the codegen algorithm. Otherwise, block it.
bool codegen_allowed = false;
// Overwrite the original source with this string, if present.
// Use the original source if empty.
// This field is considered only if codegen_allowed is true.
MaybeLocal<String> modified_source;
};
/**
* Access type specification.
*/
enum AccessType {
ACCESS_GET,
ACCESS_SET,
ACCESS_HAS,
ACCESS_DELETE,
ACCESS_KEYS
};
// --- Failed Access Check Callback ---
using FailedAccessCheckCallback = void (*)(Local<Object> target,
AccessType type, Local<Value> data);
/**
* Callback to check if codegen is allowed from a source object, and convert
* the source to string if necessary. See: ModifyCodeGenerationFromStrings.
*/
using ModifyCodeGenerationFromStringsCallback =
ModifyCodeGenerationFromStringsResult (*)(Local<Context> context,
Local<Value> source);
using ModifyCodeGenerationFromStringsCallback2 =
ModifyCodeGenerationFromStringsResult (*)(Local<Context> context,
Local<Value> source,
bool is_code_like);
// --- WebAssembly compilation callbacks ---
using ExtensionCallback = bool (*)(const FunctionCallbackInfo<Value>&);
using AllowWasmCodeGenerationCallback = bool (*)(Local<Context> context,
Local<String> source);
// --- Callback for APIs defined on v8-supported objects, but implemented
// by the embedder. Example: WebAssembly.{compile|instantiate}Streaming ---
using ApiImplementationCallback = void (*)(const FunctionCallbackInfo<Value>&);
// --- Callback for WebAssembly.compileStreaming ---
using WasmStreamingCallback = void (*)(const FunctionCallbackInfo<Value>&);
// --- Callback for loading source map file for Wasm profiling support
using WasmLoadSourceMapCallback = Local<String> (*)(Isolate* isolate,
const char* name);
// --- Callback for checking if WebAssembly Simd is enabled ---
using WasmSimdEnabledCallback = bool (*)(Local<Context> context);
// --- Callback for checking if WebAssembly exceptions are enabled ---
using WasmExceptionsEnabledCallback = bool (*)(Local<Context> context);
// --- Callback for checking if the SharedArrayBuffer constructor is enabled ---
using SharedArrayBufferConstructorEnabledCallback =
bool (*)(Local<Context> context);
/**
* HostImportModuleDynamicallyWithImportAssertionsCallback is called when we
* require the embedder to load a module. This is used as part of the dynamic
* import syntax.
*
* The referrer contains metadata about the script/module that calls
* import.
*
* The specifier is the name of the module that should be imported.
*
* The import_assertions are import assertions for this request in the form:
* [key1, value1, key2, value2, ...] where the keys and values are of type
* v8::String. Note, unlike the FixedArray passed to ResolveModuleCallback and
* returned from ModuleRequest::GetImportAssertions(), this array does not
* contain the source Locations of the assertions.
*
* The embedder must compile, instantiate, evaluate the Module, and
* obtain its namespace object.
*
* The Promise returned from this function is forwarded to userland
* JavaScript. The embedder must resolve this promise with the module
* namespace object. In case of an exception, the embedder must reject
* this promise with the exception. If the promise creation itself
* fails (e.g. due to stack overflow), the embedder must propagate
* that exception by returning an empty MaybeLocal.
*/
using HostImportModuleDynamicallyWithImportAssertionsCallback =
MaybeLocal<Promise> (*)(Local<Context> context,
Local<ScriptOrModule> referrer,
Local<String> specifier,
Local<FixedArray> import_assertions);
/**
* HostInitializeImportMetaObjectCallback is called the first time import.meta
* is accessed for a module. Subsequent access will reuse the same value.
*
* The method combines two implementation-defined abstract operations into one:
* HostGetImportMetaProperties and HostFinalizeImportMeta.
*
* The embedder should use v8::Object::CreateDataProperty to add properties on
* the meta object.
*/
using HostInitializeImportMetaObjectCallback = void (*)(Local<Context> context,
Local<Module> module,
Local<Object> meta);
/**
* PrepareStackTraceCallback is called when the stack property of an error is
* first accessed. The return value will be used as the stack value. If this
* callback is registed, the |Error.prepareStackTrace| API will be disabled.
* |sites| is an array of call sites, specified in
* https://v8.dev/docs/stack-trace-api
*/
using PrepareStackTraceCallback = MaybeLocal<Value> (*)(Local<Context> context,
Local<Value> error,
Local<Array> sites);
} // namespace v8
#endif // INCLUDE_V8_ISOLATE_CALLBACKS_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_CONTAINER_H_
#define INCLUDE_V8_CONTAINER_H_
#include <stddef.h>
#include <stdint.h>
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-object.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
class Isolate;
/**
* An instance of the built-in array constructor (ECMA-262, 15.4.2).
*/
class V8_EXPORT Array : public Object {
public:
uint32_t Length() const;
/**
* Creates a JavaScript array with the given length. If the length
* is negative the returned array will have length 0.
*/
static Local<Array> New(Isolate* isolate, int length = 0);
/**
* Creates a JavaScript array out of a Local<Value> array in C++
* with a known length.
*/
static Local<Array> New(Isolate* isolate, Local<Value>* elements,
size_t length);
V8_INLINE static Array* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Array*>(value);
}
private:
Array();
static void CheckCast(Value* obj);
};
/**
* An instance of the built-in Map constructor (ECMA-262, 6th Edition, 23.1.1).
*/
class V8_EXPORT Map : public Object {
public:
size_t Size() const;
void Clear();
V8_WARN_UNUSED_RESULT MaybeLocal<Value> Get(Local<Context> context,
Local<Value> key);
V8_WARN_UNUSED_RESULT MaybeLocal<Map> Set(Local<Context> context,
Local<Value> key,
Local<Value> value);
V8_WARN_UNUSED_RESULT Maybe<bool> Has(Local<Context> context,
Local<Value> key);
V8_WARN_UNUSED_RESULT Maybe<bool> Delete(Local<Context> context,
Local<Value> key);
/**
* Returns an array of length Size() * 2, where index N is the Nth key and
* index N + 1 is the Nth value.
*/
Local<Array> AsArray() const;
/**
* Creates a new empty Map.
*/
static Local<Map> New(Isolate* isolate);
V8_INLINE static Map* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Map*>(value);
}
private:
Map();
static void CheckCast(Value* obj);
};
/**
* An instance of the built-in Set constructor (ECMA-262, 6th Edition, 23.2.1).
*/
class V8_EXPORT Set : public Object {
public:
size_t Size() const;
void Clear();
V8_WARN_UNUSED_RESULT MaybeLocal<Set> Add(Local<Context> context,
Local<Value> key);
V8_WARN_UNUSED_RESULT Maybe<bool> Has(Local<Context> context,
Local<Value> key);
V8_WARN_UNUSED_RESULT Maybe<bool> Delete(Local<Context> context,
Local<Value> key);
/**
* Returns an array of the keys in this Set.
*/
Local<Array> AsArray() const;
/**
* Creates a new empty Set.
*/
static Local<Set> New(Isolate* isolate);
V8_INLINE static Set* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Set*>(value);
}
private:
Set();
static void CheckCast(Value* obj);
};
} // namespace v8
#endif // INCLUDE_V8_CONTAINER_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_CONTEXT_H_
#define INCLUDE_V8_CONTEXT_H_
#include <stdint.h>
#include "v8-data.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-snapshot.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Function;
class MicrotaskQueue;
class Object;
class ObjectTemplate;
class Value;
class String;
/**
* A container for extension names.
*/
class V8_EXPORT ExtensionConfiguration {
public:
ExtensionConfiguration() : name_count_(0), names_(nullptr) {}
ExtensionConfiguration(int name_count, const char* names[])
: name_count_(name_count), names_(names) {}
const char** begin() const { return &names_[0]; }
const char** end() const { return &names_[name_count_]; }
private:
const int name_count_;
const char** names_;
};
/**
* A sandboxed execution context with its own set of built-in objects
* and functions.
*/
class V8_EXPORT Context : public Data {
public:
/**
* Returns the global proxy object.
*
* Global proxy object is a thin wrapper whose prototype points to actual
* context's global object with the properties like Object, etc. This is done
* that way for security reasons (for more details see
* https://wiki.mozilla.org/Gecko:SplitWindow).
*
* Please note that changes to global proxy object prototype most probably
* would break VM---v8 expects only global object as a prototype of global
* proxy object.
*/
Local<Object> Global();
/**
* Detaches the global object from its context before
* the global object can be reused to create a new context.
*/
void DetachGlobal();
/**
* Creates a new context and returns a handle to the newly allocated
* context.
*
* \param isolate The isolate in which to create the context.
*
* \param extensions An optional extension configuration containing
* the extensions to be installed in the newly created context.
*
* \param global_template An optional object template from which the
* global object for the newly created context will be created.
*
* \param global_object An optional global object to be reused for
* the newly created context. This global object must have been
* created by a previous call to Context::New with the same global
* template. The state of the global object will be completely reset
* and only object identify will remain.
*/
static Local<Context> New(
Isolate* isolate, ExtensionConfiguration* extensions = nullptr,
MaybeLocal<ObjectTemplate> global_template = MaybeLocal<ObjectTemplate>(),
MaybeLocal<Value> global_object = MaybeLocal<Value>(),
DeserializeInternalFieldsCallback internal_fields_deserializer =
DeserializeInternalFieldsCallback(),
MicrotaskQueue* microtask_queue = nullptr);
/**
* Create a new context from a (non-default) context snapshot. There
* is no way to provide a global object template since we do not create
* a new global object from template, but we can reuse a global object.
*
* \param isolate See v8::Context::New.
*
* \param context_snapshot_index The index of the context snapshot to
* deserialize from. Use v8::Context::New for the default snapshot.
*
* \param embedder_fields_deserializer Optional callback to deserialize
* internal fields. It should match the SerializeInternalFieldCallback used
* to serialize.
*
* \param extensions See v8::Context::New.
*
* \param global_object See v8::Context::New.
*/
static MaybeLocal<Context> FromSnapshot(
Isolate* isolate, size_t context_snapshot_index,
DeserializeInternalFieldsCallback embedder_fields_deserializer =
DeserializeInternalFieldsCallback(),
ExtensionConfiguration* extensions = nullptr,
MaybeLocal<Value> global_object = MaybeLocal<Value>(),
MicrotaskQueue* microtask_queue = nullptr);
/**
* Returns an global object that isn't backed by an actual context.
*
* The global template needs to have access checks with handlers installed.
* If an existing global object is passed in, the global object is detached
* from its context.
*
* Note that this is different from a detached context where all accesses to
* the global proxy will fail. Instead, the access check handlers are invoked.
*
* It is also not possible to detach an object returned by this method.
* Instead, the access check handlers need to return nothing to achieve the
* same effect.
*
* It is possible, however, to create a new context from the global object
* returned by this method.
*/
static MaybeLocal<Object> NewRemoteContext(
Isolate* isolate, Local<ObjectTemplate> global_template,
MaybeLocal<Value> global_object = MaybeLocal<Value>());
/**
* Sets the security token for the context. To access an object in
* another context, the security tokens must match.
*/
void SetSecurityToken(Local<Value> token);
/** Restores the security token to the default value. */
void UseDefaultSecurityToken();
/** Returns the security token of this context.*/
Local<Value> GetSecurityToken();
/**
* Enter this context. After entering a context, all code compiled
* and run is compiled and run in this context. If another context
* is already entered, this old context is saved so it can be
* restored when the new context is exited.
*/
void Enter();
/**
* Exit this context. Exiting the current context restores the
* context that was in place when entering the current context.
*/
void Exit();
/** Returns the isolate associated with a current context. */
Isolate* GetIsolate();
/** Returns the microtask queue associated with a current context. */
MicrotaskQueue* GetMicrotaskQueue();
/**
* The field at kDebugIdIndex used to be reserved for the inspector.
* It now serves no purpose.
*/
enum EmbedderDataFields { kDebugIdIndex = 0 };
/**
* Return the number of fields allocated for embedder data.
*/
uint32_t GetNumberOfEmbedderDataFields();
/**
* Gets the embedder data with the given index, which must have been set by a
* previous call to SetEmbedderData with the same index.
*/
V8_INLINE Local<Value> GetEmbedderData(int index);
/**
* Gets the binding object used by V8 extras. Extra natives get a reference
* to this object and can use it to "export" functionality by adding
* properties. Extra natives can also "import" functionality by accessing
* properties added by the embedder using the V8 API.
*/
Local<Object> GetExtrasBindingObject();
/**
* Sets the embedder data with the given index, growing the data as
* needed. Note that index 0 currently has a special meaning for Chrome's
* debugger.
*/
void SetEmbedderData(int index, Local<Value> value);
/**
* Gets a 2-byte-aligned native pointer from the embedder data with the given
* index, which must have been set by a previous call to
* SetAlignedPointerInEmbedderData with the same index. Note that index 0
* currently has a special meaning for Chrome's debugger.
*/
V8_INLINE void* GetAlignedPointerFromEmbedderData(int index);
/**
* Sets a 2-byte-aligned native pointer in the embedder data with the given
* index, growing the data as needed. Note that index 0 currently has a
* special meaning for Chrome's debugger.
*/
void SetAlignedPointerInEmbedderData(int index, void* value);
/**
* Control whether code generation from strings is allowed. Calling
* this method with false will disable 'eval' and the 'Function'
* constructor for code running in this context. If 'eval' or the
* 'Function' constructor are used an exception will be thrown.
*
* If code generation from strings is not allowed the
* V8::AllowCodeGenerationFromStrings callback will be invoked if
* set before blocking the call to 'eval' or the 'Function'
* constructor. If that callback returns true, the call will be
* allowed, otherwise an exception will be thrown. If no callback is
* set an exception will be thrown.
*/
void AllowCodeGenerationFromStrings(bool allow);
/**
* Returns true if code generation from strings is allowed for the context.
* For more details see AllowCodeGenerationFromStrings(bool) documentation.
*/
bool IsCodeGenerationFromStringsAllowed() const;
/**
* Sets the error description for the exception that is thrown when
* code generation from strings is not allowed and 'eval' or the 'Function'
* constructor are called.
*/
void SetErrorMessageForCodeGenerationFromStrings(Local<String> message);
/**
* Return data that was previously attached to the context snapshot via
* SnapshotCreator, and removes the reference to it.
* Repeated call with the same index returns an empty MaybeLocal.
*/
template <class T>
V8_INLINE MaybeLocal<T> GetDataFromSnapshotOnce(size_t index);
/**
* If callback is set, abort any attempt to execute JavaScript in this
* context, call the specified callback, and throw an exception.
* To unset abort, pass nullptr as callback.
*/
using AbortScriptExecutionCallback = void (*)(Isolate* isolate,
Local<Context> context);
void SetAbortScriptExecution(AbortScriptExecutionCallback callback);
/**
* Returns the value that was set or restored by
* SetContinuationPreservedEmbedderData(), if any.
*/
Local<Value> GetContinuationPreservedEmbedderData() const;
/**
* Sets a value that will be stored on continuations and reset while the
* continuation runs.
*/
void SetContinuationPreservedEmbedderData(Local<Value> context);
/**
* Set or clear hooks to be invoked for promise lifecycle operations.
* To clear a hook, set it to an empty v8::Function. Each function will
* receive the observed promise as the first argument. If a chaining
* operation is used on a promise, the init will additionally receive
* the parent promise as the second argument.
*/
void SetPromiseHooks(Local<Function> init_hook, Local<Function> before_hook,
Local<Function> after_hook,
Local<Function> resolve_hook);
/**
* Stack-allocated class which sets the execution context for all
* operations executed within a local scope.
*/
class V8_NODISCARD Scope {
public:
explicit V8_INLINE Scope(Local<Context> context) : context_(context) {
context_->Enter();
}
V8_INLINE ~Scope() { context_->Exit(); }
private:
Local<Context> context_;
};
/**
* Stack-allocated class to support the backup incumbent settings object
* stack.
* https://html.spec.whatwg.org/multipage/webappapis.html#backup-incumbent-settings-object-stack
*/
class V8_EXPORT V8_NODISCARD BackupIncumbentScope final {
public:
/**
* |backup_incumbent_context| is pushed onto the backup incumbent settings
* object stack.
*/
explicit BackupIncumbentScope(Local<Context> backup_incumbent_context);
~BackupIncumbentScope();
/**
* Returns address that is comparable with JS stack address. Note that JS
* stack may be allocated separately from the native stack. See also
* |TryCatch::JSStackComparableAddressPrivate| for details.
*/
V8_DEPRECATE_SOON(
"This is private V8 information that should not be exposed in the API.")
uintptr_t JSStackComparableAddress() const {
return JSStackComparableAddressPrivate();
}
private:
friend class internal::Isolate;
uintptr_t JSStackComparableAddressPrivate() const {
return js_stack_comparable_address_;
}
Local<Context> backup_incumbent_context_;
uintptr_t js_stack_comparable_address_ = 0;
const BackupIncumbentScope* prev_ = nullptr;
};
V8_INLINE static Context* Cast(Data* data);
private:
friend class Value;
friend class Script;
friend class Object;
friend class Function;
static void CheckCast(Data* obj);
internal::Address* GetDataFromSnapshotOnce(size_t index);
Local<Value> SlowGetEmbedderData(int index);
void* SlowGetAlignedPointerFromEmbedderData(int index);
};
// --- Implementation ---
Local<Value> Context::GetEmbedderData(int index) {
#ifndef V8_ENABLE_CHECKS
using A = internal::Address;
using I = internal::Internals;
A ctx = *reinterpret_cast<const A*>(this);
A embedder_data =
I::ReadTaggedPointerField(ctx, I::kNativeContextEmbedderDataOffset);
int value_offset =
I::kEmbedderDataArrayHeaderSize + (I::kEmbedderDataSlotSize * index);
A value = I::ReadRawField<A>(embedder_data, value_offset);
#ifdef V8_COMPRESS_POINTERS
// We read the full pointer value and then decompress it in order to avoid
// dealing with potential endiannes issues.
value =
I::DecompressTaggedAnyField(embedder_data, static_cast<uint32_t>(value));
#endif
internal::Isolate* isolate = internal::IsolateFromNeverReadOnlySpaceObject(
*reinterpret_cast<A*>(this));
A* result = HandleScope::CreateHandle(isolate, value);
return Local<Value>(reinterpret_cast<Value*>(result));
#else
return SlowGetEmbedderData(index);
#endif
}
void* Context::GetAlignedPointerFromEmbedderData(int index) {
#ifndef V8_ENABLE_CHECKS
using A = internal::Address;
using I = internal::Internals;
A ctx = *reinterpret_cast<const A*>(this);
A embedder_data =
I::ReadTaggedPointerField(ctx, I::kNativeContextEmbedderDataOffset);
int value_offset =
I::kEmbedderDataArrayHeaderSize + (I::kEmbedderDataSlotSize * index);
#ifdef V8_HEAP_SANDBOX
value_offset += I::kEmbedderDataSlotRawPayloadOffset;
#endif
internal::Isolate* isolate = I::GetIsolateForHeapSandbox(ctx);
return reinterpret_cast<void*>(
I::ReadExternalPointerField(isolate, embedder_data, value_offset,
internal::kEmbedderDataSlotPayloadTag));
#else
return SlowGetAlignedPointerFromEmbedderData(index);
#endif
}
template <class T>
MaybeLocal<T> Context::GetDataFromSnapshotOnce(size_t index) {
T* data = reinterpret_cast<T*>(GetDataFromSnapshotOnce(index));
if (data) internal::PerformCastCheck(data);
return Local<T>(data);
}
Context* Context::Cast(v8::Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return static_cast<Context*>(data);
}
} // namespace v8
#endif // INCLUDE_V8_CONTEXT_H_

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@ -15,7 +15,8 @@
#include "cppgc/internal/write-barrier.h"
#include "cppgc/visitor.h"
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8.h" // NOLINT(build/include_directory)
#include "v8-platform.h" // NOLINT(build/include_directory)
#include "v8-traced-handle.h" // NOLINT(build/include_directory)
namespace cppgc {
class AllocationHandle;
@ -24,6 +25,8 @@ class HeapHandle;
namespace v8 {
class Object;
namespace internal {
class CppHeap;
} // namespace internal

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_DATA_H_
#define INCLUDE_V8_DATA_H_
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
/**
* The superclass of objects that can reside on V8's heap.
*/
class V8_EXPORT Data {
public:
/**
* Returns true if this data is a |v8::Value|.
*/
bool IsValue() const;
/**
* Returns true if this data is a |v8::Module|.
*/
bool IsModule() const;
/**
* Returns true if this data is a |v8::Private|.
*/
bool IsPrivate() const;
/**
* Returns true if this data is a |v8::ObjectTemplate|.
*/
bool IsObjectTemplate() const;
/**
* Returns true if this data is a |v8::FunctionTemplate|.
*/
bool IsFunctionTemplate() const;
/**
* Returns true if this data is a |v8::Context|.
*/
bool IsContext() const;
private:
Data();
};
/**
* A fixed-sized array with elements of type Data.
*/
class V8_EXPORT FixedArray : public Data {
public:
int Length() const;
Local<Data> Get(Local<Context> context, int i) const;
};
} // namespace v8
#endif // INCLUDE_V8_DATA_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_DATE_H_
#define INCLUDE_V8_DATE_H_
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-object.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
/**
* An instance of the built-in Date constructor (ECMA-262, 15.9).
*/
class V8_EXPORT Date : public Object {
public:
static V8_WARN_UNUSED_RESULT MaybeLocal<Value> New(Local<Context> context,
double time);
/**
* A specialization of Value::NumberValue that is more efficient
* because we know the structure of this object.
*/
double ValueOf() const;
V8_INLINE static Date* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Date*>(value);
}
private:
static void CheckCast(Value* obj);
};
} // namespace v8
#endif // INCLUDE_V8_DATE_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_DEBUG_H_
#define INCLUDE_V8_DEBUG_H_
#include <stdint.h>
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Isolate;
class String;
/**
* A single JavaScript stack frame.
*/
class V8_EXPORT StackFrame {
public:
/**
* Returns the number, 1-based, of the line for the associate function call.
* This method will return Message::kNoLineNumberInfo if it is unable to
* retrieve the line number, or if kLineNumber was not passed as an option
* when capturing the StackTrace.
*/
int GetLineNumber() const;
/**
* Returns the 1-based column offset on the line for the associated function
* call.
* This method will return Message::kNoColumnInfo if it is unable to retrieve
* the column number, or if kColumnOffset was not passed as an option when
* capturing the StackTrace.
*/
int GetColumn() const;
/**
* Returns the id of the script for the function for this StackFrame.
* This method will return Message::kNoScriptIdInfo if it is unable to
* retrieve the script id, or if kScriptId was not passed as an option when
* capturing the StackTrace.
*/
int GetScriptId() const;
/**
* Returns the name of the resource that contains the script for the
* function for this StackFrame.
*/
Local<String> GetScriptName() const;
/**
* Returns the name of the resource that contains the script for the
* function for this StackFrame or sourceURL value if the script name
* is undefined and its source ends with //# sourceURL=... string or
* deprecated //@ sourceURL=... string.
*/
Local<String> GetScriptNameOrSourceURL() const;
/**
* Returns the source of the script for the function for this StackFrame.
*/
Local<String> GetScriptSource() const;
/**
* Returns the source mapping URL (if one is present) of the script for
* the function for this StackFrame.
*/
Local<String> GetScriptSourceMappingURL() const;
/**
* Returns the name of the function associated with this stack frame.
*/
Local<String> GetFunctionName() const;
/**
* Returns whether or not the associated function is compiled via a call to
* eval().
*/
bool IsEval() const;
/**
* Returns whether or not the associated function is called as a
* constructor via "new".
*/
bool IsConstructor() const;
/**
* Returns whether or not the associated functions is defined in wasm.
*/
bool IsWasm() const;
/**
* Returns whether or not the associated function is defined by the user.
*/
bool IsUserJavaScript() const;
};
/**
* Representation of a JavaScript stack trace. The information collected is a
* snapshot of the execution stack and the information remains valid after
* execution continues.
*/
class V8_EXPORT StackTrace {
public:
/**
* Flags that determine what information is placed captured for each
* StackFrame when grabbing the current stack trace.
* Note: these options are deprecated and we always collect all available
* information (kDetailed).
*/
enum StackTraceOptions {
kLineNumber = 1,
kColumnOffset = 1 << 1 | kLineNumber,
kScriptName = 1 << 2,
kFunctionName = 1 << 3,
kIsEval = 1 << 4,
kIsConstructor = 1 << 5,
kScriptNameOrSourceURL = 1 << 6,
kScriptId = 1 << 7,
kExposeFramesAcrossSecurityOrigins = 1 << 8,
kOverview = kLineNumber | kColumnOffset | kScriptName | kFunctionName,
kDetailed = kOverview | kIsEval | kIsConstructor | kScriptNameOrSourceURL
};
/**
* Returns a StackFrame at a particular index.
*/
Local<StackFrame> GetFrame(Isolate* isolate, uint32_t index) const;
/**
* Returns the number of StackFrames.
*/
int GetFrameCount() const;
/**
* Grab a snapshot of the current JavaScript execution stack.
*
* \param frame_limit The maximum number of stack frames we want to capture.
* \param options Enumerates the set of things we will capture for each
* StackFrame.
*/
static Local<StackTrace> CurrentStackTrace(
Isolate* isolate, int frame_limit, StackTraceOptions options = kDetailed);
};
} // namespace v8
#endif // INCLUDE_V8_DEBUG_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_EMBEDDER_HEAP_H_
#define INCLUDE_V8_EMBEDDER_HEAP_H_
#include <stddef.h>
#include <stdint.h>
#include <utility>
#include <vector>
#include "cppgc/common.h"
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-traced-handle.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Data;
class Isolate;
class Value;
namespace internal {
class LocalEmbedderHeapTracer;
} // namespace internal
/**
* Handler for embedder roots on non-unified heap garbage collections.
*/
class V8_EXPORT EmbedderRootsHandler {
public:
virtual ~EmbedderRootsHandler() = default;
/**
* Returns true if the TracedGlobal handle should be considered as root for
* the currently running non-tracing garbage collection and false otherwise.
* The default implementation will keep all TracedGlobal references as roots.
*
* If this returns false, then V8 may decide that the object referred to by
* such a handle is reclaimed. In that case:
* - No action is required if handles are used with destructors, i.e., by just
* using |TracedGlobal|.
* - When run without destructors, i.e., by using |TracedReference|, V8 calls
* |ResetRoot|.
*
* Note that the |handle| is different from the handle that the embedder holds
* for retaining the object. The embedder may use |WrapperClassId()| to
* distinguish cases where it wants handles to be treated as roots from not
* being treated as roots.
*/
virtual bool IsRoot(const v8::TracedReference<v8::Value>& handle) = 0;
virtual bool IsRoot(const v8::TracedGlobal<v8::Value>& handle) = 0;
/**
* Used in combination with |IsRoot|. Called by V8 when an
* object that is backed by a handle is reclaimed by a non-tracing garbage
* collection. It is up to the embedder to reset the original handle.
*
* Note that the |handle| is different from the handle that the embedder holds
* for retaining the object. It is up to the embedder to find the original
* handle via the object or class id.
*/
virtual void ResetRoot(const v8::TracedReference<v8::Value>& handle) = 0;
};
/**
* Interface for tracing through the embedder heap. During a V8 garbage
* collection, V8 collects hidden fields of all potential wrappers, and at the
* end of its marking phase iterates the collection and asks the embedder to
* trace through its heap and use reporter to report each JavaScript object
* reachable from any of the given wrappers.
*/
class V8_EXPORT EmbedderHeapTracer {
public:
using EmbedderStackState = cppgc::EmbedderStackState;
enum TraceFlags : uint64_t {
kNoFlags = 0,
kReduceMemory = 1 << 0,
kForced = 1 << 2,
};
/**
* Interface for iterating through TracedGlobal handles.
*/
class V8_EXPORT TracedGlobalHandleVisitor {
public:
virtual ~TracedGlobalHandleVisitor() = default;
virtual void VisitTracedGlobalHandle(const TracedGlobal<Value>& handle) {}
virtual void VisitTracedReference(const TracedReference<Value>& handle) {}
};
/**
* Summary of a garbage collection cycle. See |TraceEpilogue| on how the
* summary is reported.
*/
struct TraceSummary {
/**
* Time spent managing the retained memory in milliseconds. This can e.g.
* include the time tracing through objects in the embedder.
*/
double time = 0.0;
/**
* Memory retained by the embedder through the |EmbedderHeapTracer|
* mechanism in bytes.
*/
size_t allocated_size = 0;
};
virtual ~EmbedderHeapTracer() = default;
/**
* Iterates all TracedGlobal handles created for the v8::Isolate the tracer is
* attached to.
*/
void IterateTracedGlobalHandles(TracedGlobalHandleVisitor* visitor);
/**
* Called by the embedder to set the start of the stack which is e.g. used by
* V8 to determine whether handles are used from stack or heap.
*/
void SetStackStart(void* stack_start);
/**
* Called by the embedder to notify V8 of an empty execution stack.
*/
V8_DEPRECATE_SOON(
"This call only optimized internal caches which V8 is able to figure out "
"on its own now.")
void NotifyEmptyEmbedderStack();
/**
* Called by v8 to register internal fields of found wrappers.
*
* The embedder is expected to store them somewhere and trace reachable
* wrappers from them when called through |AdvanceTracing|.
*/
virtual void RegisterV8References(
const std::vector<std::pair<void*, void*>>& embedder_fields) = 0;
void RegisterEmbedderReference(const BasicTracedReference<v8::Data>& ref);
/**
* Called at the beginning of a GC cycle.
*/
virtual void TracePrologue(TraceFlags flags) {}
/**
* Called to advance tracing in the embedder.
*
* The embedder is expected to trace its heap starting from wrappers reported
* by RegisterV8References method, and report back all reachable wrappers.
* Furthermore, the embedder is expected to stop tracing by the given
* deadline. A deadline of infinity means that tracing should be finished.
*
* Returns |true| if tracing is done, and false otherwise.
*/
virtual bool AdvanceTracing(double deadline_in_ms) = 0;
/*
* Returns true if there no more tracing work to be done (see AdvanceTracing)
* and false otherwise.
*/
virtual bool IsTracingDone() = 0;
/**
* Called at the end of a GC cycle.
*
* Note that allocation is *not* allowed within |TraceEpilogue|. Can be
* overriden to fill a |TraceSummary| that is used by V8 to schedule future
* garbage collections.
*/
virtual void TraceEpilogue(TraceSummary* trace_summary) {}
/**
* Called upon entering the final marking pause. No more incremental marking
* steps will follow this call.
*/
virtual void EnterFinalPause(EmbedderStackState stack_state) = 0;
/*
* Called by the embedder to request immediate finalization of the currently
* running tracing phase that has been started with TracePrologue and not
* yet finished with TraceEpilogue.
*
* Will be a noop when currently not in tracing.
*
* This is an experimental feature.
*/
void FinalizeTracing();
/**
* See documentation on EmbedderRootsHandler.
*/
virtual bool IsRootForNonTracingGC(
const v8::TracedReference<v8::Value>& handle);
virtual bool IsRootForNonTracingGC(const v8::TracedGlobal<v8::Value>& handle);
/**
* See documentation on EmbedderRootsHandler.
*/
virtual void ResetHandleInNonTracingGC(
const v8::TracedReference<v8::Value>& handle);
/*
* Called by the embedder to immediately perform a full garbage collection.
*
* Should only be used in testing code.
*/
void GarbageCollectionForTesting(EmbedderStackState stack_state);
/*
* Called by the embedder to signal newly allocated or freed memory. Not bound
* to tracing phases. Embedders should trade off when increments are reported
* as V8 may consult global heuristics on whether to trigger garbage
* collection on this change.
*/
void IncreaseAllocatedSize(size_t bytes);
void DecreaseAllocatedSize(size_t bytes);
/*
* Returns the v8::Isolate this tracer is attached too and |nullptr| if it
* is not attached to any v8::Isolate.
*/
v8::Isolate* isolate() const { return isolate_; }
protected:
v8::Isolate* isolate_ = nullptr;
friend class internal::LocalEmbedderHeapTracer;
};
} // namespace v8
#endif // INCLUDE_V8_EMBEDDER_HEAP_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_EXCEPTION_H_
#define INCLUDE_V8_EXCEPTION_H_
#include <stddef.h>
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
class Isolate;
class Message;
class StackTrace;
class String;
class Value;
namespace internal {
class Isolate;
class ThreadLocalTop;
} // namespace internal
/**
* Create new error objects by calling the corresponding error object
* constructor with the message.
*/
class V8_EXPORT Exception {
public:
static Local<Value> RangeError(Local<String> message);
static Local<Value> ReferenceError(Local<String> message);
static Local<Value> SyntaxError(Local<String> message);
static Local<Value> TypeError(Local<String> message);
static Local<Value> WasmCompileError(Local<String> message);
static Local<Value> WasmLinkError(Local<String> message);
static Local<Value> WasmRuntimeError(Local<String> message);
static Local<Value> Error(Local<String> message);
/**
* Creates an error message for the given exception.
* Will try to reconstruct the original stack trace from the exception value,
* or capture the current stack trace if not available.
*/
static Local<Message> CreateMessage(Isolate* isolate, Local<Value> exception);
/**
* Returns the original stack trace that was captured at the creation time
* of a given exception, or an empty handle if not available.
*/
static Local<StackTrace> GetStackTrace(Local<Value> exception);
};
/**
* An external exception handler.
*/
class V8_EXPORT TryCatch {
public:
/**
* Creates a new try/catch block and registers it with v8. Note that
* all TryCatch blocks should be stack allocated because the memory
* location itself is compared against JavaScript try/catch blocks.
*/
explicit TryCatch(Isolate* isolate);
/**
* Unregisters and deletes this try/catch block.
*/
~TryCatch();
/**
* Returns true if an exception has been caught by this try/catch block.
*/
bool HasCaught() const;
/**
* For certain types of exceptions, it makes no sense to continue execution.
*
* If CanContinue returns false, the correct action is to perform any C++
* cleanup needed and then return. If CanContinue returns false and
* HasTerminated returns true, it is possible to call
* CancelTerminateExecution in order to continue calling into the engine.
*/
bool CanContinue() const;
/**
* Returns true if an exception has been caught due to script execution
* being terminated.
*
* There is no JavaScript representation of an execution termination
* exception. Such exceptions are thrown when the TerminateExecution
* methods are called to terminate a long-running script.
*
* If such an exception has been thrown, HasTerminated will return true,
* indicating that it is possible to call CancelTerminateExecution in order
* to continue calling into the engine.
*/
bool HasTerminated() const;
/**
* Throws the exception caught by this TryCatch in a way that avoids
* it being caught again by this same TryCatch. As with ThrowException
* it is illegal to execute any JavaScript operations after calling
* ReThrow; the caller must return immediately to where the exception
* is caught.
*/
Local<Value> ReThrow();
/**
* Returns the exception caught by this try/catch block. If no exception has
* been caught an empty handle is returned.
*/
Local<Value> Exception() const;
/**
* Returns the .stack property of an object. If no .stack
* property is present an empty handle is returned.
*/
V8_WARN_UNUSED_RESULT static MaybeLocal<Value> StackTrace(
Local<Context> context, Local<Value> exception);
/**
* Returns the .stack property of the thrown object. If no .stack property is
* present or if this try/catch block has not caught an exception, an empty
* handle is returned.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> StackTrace(
Local<Context> context) const;
/**
* Returns the message associated with this exception. If there is
* no message associated an empty handle is returned.
*/
Local<v8::Message> Message() const;
/**
* Clears any exceptions that may have been caught by this try/catch block.
* After this method has been called, HasCaught() will return false. Cancels
* the scheduled exception if it is caught and ReThrow() is not called before.
*
* It is not necessary to clear a try/catch block before using it again; if
* another exception is thrown the previously caught exception will just be
* overwritten. However, it is often a good idea since it makes it easier
* to determine which operation threw a given exception.
*/
void Reset();
/**
* Set verbosity of the external exception handler.
*
* By default, exceptions that are caught by an external exception
* handler are not reported. Call SetVerbose with true on an
* external exception handler to have exceptions caught by the
* handler reported as if they were not caught.
*/
void SetVerbose(bool value);
/**
* Returns true if verbosity is enabled.
*/
bool IsVerbose() const;
/**
* Set whether or not this TryCatch should capture a Message object
* which holds source information about where the exception
* occurred. True by default.
*/
void SetCaptureMessage(bool value);
V8_DEPRECATE_SOON(
"This is private information that should not be exposed by the API")
static void* JSStackComparableAddress(TryCatch* handler) {
if (handler == nullptr) return nullptr;
return reinterpret_cast<void*>(handler->JSStackComparableAddressPrivate());
}
TryCatch(const TryCatch&) = delete;
void operator=(const TryCatch&) = delete;
private:
// Declaring operator new and delete as deleted is not spec compliant.
// Therefore declare them private instead to disable dynamic alloc
void* operator new(size_t size);
void* operator new[](size_t size);
void operator delete(void*, size_t);
void operator delete[](void*, size_t);
/**
* There are cases when the raw address of C++ TryCatch object cannot be
* used for comparisons with addresses into the JS stack. The cases are:
* 1) ARM, ARM64 and MIPS simulators which have separate JS stack.
* 2) Address sanitizer allocates local C++ object in the heap when
* UseAfterReturn mode is enabled.
* This method returns address that can be used for comparisons with
* addresses into the JS stack. When neither simulator nor ASAN's
* UseAfterReturn is enabled, then the address returned will be the address
* of the C++ try catch handler itself.
*/
internal::Address JSStackComparableAddressPrivate() {
return js_stack_comparable_address_;
}
void ResetInternal();
internal::Isolate* isolate_;
TryCatch* next_;
void* exception_;
void* message_obj_;
internal::Address js_stack_comparable_address_;
bool is_verbose_ : 1;
bool can_continue_ : 1;
bool capture_message_ : 1;
bool rethrow_ : 1;
bool has_terminated_ : 1;
friend class internal::Isolate;
friend class internal::ThreadLocalTop;
};
} // namespace v8
#endif // INCLUDE_V8_EXCEPTION_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_EXTENSION_H_
#define INCLUDE_V8_EXTENSION_H_
#include <memory>
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-primitive.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class FunctionTemplate;
// --- Extensions ---
/**
* Ignore
*/
class V8_EXPORT Extension {
public:
// Note that the strings passed into this constructor must live as long
// as the Extension itself.
Extension(const char* name, const char* source = nullptr, int dep_count = 0,
const char** deps = nullptr, int source_length = -1);
virtual ~Extension() { delete source_; }
virtual Local<FunctionTemplate> GetNativeFunctionTemplate(
Isolate* isolate, Local<String> name) {
return Local<FunctionTemplate>();
}
const char* name() const { return name_; }
size_t source_length() const { return source_length_; }
const String::ExternalOneByteStringResource* source() const {
return source_;
}
int dependency_count() const { return dep_count_; }
const char** dependencies() const { return deps_; }
void set_auto_enable(bool value) { auto_enable_ = value; }
bool auto_enable() { return auto_enable_; }
// Disallow copying and assigning.
Extension(const Extension&) = delete;
void operator=(const Extension&) = delete;
private:
const char* name_;
size_t source_length_; // expected to initialize before source_
String::ExternalOneByteStringResource* source_;
int dep_count_;
const char** deps_;
bool auto_enable_;
};
void V8_EXPORT RegisterExtension(std::unique_ptr<Extension>);
} // namespace v8
#endif // INCLUDE_V8_EXTENSION_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_EXTERNAL_H_
#define INCLUDE_V8_EXTERNAL_H_
#include "v8-value.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Isolate;
/**
* A JavaScript value that wraps a C++ void*. This type of value is mainly used
* to associate C++ data structures with JavaScript objects.
*/
class V8_EXPORT External : public Value {
public:
static Local<External> New(Isolate* isolate, void* value);
V8_INLINE static External* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<External*>(value);
}
void* Value() const;
private:
static void CheckCast(v8::Value* obj);
};
} // namespace v8
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#include <type_traits>
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-typed-array.h" // NOLINT(build/include_directory)
#include "v8-value.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_LOCAL_HANDLES_H_
#define INCLUDE_V8_LOCAL_HANDLES_H_
// This header is intended to be used by headers that pass around V8 types,
// either by pointer or using Local<Type>. The full definitions can be included
// either via v8.h or the more fine-grained headers.
#include "v8-local-handle.h" // NOLINT(build/include_directory)
namespace v8 {
class AccessorSignature;
class Array;
class ArrayBuffer;
class ArrayBufferView;
class BigInt;
class BigInt64Array;
class BigIntObject;
class BigUint64Array;
class Boolean;
class BooleanObject;
class Context;
class DataView;
class Data;
class Date;
class External;
class FixedArray;
class Float32Array;
class Float64Array;
class Function;
template <class F>
class FunctionCallbackInfo;
class FunctionTemplate;
class Int16Array;
class Int32;
class Int32Array;
class Int8Array;
class Integer;
class Isolate;
class Map;
class Module;
class Name;
class Number;
class NumberObject;
class Object;
class ObjectTemplate;
class Platform;
class Primitive;
class Private;
class Promise;
class Proxy;
class RegExp;
class Script;
class Set;
class SharedArrayBuffer;
class Signature;
class String;
class StringObject;
class Symbol;
class SymbolObject;
class Template;
class TypedArray;
class Uint16Array;
class Uint32;
class Uint32Array;
class Uint8Array;
class Uint8ClampedArray;
class UnboundModuleScript;
class Value;
class WasmMemoryObject;
class WasmModuleObject;
} // namespace v8
#endif // INCLUDE_V8_LOCAL_HANDLES_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_FUNCTION_CALLBACK_H_
#define INCLUDE_V8_FUNCTION_CALLBACK_H_
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-primitive.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
template <typename T>
class BasicTracedReference;
template <typename T>
class Global;
class Object;
class Value;
namespace internal {
class FunctionCallbackArguments;
class PropertyCallbackArguments;
} // namespace internal
namespace debug {
class ConsoleCallArguments;
} // namespace debug
template <typename T>
class ReturnValue {
public:
template <class S>
V8_INLINE ReturnValue(const ReturnValue<S>& that) : value_(that.value_) {
static_assert(std::is_base_of<T, S>::value, "type check");
}
// Local setters
template <typename S>
V8_INLINE void Set(const Global<S>& handle);
template <typename S>
V8_INLINE void Set(const BasicTracedReference<S>& handle);
template <typename S>
V8_INLINE void Set(const Local<S> handle);
// Fast primitive setters
V8_INLINE void Set(bool value);
V8_INLINE void Set(double i);
V8_INLINE void Set(int32_t i);
V8_INLINE void Set(uint32_t i);
// Fast JS primitive setters
V8_INLINE void SetNull();
V8_INLINE void SetUndefined();
V8_INLINE void SetEmptyString();
// Convenience getter for Isolate
V8_INLINE Isolate* GetIsolate() const;
// Pointer setter: Uncompilable to prevent inadvertent misuse.
template <typename S>
V8_INLINE void Set(S* whatever);
// Getter. Creates a new Local<> so it comes with a certain performance
// hit. If the ReturnValue was not yet set, this will return the undefined
// value.
V8_INLINE Local<Value> Get() const;
private:
template <class F>
friend class ReturnValue;
template <class F>
friend class FunctionCallbackInfo;
template <class F>
friend class PropertyCallbackInfo;
template <class F, class G, class H>
friend class PersistentValueMapBase;
V8_INLINE void SetInternal(internal::Address value) { *value_ = value; }
V8_INLINE internal::Address GetDefaultValue();
V8_INLINE explicit ReturnValue(internal::Address* slot);
internal::Address* value_;
};
/**
* The argument information given to function call callbacks. This
* class provides access to information about the context of the call,
* including the receiver, the number and values of arguments, and
* the holder of the function.
*/
template <typename T>
class FunctionCallbackInfo {
public:
/** The number of available arguments. */
V8_INLINE int Length() const;
/**
* Accessor for the available arguments. Returns `undefined` if the index
* is out of bounds.
*/
V8_INLINE Local<Value> operator[](int i) const;
/** Returns the receiver. This corresponds to the "this" value. */
V8_INLINE Local<Object> This() const;
/**
* If the callback was created without a Signature, this is the same
* value as This(). If there is a signature, and the signature didn't match
* This() but one of its hidden prototypes, this will be the respective
* hidden prototype.
*
* Note that this is not the prototype of This() on which the accessor
* referencing this callback was found (which in V8 internally is often
* referred to as holder [sic]).
*/
V8_INLINE Local<Object> Holder() const;
/** For construct calls, this returns the "new.target" value. */
V8_INLINE Local<Value> NewTarget() const;
/** Indicates whether this is a regular call or a construct call. */
V8_INLINE bool IsConstructCall() const;
/** The data argument specified when creating the callback. */
V8_INLINE Local<Value> Data() const;
/** The current Isolate. */
V8_INLINE Isolate* GetIsolate() const;
/** The ReturnValue for the call. */
V8_INLINE ReturnValue<T> GetReturnValue() const;
// This shouldn't be public, but the arm compiler needs it.
static const int kArgsLength = 6;
protected:
friend class internal::FunctionCallbackArguments;
friend class internal::CustomArguments<FunctionCallbackInfo>;
friend class debug::ConsoleCallArguments;
static const int kHolderIndex = 0;
static const int kIsolateIndex = 1;
static const int kReturnValueDefaultValueIndex = 2;
static const int kReturnValueIndex = 3;
static const int kDataIndex = 4;
static const int kNewTargetIndex = 5;
V8_INLINE FunctionCallbackInfo(internal::Address* implicit_args,
internal::Address* values, int length);
internal::Address* implicit_args_;
internal::Address* values_;
int length_;
};
/**
* The information passed to a property callback about the context
* of the property access.
*/
template <typename T>
class PropertyCallbackInfo {
public:
/**
* \return The isolate of the property access.
*/
V8_INLINE Isolate* GetIsolate() const;
/**
* \return The data set in the configuration, i.e., in
* `NamedPropertyHandlerConfiguration` or
* `IndexedPropertyHandlerConfiguration.`
*/
V8_INLINE Local<Value> Data() const;
/**
* \return The receiver. In many cases, this is the object on which the
* property access was intercepted. When using
* `Reflect.get`, `Function.prototype.call`, or similar functions, it is the
* object passed in as receiver or thisArg.
*
* \code
* void GetterCallback(Local<Name> name,
* const v8::PropertyCallbackInfo<v8::Value>& info) {
* auto context = info.GetIsolate()->GetCurrentContext();
*
* v8::Local<v8::Value> a_this =
* info.This()
* ->GetRealNamedProperty(context, v8_str("a"))
* .ToLocalChecked();
* v8::Local<v8::Value> a_holder =
* info.Holder()
* ->GetRealNamedProperty(context, v8_str("a"))
* .ToLocalChecked();
*
* CHECK(v8_str("r")->Equals(context, a_this).FromJust());
* CHECK(v8_str("obj")->Equals(context, a_holder).FromJust());
*
* info.GetReturnValue().Set(name);
* }
*
* v8::Local<v8::FunctionTemplate> templ =
* v8::FunctionTemplate::New(isolate);
* templ->InstanceTemplate()->SetHandler(
* v8::NamedPropertyHandlerConfiguration(GetterCallback));
* LocalContext env;
* env->Global()
* ->Set(env.local(), v8_str("obj"), templ->GetFunction(env.local())
* .ToLocalChecked()
* ->NewInstance(env.local())
* .ToLocalChecked())
* .FromJust();
*
* CompileRun("obj.a = 'obj'; var r = {a: 'r'}; Reflect.get(obj, 'x', r)");
* \endcode
*/
V8_INLINE Local<Object> This() const;
/**
* \return The object in the prototype chain of the receiver that has the
* interceptor. Suppose you have `x` and its prototype is `y`, and `y`
* has an interceptor. Then `info.This()` is `x` and `info.Holder()` is `y`.
* The Holder() could be a hidden object (the global object, rather
* than the global proxy).
*
* \note For security reasons, do not pass the object back into the runtime.
*/
V8_INLINE Local<Object> Holder() const;
/**
* \return The return value of the callback.
* Can be changed by calling Set().
* \code
* info.GetReturnValue().Set(...)
* \endcode
*
*/
V8_INLINE ReturnValue<T> GetReturnValue() const;
/**
* \return True if the intercepted function should throw if an error occurs.
* Usually, `true` corresponds to `'use strict'`.
*
* \note Always `false` when intercepting `Reflect.set()`
* independent of the language mode.
*/
V8_INLINE bool ShouldThrowOnError() const;
// This shouldn't be public, but the arm compiler needs it.
static const int kArgsLength = 7;
protected:
friend class MacroAssembler;
friend class internal::PropertyCallbackArguments;
friend class internal::CustomArguments<PropertyCallbackInfo>;
static const int kShouldThrowOnErrorIndex = 0;
static const int kHolderIndex = 1;
static const int kIsolateIndex = 2;
static const int kReturnValueDefaultValueIndex = 3;
static const int kReturnValueIndex = 4;
static const int kDataIndex = 5;
static const int kThisIndex = 6;
V8_INLINE PropertyCallbackInfo(internal::Address* args) : args_(args) {}
internal::Address* args_;
};
using FunctionCallback = void (*)(const FunctionCallbackInfo<Value>& info);
// --- Implementation ---
template <typename T>
ReturnValue<T>::ReturnValue(internal::Address* slot) : value_(slot) {}
template <typename T>
template <typename S>
void ReturnValue<T>::Set(const Global<S>& handle) {
static_assert(std::is_base_of<T, S>::value, "type check");
if (V8_UNLIKELY(handle.IsEmpty())) {
*value_ = GetDefaultValue();
} else {
*value_ = *reinterpret_cast<internal::Address*>(*handle);
}
}
template <typename T>
template <typename S>
void ReturnValue<T>::Set(const BasicTracedReference<S>& handle) {
static_assert(std::is_base_of<T, S>::value, "type check");
if (V8_UNLIKELY(handle.IsEmpty())) {
*value_ = GetDefaultValue();
} else {
*value_ = *reinterpret_cast<internal::Address*>(handle.val_);
}
}
template <typename T>
template <typename S>
void ReturnValue<T>::Set(const Local<S> handle) {
static_assert(std::is_void<T>::value || std::is_base_of<T, S>::value,
"type check");
if (V8_UNLIKELY(handle.IsEmpty())) {
*value_ = GetDefaultValue();
} else {
*value_ = *reinterpret_cast<internal::Address*>(*handle);
}
}
template <typename T>
void ReturnValue<T>::Set(double i) {
static_assert(std::is_base_of<T, Number>::value, "type check");
Set(Number::New(GetIsolate(), i));
}
template <typename T>
void ReturnValue<T>::Set(int32_t i) {
static_assert(std::is_base_of<T, Integer>::value, "type check");
using I = internal::Internals;
if (V8_LIKELY(I::IsValidSmi(i))) {
*value_ = I::IntToSmi(i);
return;
}
Set(Integer::New(GetIsolate(), i));
}
template <typename T>
void ReturnValue<T>::Set(uint32_t i) {
static_assert(std::is_base_of<T, Integer>::value, "type check");
// Can't simply use INT32_MAX here for whatever reason.
bool fits_into_int32_t = (i & (1U << 31)) == 0;
if (V8_LIKELY(fits_into_int32_t)) {
Set(static_cast<int32_t>(i));
return;
}
Set(Integer::NewFromUnsigned(GetIsolate(), i));
}
template <typename T>
void ReturnValue<T>::Set(bool value) {
static_assert(std::is_base_of<T, Boolean>::value, "type check");
using I = internal::Internals;
int root_index;
if (value) {
root_index = I::kTrueValueRootIndex;
} else {
root_index = I::kFalseValueRootIndex;
}
*value_ = *I::GetRoot(GetIsolate(), root_index);
}
template <typename T>
void ReturnValue<T>::SetNull() {
static_assert(std::is_base_of<T, Primitive>::value, "type check");
using I = internal::Internals;
*value_ = *I::GetRoot(GetIsolate(), I::kNullValueRootIndex);
}
template <typename T>
void ReturnValue<T>::SetUndefined() {
static_assert(std::is_base_of<T, Primitive>::value, "type check");
using I = internal::Internals;
*value_ = *I::GetRoot(GetIsolate(), I::kUndefinedValueRootIndex);
}
template <typename T>
void ReturnValue<T>::SetEmptyString() {
static_assert(std::is_base_of<T, String>::value, "type check");
using I = internal::Internals;
*value_ = *I::GetRoot(GetIsolate(), I::kEmptyStringRootIndex);
}
template <typename T>
Isolate* ReturnValue<T>::GetIsolate() const {
// Isolate is always the pointer below the default value on the stack.
return *reinterpret_cast<Isolate**>(&value_[-2]);
}
template <typename T>
Local<Value> ReturnValue<T>::Get() const {
using I = internal::Internals;
if (*value_ == *I::GetRoot(GetIsolate(), I::kTheHoleValueRootIndex))
return Local<Value>(*Undefined(GetIsolate()));
return Local<Value>::New(GetIsolate(), reinterpret_cast<Value*>(value_));
}
template <typename T>
template <typename S>
void ReturnValue<T>::Set(S* whatever) {
static_assert(sizeof(S) < 0, "incompilable to prevent inadvertent misuse");
}
template <typename T>
internal::Address ReturnValue<T>::GetDefaultValue() {
// Default value is always the pointer below value_ on the stack.
return value_[-1];
}
template <typename T>
FunctionCallbackInfo<T>::FunctionCallbackInfo(internal::Address* implicit_args,
internal::Address* values,
int length)
: implicit_args_(implicit_args), values_(values), length_(length) {}
template <typename T>
Local<Value> FunctionCallbackInfo<T>::operator[](int i) const {
// values_ points to the first argument (not the receiver).
if (i < 0 || length_ <= i) return Local<Value>(*Undefined(GetIsolate()));
return Local<Value>(reinterpret_cast<Value*>(values_ + i));
}
template <typename T>
Local<Object> FunctionCallbackInfo<T>::This() const {
// values_ points to the first argument (not the receiver).
return Local<Object>(reinterpret_cast<Object*>(values_ - 1));
}
template <typename T>
Local<Object> FunctionCallbackInfo<T>::Holder() const {
return Local<Object>(
reinterpret_cast<Object*>(&implicit_args_[kHolderIndex]));
}
template <typename T>
Local<Value> FunctionCallbackInfo<T>::NewTarget() const {
return Local<Value>(
reinterpret_cast<Value*>(&implicit_args_[kNewTargetIndex]));
}
template <typename T>
Local<Value> FunctionCallbackInfo<T>::Data() const {
return Local<Value>(reinterpret_cast<Value*>(&implicit_args_[kDataIndex]));
}
template <typename T>
Isolate* FunctionCallbackInfo<T>::GetIsolate() const {
return *reinterpret_cast<Isolate**>(&implicit_args_[kIsolateIndex]);
}
template <typename T>
ReturnValue<T> FunctionCallbackInfo<T>::GetReturnValue() const {
return ReturnValue<T>(&implicit_args_[kReturnValueIndex]);
}
template <typename T>
bool FunctionCallbackInfo<T>::IsConstructCall() const {
return !NewTarget()->IsUndefined();
}
template <typename T>
int FunctionCallbackInfo<T>::Length() const {
return length_;
}
template <typename T>
Isolate* PropertyCallbackInfo<T>::GetIsolate() const {
return *reinterpret_cast<Isolate**>(&args_[kIsolateIndex]);
}
template <typename T>
Local<Value> PropertyCallbackInfo<T>::Data() const {
return Local<Value>(reinterpret_cast<Value*>(&args_[kDataIndex]));
}
template <typename T>
Local<Object> PropertyCallbackInfo<T>::This() const {
return Local<Object>(reinterpret_cast<Object*>(&args_[kThisIndex]));
}
template <typename T>
Local<Object> PropertyCallbackInfo<T>::Holder() const {
return Local<Object>(reinterpret_cast<Object*>(&args_[kHolderIndex]));
}
template <typename T>
ReturnValue<T> PropertyCallbackInfo<T>::GetReturnValue() const {
return ReturnValue<T>(&args_[kReturnValueIndex]);
}
template <typename T>
bool PropertyCallbackInfo<T>::ShouldThrowOnError() const {
using I = internal::Internals;
if (args_[kShouldThrowOnErrorIndex] !=
I::IntToSmi(I::kInferShouldThrowMode)) {
return args_[kShouldThrowOnErrorIndex] != I::IntToSmi(I::kDontThrow);
}
return v8::internal::ShouldThrowOnError(
reinterpret_cast<v8::internal::Isolate*>(GetIsolate()));
}
} // namespace v8
#endif // INCLUDE_V8_FUNCTION_CALLBACK_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_FUNCTION_H_
#define INCLUDE_V8_FUNCTION_H_
#include <stddef.h>
#include <stdint.h>
#include "v8-function-callback.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-message.h" // NOLINT(build/include_directory)
#include "v8-object.h" // NOLINT(build/include_directory)
#include "v8-template.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
/**
* A JavaScript function object (ECMA-262, 15.3).
*/
class V8_EXPORT Function : public Object {
public:
/**
* Create a function in the current execution context
* for a given FunctionCallback.
*/
static MaybeLocal<Function> New(
Local<Context> context, FunctionCallback callback,
Local<Value> data = Local<Value>(), int length = 0,
ConstructorBehavior behavior = ConstructorBehavior::kAllow,
SideEffectType side_effect_type = SideEffectType::kHasSideEffect);
V8_WARN_UNUSED_RESULT MaybeLocal<Object> NewInstance(
Local<Context> context, int argc, Local<Value> argv[]) const;
V8_WARN_UNUSED_RESULT MaybeLocal<Object> NewInstance(
Local<Context> context) const {
return NewInstance(context, 0, nullptr);
}
/**
* When side effect checks are enabled, passing kHasNoSideEffect allows the
* constructor to be invoked without throwing. Calls made within the
* constructor are still checked.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Object> NewInstanceWithSideEffectType(
Local<Context> context, int argc, Local<Value> argv[],
SideEffectType side_effect_type = SideEffectType::kHasSideEffect) const;
V8_WARN_UNUSED_RESULT MaybeLocal<Value> Call(Local<Context> context,
Local<Value> recv, int argc,
Local<Value> argv[]);
void SetName(Local<String> name);
Local<Value> GetName() const;
/**
* Name inferred from variable or property assignment of this function.
* Used to facilitate debugging and profiling of JavaScript code written
* in an OO style, where many functions are anonymous but are assigned
* to object properties.
*/
Local<Value> GetInferredName() const;
/**
* displayName if it is set, otherwise name if it is configured, otherwise
* function name, otherwise inferred name.
*/
Local<Value> GetDebugName() const;
/**
* Returns zero based line number of function body and
* kLineOffsetNotFound if no information available.
*/
int GetScriptLineNumber() const;
/**
* Returns zero based column number of function body and
* kLineOffsetNotFound if no information available.
*/
int GetScriptColumnNumber() const;
/**
* Returns scriptId.
*/
int ScriptId() const;
/**
* Returns the original function if this function is bound, else returns
* v8::Undefined.
*/
Local<Value> GetBoundFunction() const;
/**
* Calls builtin Function.prototype.toString on this function.
* This is different from Value::ToString() that may call a user-defined
* toString() function, and different than Object::ObjectProtoToString() which
* always serializes "[object Function]".
*/
V8_WARN_UNUSED_RESULT MaybeLocal<String> FunctionProtoToString(
Local<Context> context);
ScriptOrigin GetScriptOrigin() const;
V8_INLINE static Function* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Function*>(value);
}
static const int kLineOffsetNotFound;
private:
Function();
static void CheckCast(Value* obj);
};
} // namespace v8
#endif // INCLUDE_V8_FUNCTION_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_INITIALIZATION_H_
#define INCLUDE_V8_INITIALIZATION_H_
#include <stddef.h>
#include <stdint.h>
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8-isolate.h" // NOLINT(build/include_directory)
#include "v8-platform.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
// We reserve the V8_* prefix for macros defined in V8 public API and
// assume there are no name conflicts with the embedder's code.
/**
* The v8 JavaScript engine.
*/
namespace v8 {
class PageAllocator;
class Platform;
template <class K, class V, class T>
class PersistentValueMapBase;
/**
* EntropySource is used as a callback function when v8 needs a source
* of entropy.
*/
using EntropySource = bool (*)(unsigned char* buffer, size_t length);
/**
* ReturnAddressLocationResolver is used as a callback function when v8 is
* resolving the location of a return address on the stack. Profilers that
* change the return address on the stack can use this to resolve the stack
* location to wherever the profiler stashed the original return address.
*
* \param return_addr_location A location on stack where a machine
* return address resides.
* \returns Either return_addr_location, or else a pointer to the profiler's
* copy of the original return address.
*
* \note The resolver function must not cause garbage collection.
*/
using ReturnAddressLocationResolver =
uintptr_t (*)(uintptr_t return_addr_location);
using DcheckErrorCallback = void (*)(const char* file, int line,
const char* message);
/**
* Container class for static utility functions.
*/
class V8_EXPORT V8 {
public:
/**
* Hand startup data to V8, in case the embedder has chosen to build
* V8 with external startup data.
*
* Note:
* - By default the startup data is linked into the V8 library, in which
* case this function is not meaningful.
* - If this needs to be called, it needs to be called before V8
* tries to make use of its built-ins.
* - To avoid unnecessary copies of data, V8 will point directly into the
* given data blob, so pretty please keep it around until V8 exit.
* - Compression of the startup blob might be useful, but needs to
* handled entirely on the embedders' side.
* - The call will abort if the data is invalid.
*/
static void SetSnapshotDataBlob(StartupData* startup_blob);
/** Set the callback to invoke in case of Dcheck failures. */
static void SetDcheckErrorHandler(DcheckErrorCallback that);
/**
* Sets V8 flags from a string.
*/
static void SetFlagsFromString(const char* str);
static void SetFlagsFromString(const char* str, size_t length);
/**
* Sets V8 flags from the command line.
*/
static void SetFlagsFromCommandLine(int* argc, char** argv,
bool remove_flags);
/** Get the version string. */
static const char* GetVersion();
/**
* Initializes V8. This function needs to be called before the first Isolate
* is created. It always returns true.
*/
V8_INLINE static bool Initialize() {
const int kBuildConfiguration =
(internal::PointerCompressionIsEnabled() ? kPointerCompression : 0) |
(internal::SmiValuesAre31Bits() ? k31BitSmis : 0) |
(internal::HeapSandboxIsEnabled() ? kHeapSandbox : 0) |
(internal::VirtualMemoryCageIsEnabled() ? kVirtualMemoryCage : 0);
return Initialize(kBuildConfiguration);
}
/**
* Allows the host application to provide a callback which can be used
* as a source of entropy for random number generators.
*/
static void SetEntropySource(EntropySource source);
/**
* Allows the host application to provide a callback that allows v8 to
* cooperate with a profiler that rewrites return addresses on stack.
*/
static void SetReturnAddressLocationResolver(
ReturnAddressLocationResolver return_address_resolver);
/**
* Releases any resources used by v8 and stops any utility threads
* that may be running. Note that disposing v8 is permanent, it
* cannot be reinitialized.
*
* It should generally not be necessary to dispose v8 before exiting
* a process, this should happen automatically. It is only necessary
* to use if the process needs the resources taken up by v8.
*/
static bool Dispose();
/**
* Initialize the ICU library bundled with V8. The embedder should only
* invoke this method when using the bundled ICU. Returns true on success.
*
* If V8 was compiled with the ICU data in an external file, the location
* of the data file has to be provided.
*/
static bool InitializeICU(const char* icu_data_file = nullptr);
/**
* Initialize the ICU library bundled with V8. The embedder should only
* invoke this method when using the bundled ICU. If V8 was compiled with
* the ICU data in an external file and when the default location of that
* file should be used, a path to the executable must be provided.
* Returns true on success.
*
* The default is a file called icudtl.dat side-by-side with the executable.
*
* Optionally, the location of the data file can be provided to override the
* default.
*/
static bool InitializeICUDefaultLocation(const char* exec_path,
const char* icu_data_file = nullptr);
/**
* Initialize the external startup data. The embedder only needs to
* invoke this method when external startup data was enabled in a build.
*
* If V8 was compiled with the startup data in an external file, then
* V8 needs to be given those external files during startup. There are
* three ways to do this:
* - InitializeExternalStartupData(const char*)
* This will look in the given directory for the file "snapshot_blob.bin".
* - InitializeExternalStartupDataFromFile(const char*)
* As above, but will directly use the given file name.
* - Call SetSnapshotDataBlob.
* This will read the blobs from the given data structure and will
* not perform any file IO.
*/
static void InitializeExternalStartupData(const char* directory_path);
static void InitializeExternalStartupDataFromFile(const char* snapshot_blob);
/**
* Sets the v8::Platform to use. This should be invoked before V8 is
* initialized.
*/
static void InitializePlatform(Platform* platform);
/**
* Clears all references to the v8::Platform. This should be invoked after
* V8 was disposed.
*/
static void ShutdownPlatform();
#ifdef V8_VIRTUAL_MEMORY_CAGE
//
// Virtual Memory Cage related API.
//
// This API is not yet stable and subject to changes in the future.
//
/**
* Initializes the virtual memory cage for V8.
*
* This must be invoked after the platform was initialized but before V8 is
* initialized. The virtual memory cage is torn down during platform shutdown.
* Returns true on success, false otherwise.
*/
static bool InitializeVirtualMemoryCage();
/**
* Provides access to the data page allocator for the virtual memory cage.
*
* This allocator allocates pages inside the data cage part of the virtual
* memory cage in which data buffers such as ArrayBuffer backing stores must
* be allocated. Objects in this region should generally consists purely of
* data and not contain any pointers. It should be assumed that an attacker
* can corrupt data inside the cage, and so in particular the contents of
* pages returned by this allocator, arbitrarily and concurrently.
*
* The virtual memory cage must have been initialized before.
*/
static PageAllocator* GetVirtualMemoryCageDataPageAllocator();
#endif
/**
* Activate trap-based bounds checking for WebAssembly.
*
* \param use_v8_signal_handler Whether V8 should install its own signal
* handler or rely on the embedder's.
*/
static bool EnableWebAssemblyTrapHandler(bool use_v8_signal_handler);
#if defined(V8_OS_WIN)
/**
* On Win64, by default V8 does not emit unwinding data for jitted code,
* which means the OS cannot walk the stack frames and the system Structured
* Exception Handling (SEH) cannot unwind through V8-generated code:
* https://code.google.com/p/v8/issues/detail?id=3598.
*
* This function allows embedders to register a custom exception handler for
* exceptions in V8-generated code.
*/
static void SetUnhandledExceptionCallback(
UnhandledExceptionCallback unhandled_exception_callback);
#endif
/**
* Get statistics about the shared memory usage.
*/
static void GetSharedMemoryStatistics(SharedMemoryStatistics* statistics);
private:
V8();
enum BuildConfigurationFeatures {
kPointerCompression = 1 << 0,
k31BitSmis = 1 << 1,
kHeapSandbox = 1 << 2,
kVirtualMemoryCage = 1 << 3,
};
/**
* Checks that the embedder build configuration is compatible with
* the V8 binary and if so initializes V8.
*/
static bool Initialize(int build_config);
friend class Context;
template <class K, class V, class T>
friend class PersistentValueMapBase;
};
} // namespace v8
#endif // INCLUDE_V8_INITIALIZATION_H_

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#define V8_V8_INSPECTOR_H_
#include <stdint.h>
#include <cctype>
#include <cctype>
#include <memory>
#include "v8.h" // NOLINT(build/include_directory)
#include "v8-isolate.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
// TODO(v8:11965) Remove this when chrome includes it directly where needed.
#include "v8-script.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
class Name;
class Object;
class StackTrace;
class Value;
} // namespace v8
namespace v8_inspector {

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_JSON_H_
#define INCLUDE_V8_JSON_H_
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
class Value;
class String;
/**
* A JSON Parser and Stringifier.
*/
class V8_EXPORT JSON {
public:
/**
* Tries to parse the string |json_string| and returns it as value if
* successful.
*
* \param the context in which to parse and create the value.
* \param json_string The string to parse.
* \return The corresponding value if successfully parsed.
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<Value> Parse(
Local<Context> context, Local<String> json_string);
/**
* Tries to stringify the JSON-serializable object |json_object| and returns
* it as string if successful.
*
* \param json_object The JSON-serializable object to stringify.
* \return The corresponding string if successfully stringified.
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<String> Stringify(
Local<Context> context, Local<Value> json_object,
Local<String> gap = Local<String>());
};
} // namespace v8
#endif // INCLUDE_V8_JSON_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_LOCAL_HANDLE_H_
#define INCLUDE_V8_LOCAL_HANDLE_H_
#include <stddef.h>
#include <type_traits>
#include "v8-internal.h" // NOLINT(build/include_directory)
namespace v8 {
class Boolean;
template <class T>
class BasicTracedReference;
class Context;
class EscapableHandleScope;
template <class F>
class Eternal;
template <class F>
class FunctionCallbackInfo;
class Isolate;
template <class F>
class MaybeLocal;
template <class T>
class NonCopyablePersistentTraits;
class Object;
template <class T, class M = NonCopyablePersistentTraits<T>>
class Persistent;
template <class T>
class PersistentBase;
template <class F1, class F2, class F3>
class PersistentValueMapBase;
template <class F1, class F2>
class PersistentValueVector;
class Primitive;
class Private;
template <class F>
class PropertyCallbackInfo;
template <class F>
class ReturnValue;
class String;
template <class F>
class Traced;
template <class F>
class TracedGlobal;
template <class F>
class TracedReference;
class TracedReferenceBase;
class Utils;
namespace internal {
template <typename T>
class CustomArguments;
} // namespace internal
namespace api_internal {
// Called when ToLocalChecked is called on an empty Local.
V8_EXPORT void ToLocalEmpty();
} // namespace api_internal
/**
* A stack-allocated class that governs a number of local handles.
* After a handle scope has been created, all local handles will be
* allocated within that handle scope until either the handle scope is
* deleted or another handle scope is created. If there is already a
* handle scope and a new one is created, all allocations will take
* place in the new handle scope until it is deleted. After that,
* new handles will again be allocated in the original handle scope.
*
* After the handle scope of a local handle has been deleted the
* garbage collector will no longer track the object stored in the
* handle and may deallocate it. The behavior of accessing a handle
* for which the handle scope has been deleted is undefined.
*/
class V8_EXPORT V8_NODISCARD HandleScope {
public:
explicit HandleScope(Isolate* isolate);
~HandleScope();
/**
* Counts the number of allocated handles.
*/
static int NumberOfHandles(Isolate* isolate);
V8_INLINE Isolate* GetIsolate() const {
return reinterpret_cast<Isolate*>(isolate_);
}
HandleScope(const HandleScope&) = delete;
void operator=(const HandleScope&) = delete;
protected:
V8_INLINE HandleScope() = default;
void Initialize(Isolate* isolate);
static internal::Address* CreateHandle(internal::Isolate* isolate,
internal::Address value);
private:
// Declaring operator new and delete as deleted is not spec compliant.
// Therefore declare them private instead to disable dynamic alloc
void* operator new(size_t size);
void* operator new[](size_t size);
void operator delete(void*, size_t);
void operator delete[](void*, size_t);
internal::Isolate* isolate_;
internal::Address* prev_next_;
internal::Address* prev_limit_;
// Local::New uses CreateHandle with an Isolate* parameter.
template <class F>
friend class Local;
// Object::GetInternalField and Context::GetEmbedderData use CreateHandle with
// a HeapObject in their shortcuts.
friend class Object;
friend class Context;
};
/**
* An object reference managed by the v8 garbage collector.
*
* All objects returned from v8 have to be tracked by the garbage collector so
* that it knows that the objects are still alive. Also, because the garbage
* collector may move objects, it is unsafe to point directly to an object.
* Instead, all objects are stored in handles which are known by the garbage
* collector and updated whenever an object moves. Handles should always be
* passed by value (except in cases like out-parameters) and they should never
* be allocated on the heap.
*
* There are two types of handles: local and persistent handles.
*
* Local handles are light-weight and transient and typically used in local
* operations. They are managed by HandleScopes. That means that a HandleScope
* must exist on the stack when they are created and that they are only valid
* inside of the HandleScope active during their creation. For passing a local
* handle to an outer HandleScope, an EscapableHandleScope and its Escape()
* method must be used.
*
* Persistent handles can be used when storing objects across several
* independent operations and have to be explicitly deallocated when they're no
* longer used.
*
* It is safe to extract the object stored in the handle by dereferencing the
* handle (for instance, to extract the Object* from a Local<Object>); the value
* will still be governed by a handle behind the scenes and the same rules apply
* to these values as to their handles.
*/
template <class T>
class Local {
public:
V8_INLINE Local() : val_(nullptr) {}
template <class S>
V8_INLINE Local(Local<S> that) : val_(reinterpret_cast<T*>(*that)) {
/**
* This check fails when trying to convert between incompatible
* handles. For example, converting from a Local<String> to a
* Local<Number>.
*/
static_assert(std::is_base_of<T, S>::value, "type check");
}
/**
* Returns true if the handle is empty.
*/
V8_INLINE bool IsEmpty() const { return val_ == nullptr; }
/**
* Sets the handle to be empty. IsEmpty() will then return true.
*/
V8_INLINE void Clear() { val_ = nullptr; }
V8_INLINE T* operator->() const { return val_; }
V8_INLINE T* operator*() const { return val_; }
/**
* Checks whether two handles are the same.
* Returns true if both are empty, or if the objects to which they refer
* are identical.
*
* If both handles refer to JS objects, this is the same as strict equality.
* For primitives, such as numbers or strings, a `false` return value does not
* indicate that the values aren't equal in the JavaScript sense.
* Use `Value::StrictEquals()` to check primitives for equality.
*/
template <class S>
V8_INLINE bool operator==(const Local<S>& that) const {
internal::Address* a = reinterpret_cast<internal::Address*>(this->val_);
internal::Address* b = reinterpret_cast<internal::Address*>(that.val_);
if (a == nullptr) return b == nullptr;
if (b == nullptr) return false;
return *a == *b;
}
template <class S>
V8_INLINE bool operator==(const PersistentBase<S>& that) const {
internal::Address* a = reinterpret_cast<internal::Address*>(this->val_);
internal::Address* b = reinterpret_cast<internal::Address*>(that.val_);
if (a == nullptr) return b == nullptr;
if (b == nullptr) return false;
return *a == *b;
}
/**
* Checks whether two handles are different.
* Returns true if only one of the handles is empty, or if
* the objects to which they refer are different.
*
* If both handles refer to JS objects, this is the same as strict
* non-equality. For primitives, such as numbers or strings, a `true` return
* value does not indicate that the values aren't equal in the JavaScript
* sense. Use `Value::StrictEquals()` to check primitives for equality.
*/
template <class S>
V8_INLINE bool operator!=(const Local<S>& that) const {
return !operator==(that);
}
template <class S>
V8_INLINE bool operator!=(const Persistent<S>& that) const {
return !operator==(that);
}
/**
* Cast a handle to a subclass, e.g. Local<Value> to Local<Object>.
* This is only valid if the handle actually refers to a value of the
* target type.
*/
template <class S>
V8_INLINE static Local<T> Cast(Local<S> that) {
#ifdef V8_ENABLE_CHECKS
// If we're going to perform the type check then we have to check
// that the handle isn't empty before doing the checked cast.
if (that.IsEmpty()) return Local<T>();
#endif
return Local<T>(T::Cast(*that));
}
/**
* Calling this is equivalent to Local<S>::Cast().
* In particular, this is only valid if the handle actually refers to a value
* of the target type.
*/
template <class S>
V8_INLINE Local<S> As() const {
return Local<S>::Cast(*this);
}
/**
* Create a local handle for the content of another handle.
* The referee is kept alive by the local handle even when
* the original handle is destroyed/disposed.
*/
V8_INLINE static Local<T> New(Isolate* isolate, Local<T> that) {
return New(isolate, that.val_);
}
V8_INLINE static Local<T> New(Isolate* isolate,
const PersistentBase<T>& that) {
return New(isolate, that.val_);
}
V8_INLINE static Local<T> New(Isolate* isolate,
const BasicTracedReference<T>& that) {
return New(isolate, *that);
}
private:
friend class TracedReferenceBase;
friend class Utils;
template <class F>
friend class Eternal;
template <class F>
friend class PersistentBase;
template <class F, class M>
friend class Persistent;
template <class F>
friend class Local;
template <class F>
friend class MaybeLocal;
template <class F>
friend class FunctionCallbackInfo;
template <class F>
friend class PropertyCallbackInfo;
friend class String;
friend class Object;
friend class Context;
friend class Isolate;
friend class Private;
template <class F>
friend class internal::CustomArguments;
friend Local<Primitive> Undefined(Isolate* isolate);
friend Local<Primitive> Null(Isolate* isolate);
friend Local<Boolean> True(Isolate* isolate);
friend Local<Boolean> False(Isolate* isolate);
friend class HandleScope;
friend class EscapableHandleScope;
template <class F1, class F2, class F3>
friend class PersistentValueMapBase;
template <class F1, class F2>
friend class PersistentValueVector;
template <class F>
friend class ReturnValue;
template <class F>
friend class Traced;
template <class F>
friend class TracedGlobal;
template <class F>
friend class BasicTracedReference;
template <class F>
friend class TracedReference;
explicit V8_INLINE Local(T* that) : val_(that) {}
V8_INLINE static Local<T> New(Isolate* isolate, T* that) {
if (that == nullptr) return Local<T>();
T* that_ptr = that;
internal::Address* p = reinterpret_cast<internal::Address*>(that_ptr);
return Local<T>(reinterpret_cast<T*>(HandleScope::CreateHandle(
reinterpret_cast<internal::Isolate*>(isolate), *p)));
}
T* val_;
};
#if !defined(V8_IMMINENT_DEPRECATION_WARNINGS)
// Handle is an alias for Local for historical reasons.
template <class T>
using Handle = Local<T>;
#endif
/**
* A MaybeLocal<> is a wrapper around Local<> that enforces a check whether
* the Local<> is empty before it can be used.
*
* If an API method returns a MaybeLocal<>, the API method can potentially fail
* either because an exception is thrown, or because an exception is pending,
* e.g. because a previous API call threw an exception that hasn't been caught
* yet, or because a TerminateExecution exception was thrown. In that case, an
* empty MaybeLocal is returned.
*/
template <class T>
class MaybeLocal {
public:
V8_INLINE MaybeLocal() : val_(nullptr) {}
template <class S>
V8_INLINE MaybeLocal(Local<S> that) : val_(reinterpret_cast<T*>(*that)) {
static_assert(std::is_base_of<T, S>::value, "type check");
}
V8_INLINE bool IsEmpty() const { return val_ == nullptr; }
/**
* Converts this MaybeLocal<> to a Local<>. If this MaybeLocal<> is empty,
* |false| is returned and |out| is left untouched.
*/
template <class S>
V8_WARN_UNUSED_RESULT V8_INLINE bool ToLocal(Local<S>* out) const {
out->val_ = IsEmpty() ? nullptr : this->val_;
return !IsEmpty();
}
/**
* Converts this MaybeLocal<> to a Local<>. If this MaybeLocal<> is empty,
* V8 will crash the process.
*/
V8_INLINE Local<T> ToLocalChecked() {
if (V8_UNLIKELY(val_ == nullptr)) api_internal::ToLocalEmpty();
return Local<T>(val_);
}
/**
* Converts this MaybeLocal<> to a Local<>, using a default value if this
* MaybeLocal<> is empty.
*/
template <class S>
V8_INLINE Local<S> FromMaybe(Local<S> default_value) const {
return IsEmpty() ? default_value : Local<S>(val_);
}
private:
T* val_;
};
/**
* A HandleScope which first allocates a handle in the current scope
* which will be later filled with the escape value.
*/
class V8_EXPORT V8_NODISCARD EscapableHandleScope : public HandleScope {
public:
explicit EscapableHandleScope(Isolate* isolate);
V8_INLINE ~EscapableHandleScope() = default;
/**
* Pushes the value into the previous scope and returns a handle to it.
* Cannot be called twice.
*/
template <class T>
V8_INLINE Local<T> Escape(Local<T> value) {
internal::Address* slot =
Escape(reinterpret_cast<internal::Address*>(*value));
return Local<T>(reinterpret_cast<T*>(slot));
}
template <class T>
V8_INLINE MaybeLocal<T> EscapeMaybe(MaybeLocal<T> value) {
return Escape(value.FromMaybe(Local<T>()));
}
EscapableHandleScope(const EscapableHandleScope&) = delete;
void operator=(const EscapableHandleScope&) = delete;
private:
// Declaring operator new and delete as deleted is not spec compliant.
// Therefore declare them private instead to disable dynamic alloc
void* operator new(size_t size);
void* operator new[](size_t size);
void operator delete(void*, size_t);
void operator delete[](void*, size_t);
internal::Address* Escape(internal::Address* escape_value);
internal::Address* escape_slot_;
};
/**
* A SealHandleScope acts like a handle scope in which no handle allocations
* are allowed. It can be useful for debugging handle leaks.
* Handles can be allocated within inner normal HandleScopes.
*/
class V8_EXPORT V8_NODISCARD SealHandleScope {
public:
explicit SealHandleScope(Isolate* isolate);
~SealHandleScope();
SealHandleScope(const SealHandleScope&) = delete;
void operator=(const SealHandleScope&) = delete;
private:
// Declaring operator new and delete as deleted is not spec compliant.
// Therefore declare them private instead to disable dynamic alloc
void* operator new(size_t size);
void* operator new[](size_t size);
void operator delete(void*, size_t);
void operator delete[](void*, size_t);
internal::Isolate* const isolate_;
internal::Address* prev_limit_;
int prev_sealed_level_;
};
} // namespace v8
#endif // INCLUDE_V8_LOCAL_HANDLE_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_LOCKER_H_
#define INCLUDE_V8_LOCKER_H_
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
namespace internal {
class Isolate;
} // namespace internal
class Isolate;
/**
* Multiple threads in V8 are allowed, but only one thread at a time is allowed
* to use any given V8 isolate, see the comments in the Isolate class. The
* definition of 'using a V8 isolate' includes accessing handles or holding onto
* object pointers obtained from V8 handles while in the particular V8 isolate.
* It is up to the user of V8 to ensure, perhaps with locking, that this
* constraint is not violated. In addition to any other synchronization
* mechanism that may be used, the v8::Locker and v8::Unlocker classes must be
* used to signal thread switches to V8.
*
* v8::Locker is a scoped lock object. While it's active, i.e. between its
* construction and destruction, the current thread is allowed to use the locked
* isolate. V8 guarantees that an isolate can be locked by at most one thread at
* any time. In other words, the scope of a v8::Locker is a critical section.
*
* Sample usage:
* \code
* ...
* {
* v8::Locker locker(isolate);
* v8::Isolate::Scope isolate_scope(isolate);
* ...
* // Code using V8 and isolate goes here.
* ...
* } // Destructor called here
* \endcode
*
* If you wish to stop using V8 in a thread A you can do this either by
* destroying the v8::Locker object as above or by constructing a v8::Unlocker
* object:
*
* \code
* {
* isolate->Exit();
* v8::Unlocker unlocker(isolate);
* ...
* // Code not using V8 goes here while V8 can run in another thread.
* ...
* } // Destructor called here.
* isolate->Enter();
* \endcode
*
* The Unlocker object is intended for use in a long-running callback from V8,
* where you want to release the V8 lock for other threads to use.
*
* The v8::Locker is a recursive lock, i.e. you can lock more than once in a
* given thread. This can be useful if you have code that can be called either
* from code that holds the lock or from code that does not. The Unlocker is
* not recursive so you can not have several Unlockers on the stack at once, and
* you can not use an Unlocker in a thread that is not inside a Locker's scope.
*
* An unlocker will unlock several lockers if it has to and reinstate the
* correct depth of locking on its destruction, e.g.:
*
* \code
* // V8 not locked.
* {
* v8::Locker locker(isolate);
* Isolate::Scope isolate_scope(isolate);
* // V8 locked.
* {
* v8::Locker another_locker(isolate);
* // V8 still locked (2 levels).
* {
* isolate->Exit();
* v8::Unlocker unlocker(isolate);
* // V8 not locked.
* }
* isolate->Enter();
* // V8 locked again (2 levels).
* }
* // V8 still locked (1 level).
* }
* // V8 Now no longer locked.
* \endcode
*/
class V8_EXPORT Unlocker {
public:
/**
* Initialize Unlocker for a given Isolate.
*/
V8_INLINE explicit Unlocker(Isolate* isolate) { Initialize(isolate); }
~Unlocker();
private:
void Initialize(Isolate* isolate);
internal::Isolate* isolate_;
};
class V8_EXPORT Locker {
public:
/**
* Initialize Locker for a given Isolate.
*/
V8_INLINE explicit Locker(Isolate* isolate) { Initialize(isolate); }
~Locker();
/**
* Returns whether or not the locker for a given isolate, is locked by the
* current thread.
*/
static bool IsLocked(Isolate* isolate);
/**
* Returns whether v8::Locker is being used by this V8 instance.
*/
static bool IsActive();
// Disallow copying and assigning.
Locker(const Locker&) = delete;
void operator=(const Locker&) = delete;
private:
void Initialize(Isolate* isolate);
bool has_lock_;
bool top_level_;
internal::Isolate* isolate_;
};
} // namespace v8
#endif // INCLUDE_V8_LOCKER_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_MAYBE_H_
#define INCLUDE_V8_MAYBE_H_
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
namespace api_internal {
// Called when ToChecked is called on an empty Maybe.
V8_EXPORT void FromJustIsNothing();
} // namespace api_internal
/**
* A simple Maybe type, representing an object which may or may not have a
* value, see https://hackage.haskell.org/package/base/docs/Data-Maybe.html.
*
* If an API method returns a Maybe<>, the API method can potentially fail
* either because an exception is thrown, or because an exception is pending,
* e.g. because a previous API call threw an exception that hasn't been caught
* yet, or because a TerminateExecution exception was thrown. In that case, a
* "Nothing" value is returned.
*/
template <class T>
class Maybe {
public:
V8_INLINE bool IsNothing() const { return !has_value_; }
V8_INLINE bool IsJust() const { return has_value_; }
/**
* An alias for |FromJust|. Will crash if the Maybe<> is nothing.
*/
V8_INLINE T ToChecked() const { return FromJust(); }
/**
* Short-hand for ToChecked(), which doesn't return a value. To be used, where
* the actual value of the Maybe is not needed like Object::Set.
*/
V8_INLINE void Check() const {
if (V8_UNLIKELY(!IsJust())) api_internal::FromJustIsNothing();
}
/**
* Converts this Maybe<> to a value of type T. If this Maybe<> is
* nothing (empty), |false| is returned and |out| is left untouched.
*/
V8_WARN_UNUSED_RESULT V8_INLINE bool To(T* out) const {
if (V8_LIKELY(IsJust())) *out = value_;
return IsJust();
}
/**
* Converts this Maybe<> to a value of type T. If this Maybe<> is
* nothing (empty), V8 will crash the process.
*/
V8_INLINE T FromJust() const {
if (V8_UNLIKELY(!IsJust())) api_internal::FromJustIsNothing();
return value_;
}
/**
* Converts this Maybe<> to a value of type T, using a default value if this
* Maybe<> is nothing (empty).
*/
V8_INLINE T FromMaybe(const T& default_value) const {
return has_value_ ? value_ : default_value;
}
V8_INLINE bool operator==(const Maybe& other) const {
return (IsJust() == other.IsJust()) &&
(!IsJust() || FromJust() == other.FromJust());
}
V8_INLINE bool operator!=(const Maybe& other) const {
return !operator==(other);
}
private:
Maybe() : has_value_(false) {}
explicit Maybe(const T& t) : has_value_(true), value_(t) {}
bool has_value_;
T value_;
template <class U>
friend Maybe<U> Nothing();
template <class U>
friend Maybe<U> Just(const U& u);
};
template <class T>
inline Maybe<T> Nothing() {
return Maybe<T>();
}
template <class T>
inline Maybe<T> Just(const T& t) {
return Maybe<T>(t);
}
// A template specialization of Maybe<T> for the case of T = void.
template <>
class Maybe<void> {
public:
V8_INLINE bool IsNothing() const { return !is_valid_; }
V8_INLINE bool IsJust() const { return is_valid_; }
V8_INLINE bool operator==(const Maybe& other) const {
return IsJust() == other.IsJust();
}
V8_INLINE bool operator!=(const Maybe& other) const {
return !operator==(other);
}
private:
struct JustTag {};
Maybe() : is_valid_(false) {}
explicit Maybe(JustTag) : is_valid_(true) {}
bool is_valid_;
template <class U>
friend Maybe<U> Nothing();
friend Maybe<void> JustVoid();
};
inline Maybe<void> JustVoid() { return Maybe<void>(Maybe<void>::JustTag()); }
} // namespace v8
#endif // INCLUDE_V8_MAYBE_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_MEMORY_SPAN_H_
#define INCLUDE_V8_MEMORY_SPAN_H_
#include <stddef.h>
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
/**
* Points to an unowned continous buffer holding a known number of elements.
*
* This is similar to std::span (under consideration for C++20), but does not
* require advanced C++ support. In the (far) future, this may be replaced with
* or aliased to std::span.
*
* To facilitate future migration, this class exposes a subset of the interface
* implemented by std::span.
*/
template <typename T>
class V8_EXPORT MemorySpan {
public:
/** The default constructor creates an empty span. */
constexpr MemorySpan() = default;
constexpr MemorySpan(T* data, size_t size) : data_(data), size_(size) {}
/** Returns a pointer to the beginning of the buffer. */
constexpr T* data() const { return data_; }
/** Returns the number of elements that the buffer holds. */
constexpr size_t size() const { return size_; }
private:
T* data_ = nullptr;
size_t size_ = 0;
};
} // namespace v8
#endif // INCLUDE_V8_MEMORY_SPAN_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_MESSAGE_H_
#define INCLUDE_V8_MESSAGE_H_
#include <stdio.h>
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-maybe.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Integer;
class PrimitiveArray;
class StackTrace;
class String;
class Value;
/**
* The optional attributes of ScriptOrigin.
*/
class ScriptOriginOptions {
public:
V8_INLINE ScriptOriginOptions(bool is_shared_cross_origin = false,
bool is_opaque = false, bool is_wasm = false,
bool is_module = false)
: flags_((is_shared_cross_origin ? kIsSharedCrossOrigin : 0) |
(is_wasm ? kIsWasm : 0) | (is_opaque ? kIsOpaque : 0) |
(is_module ? kIsModule : 0)) {}
V8_INLINE ScriptOriginOptions(int flags)
: flags_(flags &
(kIsSharedCrossOrigin | kIsOpaque | kIsWasm | kIsModule)) {}
bool IsSharedCrossOrigin() const {
return (flags_ & kIsSharedCrossOrigin) != 0;
}
bool IsOpaque() const { return (flags_ & kIsOpaque) != 0; }
bool IsWasm() const { return (flags_ & kIsWasm) != 0; }
bool IsModule() const { return (flags_ & kIsModule) != 0; }
int Flags() const { return flags_; }
private:
enum {
kIsSharedCrossOrigin = 1,
kIsOpaque = 1 << 1,
kIsWasm = 1 << 2,
kIsModule = 1 << 3
};
const int flags_;
};
/**
* The origin, within a file, of a script.
*/
class V8_EXPORT ScriptOrigin {
public:
V8_DEPRECATE_SOON("Use constructor with primitive C++ types")
ScriptOrigin(
Local<Value> resource_name, Local<Integer> resource_line_offset,
Local<Integer> resource_column_offset,
Local<Boolean> resource_is_shared_cross_origin = Local<Boolean>(),
Local<Integer> script_id = Local<Integer>(),
Local<Value> source_map_url = Local<Value>(),
Local<Boolean> resource_is_opaque = Local<Boolean>(),
Local<Boolean> is_wasm = Local<Boolean>(),
Local<Boolean> is_module = Local<Boolean>(),
Local<PrimitiveArray> host_defined_options = Local<PrimitiveArray>());
V8_DEPRECATE_SOON("Use constructor that takes an isolate")
explicit ScriptOrigin(
Local<Value> resource_name, int resource_line_offset = 0,
int resource_column_offset = 0,
bool resource_is_shared_cross_origin = false, int script_id = -1,
Local<Value> source_map_url = Local<Value>(),
bool resource_is_opaque = false, bool is_wasm = false,
bool is_module = false,
Local<PrimitiveArray> host_defined_options = Local<PrimitiveArray>());
V8_INLINE ScriptOrigin(
Isolate* isolate, Local<Value> resource_name,
int resource_line_offset = 0, int resource_column_offset = 0,
bool resource_is_shared_cross_origin = false, int script_id = -1,
Local<Value> source_map_url = Local<Value>(),
bool resource_is_opaque = false, bool is_wasm = false,
bool is_module = false,
Local<PrimitiveArray> host_defined_options = Local<PrimitiveArray>())
: isolate_(isolate),
resource_name_(resource_name),
resource_line_offset_(resource_line_offset),
resource_column_offset_(resource_column_offset),
options_(resource_is_shared_cross_origin, resource_is_opaque, is_wasm,
is_module),
script_id_(script_id),
source_map_url_(source_map_url),
host_defined_options_(host_defined_options) {}
V8_INLINE Local<Value> ResourceName() const;
V8_DEPRECATE_SOON("Use getter with primitive C++ types.")
V8_INLINE Local<Integer> ResourceLineOffset() const;
V8_DEPRECATE_SOON("Use getter with primitive C++ types.")
V8_INLINE Local<Integer> ResourceColumnOffset() const;
V8_DEPRECATE_SOON("Use getter with primitive C++ types.")
V8_INLINE Local<Integer> ScriptID() const;
V8_INLINE int LineOffset() const;
V8_INLINE int ColumnOffset() const;
V8_INLINE int ScriptId() const;
V8_INLINE Local<Value> SourceMapUrl() const;
V8_INLINE Local<PrimitiveArray> HostDefinedOptions() const;
V8_INLINE ScriptOriginOptions Options() const { return options_; }
private:
Isolate* isolate_;
Local<Value> resource_name_;
int resource_line_offset_;
int resource_column_offset_;
ScriptOriginOptions options_;
int script_id_;
Local<Value> source_map_url_;
Local<PrimitiveArray> host_defined_options_;
};
/**
* An error message.
*/
class V8_EXPORT Message {
public:
Local<String> Get() const;
/**
* Return the isolate to which the Message belongs.
*/
Isolate* GetIsolate() const;
V8_WARN_UNUSED_RESULT MaybeLocal<String> GetSource(
Local<Context> context) const;
V8_WARN_UNUSED_RESULT MaybeLocal<String> GetSourceLine(
Local<Context> context) const;
/**
* Returns the origin for the script from where the function causing the
* error originates.
*/
ScriptOrigin GetScriptOrigin() const;
/**
* Returns the resource name for the script from where the function causing
* the error originates.
*/
Local<Value> GetScriptResourceName() const;
/**
* Exception stack trace. By default stack traces are not captured for
* uncaught exceptions. SetCaptureStackTraceForUncaughtExceptions allows
* to change this option.
*/
Local<StackTrace> GetStackTrace() const;
/**
* Returns the number, 1-based, of the line where the error occurred.
*/
V8_WARN_UNUSED_RESULT Maybe<int> GetLineNumber(Local<Context> context) const;
/**
* Returns the index within the script of the first character where
* the error occurred.
*/
int GetStartPosition() const;
/**
* Returns the index within the script of the last character where
* the error occurred.
*/
int GetEndPosition() const;
/**
* Returns the Wasm function index where the error occurred. Returns -1 if
* message is not from a Wasm script.
*/
int GetWasmFunctionIndex() const;
/**
* Returns the error level of the message.
*/
int ErrorLevel() const;
/**
* Returns the index within the line of the first character where
* the error occurred.
*/
int GetStartColumn() const;
V8_WARN_UNUSED_RESULT Maybe<int> GetStartColumn(Local<Context> context) const;
/**
* Returns the index within the line of the last character where
* the error occurred.
*/
int GetEndColumn() const;
V8_WARN_UNUSED_RESULT Maybe<int> GetEndColumn(Local<Context> context) const;
/**
* Passes on the value set by the embedder when it fed the script from which
* this Message was generated to V8.
*/
bool IsSharedCrossOrigin() const;
bool IsOpaque() const;
// TODO(1245381): Print to a string instead of on a FILE.
static void PrintCurrentStackTrace(Isolate* isolate, FILE* out);
static const int kNoLineNumberInfo = 0;
static const int kNoColumnInfo = 0;
static const int kNoScriptIdInfo = 0;
static const int kNoWasmFunctionIndexInfo = -1;
};
Local<Value> ScriptOrigin::ResourceName() const { return resource_name_; }
Local<PrimitiveArray> ScriptOrigin::HostDefinedOptions() const {
return host_defined_options_;
}
int ScriptOrigin::LineOffset() const { return resource_line_offset_; }
int ScriptOrigin::ColumnOffset() const { return resource_column_offset_; }
int ScriptOrigin::ScriptId() const { return script_id_; }
Local<Value> ScriptOrigin::SourceMapUrl() const { return source_map_url_; }
} // namespace v8
#endif // INCLUDE_V8_MESSAGE_H_

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#ifndef V8_METRICS_H_
#define V8_METRICS_H_
#include <stddef.h>
#include <stdint.h>
#include <vector>
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
class Isolate;
namespace metrics {
struct GarbageCollectionPhases {

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_MICROTASKS_QUEUE_H_
#define INCLUDE_V8_MICROTASKS_QUEUE_H_
#include <stddef.h>
#include <memory>
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-microtask.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Function;
namespace internal {
class Isolate;
class MicrotaskQueue;
} // namespace internal
/**
* Represents the microtask queue, where microtasks are stored and processed.
* https://html.spec.whatwg.org/multipage/webappapis.html#microtask-queue
* https://html.spec.whatwg.org/multipage/webappapis.html#enqueuejob(queuename,-job,-arguments)
* https://html.spec.whatwg.org/multipage/webappapis.html#perform-a-microtask-checkpoint
*
* A MicrotaskQueue instance may be associated to multiple Contexts by passing
* it to Context::New(), and they can be detached by Context::DetachGlobal().
* The embedder must keep the MicrotaskQueue instance alive until all associated
* Contexts are gone or detached.
*
* Use the same instance of MicrotaskQueue for all Contexts that may access each
* other synchronously. E.g. for Web embedding, use the same instance for all
* origins that share the same URL scheme and eTLD+1.
*/
class V8_EXPORT MicrotaskQueue {
public:
/**
* Creates an empty MicrotaskQueue instance.
*/
static std::unique_ptr<MicrotaskQueue> New(
Isolate* isolate, MicrotasksPolicy policy = MicrotasksPolicy::kAuto);
virtual ~MicrotaskQueue() = default;
/**
* Enqueues the callback to the queue.
*/
virtual void EnqueueMicrotask(Isolate* isolate,
Local<Function> microtask) = 0;
/**
* Enqueues the callback to the queue.
*/
virtual void EnqueueMicrotask(v8::Isolate* isolate,
MicrotaskCallback callback,
void* data = nullptr) = 0;
/**
* Adds a callback to notify the embedder after microtasks were run. The
* callback is triggered by explicit RunMicrotasks call or automatic
* microtasks execution (see Isolate::SetMicrotasksPolicy).
*
* Callback will trigger even if microtasks were attempted to run,
* but the microtasks queue was empty and no single microtask was actually
* executed.
*
* Executing scripts inside the callback will not re-trigger microtasks and
* the callback.
*/
virtual void AddMicrotasksCompletedCallback(
MicrotasksCompletedCallbackWithData callback, void* data = nullptr) = 0;
/**
* Removes callback that was installed by AddMicrotasksCompletedCallback.
*/
virtual void RemoveMicrotasksCompletedCallback(
MicrotasksCompletedCallbackWithData callback, void* data = nullptr) = 0;
/**
* Runs microtasks if no microtask is running on this MicrotaskQueue instance.
*/
virtual void PerformCheckpoint(Isolate* isolate) = 0;
/**
* Returns true if a microtask is running on this MicrotaskQueue instance.
*/
virtual bool IsRunningMicrotasks() const = 0;
/**
* Returns the current depth of nested MicrotasksScope that has
* kRunMicrotasks.
*/
virtual int GetMicrotasksScopeDepth() const = 0;
MicrotaskQueue(const MicrotaskQueue&) = delete;
MicrotaskQueue& operator=(const MicrotaskQueue&) = delete;
private:
friend class internal::MicrotaskQueue;
MicrotaskQueue() = default;
};
/**
* This scope is used to control microtasks when MicrotasksPolicy::kScoped
* is used on Isolate. In this mode every non-primitive call to V8 should be
* done inside some MicrotasksScope.
* Microtasks are executed when topmost MicrotasksScope marked as kRunMicrotasks
* exits.
* kDoNotRunMicrotasks should be used to annotate calls not intended to trigger
* microtasks.
*/
class V8_EXPORT V8_NODISCARD MicrotasksScope {
public:
enum Type { kRunMicrotasks, kDoNotRunMicrotasks };
MicrotasksScope(Isolate* isolate, Type type);
MicrotasksScope(Isolate* isolate, MicrotaskQueue* microtask_queue, Type type);
~MicrotasksScope();
/**
* Runs microtasks if no kRunMicrotasks scope is currently active.
*/
static void PerformCheckpoint(Isolate* isolate);
/**
* Returns current depth of nested kRunMicrotasks scopes.
*/
static int GetCurrentDepth(Isolate* isolate);
/**
* Returns true while microtasks are being executed.
*/
static bool IsRunningMicrotasks(Isolate* isolate);
// Prevent copying.
MicrotasksScope(const MicrotasksScope&) = delete;
MicrotasksScope& operator=(const MicrotasksScope&) = delete;
private:
internal::Isolate* const isolate_;
internal::MicrotaskQueue* const microtask_queue_;
bool run_;
};
} // namespace v8
#endif // INCLUDE_V8_MICROTASKS_QUEUE_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_MICROTASK_H_
#define INCLUDE_V8_MICROTASK_H_
namespace v8 {
class Isolate;
// --- Microtasks Callbacks ---
using MicrotasksCompletedCallbackWithData = void (*)(Isolate*, void*);
using MicrotaskCallback = void (*)(void* data);
/**
* Policy for running microtasks:
* - explicit: microtasks are invoked with the
* Isolate::PerformMicrotaskCheckpoint() method;
* - scoped: microtasks invocation is controlled by MicrotasksScope objects;
* - auto: microtasks are invoked when the script call depth decrements
* to zero.
*/
enum class MicrotasksPolicy { kExplicit, kScoped, kAuto };
} // namespace v8
#endif // INCLUDE_V8_MICROTASK_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_OBJECT_H_
#define INCLUDE_V8_OBJECT_H_
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-maybe.h" // NOLINT(build/include_directory)
#include "v8-persistent-handle.h" // NOLINT(build/include_directory)
#include "v8-primitive.h" // NOLINT(build/include_directory)
#include "v8-traced-handle.h" // NOLINT(build/include_directory)
#include "v8-value.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Array;
class Function;
class FunctionTemplate;
template <typename T>
class PropertyCallbackInfo;
/**
* A private symbol
*
* This is an experimental feature. Use at your own risk.
*/
class V8_EXPORT Private : public Data {
public:
/**
* Returns the print name string of the private symbol, or undefined if none.
*/
Local<Value> Name() const;
/**
* Create a private symbol. If name is not empty, it will be the description.
*/
static Local<Private> New(Isolate* isolate,
Local<String> name = Local<String>());
/**
* Retrieve a global private symbol. If a symbol with this name has not
* been retrieved in the same isolate before, it is created.
* Note that private symbols created this way are never collected, so
* they should only be used for statically fixed properties.
* Also, there is only one global name space for the names used as keys.
* To minimize the potential for clashes, use qualified names as keys,
* e.g., "Class#property".
*/
static Local<Private> ForApi(Isolate* isolate, Local<String> name);
V8_INLINE static Private* Cast(Data* data);
private:
Private();
static void CheckCast(Data* that);
};
/**
* An instance of a Property Descriptor, see Ecma-262 6.2.4.
*
* Properties in a descriptor are present or absent. If you do not set
* `enumerable`, `configurable`, and `writable`, they are absent. If `value`,
* `get`, or `set` are absent, but you must specify them in the constructor, use
* empty handles.
*
* Accessors `get` and `set` must be callable or undefined if they are present.
*
* \note Only query properties if they are present, i.e., call `x()` only if
* `has_x()` returns true.
*
* \code
* // var desc = {writable: false}
* v8::PropertyDescriptor d(Local<Value>()), false);
* d.value(); // error, value not set
* if (d.has_writable()) {
* d.writable(); // false
* }
*
* // var desc = {value: undefined}
* v8::PropertyDescriptor d(v8::Undefined(isolate));
*
* // var desc = {get: undefined}
* v8::PropertyDescriptor d(v8::Undefined(isolate), Local<Value>()));
* \endcode
*/
class V8_EXPORT PropertyDescriptor {
public:
// GenericDescriptor
PropertyDescriptor();
// DataDescriptor
explicit PropertyDescriptor(Local<Value> value);
// DataDescriptor with writable property
PropertyDescriptor(Local<Value> value, bool writable);
// AccessorDescriptor
PropertyDescriptor(Local<Value> get, Local<Value> set);
~PropertyDescriptor();
Local<Value> value() const;
bool has_value() const;
Local<Value> get() const;
bool has_get() const;
Local<Value> set() const;
bool has_set() const;
void set_enumerable(bool enumerable);
bool enumerable() const;
bool has_enumerable() const;
void set_configurable(bool configurable);
bool configurable() const;
bool has_configurable() const;
bool writable() const;
bool has_writable() const;
struct PrivateData;
PrivateData* get_private() const { return private_; }
PropertyDescriptor(const PropertyDescriptor&) = delete;
void operator=(const PropertyDescriptor&) = delete;
private:
PrivateData* private_;
};
/**
* PropertyAttribute.
*/
enum PropertyAttribute {
/** None. **/
None = 0,
/** ReadOnly, i.e., not writable. **/
ReadOnly = 1 << 0,
/** DontEnum, i.e., not enumerable. **/
DontEnum = 1 << 1,
/** DontDelete, i.e., not configurable. **/
DontDelete = 1 << 2
};
/**
* Accessor[Getter|Setter] are used as callback functions when
* setting|getting a particular property. See Object and ObjectTemplate's
* method SetAccessor.
*/
using AccessorGetterCallback =
void (*)(Local<String> property, const PropertyCallbackInfo<Value>& info);
using AccessorNameGetterCallback =
void (*)(Local<Name> property, const PropertyCallbackInfo<Value>& info);
using AccessorSetterCallback = void (*)(Local<String> property,
Local<Value> value,
const PropertyCallbackInfo<void>& info);
using AccessorNameSetterCallback =
void (*)(Local<Name> property, Local<Value> value,
const PropertyCallbackInfo<void>& info);
/**
* Access control specifications.
*
* Some accessors should be accessible across contexts. These
* accessors have an explicit access control parameter which specifies
* the kind of cross-context access that should be allowed.
*
* TODO(dcarney): Remove PROHIBITS_OVERWRITING as it is now unused.
*/
enum AccessControl {
DEFAULT = 0,
ALL_CAN_READ = 1,
ALL_CAN_WRITE = 1 << 1,
PROHIBITS_OVERWRITING = 1 << 2
};
/**
* Property filter bits. They can be or'ed to build a composite filter.
*/
enum PropertyFilter {
ALL_PROPERTIES = 0,
ONLY_WRITABLE = 1,
ONLY_ENUMERABLE = 2,
ONLY_CONFIGURABLE = 4,
SKIP_STRINGS = 8,
SKIP_SYMBOLS = 16
};
/**
* Options for marking whether callbacks may trigger JS-observable side effects.
* Side-effect-free callbacks are allowlisted during debug evaluation with
* throwOnSideEffect. It applies when calling a Function, FunctionTemplate,
* or an Accessor callback. For Interceptors, please see
* PropertyHandlerFlags's kHasNoSideEffect.
* Callbacks that only cause side effects to the receiver are allowlisted if
* invoked on receiver objects that are created within the same debug-evaluate
* call, as these objects are temporary and the side effect does not escape.
*/
enum class SideEffectType {
kHasSideEffect,
kHasNoSideEffect,
kHasSideEffectToReceiver
};
/**
* Keys/Properties filter enums:
*
* KeyCollectionMode limits the range of collected properties. kOwnOnly limits
* the collected properties to the given Object only. kIncludesPrototypes will
* include all keys of the objects's prototype chain as well.
*/
enum class KeyCollectionMode { kOwnOnly, kIncludePrototypes };
/**
* kIncludesIndices allows for integer indices to be collected, while
* kSkipIndices will exclude integer indices from being collected.
*/
enum class IndexFilter { kIncludeIndices, kSkipIndices };
/**
* kConvertToString will convert integer indices to strings.
* kKeepNumbers will return numbers for integer indices.
*/
enum class KeyConversionMode { kConvertToString, kKeepNumbers, kNoNumbers };
/**
* Integrity level for objects.
*/
enum class IntegrityLevel { kFrozen, kSealed };
/**
* A JavaScript object (ECMA-262, 4.3.3)
*/
class V8_EXPORT Object : public Value {
public:
/**
* Set only return Just(true) or Empty(), so if it should never fail, use
* result.Check().
*/
V8_WARN_UNUSED_RESULT Maybe<bool> Set(Local<Context> context,
Local<Value> key, Local<Value> value);
V8_WARN_UNUSED_RESULT Maybe<bool> Set(Local<Context> context, uint32_t index,
Local<Value> value);
// Implements CreateDataProperty (ECMA-262, 7.3.4).
//
// Defines a configurable, writable, enumerable property with the given value
// on the object unless the property already exists and is not configurable
// or the object is not extensible.
//
// Returns true on success.
V8_WARN_UNUSED_RESULT Maybe<bool> CreateDataProperty(Local<Context> context,
Local<Name> key,
Local<Value> value);
V8_WARN_UNUSED_RESULT Maybe<bool> CreateDataProperty(Local<Context> context,
uint32_t index,
Local<Value> value);
// Implements DefineOwnProperty.
//
// In general, CreateDataProperty will be faster, however, does not allow
// for specifying attributes.
//
// Returns true on success.
V8_WARN_UNUSED_RESULT Maybe<bool> DefineOwnProperty(
Local<Context> context, Local<Name> key, Local<Value> value,
PropertyAttribute attributes = None);
// Implements Object.DefineProperty(O, P, Attributes), see Ecma-262 19.1.2.4.
//
// The defineProperty function is used to add an own property or
// update the attributes of an existing own property of an object.
//
// Both data and accessor descriptors can be used.
//
// In general, CreateDataProperty is faster, however, does not allow
// for specifying attributes or an accessor descriptor.
//
// The PropertyDescriptor can change when redefining a property.
//
// Returns true on success.
V8_WARN_UNUSED_RESULT Maybe<bool> DefineProperty(
Local<Context> context, Local<Name> key, PropertyDescriptor& descriptor);
V8_WARN_UNUSED_RESULT MaybeLocal<Value> Get(Local<Context> context,
Local<Value> key);
V8_WARN_UNUSED_RESULT MaybeLocal<Value> Get(Local<Context> context,
uint32_t index);
/**
* Gets the property attributes of a property which can be None or
* any combination of ReadOnly, DontEnum and DontDelete. Returns
* None when the property doesn't exist.
*/
V8_WARN_UNUSED_RESULT Maybe<PropertyAttribute> GetPropertyAttributes(
Local<Context> context, Local<Value> key);
/**
* Returns Object.getOwnPropertyDescriptor as per ES2016 section 19.1.2.6.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> GetOwnPropertyDescriptor(
Local<Context> context, Local<Name> key);
/**
* Object::Has() calls the abstract operation HasProperty(O, P) described
* in ECMA-262, 7.3.10. Has() returns
* true, if the object has the property, either own or on the prototype chain.
* Interceptors, i.e., PropertyQueryCallbacks, are called if present.
*
* Has() has the same side effects as JavaScript's `variable in object`.
* For example, calling Has() on a revoked proxy will throw an exception.
*
* \note Has() converts the key to a name, which possibly calls back into
* JavaScript.
*
* See also v8::Object::HasOwnProperty() and
* v8::Object::HasRealNamedProperty().
*/
V8_WARN_UNUSED_RESULT Maybe<bool> Has(Local<Context> context,
Local<Value> key);
V8_WARN_UNUSED_RESULT Maybe<bool> Delete(Local<Context> context,
Local<Value> key);
V8_WARN_UNUSED_RESULT Maybe<bool> Has(Local<Context> context, uint32_t index);
V8_WARN_UNUSED_RESULT Maybe<bool> Delete(Local<Context> context,
uint32_t index);
/**
* Note: SideEffectType affects the getter only, not the setter.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> SetAccessor(
Local<Context> context, Local<Name> name,
AccessorNameGetterCallback getter,
AccessorNameSetterCallback setter = nullptr,
MaybeLocal<Value> data = MaybeLocal<Value>(),
AccessControl settings = DEFAULT, PropertyAttribute attribute = None,
SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect,
SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect);
void SetAccessorProperty(Local<Name> name, Local<Function> getter,
Local<Function> setter = Local<Function>(),
PropertyAttribute attribute = None,
AccessControl settings = DEFAULT);
/**
* Sets a native data property like Template::SetNativeDataProperty, but
* this method sets on this object directly.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> SetNativeDataProperty(
Local<Context> context, Local<Name> name,
AccessorNameGetterCallback getter,
AccessorNameSetterCallback setter = nullptr,
Local<Value> data = Local<Value>(), PropertyAttribute attributes = None,
SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect,
SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect);
/**
* Attempts to create a property with the given name which behaves like a data
* property, except that the provided getter is invoked (and provided with the
* data value) to supply its value the first time it is read. After the
* property is accessed once, it is replaced with an ordinary data property.
*
* Analogous to Template::SetLazyDataProperty.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> SetLazyDataProperty(
Local<Context> context, Local<Name> name,
AccessorNameGetterCallback getter, Local<Value> data = Local<Value>(),
PropertyAttribute attributes = None,
SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect,
SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect);
/**
* Functionality for private properties.
* This is an experimental feature, use at your own risk.
* Note: Private properties are not inherited. Do not rely on this, since it
* may change.
*/
Maybe<bool> HasPrivate(Local<Context> context, Local<Private> key);
Maybe<bool> SetPrivate(Local<Context> context, Local<Private> key,
Local<Value> value);
Maybe<bool> DeletePrivate(Local<Context> context, Local<Private> key);
MaybeLocal<Value> GetPrivate(Local<Context> context, Local<Private> key);
/**
* Returns an array containing the names of the enumerable properties
* of this object, including properties from prototype objects. The
* array returned by this method contains the same values as would
* be enumerated by a for-in statement over this object.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetPropertyNames(
Local<Context> context);
V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetPropertyNames(
Local<Context> context, KeyCollectionMode mode,
PropertyFilter property_filter, IndexFilter index_filter,
KeyConversionMode key_conversion = KeyConversionMode::kKeepNumbers);
/**
* This function has the same functionality as GetPropertyNames but
* the returned array doesn't contain the names of properties from
* prototype objects.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetOwnPropertyNames(
Local<Context> context);
/**
* Returns an array containing the names of the filtered properties
* of this object, including properties from prototype objects. The
* array returned by this method contains the same values as would
* be enumerated by a for-in statement over this object.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetOwnPropertyNames(
Local<Context> context, PropertyFilter filter,
KeyConversionMode key_conversion = KeyConversionMode::kKeepNumbers);
/**
* Get the prototype object. This does not skip objects marked to
* be skipped by __proto__ and it does not consult the security
* handler.
*/
Local<Value> GetPrototype();
/**
* Set the prototype object. This does not skip objects marked to
* be skipped by __proto__ and it does not consult the security
* handler.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> SetPrototype(Local<Context> context,
Local<Value> prototype);
/**
* Finds an instance of the given function template in the prototype
* chain.
*/
Local<Object> FindInstanceInPrototypeChain(Local<FunctionTemplate> tmpl);
/**
* Call builtin Object.prototype.toString on this object.
* This is different from Value::ToString() that may call
* user-defined toString function. This one does not.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<String> ObjectProtoToString(
Local<Context> context);
/**
* Returns the name of the function invoked as a constructor for this object.
*/
Local<String> GetConstructorName();
/**
* Sets the integrity level of the object.
*/
Maybe<bool> SetIntegrityLevel(Local<Context> context, IntegrityLevel level);
/** Gets the number of internal fields for this Object. */
int InternalFieldCount() const;
/** Same as above, but works for PersistentBase. */
V8_INLINE static int InternalFieldCount(
const PersistentBase<Object>& object) {
return object.val_->InternalFieldCount();
}
/** Same as above, but works for BasicTracedReference. */
V8_INLINE static int InternalFieldCount(
const BasicTracedReference<Object>& object) {
return object->InternalFieldCount();
}
/** Gets the value from an internal field. */
V8_INLINE Local<Value> GetInternalField(int index);
/** Sets the value in an internal field. */
void SetInternalField(int index, Local<Value> value);
/**
* Gets a 2-byte-aligned native pointer from an internal field. This field
* must have been set by SetAlignedPointerInInternalField, everything else
* leads to undefined behavior.
*/
V8_INLINE void* GetAlignedPointerFromInternalField(int index);
/** Same as above, but works for PersistentBase. */
V8_INLINE static void* GetAlignedPointerFromInternalField(
const PersistentBase<Object>& object, int index) {
return object.val_->GetAlignedPointerFromInternalField(index);
}
/** Same as above, but works for TracedGlobal. */
V8_INLINE static void* GetAlignedPointerFromInternalField(
const BasicTracedReference<Object>& object, int index) {
return object->GetAlignedPointerFromInternalField(index);
}
/**
* Sets a 2-byte-aligned native pointer in an internal field. To retrieve such
* a field, GetAlignedPointerFromInternalField must be used, everything else
* leads to undefined behavior.
*/
void SetAlignedPointerInInternalField(int index, void* value);
void SetAlignedPointerInInternalFields(int argc, int indices[],
void* values[]);
/**
* HasOwnProperty() is like JavaScript's Object.prototype.hasOwnProperty().
*
* See also v8::Object::Has() and v8::Object::HasRealNamedProperty().
*/
V8_WARN_UNUSED_RESULT Maybe<bool> HasOwnProperty(Local<Context> context,
Local<Name> key);
V8_WARN_UNUSED_RESULT Maybe<bool> HasOwnProperty(Local<Context> context,
uint32_t index);
/**
* Use HasRealNamedProperty() if you want to check if an object has an own
* property without causing side effects, i.e., without calling interceptors.
*
* This function is similar to v8::Object::HasOwnProperty(), but it does not
* call interceptors.
*
* \note Consider using non-masking interceptors, i.e., the interceptors are
* not called if the receiver has the real named property. See
* `v8::PropertyHandlerFlags::kNonMasking`.
*
* See also v8::Object::Has().
*/
V8_WARN_UNUSED_RESULT Maybe<bool> HasRealNamedProperty(Local<Context> context,
Local<Name> key);
V8_WARN_UNUSED_RESULT Maybe<bool> HasRealIndexedProperty(
Local<Context> context, uint32_t index);
V8_WARN_UNUSED_RESULT Maybe<bool> HasRealNamedCallbackProperty(
Local<Context> context, Local<Name> key);
/**
* If result.IsEmpty() no real property was located in the prototype chain.
* This means interceptors in the prototype chain are not called.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> GetRealNamedPropertyInPrototypeChain(
Local<Context> context, Local<Name> key);
/**
* Gets the property attributes of a real property in the prototype chain,
* which can be None or any combination of ReadOnly, DontEnum and DontDelete.
* Interceptors in the prototype chain are not called.
*/
V8_WARN_UNUSED_RESULT Maybe<PropertyAttribute>
GetRealNamedPropertyAttributesInPrototypeChain(Local<Context> context,
Local<Name> key);
/**
* If result.IsEmpty() no real property was located on the object or
* in the prototype chain.
* This means interceptors in the prototype chain are not called.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> GetRealNamedProperty(
Local<Context> context, Local<Name> key);
/**
* Gets the property attributes of a real property which can be
* None or any combination of ReadOnly, DontEnum and DontDelete.
* Interceptors in the prototype chain are not called.
*/
V8_WARN_UNUSED_RESULT Maybe<PropertyAttribute> GetRealNamedPropertyAttributes(
Local<Context> context, Local<Name> key);
/** Tests for a named lookup interceptor.*/
bool HasNamedLookupInterceptor() const;
/** Tests for an index lookup interceptor.*/
bool HasIndexedLookupInterceptor() const;
/**
* Returns the identity hash for this object. The current implementation
* uses a hidden property on the object to store the identity hash.
*
* The return value will never be 0. Also, it is not guaranteed to be
* unique.
*/
int GetIdentityHash();
/**
* Clone this object with a fast but shallow copy. Values will point
* to the same values as the original object.
*/
// TODO(dcarney): take an isolate and optionally bail out?
Local<Object> Clone();
/**
* Returns the context in which the object was created.
*/
V8_DEPRECATE_SOON("Use MaybeLocal<Context> GetCreationContext()")
Local<Context> CreationContext();
MaybeLocal<Context> GetCreationContext();
/** Same as above, but works for Persistents */
V8_DEPRECATE_SOON(
"Use MaybeLocal<Context> GetCreationContext(const "
"PersistentBase<Object>& object)")
static Local<Context> CreationContext(const PersistentBase<Object>& object);
V8_INLINE static MaybeLocal<Context> GetCreationContext(
const PersistentBase<Object>& object) {
return object.val_->GetCreationContext();
}
/**
* Checks whether a callback is set by the
* ObjectTemplate::SetCallAsFunctionHandler method.
* When an Object is callable this method returns true.
*/
bool IsCallable() const;
/**
* True if this object is a constructor.
*/
bool IsConstructor() const;
/**
* True if this object can carry information relevant to the embedder in its
* embedder fields, false otherwise. This is generally true for objects
* constructed through function templates but also holds for other types where
* V8 automatically adds internal fields at compile time, such as e.g.
* v8::ArrayBuffer.
*/
bool IsApiWrapper() const;
/**
* True if this object was created from an object template which was marked
* as undetectable. See v8::ObjectTemplate::MarkAsUndetectable for more
* information.
*/
bool IsUndetectable() const;
/**
* Call an Object as a function if a callback is set by the
* ObjectTemplate::SetCallAsFunctionHandler method.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> CallAsFunction(Local<Context> context,
Local<Value> recv,
int argc,
Local<Value> argv[]);
/**
* Call an Object as a constructor if a callback is set by the
* ObjectTemplate::SetCallAsFunctionHandler method.
* Note: This method behaves like the Function::NewInstance method.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> CallAsConstructor(
Local<Context> context, int argc, Local<Value> argv[]);
/**
* Return the isolate to which the Object belongs to.
*/
Isolate* GetIsolate();
/**
* If this object is a Set, Map, WeakSet or WeakMap, this returns a
* representation of the elements of this object as an array.
* If this object is a SetIterator or MapIterator, this returns all
* elements of the underlying collection, starting at the iterator's current
* position.
* For other types, this will return an empty MaybeLocal<Array> (without
* scheduling an exception).
*/
MaybeLocal<Array> PreviewEntries(bool* is_key_value);
static Local<Object> New(Isolate* isolate);
/**
* Creates a JavaScript object with the given properties, and
* a the given prototype_or_null (which can be any JavaScript
* value, and if it's null, the newly created object won't have
* a prototype at all). This is similar to Object.create().
* All properties will be created as enumerable, configurable
* and writable properties.
*/
static Local<Object> New(Isolate* isolate, Local<Value> prototype_or_null,
Local<Name>* names, Local<Value>* values,
size_t length);
V8_INLINE static Object* Cast(Value* obj);
/**
* Support for TC39 "dynamic code brand checks" proposal.
*
* This API allows to query whether an object was constructed from a
* "code like" ObjectTemplate.
*
* See also: v8::ObjectTemplate::SetCodeLike
*/
bool IsCodeLike(Isolate* isolate) const;
private:
Object();
static void CheckCast(Value* obj);
Local<Value> SlowGetInternalField(int index);
void* SlowGetAlignedPointerFromInternalField(int index);
};
// --- Implementation ---
Local<Value> Object::GetInternalField(int index) {
#ifndef V8_ENABLE_CHECKS
using A = internal::Address;
using I = internal::Internals;
A obj = *reinterpret_cast<A*>(this);
// Fast path: If the object is a plain JSObject, which is the common case, we
// know where to find the internal fields and can return the value directly.
int instance_type = I::GetInstanceType(obj);
if (v8::internal::CanHaveInternalField(instance_type)) {
int offset = I::kJSObjectHeaderSize + (I::kEmbedderDataSlotSize * index);
A value = I::ReadRawField<A>(obj, offset);
#ifdef V8_COMPRESS_POINTERS
// We read the full pointer value and then decompress it in order to avoid
// dealing with potential endiannes issues.
value = I::DecompressTaggedAnyField(obj, static_cast<uint32_t>(value));
#endif
internal::Isolate* isolate =
internal::IsolateFromNeverReadOnlySpaceObject(obj);
A* result = HandleScope::CreateHandle(isolate, value);
return Local<Value>(reinterpret_cast<Value*>(result));
}
#endif
return SlowGetInternalField(index);
}
void* Object::GetAlignedPointerFromInternalField(int index) {
#ifndef V8_ENABLE_CHECKS
using A = internal::Address;
using I = internal::Internals;
A obj = *reinterpret_cast<A*>(this);
// Fast path: If the object is a plain JSObject, which is the common case, we
// know where to find the internal fields and can return the value directly.
auto instance_type = I::GetInstanceType(obj);
if (v8::internal::CanHaveInternalField(instance_type)) {
int offset = I::kJSObjectHeaderSize + (I::kEmbedderDataSlotSize * index);
#ifdef V8_HEAP_SANDBOX
offset += I::kEmbedderDataSlotRawPayloadOffset;
#endif
internal::Isolate* isolate = I::GetIsolateForHeapSandbox(obj);
A value = I::ReadExternalPointerField(
isolate, obj, offset, internal::kEmbedderDataSlotPayloadTag);
return reinterpret_cast<void*>(value);
}
#endif
return SlowGetAlignedPointerFromInternalField(index);
}
Private* Private::Cast(Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return reinterpret_cast<Private*>(data);
}
Object* Object::Cast(v8::Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Object*>(value);
}
} // namespace v8
#endif // INCLUDE_V8_OBJECT_H_

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@ -0,0 +1,590 @@
// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_PERSISTENT_HANDLE_H_
#define INCLUDE_V8_PERSISTENT_HANDLE_H_
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-weak-callback-info.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Isolate;
template <class K, class V, class T>
class PersistentValueMapBase;
template <class V, class T>
class PersistentValueVector;
template <class T>
class Global;
template <class T>
class PersistentBase;
template <class K, class V, class T>
class PersistentValueMap;
class Value;
namespace api_internal {
V8_EXPORT Value* Eternalize(v8::Isolate* isolate, Value* handle);
V8_EXPORT internal::Address* CopyGlobalReference(internal::Address* from);
V8_EXPORT void DisposeGlobal(internal::Address* global_handle);
V8_EXPORT void MakeWeak(internal::Address** location_addr);
V8_EXPORT void* ClearWeak(internal::Address* location);
V8_EXPORT void AnnotateStrongRetainer(internal::Address* location,
const char* label);
V8_EXPORT internal::Address* GlobalizeReference(internal::Isolate* isolate,
internal::Address* handle);
V8_EXPORT void MoveGlobalReference(internal::Address** from,
internal::Address** to);
} // namespace api_internal
/**
* Eternal handles are set-once handles that live for the lifetime of the
* isolate.
*/
template <class T>
class Eternal {
public:
V8_INLINE Eternal() : val_(nullptr) {}
template <class S>
V8_INLINE Eternal(Isolate* isolate, Local<S> handle) : val_(nullptr) {
Set(isolate, handle);
}
// Can only be safely called if already set.
V8_INLINE Local<T> Get(Isolate* isolate) const {
// The eternal handle will never go away, so as with the roots, we don't
// even need to open a handle.
return Local<T>(val_);
}
V8_INLINE bool IsEmpty() const { return val_ == nullptr; }
template <class S>
void Set(Isolate* isolate, Local<S> handle) {
static_assert(std::is_base_of<T, S>::value, "type check");
val_ = reinterpret_cast<T*>(
api_internal::Eternalize(isolate, reinterpret_cast<Value*>(*handle)));
}
private:
T* val_;
};
namespace api_internal {
V8_EXPORT void MakeWeak(internal::Address* location, void* data,
WeakCallbackInfo<void>::Callback weak_callback,
WeakCallbackType type);
} // namespace api_internal
/**
* An object reference that is independent of any handle scope. Where
* a Local handle only lives as long as the HandleScope in which it was
* allocated, a PersistentBase handle remains valid until it is explicitly
* disposed using Reset().
*
* A persistent handle contains a reference to a storage cell within
* the V8 engine which holds an object value and which is updated by
* the garbage collector whenever the object is moved. A new storage
* cell can be created using the constructor or PersistentBase::Reset and
* existing handles can be disposed using PersistentBase::Reset.
*
*/
template <class T>
class PersistentBase {
public:
/**
* If non-empty, destroy the underlying storage cell
* IsEmpty() will return true after this call.
*/
V8_INLINE void Reset();
/**
* If non-empty, destroy the underlying storage cell
* and create a new one with the contents of other if other is non empty
*/
template <class S>
V8_INLINE void Reset(Isolate* isolate, const Local<S>& other);
/**
* If non-empty, destroy the underlying storage cell
* and create a new one with the contents of other if other is non empty
*/
template <class S>
V8_INLINE void Reset(Isolate* isolate, const PersistentBase<S>& other);
V8_INLINE bool IsEmpty() const { return val_ == nullptr; }
V8_INLINE void Empty() { val_ = 0; }
V8_INLINE Local<T> Get(Isolate* isolate) const {
return Local<T>::New(isolate, *this);
}
template <class S>
V8_INLINE bool operator==(const PersistentBase<S>& that) const {
internal::Address* a = reinterpret_cast<internal::Address*>(this->val_);
internal::Address* b = reinterpret_cast<internal::Address*>(that.val_);
if (a == nullptr) return b == nullptr;
if (b == nullptr) return false;
return *a == *b;
}
template <class S>
V8_INLINE bool operator==(const Local<S>& that) const {
internal::Address* a = reinterpret_cast<internal::Address*>(this->val_);
internal::Address* b = reinterpret_cast<internal::Address*>(that.val_);
if (a == nullptr) return b == nullptr;
if (b == nullptr) return false;
return *a == *b;
}
template <class S>
V8_INLINE bool operator!=(const PersistentBase<S>& that) const {
return !operator==(that);
}
template <class S>
V8_INLINE bool operator!=(const Local<S>& that) const {
return !operator==(that);
}
/**
* Install a finalization callback on this object.
* NOTE: There is no guarantee as to *when* or even *if* the callback is
* invoked. The invocation is performed solely on a best effort basis.
* As always, GC-based finalization should *not* be relied upon for any
* critical form of resource management!
*
* The callback is supposed to reset the handle. No further V8 API may be
* called in this callback. In case additional work involving V8 needs to be
* done, a second callback can be scheduled using
* WeakCallbackInfo<void>::SetSecondPassCallback.
*/
template <typename P>
V8_INLINE void SetWeak(P* parameter,
typename WeakCallbackInfo<P>::Callback callback,
WeakCallbackType type);
/**
* Turns this handle into a weak phantom handle without finalization callback.
* The handle will be reset automatically when the garbage collector detects
* that the object is no longer reachable.
* A related function Isolate::NumberOfPhantomHandleResetsSinceLastCall
* returns how many phantom handles were reset by the garbage collector.
*/
V8_INLINE void SetWeak();
template <typename P>
V8_INLINE P* ClearWeak();
// TODO(dcarney): remove this.
V8_INLINE void ClearWeak() { ClearWeak<void>(); }
/**
* Annotates the strong handle with the given label, which is then used by the
* heap snapshot generator as a name of the edge from the root to the handle.
* The function does not take ownership of the label and assumes that the
* label is valid as long as the handle is valid.
*/
V8_INLINE void AnnotateStrongRetainer(const char* label);
/** Returns true if the handle's reference is weak. */
V8_INLINE bool IsWeak() const;
/**
* Assigns a wrapper class ID to the handle.
*/
V8_INLINE void SetWrapperClassId(uint16_t class_id);
/**
* Returns the class ID previously assigned to this handle or 0 if no class ID
* was previously assigned.
*/
V8_INLINE uint16_t WrapperClassId() const;
PersistentBase(const PersistentBase& other) = delete;
void operator=(const PersistentBase&) = delete;
private:
friend class Isolate;
friend class Utils;
template <class F>
friend class Local;
template <class F1, class F2>
friend class Persistent;
template <class F>
friend class Global;
template <class F>
friend class PersistentBase;
template <class F>
friend class ReturnValue;
template <class F1, class F2, class F3>
friend class PersistentValueMapBase;
template <class F1, class F2>
friend class PersistentValueVector;
friend class Object;
explicit V8_INLINE PersistentBase(T* val) : val_(val) {}
V8_INLINE static T* New(Isolate* isolate, T* that);
T* val_;
};
/**
* Default traits for Persistent. This class does not allow
* use of the copy constructor or assignment operator.
* At present kResetInDestructor is not set, but that will change in a future
* version.
*/
template <class T>
class NonCopyablePersistentTraits {
public:
using NonCopyablePersistent = Persistent<T, NonCopyablePersistentTraits<T>>;
static const bool kResetInDestructor = false;
template <class S, class M>
V8_INLINE static void Copy(const Persistent<S, M>& source,
NonCopyablePersistent* dest) {
static_assert(sizeof(S) < 0,
"NonCopyablePersistentTraits::Copy is not instantiable");
}
};
/**
* Helper class traits to allow copying and assignment of Persistent.
* This will clone the contents of storage cell, but not any of the flags, etc.
*/
template <class T>
struct CopyablePersistentTraits {
using CopyablePersistent = Persistent<T, CopyablePersistentTraits<T>>;
static const bool kResetInDestructor = true;
template <class S, class M>
static V8_INLINE void Copy(const Persistent<S, M>& source,
CopyablePersistent* dest) {
// do nothing, just allow copy
}
};
/**
* A PersistentBase which allows copy and assignment.
*
* Copy, assignment and destructor behavior is controlled by the traits
* class M.
*
* Note: Persistent class hierarchy is subject to future changes.
*/
template <class T, class M>
class Persistent : public PersistentBase<T> {
public:
/**
* A Persistent with no storage cell.
*/
V8_INLINE Persistent() : PersistentBase<T>(nullptr) {}
/**
* Construct a Persistent from a Local.
* When the Local is non-empty, a new storage cell is created
* pointing to the same object, and no flags are set.
*/
template <class S>
V8_INLINE Persistent(Isolate* isolate, Local<S> that)
: PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) {
static_assert(std::is_base_of<T, S>::value, "type check");
}
/**
* Construct a Persistent from a Persistent.
* When the Persistent is non-empty, a new storage cell is created
* pointing to the same object, and no flags are set.
*/
template <class S, class M2>
V8_INLINE Persistent(Isolate* isolate, const Persistent<S, M2>& that)
: PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) {
static_assert(std::is_base_of<T, S>::value, "type check");
}
/**
* The copy constructors and assignment operator create a Persistent
* exactly as the Persistent constructor, but the Copy function from the
* traits class is called, allowing the setting of flags based on the
* copied Persistent.
*/
V8_INLINE Persistent(const Persistent& that) : PersistentBase<T>(nullptr) {
Copy(that);
}
template <class S, class M2>
V8_INLINE Persistent(const Persistent<S, M2>& that) : PersistentBase<T>(0) {
Copy(that);
}
V8_INLINE Persistent& operator=(const Persistent& that) {
Copy(that);
return *this;
}
template <class S, class M2>
V8_INLINE Persistent& operator=(const Persistent<S, M2>& that) {
Copy(that);
return *this;
}
/**
* The destructor will dispose the Persistent based on the
* kResetInDestructor flags in the traits class. Since not calling dispose
* can result in a memory leak, it is recommended to always set this flag.
*/
V8_INLINE ~Persistent() {
if (M::kResetInDestructor) this->Reset();
}
// TODO(dcarney): this is pretty useless, fix or remove
template <class S>
V8_INLINE static Persistent<T>& Cast(const Persistent<S>& that) {
#ifdef V8_ENABLE_CHECKS
// If we're going to perform the type check then we have to check
// that the handle isn't empty before doing the checked cast.
if (!that.IsEmpty()) T::Cast(*that);
#endif
return reinterpret_cast<Persistent<T>&>(const_cast<Persistent<S>&>(that));
}
// TODO(dcarney): this is pretty useless, fix or remove
template <class S>
V8_INLINE Persistent<S>& As() const {
return Persistent<S>::Cast(*this);
}
private:
friend class Isolate;
friend class Utils;
template <class F>
friend class Local;
template <class F1, class F2>
friend class Persistent;
template <class F>
friend class ReturnValue;
explicit V8_INLINE Persistent(T* that) : PersistentBase<T>(that) {}
V8_INLINE T* operator*() const { return this->val_; }
template <class S, class M2>
V8_INLINE void Copy(const Persistent<S, M2>& that);
};
/**
* A PersistentBase which has move semantics.
*
* Note: Persistent class hierarchy is subject to future changes.
*/
template <class T>
class Global : public PersistentBase<T> {
public:
/**
* A Global with no storage cell.
*/
V8_INLINE Global() : PersistentBase<T>(nullptr) {}
/**
* Construct a Global from a Local.
* When the Local is non-empty, a new storage cell is created
* pointing to the same object, and no flags are set.
*/
template <class S>
V8_INLINE Global(Isolate* isolate, Local<S> that)
: PersistentBase<T>(PersistentBase<T>::New(isolate, *that)) {
static_assert(std::is_base_of<T, S>::value, "type check");
}
/**
* Construct a Global from a PersistentBase.
* When the Persistent is non-empty, a new storage cell is created
* pointing to the same object, and no flags are set.
*/
template <class S>
V8_INLINE Global(Isolate* isolate, const PersistentBase<S>& that)
: PersistentBase<T>(PersistentBase<T>::New(isolate, that.val_)) {
static_assert(std::is_base_of<T, S>::value, "type check");
}
/**
* Move constructor.
*/
V8_INLINE Global(Global&& other);
V8_INLINE ~Global() { this->Reset(); }
/**
* Move via assignment.
*/
template <class S>
V8_INLINE Global& operator=(Global<S>&& rhs);
/**
* Pass allows returning uniques from functions, etc.
*/
Global Pass() { return static_cast<Global&&>(*this); }
/*
* For compatibility with Chromium's base::Bind (base::Passed).
*/
using MoveOnlyTypeForCPP03 = void;
Global(const Global&) = delete;
void operator=(const Global&) = delete;
private:
template <class F>
friend class ReturnValue;
V8_INLINE T* operator*() const { return this->val_; }
};
// UniquePersistent is an alias for Global for historical reason.
template <class T>
using UniquePersistent = Global<T>;
/**
* Interface for iterating through all the persistent handles in the heap.
*/
class V8_EXPORT PersistentHandleVisitor {
public:
virtual ~PersistentHandleVisitor() = default;
virtual void VisitPersistentHandle(Persistent<Value>* value,
uint16_t class_id) {}
};
template <class T>
T* PersistentBase<T>::New(Isolate* isolate, T* that) {
if (that == nullptr) return nullptr;
internal::Address* p = reinterpret_cast<internal::Address*>(that);
return reinterpret_cast<T*>(api_internal::GlobalizeReference(
reinterpret_cast<internal::Isolate*>(isolate), p));
}
template <class T, class M>
template <class S, class M2>
void Persistent<T, M>::Copy(const Persistent<S, M2>& that) {
static_assert(std::is_base_of<T, S>::value, "type check");
this->Reset();
if (that.IsEmpty()) return;
internal::Address* p = reinterpret_cast<internal::Address*>(that.val_);
this->val_ = reinterpret_cast<T*>(api_internal::CopyGlobalReference(p));
M::Copy(that, this);
}
template <class T>
bool PersistentBase<T>::IsWeak() const {
using I = internal::Internals;
if (this->IsEmpty()) return false;
return I::GetNodeState(reinterpret_cast<internal::Address*>(this->val_)) ==
I::kNodeStateIsWeakValue;
}
template <class T>
void PersistentBase<T>::Reset() {
if (this->IsEmpty()) return;
api_internal::DisposeGlobal(reinterpret_cast<internal::Address*>(this->val_));
val_ = nullptr;
}
/**
* If non-empty, destroy the underlying storage cell
* and create a new one with the contents of other if other is non empty
*/
template <class T>
template <class S>
void PersistentBase<T>::Reset(Isolate* isolate, const Local<S>& other) {
static_assert(std::is_base_of<T, S>::value, "type check");
Reset();
if (other.IsEmpty()) return;
this->val_ = New(isolate, other.val_);
}
/**
* If non-empty, destroy the underlying storage cell
* and create a new one with the contents of other if other is non empty
*/
template <class T>
template <class S>
void PersistentBase<T>::Reset(Isolate* isolate,
const PersistentBase<S>& other) {
static_assert(std::is_base_of<T, S>::value, "type check");
Reset();
if (other.IsEmpty()) return;
this->val_ = New(isolate, other.val_);
}
template <class T>
template <typename P>
V8_INLINE void PersistentBase<T>::SetWeak(
P* parameter, typename WeakCallbackInfo<P>::Callback callback,
WeakCallbackType type) {
using Callback = WeakCallbackInfo<void>::Callback;
#if (__GNUC__ >= 8) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-function-type"
#endif
api_internal::MakeWeak(reinterpret_cast<internal::Address*>(this->val_),
parameter, reinterpret_cast<Callback>(callback), type);
#if (__GNUC__ >= 8) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
}
template <class T>
void PersistentBase<T>::SetWeak() {
api_internal::MakeWeak(reinterpret_cast<internal::Address**>(&this->val_));
}
template <class T>
template <typename P>
P* PersistentBase<T>::ClearWeak() {
return reinterpret_cast<P*>(api_internal::ClearWeak(
reinterpret_cast<internal::Address*>(this->val_)));
}
template <class T>
void PersistentBase<T>::AnnotateStrongRetainer(const char* label) {
api_internal::AnnotateStrongRetainer(
reinterpret_cast<internal::Address*>(this->val_), label);
}
template <class T>
void PersistentBase<T>::SetWrapperClassId(uint16_t class_id) {
using I = internal::Internals;
if (this->IsEmpty()) return;
internal::Address* obj = reinterpret_cast<internal::Address*>(this->val_);
uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + I::kNodeClassIdOffset;
*reinterpret_cast<uint16_t*>(addr) = class_id;
}
template <class T>
uint16_t PersistentBase<T>::WrapperClassId() const {
using I = internal::Internals;
if (this->IsEmpty()) return 0;
internal::Address* obj = reinterpret_cast<internal::Address*>(this->val_);
uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + I::kNodeClassIdOffset;
return *reinterpret_cast<uint16_t*>(addr);
}
template <class T>
Global<T>::Global(Global&& other) : PersistentBase<T>(other.val_) {
if (other.val_ != nullptr) {
api_internal::MoveGlobalReference(
reinterpret_cast<internal::Address**>(&other.val_),
reinterpret_cast<internal::Address**>(&this->val_));
other.val_ = nullptr;
}
}
template <class T>
template <class S>
Global<T>& Global<T>::operator=(Global<S>&& rhs) {
static_assert(std::is_base_of<T, S>::value, "type check");
if (this != &rhs) {
this->Reset();
if (rhs.val_ != nullptr) {
this->val_ = rhs.val_;
api_internal::MoveGlobalReference(
reinterpret_cast<internal::Address**>(&rhs.val_),
reinterpret_cast<internal::Address**>(&this->val_));
rhs.val_ = nullptr;
}
}
return *this;
}
} // namespace v8
#endif // INCLUDE_V8_PERSISTENT_HANDLE_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_PRIMITIVE_OBJECT_H_
#define INCLUDE_V8_PRIMITIVE_OBJECT_H_
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-object.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Isolate;
/**
* A Number object (ECMA-262, 4.3.21).
*/
class V8_EXPORT NumberObject : public Object {
public:
static Local<Value> New(Isolate* isolate, double value);
double ValueOf() const;
V8_INLINE static NumberObject* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<NumberObject*>(value);
}
private:
static void CheckCast(Value* obj);
};
/**
* A BigInt object (https://tc39.github.io/proposal-bigint)
*/
class V8_EXPORT BigIntObject : public Object {
public:
static Local<Value> New(Isolate* isolate, int64_t value);
Local<BigInt> ValueOf() const;
V8_INLINE static BigIntObject* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<BigIntObject*>(value);
}
private:
static void CheckCast(Value* obj);
};
/**
* A Boolean object (ECMA-262, 4.3.15).
*/
class V8_EXPORT BooleanObject : public Object {
public:
static Local<Value> New(Isolate* isolate, bool value);
bool ValueOf() const;
V8_INLINE static BooleanObject* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<BooleanObject*>(value);
}
private:
static void CheckCast(Value* obj);
};
/**
* A String object (ECMA-262, 4.3.18).
*/
class V8_EXPORT StringObject : public Object {
public:
static Local<Value> New(Isolate* isolate, Local<String> value);
Local<String> ValueOf() const;
V8_INLINE static StringObject* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<StringObject*>(value);
}
private:
static void CheckCast(Value* obj);
};
/**
* A Symbol object (ECMA-262 edition 6).
*/
class V8_EXPORT SymbolObject : public Object {
public:
static Local<Value> New(Isolate* isolate, Local<Symbol> value);
Local<Symbol> ValueOf() const;
V8_INLINE static SymbolObject* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<SymbolObject*>(value);
}
private:
static void CheckCast(Value* obj);
};
} // namespace v8
#endif // INCLUDE_V8_PRIMITIVE_OBJECT_H_

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include/v8-primitive.h Normal file
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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_PRIMITIVE_H_
#define INCLUDE_V8_PRIMITIVE_H_
#include "v8-data.h" // NOLINT(build/include_directory)
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-value.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
class Isolate;
class String;
namespace internal {
class ExternalString;
class ScopedExternalStringLock;
} // namespace internal
/**
* The superclass of primitive values. See ECMA-262 4.3.2.
*/
class V8_EXPORT Primitive : public Value {};
/**
* A primitive boolean value (ECMA-262, 4.3.14). Either the true
* or false value.
*/
class V8_EXPORT Boolean : public Primitive {
public:
bool Value() const;
V8_INLINE static Boolean* Cast(v8::Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return static_cast<Boolean*>(data);
}
V8_INLINE static Local<Boolean> New(Isolate* isolate, bool value);
private:
static void CheckCast(v8::Data* that);
};
/**
* An array to hold Primitive values. This is used by the embedder to
* pass host defined options to the ScriptOptions during compilation.
*
* This is passed back to the embedder as part of
* HostImportModuleDynamicallyCallback for module loading.
*/
class V8_EXPORT PrimitiveArray {
public:
static Local<PrimitiveArray> New(Isolate* isolate, int length);
int Length() const;
void Set(Isolate* isolate, int index, Local<Primitive> item);
Local<Primitive> Get(Isolate* isolate, int index);
};
/**
* A superclass for symbols and strings.
*/
class V8_EXPORT Name : public Primitive {
public:
/**
* Returns the identity hash for this object. The current implementation
* uses an inline property on the object to store the identity hash.
*
* The return value will never be 0. Also, it is not guaranteed to be
* unique.
*/
int GetIdentityHash();
V8_INLINE static Name* Cast(Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return static_cast<Name*>(data);
}
private:
static void CheckCast(Data* that);
};
/**
* A flag describing different modes of string creation.
*
* Aside from performance implications there are no differences between the two
* creation modes.
*/
enum class NewStringType {
/**
* Create a new string, always allocating new storage memory.
*/
kNormal,
/**
* Acts as a hint that the string should be created in the
* old generation heap space and be deduplicated if an identical string
* already exists.
*/
kInternalized
};
/**
* A JavaScript string value (ECMA-262, 4.3.17).
*/
class V8_EXPORT String : public Name {
public:
static constexpr int kMaxLength =
internal::kApiSystemPointerSize == 4 ? (1 << 28) - 16 : (1 << 29) - 24;
enum Encoding {
UNKNOWN_ENCODING = 0x1,
TWO_BYTE_ENCODING = 0x0,
ONE_BYTE_ENCODING = 0x8
};
/**
* Returns the number of characters (UTF-16 code units) in this string.
*/
int Length() const;
/**
* Returns the number of bytes in the UTF-8 encoded
* representation of this string.
*/
int Utf8Length(Isolate* isolate) const;
/**
* Returns whether this string is known to contain only one byte data,
* i.e. ISO-8859-1 code points.
* Does not read the string.
* False negatives are possible.
*/
bool IsOneByte() const;
/**
* Returns whether this string contain only one byte data,
* i.e. ISO-8859-1 code points.
* Will read the entire string in some cases.
*/
bool ContainsOnlyOneByte() const;
/**
* Write the contents of the string to an external buffer.
* If no arguments are given, expects the buffer to be large
* enough to hold the entire string and NULL terminator. Copies
* the contents of the string and the NULL terminator into the
* buffer.
*
* WriteUtf8 will not write partial UTF-8 sequences, preferring to stop
* before the end of the buffer.
*
* Copies up to length characters into the output buffer.
* Only null-terminates if there is enough space in the buffer.
*
* \param buffer The buffer into which the string will be copied.
* \param start The starting position within the string at which
* copying begins.
* \param length The number of characters to copy from the string. For
* WriteUtf8 the number of bytes in the buffer.
* \param nchars_ref The number of characters written, can be NULL.
* \param options Various options that might affect performance of this or
* subsequent operations.
* \return The number of characters copied to the buffer excluding the null
* terminator. For WriteUtf8: The number of bytes copied to the buffer
* including the null terminator (if written).
*/
enum WriteOptions {
NO_OPTIONS = 0,
HINT_MANY_WRITES_EXPECTED = 1,
NO_NULL_TERMINATION = 2,
PRESERVE_ONE_BYTE_NULL = 4,
// Used by WriteUtf8 to replace orphan surrogate code units with the
// unicode replacement character. Needs to be set to guarantee valid UTF-8
// output.
REPLACE_INVALID_UTF8 = 8
};
// 16-bit character codes.
int Write(Isolate* isolate, uint16_t* buffer, int start = 0, int length = -1,
int options = NO_OPTIONS) const;
// One byte characters.
int WriteOneByte(Isolate* isolate, uint8_t* buffer, int start = 0,
int length = -1, int options = NO_OPTIONS) const;
// UTF-8 encoded characters.
int WriteUtf8(Isolate* isolate, char* buffer, int length = -1,
int* nchars_ref = nullptr, int options = NO_OPTIONS) const;
/**
* A zero length string.
*/
V8_INLINE static Local<String> Empty(Isolate* isolate);
/**
* Returns true if the string is external.
*/
bool IsExternal() const;
/**
* Returns true if the string is both external and two-byte.
*/
bool IsExternalTwoByte() const;
/**
* Returns true if the string is both external and one-byte.
*/
bool IsExternalOneByte() const;
class V8_EXPORT ExternalStringResourceBase {
public:
virtual ~ExternalStringResourceBase() = default;
/**
* If a string is cacheable, the value returned by
* ExternalStringResource::data() may be cached, otherwise it is not
* expected to be stable beyond the current top-level task.
*/
virtual bool IsCacheable() const { return true; }
// Disallow copying and assigning.
ExternalStringResourceBase(const ExternalStringResourceBase&) = delete;
void operator=(const ExternalStringResourceBase&) = delete;
protected:
ExternalStringResourceBase() = default;
/**
* Internally V8 will call this Dispose method when the external string
* resource is no longer needed. The default implementation will use the
* delete operator. This method can be overridden in subclasses to
* control how allocated external string resources are disposed.
*/
virtual void Dispose() { delete this; }
/**
* For a non-cacheable string, the value returned by
* |ExternalStringResource::data()| has to be stable between |Lock()| and
* |Unlock()|, that is the string must behave as is |IsCacheable()| returned
* true.
*
* These two functions must be thread-safe, and can be called from anywhere.
* They also must handle lock depth, in the sense that each can be called
* several times, from different threads, and unlocking should only happen
* when the balance of Lock() and Unlock() calls is 0.
*/
virtual void Lock() const {}
/**
* Unlocks the string.
*/
virtual void Unlock() const {}
private:
friend class internal::ExternalString;
friend class v8::String;
friend class internal::ScopedExternalStringLock;
};
/**
* An ExternalStringResource is a wrapper around a two-byte string
* buffer that resides outside V8's heap. Implement an
* ExternalStringResource to manage the life cycle of the underlying
* buffer. Note that the string data must be immutable.
*/
class V8_EXPORT ExternalStringResource : public ExternalStringResourceBase {
public:
/**
* Override the destructor to manage the life cycle of the underlying
* buffer.
*/
~ExternalStringResource() override = default;
/**
* The string data from the underlying buffer. If the resource is cacheable
* then data() must return the same value for all invocations.
*/
virtual const uint16_t* data() const = 0;
/**
* The length of the string. That is, the number of two-byte characters.
*/
virtual size_t length() const = 0;
/**
* Returns the cached data from the underlying buffer. This method can be
* called only for cacheable resources (i.e. IsCacheable() == true) and only
* after UpdateDataCache() was called.
*/
const uint16_t* cached_data() const {
CheckCachedDataInvariants();
return cached_data_;
}
/**
* Update {cached_data_} with the data from the underlying buffer. This can
* be called only for cacheable resources.
*/
void UpdateDataCache();
protected:
ExternalStringResource() = default;
private:
void CheckCachedDataInvariants() const;
const uint16_t* cached_data_ = nullptr;
};
/**
* An ExternalOneByteStringResource is a wrapper around an one-byte
* string buffer that resides outside V8's heap. Implement an
* ExternalOneByteStringResource to manage the life cycle of the
* underlying buffer. Note that the string data must be immutable
* and that the data must be Latin-1 and not UTF-8, which would require
* special treatment internally in the engine and do not allow efficient
* indexing. Use String::New or convert to 16 bit data for non-Latin1.
*/
class V8_EXPORT ExternalOneByteStringResource
: public ExternalStringResourceBase {
public:
/**
* Override the destructor to manage the life cycle of the underlying
* buffer.
*/
~ExternalOneByteStringResource() override = default;
/**
* The string data from the underlying buffer. If the resource is cacheable
* then data() must return the same value for all invocations.
*/
virtual const char* data() const = 0;
/** The number of Latin-1 characters in the string.*/
virtual size_t length() const = 0;
/**
* Returns the cached data from the underlying buffer. If the resource is
* uncacheable or if UpdateDataCache() was not called before, it has
* undefined behaviour.
*/
const char* cached_data() const {
CheckCachedDataInvariants();
return cached_data_;
}
/**
* Update {cached_data_} with the data from the underlying buffer. This can
* be called only for cacheable resources.
*/
void UpdateDataCache();
protected:
ExternalOneByteStringResource() = default;
private:
void CheckCachedDataInvariants() const;
const char* cached_data_ = nullptr;
};
/**
* If the string is an external string, return the ExternalStringResourceBase
* regardless of the encoding, otherwise return NULL. The encoding of the
* string is returned in encoding_out.
*/
V8_INLINE ExternalStringResourceBase* GetExternalStringResourceBase(
Encoding* encoding_out) const;
/**
* Get the ExternalStringResource for an external string. Returns
* NULL if IsExternal() doesn't return true.
*/
V8_INLINE ExternalStringResource* GetExternalStringResource() const;
/**
* Get the ExternalOneByteStringResource for an external one-byte string.
* Returns NULL if IsExternalOneByte() doesn't return true.
*/
const ExternalOneByteStringResource* GetExternalOneByteStringResource() const;
V8_INLINE static String* Cast(v8::Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return static_cast<String*>(data);
}
/**
* Allocates a new string from a UTF-8 literal. This is equivalent to calling
* String::NewFromUtf(isolate, "...").ToLocalChecked(), but without the check
* overhead.
*
* When called on a string literal containing '\0', the inferred length is the
* length of the input array minus 1 (for the final '\0') and not the value
* returned by strlen.
**/
template <int N>
static V8_WARN_UNUSED_RESULT Local<String> NewFromUtf8Literal(
Isolate* isolate, const char (&literal)[N],
NewStringType type = NewStringType::kNormal) {
static_assert(N <= kMaxLength, "String is too long");
return NewFromUtf8Literal(isolate, literal, type, N - 1);
}
/** Allocates a new string from UTF-8 data. Only returns an empty value when
* length > kMaxLength. **/
static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewFromUtf8(
Isolate* isolate, const char* data,
NewStringType type = NewStringType::kNormal, int length = -1);
/** Allocates a new string from Latin-1 data. Only returns an empty value
* when length > kMaxLength. **/
static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewFromOneByte(
Isolate* isolate, const uint8_t* data,
NewStringType type = NewStringType::kNormal, int length = -1);
/** Allocates a new string from UTF-16 data. Only returns an empty value when
* length > kMaxLength. **/
static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewFromTwoByte(
Isolate* isolate, const uint16_t* data,
NewStringType type = NewStringType::kNormal, int length = -1);
/**
* Creates a new string by concatenating the left and the right strings
* passed in as parameters.
*/
static Local<String> Concat(Isolate* isolate, Local<String> left,
Local<String> right);
/**
* Creates a new external string using the data defined in the given
* resource. When the external string is no longer live on V8's heap the
* resource will be disposed by calling its Dispose method. The caller of
* this function should not otherwise delete or modify the resource. Neither
* should the underlying buffer be deallocated or modified except through the
* destructor of the external string resource.
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewExternalTwoByte(
Isolate* isolate, ExternalStringResource* resource);
/**
* Associate an external string resource with this string by transforming it
* in place so that existing references to this string in the JavaScript heap
* will use the external string resource. The external string resource's
* character contents need to be equivalent to this string.
* Returns true if the string has been changed to be an external string.
* The string is not modified if the operation fails. See NewExternal for
* information on the lifetime of the resource.
*/
bool MakeExternal(ExternalStringResource* resource);
/**
* Creates a new external string using the one-byte data defined in the given
* resource. When the external string is no longer live on V8's heap the
* resource will be disposed by calling its Dispose method. The caller of
* this function should not otherwise delete or modify the resource. Neither
* should the underlying buffer be deallocated or modified except through the
* destructor of the external string resource.
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<String> NewExternalOneByte(
Isolate* isolate, ExternalOneByteStringResource* resource);
/**
* Associate an external string resource with this string by transforming it
* in place so that existing references to this string in the JavaScript heap
* will use the external string resource. The external string resource's
* character contents need to be equivalent to this string.
* Returns true if the string has been changed to be an external string.
* The string is not modified if the operation fails. See NewExternal for
* information on the lifetime of the resource.
*/
bool MakeExternal(ExternalOneByteStringResource* resource);
/**
* Returns true if this string can be made external.
*/
bool CanMakeExternal() const;
/**
* Returns true if the strings values are equal. Same as JS ==/===.
*/
bool StringEquals(Local<String> str) const;
/**
* Converts an object to a UTF-8-encoded character array. Useful if
* you want to print the object. If conversion to a string fails
* (e.g. due to an exception in the toString() method of the object)
* then the length() method returns 0 and the * operator returns
* NULL.
*/
class V8_EXPORT Utf8Value {
public:
Utf8Value(Isolate* isolate, Local<v8::Value> obj);
~Utf8Value();
char* operator*() { return str_; }
const char* operator*() const { return str_; }
int length() const { return length_; }
// Disallow copying and assigning.
Utf8Value(const Utf8Value&) = delete;
void operator=(const Utf8Value&) = delete;
private:
char* str_;
int length_;
};
/**
* Converts an object to a two-byte (UTF-16-encoded) string.
* If conversion to a string fails (eg. due to an exception in the toString()
* method of the object) then the length() method returns 0 and the * operator
* returns NULL.
*/
class V8_EXPORT Value {
public:
Value(Isolate* isolate, Local<v8::Value> obj);
~Value();
uint16_t* operator*() { return str_; }
const uint16_t* operator*() const { return str_; }
int length() const { return length_; }
// Disallow copying and assigning.
Value(const Value&) = delete;
void operator=(const Value&) = delete;
private:
uint16_t* str_;
int length_;
};
private:
void VerifyExternalStringResourceBase(ExternalStringResourceBase* v,
Encoding encoding) const;
void VerifyExternalStringResource(ExternalStringResource* val) const;
ExternalStringResource* GetExternalStringResourceSlow() const;
ExternalStringResourceBase* GetExternalStringResourceBaseSlow(
String::Encoding* encoding_out) const;
static Local<v8::String> NewFromUtf8Literal(Isolate* isolate,
const char* literal,
NewStringType type, int length);
static void CheckCast(v8::Data* that);
};
// Zero-length string specialization (templated string size includes
// terminator).
template <>
inline V8_WARN_UNUSED_RESULT Local<String> String::NewFromUtf8Literal(
Isolate* isolate, const char (&literal)[1], NewStringType type) {
return String::Empty(isolate);
}
/**
* Interface for iterating through all external resources in the heap.
*/
class V8_EXPORT ExternalResourceVisitor {
public:
virtual ~ExternalResourceVisitor() = default;
virtual void VisitExternalString(Local<String> string) {}
};
/**
* A JavaScript symbol (ECMA-262 edition 6)
*/
class V8_EXPORT Symbol : public Name {
public:
/**
* Returns the description string of the symbol, or undefined if none.
*/
V8_DEPRECATE_SOON("Use Symbol::Description(isolate)")
Local<Value> Description() const;
Local<Value> Description(Isolate* isolate) const;
/**
* Create a symbol. If description is not empty, it will be used as the
* description.
*/
static Local<Symbol> New(Isolate* isolate,
Local<String> description = Local<String>());
/**
* Access global symbol registry.
* Note that symbols created this way are never collected, so
* they should only be used for statically fixed properties.
* Also, there is only one global name space for the descriptions used as
* keys.
* To minimize the potential for clashes, use qualified names as keys.
*/
static Local<Symbol> For(Isolate* isolate, Local<String> description);
/**
* Retrieve a global symbol. Similar to |For|, but using a separate
* registry that is not accessible by (and cannot clash with) JavaScript code.
*/
static Local<Symbol> ForApi(Isolate* isolate, Local<String> description);
// Well-known symbols
static Local<Symbol> GetAsyncIterator(Isolate* isolate);
static Local<Symbol> GetHasInstance(Isolate* isolate);
static Local<Symbol> GetIsConcatSpreadable(Isolate* isolate);
static Local<Symbol> GetIterator(Isolate* isolate);
static Local<Symbol> GetMatch(Isolate* isolate);
static Local<Symbol> GetReplace(Isolate* isolate);
static Local<Symbol> GetSearch(Isolate* isolate);
static Local<Symbol> GetSplit(Isolate* isolate);
static Local<Symbol> GetToPrimitive(Isolate* isolate);
static Local<Symbol> GetToStringTag(Isolate* isolate);
static Local<Symbol> GetUnscopables(Isolate* isolate);
V8_INLINE static Symbol* Cast(Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return static_cast<Symbol*>(data);
}
private:
Symbol();
static void CheckCast(Data* that);
};
/**
* A JavaScript number value (ECMA-262, 4.3.20)
*/
class V8_EXPORT Number : public Primitive {
public:
double Value() const;
static Local<Number> New(Isolate* isolate, double value);
V8_INLINE static Number* Cast(v8::Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return static_cast<Number*>(data);
}
private:
Number();
static void CheckCast(v8::Data* that);
};
/**
* A JavaScript value representing a signed integer.
*/
class V8_EXPORT Integer : public Number {
public:
static Local<Integer> New(Isolate* isolate, int32_t value);
static Local<Integer> NewFromUnsigned(Isolate* isolate, uint32_t value);
int64_t Value() const;
V8_INLINE static Integer* Cast(v8::Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return static_cast<Integer*>(data);
}
private:
Integer();
static void CheckCast(v8::Data* that);
};
/**
* A JavaScript value representing a 32-bit signed integer.
*/
class V8_EXPORT Int32 : public Integer {
public:
int32_t Value() const;
V8_INLINE static Int32* Cast(v8::Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return static_cast<Int32*>(data);
}
private:
Int32();
static void CheckCast(v8::Data* that);
};
/**
* A JavaScript value representing a 32-bit unsigned integer.
*/
class V8_EXPORT Uint32 : public Integer {
public:
uint32_t Value() const;
V8_INLINE static Uint32* Cast(v8::Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return static_cast<Uint32*>(data);
}
private:
Uint32();
static void CheckCast(v8::Data* that);
};
/**
* A JavaScript BigInt value (https://tc39.github.io/proposal-bigint)
*/
class V8_EXPORT BigInt : public Primitive {
public:
static Local<BigInt> New(Isolate* isolate, int64_t value);
static Local<BigInt> NewFromUnsigned(Isolate* isolate, uint64_t value);
/**
* Creates a new BigInt object using a specified sign bit and a
* specified list of digits/words.
* The resulting number is calculated as:
*
* (-1)^sign_bit * (words[0] * (2^64)^0 + words[1] * (2^64)^1 + ...)
*/
static MaybeLocal<BigInt> NewFromWords(Local<Context> context, int sign_bit,
int word_count, const uint64_t* words);
/**
* Returns the value of this BigInt as an unsigned 64-bit integer.
* If `lossless` is provided, it will reflect whether the return value was
* truncated or wrapped around. In particular, it is set to `false` if this
* BigInt is negative.
*/
uint64_t Uint64Value(bool* lossless = nullptr) const;
/**
* Returns the value of this BigInt as a signed 64-bit integer.
* If `lossless` is provided, it will reflect whether this BigInt was
* truncated or not.
*/
int64_t Int64Value(bool* lossless = nullptr) const;
/**
* Returns the number of 64-bit words needed to store the result of
* ToWordsArray().
*/
int WordCount() const;
/**
* Writes the contents of this BigInt to a specified memory location.
* `sign_bit` must be provided and will be set to 1 if this BigInt is
* negative.
* `*word_count` has to be initialized to the length of the `words` array.
* Upon return, it will be set to the actual number of words that would
* be needed to store this BigInt (i.e. the return value of `WordCount()`).
*/
void ToWordsArray(int* sign_bit, int* word_count, uint64_t* words) const;
V8_INLINE static BigInt* Cast(v8::Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return static_cast<BigInt*>(data);
}
private:
BigInt();
static void CheckCast(v8::Data* that);
};
Local<String> String::Empty(Isolate* isolate) {
using S = internal::Address;
using I = internal::Internals;
I::CheckInitialized(isolate);
S* slot = I::GetRoot(isolate, I::kEmptyStringRootIndex);
return Local<String>(reinterpret_cast<String*>(slot));
}
String::ExternalStringResource* String::GetExternalStringResource() const {
using A = internal::Address;
using I = internal::Internals;
A obj = *reinterpret_cast<const A*>(this);
ExternalStringResource* result;
if (I::IsExternalTwoByteString(I::GetInstanceType(obj))) {
internal::Isolate* isolate = I::GetIsolateForHeapSandbox(obj);
A value =
I::ReadExternalPointerField(isolate, obj, I::kStringResourceOffset,
internal::kExternalStringResourceTag);
result = reinterpret_cast<String::ExternalStringResource*>(value);
} else {
result = GetExternalStringResourceSlow();
}
#ifdef V8_ENABLE_CHECKS
VerifyExternalStringResource(result);
#endif
return result;
}
String::ExternalStringResourceBase* String::GetExternalStringResourceBase(
String::Encoding* encoding_out) const {
using A = internal::Address;
using I = internal::Internals;
A obj = *reinterpret_cast<const A*>(this);
int type = I::GetInstanceType(obj) & I::kFullStringRepresentationMask;
*encoding_out = static_cast<Encoding>(type & I::kStringEncodingMask);
ExternalStringResourceBase* resource;
if (type == I::kExternalOneByteRepresentationTag ||
type == I::kExternalTwoByteRepresentationTag) {
internal::Isolate* isolate = I::GetIsolateForHeapSandbox(obj);
A value =
I::ReadExternalPointerField(isolate, obj, I::kStringResourceOffset,
internal::kExternalStringResourceTag);
resource = reinterpret_cast<ExternalStringResourceBase*>(value);
} else {
resource = GetExternalStringResourceBaseSlow(encoding_out);
}
#ifdef V8_ENABLE_CHECKS
VerifyExternalStringResourceBase(resource, *encoding_out);
#endif
return resource;
}
// --- Statics ---
V8_INLINE Local<Primitive> Undefined(Isolate* isolate) {
using S = internal::Address;
using I = internal::Internals;
I::CheckInitialized(isolate);
S* slot = I::GetRoot(isolate, I::kUndefinedValueRootIndex);
return Local<Primitive>(reinterpret_cast<Primitive*>(slot));
}
V8_INLINE Local<Primitive> Null(Isolate* isolate) {
using S = internal::Address;
using I = internal::Internals;
I::CheckInitialized(isolate);
S* slot = I::GetRoot(isolate, I::kNullValueRootIndex);
return Local<Primitive>(reinterpret_cast<Primitive*>(slot));
}
V8_INLINE Local<Boolean> True(Isolate* isolate) {
using S = internal::Address;
using I = internal::Internals;
I::CheckInitialized(isolate);
S* slot = I::GetRoot(isolate, I::kTrueValueRootIndex);
return Local<Boolean>(reinterpret_cast<Boolean*>(slot));
}
V8_INLINE Local<Boolean> False(Isolate* isolate) {
using S = internal::Address;
using I = internal::Internals;
I::CheckInitialized(isolate);
S* slot = I::GetRoot(isolate, I::kFalseValueRootIndex);
return Local<Boolean>(reinterpret_cast<Boolean*>(slot));
}
Local<Boolean> Boolean::New(Isolate* isolate, bool value) {
return value ? True(isolate) : False(isolate);
}
} // namespace v8
#endif // INCLUDE_V8_PRIMITIVE_H_

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@ -11,7 +11,9 @@
#include <unordered_set>
#include <vector>
#include "v8.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-message.h" // NOLINT(build/include_directory)
#include "v8-persistent-handle.h" // NOLINT(build/include_directory)
/**
* Profiler support for the V8 JavaScript engine.
@ -20,6 +22,7 @@ namespace v8 {
class HeapGraphNode;
struct HeapStatsUpdate;
class Object;
using NativeObject = void*;
using SnapshotObjectId = uint32_t;

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_PROMISE_H_
#define INCLUDE_V8_PROMISE_H_
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-object.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
#ifndef V8_PROMISE_INTERNAL_FIELD_COUNT
// The number of required internal fields can be defined by embedder.
#define V8_PROMISE_INTERNAL_FIELD_COUNT 0
#endif
/**
* An instance of the built-in Promise constructor (ES6 draft).
*/
class V8_EXPORT Promise : public Object {
public:
/**
* State of the promise. Each value corresponds to one of the possible values
* of the [[PromiseState]] field.
*/
enum PromiseState { kPending, kFulfilled, kRejected };
class V8_EXPORT Resolver : public Object {
public:
/**
* Create a new resolver, along with an associated promise in pending state.
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<Resolver> New(
Local<Context> context);
/**
* Extract the associated promise.
*/
Local<Promise> GetPromise();
/**
* Resolve/reject the associated promise with a given value.
* Ignored if the promise is no longer pending.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> Resolve(Local<Context> context,
Local<Value> value);
V8_WARN_UNUSED_RESULT Maybe<bool> Reject(Local<Context> context,
Local<Value> value);
V8_INLINE static Resolver* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Promise::Resolver*>(value);
}
private:
Resolver();
static void CheckCast(Value* obj);
};
/**
* Register a resolution/rejection handler with a promise.
* The handler is given the respective resolution/rejection value as
* an argument. If the promise is already resolved/rejected, the handler is
* invoked at the end of turn.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Promise> Catch(Local<Context> context,
Local<Function> handler);
V8_WARN_UNUSED_RESULT MaybeLocal<Promise> Then(Local<Context> context,
Local<Function> handler);
V8_WARN_UNUSED_RESULT MaybeLocal<Promise> Then(Local<Context> context,
Local<Function> on_fulfilled,
Local<Function> on_rejected);
/**
* Returns true if the promise has at least one derived promise, and
* therefore resolve/reject handlers (including default handler).
*/
bool HasHandler() const;
/**
* Returns the content of the [[PromiseResult]] field. The Promise must not
* be pending.
*/
Local<Value> Result();
/**
* Returns the value of the [[PromiseState]] field.
*/
PromiseState State();
/**
* Marks this promise as handled to avoid reporting unhandled rejections.
*/
void MarkAsHandled();
/**
* Marks this promise as silent to prevent pausing the debugger when the
* promise is rejected.
*/
void MarkAsSilent();
V8_INLINE static Promise* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Promise*>(value);
}
static const int kEmbedderFieldCount = V8_PROMISE_INTERNAL_FIELD_COUNT;
private:
Promise();
static void CheckCast(Value* obj);
};
/**
* PromiseHook with type kInit is called when a new promise is
* created. When a new promise is created as part of the chain in the
* case of Promise.then or in the intermediate promises created by
* Promise.{race, all}/AsyncFunctionAwait, we pass the parent promise
* otherwise we pass undefined.
*
* PromiseHook with type kResolve is called at the beginning of
* resolve or reject function defined by CreateResolvingFunctions.
*
* PromiseHook with type kBefore is called at the beginning of the
* PromiseReactionJob.
*
* PromiseHook with type kAfter is called right at the end of the
* PromiseReactionJob.
*/
enum class PromiseHookType { kInit, kResolve, kBefore, kAfter };
using PromiseHook = void (*)(PromiseHookType type, Local<Promise> promise,
Local<Value> parent);
// --- Promise Reject Callback ---
enum PromiseRejectEvent {
kPromiseRejectWithNoHandler = 0,
kPromiseHandlerAddedAfterReject = 1,
kPromiseRejectAfterResolved = 2,
kPromiseResolveAfterResolved = 3,
};
class PromiseRejectMessage {
public:
PromiseRejectMessage(Local<Promise> promise, PromiseRejectEvent event,
Local<Value> value)
: promise_(promise), event_(event), value_(value) {}
V8_INLINE Local<Promise> GetPromise() const { return promise_; }
V8_INLINE PromiseRejectEvent GetEvent() const { return event_; }
V8_INLINE Local<Value> GetValue() const { return value_; }
private:
Local<Promise> promise_;
PromiseRejectEvent event_;
Local<Value> value_;
};
using PromiseRejectCallback = void (*)(PromiseRejectMessage message);
} // namespace v8
#endif // INCLUDE_V8_PROMISE_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_PROXY_H_
#define INCLUDE_V8_PROXY_H_
#include "v8-context.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-object.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
/**
* An instance of the built-in Proxy constructor (ECMA-262, 6th Edition,
* 26.2.1).
*/
class V8_EXPORT Proxy : public Object {
public:
Local<Value> GetTarget();
Local<Value> GetHandler();
bool IsRevoked() const;
void Revoke();
/**
* Creates a new Proxy for the target object.
*/
static MaybeLocal<Proxy> New(Local<Context> context,
Local<Object> local_target,
Local<Object> local_handler);
V8_INLINE static Proxy* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Proxy*>(value);
}
private:
Proxy();
static void CheckCast(Value* obj);
};
} // namespace v8
#endif // INCLUDE_V8_PROXY_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_REGEXP_H_
#define INCLUDE_V8_REGEXP_H_
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-object.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
/**
* An instance of the built-in RegExp constructor (ECMA-262, 15.10).
*/
class V8_EXPORT RegExp : public Object {
public:
/**
* Regular expression flag bits. They can be or'ed to enable a set
* of flags.
* The kLinear value ('l') is experimental and can only be used with
* --enable-experimental-regexp-engine. RegExps with kLinear flag are
* guaranteed to be executed in asymptotic linear time wrt. the length of
* the subject string.
*/
enum Flags {
kNone = 0,
kGlobal = 1 << 0,
kIgnoreCase = 1 << 1,
kMultiline = 1 << 2,
kSticky = 1 << 3,
kUnicode = 1 << 4,
kDotAll = 1 << 5,
kLinear = 1 << 6,
kHasIndices = 1 << 7,
};
static constexpr int kFlagCount = 8;
/**
* Creates a regular expression from the given pattern string and
* the flags bit field. May throw a JavaScript exception as
* described in ECMA-262, 15.10.4.1.
*
* For example,
* RegExp::New(v8::String::New("foo"),
* static_cast<RegExp::Flags>(kGlobal | kMultiline))
* is equivalent to evaluating "/foo/gm".
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<RegExp> New(Local<Context> context,
Local<String> pattern,
Flags flags);
/**
* Like New, but additionally specifies a backtrack limit. If the number of
* backtracks done in one Exec call hits the limit, a match failure is
* immediately returned.
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<RegExp> NewWithBacktrackLimit(
Local<Context> context, Local<String> pattern, Flags flags,
uint32_t backtrack_limit);
/**
* Executes the current RegExp instance on the given subject string.
* Equivalent to RegExp.prototype.exec as described in
*
* https://tc39.es/ecma262/#sec-regexp.prototype.exec
*
* On success, an Array containing the matched strings is returned. On
* failure, returns Null.
*
* Note: modifies global context state, accessible e.g. through RegExp.input.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Object> Exec(Local<Context> context,
Local<String> subject);
/**
* Returns the value of the source property: a string representing
* the regular expression.
*/
Local<String> GetSource() const;
/**
* Returns the flags bit field.
*/
Flags GetFlags() const;
V8_INLINE static RegExp* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<RegExp*>(value);
}
private:
static void CheckCast(Value* obj);
};
} // namespace v8
#endif // INCLUDE_V8_REGEXP_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_SCRIPT_H_
#define INCLUDE_V8_SCRIPT_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <vector>
#include "v8-data.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-maybe.h" // NOLINT(build/include_directory)
#include "v8-message.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Function;
class Object;
class PrimitiveArray;
class Script;
namespace internal {
class BackgroundDeserializeTask;
struct ScriptStreamingData;
} // namespace internal
/**
* A container type that holds relevant metadata for module loading.
*
* This is passed back to the embedder as part of
* HostImportModuleDynamicallyCallback for module loading.
*/
class V8_EXPORT ScriptOrModule {
public:
/**
* The name that was passed by the embedder as ResourceName to the
* ScriptOrigin. This can be either a v8::String or v8::Undefined.
*/
Local<Value> GetResourceName();
/**
* The options that were passed by the embedder as HostDefinedOptions to
* the ScriptOrigin.
*/
Local<PrimitiveArray> GetHostDefinedOptions();
};
/**
* A compiled JavaScript script, not yet tied to a Context.
*/
class V8_EXPORT UnboundScript {
public:
/**
* Binds the script to the currently entered context.
*/
Local<Script> BindToCurrentContext();
int GetId() const;
Local<Value> GetScriptName();
/**
* Data read from magic sourceURL comments.
*/
Local<Value> GetSourceURL();
/**
* Data read from magic sourceMappingURL comments.
*/
Local<Value> GetSourceMappingURL();
/**
* Returns zero based line number of the code_pos location in the script.
* -1 will be returned if no information available.
*/
int GetLineNumber(int code_pos);
static const int kNoScriptId = 0;
};
/**
* A compiled JavaScript module, not yet tied to a Context.
*/
class V8_EXPORT UnboundModuleScript : public Data {
// Only used as a container for code caching.
};
/**
* A location in JavaScript source.
*/
class V8_EXPORT Location {
public:
int GetLineNumber() { return line_number_; }
int GetColumnNumber() { return column_number_; }
Location(int line_number, int column_number)
: line_number_(line_number), column_number_(column_number) {}
private:
int line_number_;
int column_number_;
};
class V8_EXPORT ModuleRequest : public Data {
public:
/**
* Returns the module specifier for this ModuleRequest.
*/
Local<String> GetSpecifier() const;
/**
* Returns the source code offset of this module request.
* Use Module::SourceOffsetToLocation to convert this to line/column numbers.
*/
int GetSourceOffset() const;
/**
* Contains the import assertions for this request in the form:
* [key1, value1, source_offset1, key2, value2, source_offset2, ...].
* The keys and values are of type v8::String, and the source offsets are of
* type Int32. Use Module::SourceOffsetToLocation to convert the source
* offsets to Locations with line/column numbers.
*
* All assertions present in the module request will be supplied in this
* list, regardless of whether they are supported by the host. Per
* https://tc39.es/proposal-import-assertions/#sec-hostgetsupportedimportassertions,
* hosts are expected to ignore assertions that they do not support (as
* opposed to, for example, triggering an error if an unsupported assertion is
* present).
*/
Local<FixedArray> GetImportAssertions() const;
V8_INLINE static ModuleRequest* Cast(Data* data);
private:
static void CheckCast(Data* obj);
};
/**
* A compiled JavaScript module.
*/
class V8_EXPORT Module : public Data {
public:
/**
* The different states a module can be in.
*
* This corresponds to the states used in ECMAScript except that "evaluated"
* is split into kEvaluated and kErrored, indicating success and failure,
* respectively.
*/
enum Status {
kUninstantiated,
kInstantiating,
kInstantiated,
kEvaluating,
kEvaluated,
kErrored
};
/**
* Returns the module's current status.
*/
Status GetStatus() const;
/**
* For a module in kErrored status, this returns the corresponding exception.
*/
Local<Value> GetException() const;
/**
* Returns the number of modules requested by this module.
*/
V8_DEPRECATE_SOON("Use Module::GetModuleRequests() and FixedArray::Length().")
int GetModuleRequestsLength() const;
/**
* Returns the ith module specifier in this module.
* i must be < GetModuleRequestsLength() and >= 0.
*/
V8_DEPRECATE_SOON(
"Use Module::GetModuleRequests() and ModuleRequest::GetSpecifier().")
Local<String> GetModuleRequest(int i) const;
/**
* Returns the source location (line number and column number) of the ith
* module specifier's first occurrence in this module.
*/
V8_DEPRECATE_SOON(
"Use Module::GetModuleRequests(), ModuleRequest::GetSourceOffset(), and "
"Module::SourceOffsetToLocation().")
Location GetModuleRequestLocation(int i) const;
/**
* Returns the ModuleRequests for this module.
*/
Local<FixedArray> GetModuleRequests() const;
/**
* For the given source text offset in this module, returns the corresponding
* Location with line and column numbers.
*/
Location SourceOffsetToLocation(int offset) const;
/**
* Returns the identity hash for this object.
*/
int GetIdentityHash() const;
using ResolveCallback V8_DEPRECATE_SOON("Use ResolveModuleCallback") =
MaybeLocal<Module> (*)(Local<Context> context, Local<String> specifier,
Local<Module> referrer);
using ResolveModuleCallback = MaybeLocal<Module> (*)(
Local<Context> context, Local<String> specifier,
Local<FixedArray> import_assertions, Local<Module> referrer);
/**
* Instantiates the module and its dependencies.
*
* Returns an empty Maybe<bool> if an exception occurred during
* instantiation. (In the case where the callback throws an exception, that
* exception is propagated.)
*/
V8_DEPRECATE_SOON(
"Use the version of InstantiateModule that takes a ResolveModuleCallback "
"parameter")
V8_WARN_UNUSED_RESULT Maybe<bool> InstantiateModule(Local<Context> context,
ResolveCallback callback);
V8_WARN_UNUSED_RESULT Maybe<bool> InstantiateModule(
Local<Context> context, ResolveModuleCallback callback);
/**
* Evaluates the module and its dependencies.
*
* If status is kInstantiated, run the module's code and return a Promise
* object. On success, set status to kEvaluated and resolve the Promise with
* the completion value; on failure, set status to kErrored and reject the
* Promise with the error.
*
* If IsGraphAsync() is false, the returned Promise is settled.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> Evaluate(Local<Context> context);
/**
* Returns the namespace object of this module.
*
* The module's status must be at least kInstantiated.
*/
Local<Value> GetModuleNamespace();
/**
* Returns the corresponding context-unbound module script.
*
* The module must be unevaluated, i.e. its status must not be kEvaluating,
* kEvaluated or kErrored.
*/
Local<UnboundModuleScript> GetUnboundModuleScript();
/**
* Returns the underlying script's id.
*
* The module must be a SourceTextModule and must not have a kErrored status.
*/
int ScriptId() const;
/**
* Returns whether this module or any of its requested modules is async,
* i.e. contains top-level await.
*
* The module's status must be at least kInstantiated.
*/
bool IsGraphAsync() const;
/**
* Returns whether the module is a SourceTextModule.
*/
bool IsSourceTextModule() const;
/**
* Returns whether the module is a SyntheticModule.
*/
bool IsSyntheticModule() const;
/*
* Callback defined in the embedder. This is responsible for setting
* the module's exported values with calls to SetSyntheticModuleExport().
* The callback must return a resolved Promise to indicate success (where no
* exception was thrown) and return an empy MaybeLocal to indicate falure
* (where an exception was thrown).
*/
using SyntheticModuleEvaluationSteps =
MaybeLocal<Value> (*)(Local<Context> context, Local<Module> module);
/**
* Creates a new SyntheticModule with the specified export names, where
* evaluation_steps will be executed upon module evaluation.
* export_names must not contain duplicates.
* module_name is used solely for logging/debugging and doesn't affect module
* behavior.
*/
static Local<Module> CreateSyntheticModule(
Isolate* isolate, Local<String> module_name,
const std::vector<Local<String>>& export_names,
SyntheticModuleEvaluationSteps evaluation_steps);
/**
* Set this module's exported value for the name export_name to the specified
* export_value. This method must be called only on Modules created via
* CreateSyntheticModule. An error will be thrown if export_name is not one
* of the export_names that were passed in that CreateSyntheticModule call.
* Returns Just(true) on success, Nothing<bool>() if an error was thrown.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> SetSyntheticModuleExport(
Isolate* isolate, Local<String> export_name, Local<Value> export_value);
V8_INLINE static Module* Cast(Data* data);
private:
static void CheckCast(Data* obj);
};
/**
* A compiled JavaScript script, tied to a Context which was active when the
* script was compiled.
*/
class V8_EXPORT Script {
public:
/**
* A shorthand for ScriptCompiler::Compile().
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<Script> Compile(
Local<Context> context, Local<String> source,
ScriptOrigin* origin = nullptr);
/**
* Runs the script returning the resulting value. It will be run in the
* context in which it was created (ScriptCompiler::CompileBound or
* UnboundScript::BindToCurrentContext()).
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> Run(Local<Context> context);
/**
* Returns the corresponding context-unbound script.
*/
Local<UnboundScript> GetUnboundScript();
};
enum class ScriptType { kClassic, kModule };
/**
* For compiling scripts.
*/
class V8_EXPORT ScriptCompiler {
public:
class ConsumeCodeCacheTask;
/**
* Compilation data that the embedder can cache and pass back to speed up
* future compilations. The data is produced if the CompilerOptions passed to
* the compilation functions in ScriptCompiler contains produce_data_to_cache
* = true. The data to cache can then can be retrieved from
* UnboundScript.
*/
struct V8_EXPORT CachedData {
enum BufferPolicy { BufferNotOwned, BufferOwned };
CachedData()
: data(nullptr),
length(0),
rejected(false),
buffer_policy(BufferNotOwned) {}
// If buffer_policy is BufferNotOwned, the caller keeps the ownership of
// data and guarantees that it stays alive until the CachedData object is
// destroyed. If the policy is BufferOwned, the given data will be deleted
// (with delete[]) when the CachedData object is destroyed.
CachedData(const uint8_t* data, int length,
BufferPolicy buffer_policy = BufferNotOwned);
~CachedData();
// TODO(marja): Async compilation; add constructors which take a callback
// which will be called when V8 no longer needs the data.
const uint8_t* data;
int length;
bool rejected;
BufferPolicy buffer_policy;
// Prevent copying.
CachedData(const CachedData&) = delete;
CachedData& operator=(const CachedData&) = delete;
};
/**
* Source code which can be then compiled to a UnboundScript or Script.
*/
class Source {
public:
// Source takes ownership of both CachedData and CodeCacheConsumeTask.
V8_INLINE Source(Local<String> source_string, const ScriptOrigin& origin,
CachedData* cached_data = nullptr,
ConsumeCodeCacheTask* consume_cache_task = nullptr);
// Source takes ownership of both CachedData and CodeCacheConsumeTask.
V8_INLINE explicit Source(
Local<String> source_string, CachedData* cached_data = nullptr,
ConsumeCodeCacheTask* consume_cache_task = nullptr);
V8_INLINE ~Source() = default;
// Ownership of the CachedData or its buffers is *not* transferred to the
// caller. The CachedData object is alive as long as the Source object is
// alive.
V8_INLINE const CachedData* GetCachedData() const;
V8_INLINE const ScriptOriginOptions& GetResourceOptions() const;
private:
friend class ScriptCompiler;
Local<String> source_string;
// Origin information
Local<Value> resource_name;
int resource_line_offset;
int resource_column_offset;
ScriptOriginOptions resource_options;
Local<Value> source_map_url;
Local<PrimitiveArray> host_defined_options;
// Cached data from previous compilation (if a kConsume*Cache flag is
// set), or hold newly generated cache data (kProduce*Cache flags) are
// set when calling a compile method.
std::unique_ptr<CachedData> cached_data;
std::unique_ptr<ConsumeCodeCacheTask> consume_cache_task;
};
/**
* For streaming incomplete script data to V8. The embedder should implement a
* subclass of this class.
*/
class V8_EXPORT ExternalSourceStream {
public:
virtual ~ExternalSourceStream() = default;
/**
* V8 calls this to request the next chunk of data from the embedder. This
* function will be called on a background thread, so it's OK to block and
* wait for the data, if the embedder doesn't have data yet. Returns the
* length of the data returned. When the data ends, GetMoreData should
* return 0. Caller takes ownership of the data.
*
* When streaming UTF-8 data, V8 handles multi-byte characters split between
* two data chunks, but doesn't handle multi-byte characters split between
* more than two data chunks. The embedder can avoid this problem by always
* returning at least 2 bytes of data.
*
* When streaming UTF-16 data, V8 does not handle characters split between
* two data chunks. The embedder has to make sure that chunks have an even
* length.
*
* If the embedder wants to cancel the streaming, they should make the next
* GetMoreData call return 0. V8 will interpret it as end of data (and most
* probably, parsing will fail). The streaming task will return as soon as
* V8 has parsed the data it received so far.
*/
virtual size_t GetMoreData(const uint8_t** src) = 0;
/**
* V8 calls this method to set a 'bookmark' at the current position in
* the source stream, for the purpose of (maybe) later calling
* ResetToBookmark. If ResetToBookmark is called later, then subsequent
* calls to GetMoreData should return the same data as they did when
* SetBookmark was called earlier.
*
* The embedder may return 'false' to indicate it cannot provide this
* functionality.
*/
virtual bool SetBookmark();
/**
* V8 calls this to return to a previously set bookmark.
*/
virtual void ResetToBookmark();
};
/**
* Source code which can be streamed into V8 in pieces. It will be parsed
* while streaming and compiled after parsing has completed. StreamedSource
* must be kept alive while the streaming task is run (see ScriptStreamingTask
* below).
*/
class V8_EXPORT StreamedSource {
public:
enum Encoding { ONE_BYTE, TWO_BYTE, UTF8, WINDOWS_1252 };
StreamedSource(std::unique_ptr<ExternalSourceStream> source_stream,
Encoding encoding);
~StreamedSource();
internal::ScriptStreamingData* impl() const { return impl_.get(); }
// Prevent copying.
StreamedSource(const StreamedSource&) = delete;
StreamedSource& operator=(const StreamedSource&) = delete;
private:
std::unique_ptr<internal::ScriptStreamingData> impl_;
};
/**
* A streaming task which the embedder must run on a background thread to
* stream scripts into V8. Returned by ScriptCompiler::StartStreaming.
*/
class V8_EXPORT ScriptStreamingTask final {
public:
void Run();
private:
friend class ScriptCompiler;
explicit ScriptStreamingTask(internal::ScriptStreamingData* data)
: data_(data) {}
internal::ScriptStreamingData* data_;
};
/**
* A task which the embedder must run on a background thread to
* consume a V8 code cache. Returned by
* ScriptCompiler::StarConsumingCodeCache.
*/
class V8_EXPORT ConsumeCodeCacheTask final {
public:
~ConsumeCodeCacheTask();
void Run();
private:
friend class ScriptCompiler;
explicit ConsumeCodeCacheTask(
std::unique_ptr<internal::BackgroundDeserializeTask> impl);
std::unique_ptr<internal::BackgroundDeserializeTask> impl_;
};
enum CompileOptions {
kNoCompileOptions = 0,
kConsumeCodeCache,
kEagerCompile
};
/**
* The reason for which we are not requesting or providing a code cache.
*/
enum NoCacheReason {
kNoCacheNoReason = 0,
kNoCacheBecauseCachingDisabled,
kNoCacheBecauseNoResource,
kNoCacheBecauseInlineScript,
kNoCacheBecauseModule,
kNoCacheBecauseStreamingSource,
kNoCacheBecauseInspector,
kNoCacheBecauseScriptTooSmall,
kNoCacheBecauseCacheTooCold,
kNoCacheBecauseV8Extension,
kNoCacheBecauseExtensionModule,
kNoCacheBecausePacScript,
kNoCacheBecauseInDocumentWrite,
kNoCacheBecauseResourceWithNoCacheHandler,
kNoCacheBecauseDeferredProduceCodeCache
};
/**
* Compiles the specified script (context-independent).
* Cached data as part of the source object can be optionally produced to be
* consumed later to speed up compilation of identical source scripts.
*
* Note that when producing cached data, the source must point to NULL for
* cached data. When consuming cached data, the cached data must have been
* produced by the same version of V8, and the embedder needs to ensure the
* cached data is the correct one for the given script.
*
* \param source Script source code.
* \return Compiled script object (context independent; for running it must be
* bound to a context).
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<UnboundScript> CompileUnboundScript(
Isolate* isolate, Source* source,
CompileOptions options = kNoCompileOptions,
NoCacheReason no_cache_reason = kNoCacheNoReason);
/**
* Compiles the specified script (bound to current context).
*
* \param source Script source code.
* \param pre_data Pre-parsing data, as obtained by ScriptData::PreCompile()
* using pre_data speeds compilation if it's done multiple times.
* Owned by caller, no references are kept when this function returns.
* \return Compiled script object, bound to the context that was active
* when this function was called. When run it will always use this
* context.
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<Script> Compile(
Local<Context> context, Source* source,
CompileOptions options = kNoCompileOptions,
NoCacheReason no_cache_reason = kNoCacheNoReason);
/**
* Returns a task which streams script data into V8, or NULL if the script
* cannot be streamed. The user is responsible for running the task on a
* background thread and deleting it. When ran, the task starts parsing the
* script, and it will request data from the StreamedSource as needed. When
* ScriptStreamingTask::Run exits, all data has been streamed and the script
* can be compiled (see Compile below).
*
* This API allows to start the streaming with as little data as possible, and
* the remaining data (for example, the ScriptOrigin) is passed to Compile.
*/
static ScriptStreamingTask* StartStreaming(
Isolate* isolate, StreamedSource* source,
ScriptType type = ScriptType::kClassic);
static ConsumeCodeCacheTask* StartConsumingCodeCache(
Isolate* isolate, std::unique_ptr<CachedData> source);
/**
* Compiles a streamed script (bound to current context).
*
* This can only be called after the streaming has finished
* (ScriptStreamingTask has been run). V8 doesn't construct the source string
* during streaming, so the embedder needs to pass the full source here.
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<Script> Compile(
Local<Context> context, StreamedSource* source,
Local<String> full_source_string, const ScriptOrigin& origin);
/**
* Return a version tag for CachedData for the current V8 version & flags.
*
* This value is meant only for determining whether a previously generated
* CachedData instance is still valid; the tag has no other meaing.
*
* Background: The data carried by CachedData may depend on the exact
* V8 version number or current compiler flags. This means that when
* persisting CachedData, the embedder must take care to not pass in
* data from another V8 version, or the same version with different
* features enabled.
*
* The easiest way to do so is to clear the embedder's cache on any
* such change.
*
* Alternatively, this tag can be stored alongside the cached data and
* compared when it is being used.
*/
static uint32_t CachedDataVersionTag();
/**
* Compile an ES module, returning a Module that encapsulates
* the compiled code.
*
* Corresponds to the ParseModule abstract operation in the
* ECMAScript specification.
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<Module> CompileModule(
Isolate* isolate, Source* source,
CompileOptions options = kNoCompileOptions,
NoCacheReason no_cache_reason = kNoCacheNoReason);
/**
* Compiles a streamed module script.
*
* This can only be called after the streaming has finished
* (ScriptStreamingTask has been run). V8 doesn't construct the source string
* during streaming, so the embedder needs to pass the full source here.
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<Module> CompileModule(
Local<Context> context, StreamedSource* v8_source,
Local<String> full_source_string, const ScriptOrigin& origin);
/**
* Compile a function for a given context. This is equivalent to running
*
* with (obj) {
* return function(args) { ... }
* }
*
* It is possible to specify multiple context extensions (obj in the above
* example).
*/
static V8_WARN_UNUSED_RESULT MaybeLocal<Function> CompileFunctionInContext(
Local<Context> context, Source* source, size_t arguments_count,
Local<String> arguments[], size_t context_extension_count,
Local<Object> context_extensions[],
CompileOptions options = kNoCompileOptions,
NoCacheReason no_cache_reason = kNoCacheNoReason,
Local<ScriptOrModule>* script_or_module_out = nullptr);
/**
* Creates and returns code cache for the specified unbound_script.
* This will return nullptr if the script cannot be serialized. The
* CachedData returned by this function should be owned by the caller.
*/
static CachedData* CreateCodeCache(Local<UnboundScript> unbound_script);
/**
* Creates and returns code cache for the specified unbound_module_script.
* This will return nullptr if the script cannot be serialized. The
* CachedData returned by this function should be owned by the caller.
*/
static CachedData* CreateCodeCache(
Local<UnboundModuleScript> unbound_module_script);
/**
* Creates and returns code cache for the specified function that was
* previously produced by CompileFunctionInContext.
* This will return nullptr if the script cannot be serialized. The
* CachedData returned by this function should be owned by the caller.
*/
static CachedData* CreateCodeCacheForFunction(Local<Function> function);
private:
static V8_WARN_UNUSED_RESULT MaybeLocal<UnboundScript> CompileUnboundInternal(
Isolate* isolate, Source* source, CompileOptions options,
NoCacheReason no_cache_reason);
};
ScriptCompiler::Source::Source(Local<String> string, const ScriptOrigin& origin,
CachedData* data,
ConsumeCodeCacheTask* consume_cache_task)
: source_string(string),
resource_name(origin.ResourceName()),
resource_line_offset(origin.LineOffset()),
resource_column_offset(origin.ColumnOffset()),
resource_options(origin.Options()),
source_map_url(origin.SourceMapUrl()),
host_defined_options(origin.HostDefinedOptions()),
cached_data(data),
consume_cache_task(consume_cache_task) {}
ScriptCompiler::Source::Source(Local<String> string, CachedData* data,
ConsumeCodeCacheTask* consume_cache_task)
: source_string(string),
cached_data(data),
consume_cache_task(consume_cache_task) {}
const ScriptCompiler::CachedData* ScriptCompiler::Source::GetCachedData()
const {
return cached_data.get();
}
const ScriptOriginOptions& ScriptCompiler::Source::GetResourceOptions() const {
return resource_options;
}
ModuleRequest* ModuleRequest::Cast(Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return reinterpret_cast<ModuleRequest*>(data);
}
Module* Module::Cast(Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return reinterpret_cast<Module*>(data);
}
} // namespace v8
#endif // INCLUDE_V8_SCRIPT_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_SNAPSHOT_H_
#define INCLUDE_V8_SNAPSHOT_H_
#include <vector>
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Object;
class V8_EXPORT StartupData {
public:
/**
* Whether the data created can be rehashed and and the hash seed can be
* recomputed when deserialized.
* Only valid for StartupData returned by SnapshotCreator::CreateBlob().
*/
bool CanBeRehashed() const;
/**
* Allows embedders to verify whether the data is valid for the current
* V8 instance.
*/
bool IsValid() const;
const char* data;
int raw_size;
};
/**
* Callback and supporting data used in SnapshotCreator to implement embedder
* logic to serialize internal fields.
* Internal fields that directly reference V8 objects are serialized without
* calling this callback. Internal fields that contain aligned pointers are
* serialized by this callback if it returns non-zero result. Otherwise it is
* serialized verbatim.
*/
struct SerializeInternalFieldsCallback {
using CallbackFunction = StartupData (*)(Local<Object> holder, int index,
void* data);
SerializeInternalFieldsCallback(CallbackFunction function = nullptr,
void* data_arg = nullptr)
: callback(function), data(data_arg) {}
CallbackFunction callback;
void* data;
};
// Note that these fields are called "internal fields" in the API and called
// "embedder fields" within V8.
using SerializeEmbedderFieldsCallback = SerializeInternalFieldsCallback;
/**
* Callback and supporting data used to implement embedder logic to deserialize
* internal fields.
*/
struct DeserializeInternalFieldsCallback {
using CallbackFunction = void (*)(Local<Object> holder, int index,
StartupData payload, void* data);
DeserializeInternalFieldsCallback(CallbackFunction function = nullptr,
void* data_arg = nullptr)
: callback(function), data(data_arg) {}
void (*callback)(Local<Object> holder, int index, StartupData payload,
void* data);
void* data;
};
using DeserializeEmbedderFieldsCallback = DeserializeInternalFieldsCallback;
/**
* Helper class to create a snapshot data blob.
*
* The Isolate used by a SnapshotCreator is owned by it, and will be entered
* and exited by the constructor and destructor, respectively; The destructor
* will also destroy the Isolate. Experimental language features, including
* those available by default, are not available while creating a snapshot.
*/
class V8_EXPORT SnapshotCreator {
public:
enum class FunctionCodeHandling { kClear, kKeep };
/**
* Initialize and enter an isolate, and set it up for serialization.
* The isolate is either created from scratch or from an existing snapshot.
* The caller keeps ownership of the argument snapshot.
* \param existing_blob existing snapshot from which to create this one.
* \param external_references a null-terminated array of external references
* that must be equivalent to CreateParams::external_references.
*/
SnapshotCreator(Isolate* isolate,
const intptr_t* external_references = nullptr,
StartupData* existing_blob = nullptr);
/**
* Create and enter an isolate, and set it up for serialization.
* The isolate is either created from scratch or from an existing snapshot.
* The caller keeps ownership of the argument snapshot.
* \param existing_blob existing snapshot from which to create this one.
* \param external_references a null-terminated array of external references
* that must be equivalent to CreateParams::external_references.
*/
SnapshotCreator(const intptr_t* external_references = nullptr,
StartupData* existing_blob = nullptr);
/**
* Destroy the snapshot creator, and exit and dispose of the Isolate
* associated with it.
*/
~SnapshotCreator();
/**
* \returns the isolate prepared by the snapshot creator.
*/
Isolate* GetIsolate();
/**
* Set the default context to be included in the snapshot blob.
* The snapshot will not contain the global proxy, and we expect one or a
* global object template to create one, to be provided upon deserialization.
*
* \param callback optional callback to serialize internal fields.
*/
void SetDefaultContext(Local<Context> context,
SerializeInternalFieldsCallback callback =
SerializeInternalFieldsCallback());
/**
* Add additional context to be included in the snapshot blob.
* The snapshot will include the global proxy.
*
* \param callback optional callback to serialize internal fields.
*
* \returns the index of the context in the snapshot blob.
*/
size_t AddContext(Local<Context> context,
SerializeInternalFieldsCallback callback =
SerializeInternalFieldsCallback());
/**
* Attach arbitrary V8::Data to the context snapshot, which can be retrieved
* via Context::GetDataFromSnapshotOnce after deserialization. This data does
* not survive when a new snapshot is created from an existing snapshot.
* \returns the index for retrieval.
*/
template <class T>
V8_INLINE size_t AddData(Local<Context> context, Local<T> object);
/**
* Attach arbitrary V8::Data to the isolate snapshot, which can be retrieved
* via Isolate::GetDataFromSnapshotOnce after deserialization. This data does
* not survive when a new snapshot is created from an existing snapshot.
* \returns the index for retrieval.
*/
template <class T>
V8_INLINE size_t AddData(Local<T> object);
/**
* Created a snapshot data blob.
* This must not be called from within a handle scope.
* \param function_code_handling whether to include compiled function code
* in the snapshot.
* \returns { nullptr, 0 } on failure, and a startup snapshot on success. The
* caller acquires ownership of the data array in the return value.
*/
StartupData CreateBlob(FunctionCodeHandling function_code_handling);
// Disallow copying and assigning.
SnapshotCreator(const SnapshotCreator&) = delete;
void operator=(const SnapshotCreator&) = delete;
private:
size_t AddData(Local<Context> context, internal::Address object);
size_t AddData(internal::Address object);
void* data_;
};
template <class T>
size_t SnapshotCreator::AddData(Local<Context> context, Local<T> object) {
T* object_ptr = *object;
internal::Address* p = reinterpret_cast<internal::Address*>(object_ptr);
return AddData(context, *p);
}
template <class T>
size_t SnapshotCreator::AddData(Local<T> object) {
T* object_ptr = *object;
internal::Address* p = reinterpret_cast<internal::Address*>(object_ptr);
return AddData(*p);
}
} // namespace v8
#endif // INCLUDE_V8_SNAPSHOT_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_STATISTICS_H_
#define INCLUDE_V8_STATISTICS_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <utility>
#include <vector>
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-promise.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Context;
class Isolate;
namespace internal {
class ReadOnlyHeap;
} // namespace internal
/**
* Controls how the default MeasureMemoryDelegate reports the result of
* the memory measurement to JS. With kSummary only the total size is reported.
* With kDetailed the result includes the size of each native context.
*/
enum class MeasureMemoryMode { kSummary, kDetailed };
/**
* Controls how promptly a memory measurement request is executed.
* By default the measurement is folded with the next scheduled GC which may
* happen after a while and is forced after some timeout.
* The kEager mode starts incremental GC right away and is useful for testing.
* The kLazy mode does not force GC.
*/
enum class MeasureMemoryExecution { kDefault, kEager, kLazy };
/**
* The delegate is used in Isolate::MeasureMemory API.
*
* It specifies the contexts that need to be measured and gets called when
* the measurement is completed to report the results.
*/
class V8_EXPORT MeasureMemoryDelegate {
public:
virtual ~MeasureMemoryDelegate() = default;
/**
* Returns true if the size of the given context needs to be measured.
*/
virtual bool ShouldMeasure(Local<Context> context) = 0;
/**
* This function is called when memory measurement finishes.
*
* \param context_sizes_in_bytes a vector of (context, size) pairs that
* includes each context for which ShouldMeasure returned true and that
* was not garbage collected while the memory measurement was in progress.
*
* \param unattributed_size_in_bytes total size of objects that were not
* attributed to any context (i.e. are likely shared objects).
*/
virtual void MeasurementComplete(
const std::vector<std::pair<Local<Context>, size_t>>&
context_sizes_in_bytes,
size_t unattributed_size_in_bytes) = 0;
/**
* Returns a default delegate that resolves the given promise when
* the memory measurement completes.
*
* \param isolate the current isolate
* \param context the current context
* \param promise_resolver the promise resolver that is given the
* result of the memory measurement.
* \param mode the detail level of the result.
*/
static std::unique_ptr<MeasureMemoryDelegate> Default(
Isolate* isolate, Local<Context> context,
Local<Promise::Resolver> promise_resolver, MeasureMemoryMode mode);
};
/**
* Collection of shared per-process V8 memory information.
*
* Instances of this class can be passed to
* v8::V8::GetSharedMemoryStatistics to get shared memory statistics from V8.
*/
class V8_EXPORT SharedMemoryStatistics {
public:
SharedMemoryStatistics();
size_t read_only_space_size() { return read_only_space_size_; }
size_t read_only_space_used_size() { return read_only_space_used_size_; }
size_t read_only_space_physical_size() {
return read_only_space_physical_size_;
}
private:
size_t read_only_space_size_;
size_t read_only_space_used_size_;
size_t read_only_space_physical_size_;
friend class V8;
friend class internal::ReadOnlyHeap;
};
/**
* Collection of V8 heap information.
*
* Instances of this class can be passed to v8::Isolate::GetHeapStatistics to
* get heap statistics from V8.
*/
class V8_EXPORT HeapStatistics {
public:
HeapStatistics();
size_t total_heap_size() { return total_heap_size_; }
size_t total_heap_size_executable() { return total_heap_size_executable_; }
size_t total_physical_size() { return total_physical_size_; }
size_t total_available_size() { return total_available_size_; }
size_t total_global_handles_size() { return total_global_handles_size_; }
size_t used_global_handles_size() { return used_global_handles_size_; }
size_t used_heap_size() { return used_heap_size_; }
size_t heap_size_limit() { return heap_size_limit_; }
size_t malloced_memory() { return malloced_memory_; }
size_t external_memory() { return external_memory_; }
size_t peak_malloced_memory() { return peak_malloced_memory_; }
size_t number_of_native_contexts() { return number_of_native_contexts_; }
size_t number_of_detached_contexts() { return number_of_detached_contexts_; }
/**
* Returns a 0/1 boolean, which signifies whether the V8 overwrite heap
* garbage with a bit pattern.
*/
size_t does_zap_garbage() { return does_zap_garbage_; }
private:
size_t total_heap_size_;
size_t total_heap_size_executable_;
size_t total_physical_size_;
size_t total_available_size_;
size_t used_heap_size_;
size_t heap_size_limit_;
size_t malloced_memory_;
size_t external_memory_;
size_t peak_malloced_memory_;
bool does_zap_garbage_;
size_t number_of_native_contexts_;
size_t number_of_detached_contexts_;
size_t total_global_handles_size_;
size_t used_global_handles_size_;
friend class V8;
friend class Isolate;
};
class V8_EXPORT HeapSpaceStatistics {
public:
HeapSpaceStatistics();
const char* space_name() { return space_name_; }
size_t space_size() { return space_size_; }
size_t space_used_size() { return space_used_size_; }
size_t space_available_size() { return space_available_size_; }
size_t physical_space_size() { return physical_space_size_; }
private:
const char* space_name_;
size_t space_size_;
size_t space_used_size_;
size_t space_available_size_;
size_t physical_space_size_;
friend class Isolate;
};
class V8_EXPORT HeapObjectStatistics {
public:
HeapObjectStatistics();
const char* object_type() { return object_type_; }
const char* object_sub_type() { return object_sub_type_; }
size_t object_count() { return object_count_; }
size_t object_size() { return object_size_; }
private:
const char* object_type_;
const char* object_sub_type_;
size_t object_count_;
size_t object_size_;
friend class Isolate;
};
class V8_EXPORT HeapCodeStatistics {
public:
HeapCodeStatistics();
size_t code_and_metadata_size() { return code_and_metadata_size_; }
size_t bytecode_and_metadata_size() { return bytecode_and_metadata_size_; }
size_t external_script_source_size() { return external_script_source_size_; }
private:
size_t code_and_metadata_size_;
size_t bytecode_and_metadata_size_;
size_t external_script_source_size_;
friend class Isolate;
};
} // namespace v8
#endif // INCLUDE_V8_STATISTICS_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_TRACED_HANDLE_H_
#define INCLUDE_V8_TRACED_HANDLE_H_
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <atomic>
#include <memory>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-weak-callback-info.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Value;
namespace internal {
class BasicTracedReferenceExtractor;
} // namespace internal
namespace api_internal {
V8_EXPORT internal::Address* GlobalizeTracedReference(
internal::Isolate* isolate, internal::Address* handle,
internal::Address* slot, bool has_destructor);
V8_EXPORT void MoveTracedGlobalReference(internal::Address** from,
internal::Address** to);
V8_EXPORT void CopyTracedGlobalReference(const internal::Address* const* from,
internal::Address** to);
V8_EXPORT void DisposeTracedGlobal(internal::Address* global_handle);
V8_EXPORT void SetFinalizationCallbackTraced(
internal::Address* location, void* parameter,
WeakCallbackInfo<void>::Callback callback);
} // namespace api_internal
/**
* Deprecated. Use |TracedReference<T>| instead.
*/
template <typename T>
struct TracedGlobalTrait {};
class TracedReferenceBase {
public:
/**
* Returns true if the reference is empty, i.e., has not been assigned
* object.
*/
bool IsEmpty() const { return val_ == nullptr; }
/**
* If non-empty, destroy the underlying storage cell. |IsEmpty| will return
* true after this call.
*/
V8_INLINE void Reset();
/**
* Construct a Local<Value> from this handle.
*/
V8_INLINE v8::Local<v8::Value> Get(v8::Isolate* isolate) const {
if (IsEmpty()) return Local<Value>();
return Local<Value>::New(isolate, reinterpret_cast<Value*>(val_));
}
/**
* Returns true if this TracedReference is empty, i.e., has not been
* assigned an object. This version of IsEmpty is thread-safe.
*/
bool IsEmptyThreadSafe() const {
return this->GetSlotThreadSafe() == nullptr;
}
/**
* Assigns a wrapper class ID to the handle.
*/
V8_INLINE void SetWrapperClassId(uint16_t class_id);
/**
* Returns the class ID previously assigned to this handle or 0 if no class ID
* was previously assigned.
*/
V8_INLINE uint16_t WrapperClassId() const;
protected:
/**
* Update this reference in a thread-safe way.
*/
void SetSlotThreadSafe(void* new_val) {
reinterpret_cast<std::atomic<void*>*>(&val_)->store(
new_val, std::memory_order_relaxed);
}
/**
* Get this reference in a thread-safe way
*/
const void* GetSlotThreadSafe() const {
return reinterpret_cast<std::atomic<const void*> const*>(&val_)->load(
std::memory_order_relaxed);
}
V8_EXPORT void CheckValue() const;
// val_ points to a GlobalHandles node.
internal::Address* val_ = nullptr;
friend class internal::BasicTracedReferenceExtractor;
template <typename F>
friend class Local;
template <typename U>
friend bool operator==(const TracedReferenceBase&, const Local<U>&);
friend bool operator==(const TracedReferenceBase&,
const TracedReferenceBase&);
};
/**
* A traced handle with copy and move semantics. The handle is to be used
* together with |v8::EmbedderHeapTracer| or as part of GarbageCollected objects
* (see v8-cppgc.h) and specifies edges from C++ objects to JavaScript.
*
* The exact semantics are:
* - Tracing garbage collections use |v8::EmbedderHeapTracer| or cppgc.
* - Non-tracing garbage collections refer to
* |v8::EmbedderRootsHandler::IsRoot()| whether the handle should
* be treated as root or not.
*
* Note that the base class cannot be instantiated itself. Choose from
* - TracedGlobal
* - TracedReference
*/
template <typename T>
class BasicTracedReference : public TracedReferenceBase {
public:
/**
* Construct a Local<T> from this handle.
*/
Local<T> Get(Isolate* isolate) const { return Local<T>::New(isolate, *this); }
template <class S>
V8_INLINE BasicTracedReference<S>& As() const {
return reinterpret_cast<BasicTracedReference<S>&>(
const_cast<BasicTracedReference<T>&>(*this));
}
T* operator->() const {
#ifdef V8_ENABLE_CHECKS
CheckValue();
#endif // V8_ENABLE_CHECKS
return reinterpret_cast<T*>(val_);
}
T* operator*() const {
#ifdef V8_ENABLE_CHECKS
CheckValue();
#endif // V8_ENABLE_CHECKS
return reinterpret_cast<T*>(val_);
}
private:
enum DestructionMode { kWithDestructor, kWithoutDestructor };
/**
* An empty BasicTracedReference without storage cell.
*/
BasicTracedReference() = default;
V8_INLINE static internal::Address* New(Isolate* isolate, T* that, void* slot,
DestructionMode destruction_mode);
friend class EmbedderHeapTracer;
template <typename F>
friend class Local;
friend class Object;
template <typename F>
friend class TracedGlobal;
template <typename F>
friend class TracedReference;
template <typename F>
friend class BasicTracedReference;
template <typename F>
friend class ReturnValue;
};
/**
* A traced handle with destructor that clears the handle. For more details see
* BasicTracedReference.
*/
template <typename T>
class TracedGlobal : public BasicTracedReference<T> {
public:
using BasicTracedReference<T>::Reset;
/**
* Destructor resetting the handle.Is
*/
~TracedGlobal() { this->Reset(); }
/**
* An empty TracedGlobal without storage cell.
*/
TracedGlobal() : BasicTracedReference<T>() {}
/**
* Construct a TracedGlobal from a Local.
*
* When the Local is non-empty, a new storage cell is created
* pointing to the same object.
*/
template <class S>
TracedGlobal(Isolate* isolate, Local<S> that) : BasicTracedReference<T>() {
this->val_ = this->New(isolate, that.val_, &this->val_,
BasicTracedReference<T>::kWithDestructor);
static_assert(std::is_base_of<T, S>::value, "type check");
}
/**
* Move constructor initializing TracedGlobal from an existing one.
*/
V8_INLINE TracedGlobal(TracedGlobal&& other) {
// Forward to operator=.
*this = std::move(other);
}
/**
* Move constructor initializing TracedGlobal from an existing one.
*/
template <typename S>
V8_INLINE TracedGlobal(TracedGlobal<S>&& other) {
// Forward to operator=.
*this = std::move(other);
}
/**
* Copy constructor initializing TracedGlobal from an existing one.
*/
V8_INLINE TracedGlobal(const TracedGlobal& other) {
// Forward to operator=;
*this = other;
}
/**
* Copy constructor initializing TracedGlobal from an existing one.
*/
template <typename S>
V8_INLINE TracedGlobal(const TracedGlobal<S>& other) {
// Forward to operator=;
*this = other;
}
/**
* Move assignment operator initializing TracedGlobal from an existing one.
*/
V8_INLINE TracedGlobal& operator=(TracedGlobal&& rhs);
/**
* Move assignment operator initializing TracedGlobal from an existing one.
*/
template <class S>
V8_INLINE TracedGlobal& operator=(TracedGlobal<S>&& rhs);
/**
* Copy assignment operator initializing TracedGlobal from an existing one.
*
* Note: Prohibited when |other| has a finalization callback set through
* |SetFinalizationCallback|.
*/
V8_INLINE TracedGlobal& operator=(const TracedGlobal& rhs);
/**
* Copy assignment operator initializing TracedGlobal from an existing one.
*
* Note: Prohibited when |other| has a finalization callback set through
* |SetFinalizationCallback|.
*/
template <class S>
V8_INLINE TracedGlobal& operator=(const TracedGlobal<S>& rhs);
/**
* If non-empty, destroy the underlying storage cell and create a new one with
* the contents of other if other is non empty
*/
template <class S>
V8_INLINE void Reset(Isolate* isolate, const Local<S>& other);
template <class S>
V8_INLINE TracedGlobal<S>& As() const {
return reinterpret_cast<TracedGlobal<S>&>(
const_cast<TracedGlobal<T>&>(*this));
}
/**
* Adds a finalization callback to the handle. The type of this callback is
* similar to WeakCallbackType::kInternalFields, i.e., it will pass the
* parameter and the first two internal fields of the object.
*
* The callback is then supposed to reset the handle in the callback. No
* further V8 API may be called in this callback. In case additional work
* involving V8 needs to be done, a second callback can be scheduled using
* WeakCallbackInfo<void>::SetSecondPassCallback.
*/
V8_INLINE void SetFinalizationCallback(
void* parameter, WeakCallbackInfo<void>::Callback callback);
};
/**
* A traced handle without destructor that clears the handle. The embedder needs
* to ensure that the handle is not accessed once the V8 object has been
* reclaimed. This can happen when the handle is not passed through the
* EmbedderHeapTracer. For more details see BasicTracedReference.
*
* The reference assumes the embedder has precise knowledge about references at
* all times. In case V8 needs to separately handle on-stack references, the
* embedder is required to set the stack start through
* |EmbedderHeapTracer::SetStackStart|.
*/
template <typename T>
class TracedReference : public BasicTracedReference<T> {
public:
using BasicTracedReference<T>::Reset;
/**
* An empty TracedReference without storage cell.
*/
TracedReference() : BasicTracedReference<T>() {}
/**
* Construct a TracedReference from a Local.
*
* When the Local is non-empty, a new storage cell is created
* pointing to the same object.
*/
template <class S>
TracedReference(Isolate* isolate, Local<S> that) : BasicTracedReference<T>() {
this->val_ = this->New(isolate, that.val_, &this->val_,
BasicTracedReference<T>::kWithoutDestructor);
static_assert(std::is_base_of<T, S>::value, "type check");
}
/**
* Move constructor initializing TracedReference from an
* existing one.
*/
V8_INLINE TracedReference(TracedReference&& other) {
// Forward to operator=.
*this = std::move(other);
}
/**
* Move constructor initializing TracedReference from an
* existing one.
*/
template <typename S>
V8_INLINE TracedReference(TracedReference<S>&& other) {
// Forward to operator=.
*this = std::move(other);
}
/**
* Copy constructor initializing TracedReference from an
* existing one.
*/
V8_INLINE TracedReference(const TracedReference& other) {
// Forward to operator=;
*this = other;
}
/**
* Copy constructor initializing TracedReference from an
* existing one.
*/
template <typename S>
V8_INLINE TracedReference(const TracedReference<S>& other) {
// Forward to operator=;
*this = other;
}
/**
* Move assignment operator initializing TracedGlobal from an existing one.
*/
V8_INLINE TracedReference& operator=(TracedReference&& rhs);
/**
* Move assignment operator initializing TracedGlobal from an existing one.
*/
template <class S>
V8_INLINE TracedReference& operator=(TracedReference<S>&& rhs);
/**
* Copy assignment operator initializing TracedGlobal from an existing one.
*/
V8_INLINE TracedReference& operator=(const TracedReference& rhs);
/**
* Copy assignment operator initializing TracedGlobal from an existing one.
*/
template <class S>
V8_INLINE TracedReference& operator=(const TracedReference<S>& rhs);
/**
* If non-empty, destroy the underlying storage cell and create a new one with
* the contents of other if other is non empty
*/
template <class S>
V8_INLINE void Reset(Isolate* isolate, const Local<S>& other);
template <class S>
V8_INLINE TracedReference<S>& As() const {
return reinterpret_cast<TracedReference<S>&>(
const_cast<TracedReference<T>&>(*this));
}
};
// --- Implementation ---
template <class T>
internal::Address* BasicTracedReference<T>::New(
Isolate* isolate, T* that, void* slot, DestructionMode destruction_mode) {
if (that == nullptr) return nullptr;
internal::Address* p = reinterpret_cast<internal::Address*>(that);
return api_internal::GlobalizeTracedReference(
reinterpret_cast<internal::Isolate*>(isolate), p,
reinterpret_cast<internal::Address*>(slot),
destruction_mode == kWithDestructor);
}
void TracedReferenceBase::Reset() {
if (IsEmpty()) return;
api_internal::DisposeTracedGlobal(reinterpret_cast<internal::Address*>(val_));
SetSlotThreadSafe(nullptr);
}
V8_INLINE bool operator==(const TracedReferenceBase& lhs,
const TracedReferenceBase& rhs) {
v8::internal::Address* a = reinterpret_cast<v8::internal::Address*>(lhs.val_);
v8::internal::Address* b = reinterpret_cast<v8::internal::Address*>(rhs.val_);
if (a == nullptr) return b == nullptr;
if (b == nullptr) return false;
return *a == *b;
}
template <typename U>
V8_INLINE bool operator==(const TracedReferenceBase& lhs,
const v8::Local<U>& rhs) {
v8::internal::Address* a = reinterpret_cast<v8::internal::Address*>(lhs.val_);
v8::internal::Address* b = reinterpret_cast<v8::internal::Address*>(*rhs);
if (a == nullptr) return b == nullptr;
if (b == nullptr) return false;
return *a == *b;
}
template <typename U>
V8_INLINE bool operator==(const v8::Local<U>& lhs,
const TracedReferenceBase& rhs) {
return rhs == lhs;
}
V8_INLINE bool operator!=(const TracedReferenceBase& lhs,
const TracedReferenceBase& rhs) {
return !(lhs == rhs);
}
template <typename U>
V8_INLINE bool operator!=(const TracedReferenceBase& lhs,
const v8::Local<U>& rhs) {
return !(lhs == rhs);
}
template <typename U>
V8_INLINE bool operator!=(const v8::Local<U>& lhs,
const TracedReferenceBase& rhs) {
return !(rhs == lhs);
}
template <class T>
template <class S>
void TracedGlobal<T>::Reset(Isolate* isolate, const Local<S>& other) {
static_assert(std::is_base_of<T, S>::value, "type check");
Reset();
if (other.IsEmpty()) return;
this->val_ = this->New(isolate, other.val_, &this->val_,
BasicTracedReference<T>::kWithDestructor);
}
template <class T>
template <class S>
TracedGlobal<T>& TracedGlobal<T>::operator=(TracedGlobal<S>&& rhs) {
static_assert(std::is_base_of<T, S>::value, "type check");
*this = std::move(rhs.template As<T>());
return *this;
}
template <class T>
template <class S>
TracedGlobal<T>& TracedGlobal<T>::operator=(const TracedGlobal<S>& rhs) {
static_assert(std::is_base_of<T, S>::value, "type check");
*this = rhs.template As<T>();
return *this;
}
template <class T>
TracedGlobal<T>& TracedGlobal<T>::operator=(TracedGlobal&& rhs) {
if (this != &rhs) {
api_internal::MoveTracedGlobalReference(
reinterpret_cast<internal::Address**>(&rhs.val_),
reinterpret_cast<internal::Address**>(&this->val_));
}
return *this;
}
template <class T>
TracedGlobal<T>& TracedGlobal<T>::operator=(const TracedGlobal& rhs) {
if (this != &rhs) {
this->Reset();
if (rhs.val_ != nullptr) {
api_internal::CopyTracedGlobalReference(
reinterpret_cast<const internal::Address* const*>(&rhs.val_),
reinterpret_cast<internal::Address**>(&this->val_));
}
}
return *this;
}
template <class T>
template <class S>
void TracedReference<T>::Reset(Isolate* isolate, const Local<S>& other) {
static_assert(std::is_base_of<T, S>::value, "type check");
this->Reset();
if (other.IsEmpty()) return;
this->SetSlotThreadSafe(
this->New(isolate, other.val_, &this->val_,
BasicTracedReference<T>::kWithoutDestructor));
}
template <class T>
template <class S>
TracedReference<T>& TracedReference<T>::operator=(TracedReference<S>&& rhs) {
static_assert(std::is_base_of<T, S>::value, "type check");
*this = std::move(rhs.template As<T>());
return *this;
}
template <class T>
template <class S>
TracedReference<T>& TracedReference<T>::operator=(
const TracedReference<S>& rhs) {
static_assert(std::is_base_of<T, S>::value, "type check");
*this = rhs.template As<T>();
return *this;
}
template <class T>
TracedReference<T>& TracedReference<T>::operator=(TracedReference&& rhs) {
if (this != &rhs) {
api_internal::MoveTracedGlobalReference(
reinterpret_cast<internal::Address**>(&rhs.val_),
reinterpret_cast<internal::Address**>(&this->val_));
}
return *this;
}
template <class T>
TracedReference<T>& TracedReference<T>::operator=(const TracedReference& rhs) {
if (this != &rhs) {
this->Reset();
if (rhs.val_ != nullptr) {
api_internal::CopyTracedGlobalReference(
reinterpret_cast<const internal::Address* const*>(&rhs.val_),
reinterpret_cast<internal::Address**>(&this->val_));
}
}
return *this;
}
void TracedReferenceBase::SetWrapperClassId(uint16_t class_id) {
using I = internal::Internals;
if (IsEmpty()) return;
internal::Address* obj = reinterpret_cast<internal::Address*>(val_);
uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + I::kNodeClassIdOffset;
*reinterpret_cast<uint16_t*>(addr) = class_id;
}
uint16_t TracedReferenceBase::WrapperClassId() const {
using I = internal::Internals;
if (IsEmpty()) return 0;
internal::Address* obj = reinterpret_cast<internal::Address*>(val_);
uint8_t* addr = reinterpret_cast<uint8_t*>(obj) + I::kNodeClassIdOffset;
return *reinterpret_cast<uint16_t*>(addr);
}
template <class T>
void TracedGlobal<T>::SetFinalizationCallback(
void* parameter, typename WeakCallbackInfo<void>::Callback callback) {
api_internal::SetFinalizationCallbackTraced(
reinterpret_cast<internal::Address*>(this->val_), parameter, callback);
}
} // namespace v8
#endif // INCLUDE_V8_TRACED_HANDLE_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_TYPED_ARRAY_H_
#define INCLUDE_V8_TYPED_ARRAY_H_
#include "v8-array-buffer.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class SharedArrayBuffer;
/**
* A base class for an instance of TypedArray series of constructors
* (ES6 draft 15.13.6).
*/
class V8_EXPORT TypedArray : public ArrayBufferView {
public:
/*
* The largest typed array size that can be constructed using New.
*/
static constexpr size_t kMaxLength =
internal::kApiSystemPointerSize == 4
? internal::kSmiMaxValue
: static_cast<size_t>(uint64_t{1} << 32);
/**
* Number of elements in this typed array
* (e.g. for Int16Array, |ByteLength|/2).
*/
size_t Length();
V8_INLINE static TypedArray* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<TypedArray*>(value);
}
private:
TypedArray();
static void CheckCast(Value* obj);
};
/**
* An instance of Uint8Array constructor (ES6 draft 15.13.6).
*/
class V8_EXPORT Uint8Array : public TypedArray {
public:
static Local<Uint8Array> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<Uint8Array> New(Local<SharedArrayBuffer> shared_array_buffer,
size_t byte_offset, size_t length);
V8_INLINE static Uint8Array* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Uint8Array*>(value);
}
private:
Uint8Array();
static void CheckCast(Value* obj);
};
/**
* An instance of Uint8ClampedArray constructor (ES6 draft 15.13.6).
*/
class V8_EXPORT Uint8ClampedArray : public TypedArray {
public:
static Local<Uint8ClampedArray> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<Uint8ClampedArray> New(
Local<SharedArrayBuffer> shared_array_buffer, size_t byte_offset,
size_t length);
V8_INLINE static Uint8ClampedArray* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Uint8ClampedArray*>(value);
}
private:
Uint8ClampedArray();
static void CheckCast(Value* obj);
};
/**
* An instance of Int8Array constructor (ES6 draft 15.13.6).
*/
class V8_EXPORT Int8Array : public TypedArray {
public:
static Local<Int8Array> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<Int8Array> New(Local<SharedArrayBuffer> shared_array_buffer,
size_t byte_offset, size_t length);
V8_INLINE static Int8Array* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Int8Array*>(value);
}
private:
Int8Array();
static void CheckCast(Value* obj);
};
/**
* An instance of Uint16Array constructor (ES6 draft 15.13.6).
*/
class V8_EXPORT Uint16Array : public TypedArray {
public:
static Local<Uint16Array> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<Uint16Array> New(Local<SharedArrayBuffer> shared_array_buffer,
size_t byte_offset, size_t length);
V8_INLINE static Uint16Array* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Uint16Array*>(value);
}
private:
Uint16Array();
static void CheckCast(Value* obj);
};
/**
* An instance of Int16Array constructor (ES6 draft 15.13.6).
*/
class V8_EXPORT Int16Array : public TypedArray {
public:
static Local<Int16Array> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<Int16Array> New(Local<SharedArrayBuffer> shared_array_buffer,
size_t byte_offset, size_t length);
V8_INLINE static Int16Array* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Int16Array*>(value);
}
private:
Int16Array();
static void CheckCast(Value* obj);
};
/**
* An instance of Uint32Array constructor (ES6 draft 15.13.6).
*/
class V8_EXPORT Uint32Array : public TypedArray {
public:
static Local<Uint32Array> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<Uint32Array> New(Local<SharedArrayBuffer> shared_array_buffer,
size_t byte_offset, size_t length);
V8_INLINE static Uint32Array* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Uint32Array*>(value);
}
private:
Uint32Array();
static void CheckCast(Value* obj);
};
/**
* An instance of Int32Array constructor (ES6 draft 15.13.6).
*/
class V8_EXPORT Int32Array : public TypedArray {
public:
static Local<Int32Array> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<Int32Array> New(Local<SharedArrayBuffer> shared_array_buffer,
size_t byte_offset, size_t length);
V8_INLINE static Int32Array* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Int32Array*>(value);
}
private:
Int32Array();
static void CheckCast(Value* obj);
};
/**
* An instance of Float32Array constructor (ES6 draft 15.13.6).
*/
class V8_EXPORT Float32Array : public TypedArray {
public:
static Local<Float32Array> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<Float32Array> New(Local<SharedArrayBuffer> shared_array_buffer,
size_t byte_offset, size_t length);
V8_INLINE static Float32Array* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Float32Array*>(value);
}
private:
Float32Array();
static void CheckCast(Value* obj);
};
/**
* An instance of Float64Array constructor (ES6 draft 15.13.6).
*/
class V8_EXPORT Float64Array : public TypedArray {
public:
static Local<Float64Array> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<Float64Array> New(Local<SharedArrayBuffer> shared_array_buffer,
size_t byte_offset, size_t length);
V8_INLINE static Float64Array* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Float64Array*>(value);
}
private:
Float64Array();
static void CheckCast(Value* obj);
};
/**
* An instance of BigInt64Array constructor.
*/
class V8_EXPORT BigInt64Array : public TypedArray {
public:
static Local<BigInt64Array> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<BigInt64Array> New(Local<SharedArrayBuffer> shared_array_buffer,
size_t byte_offset, size_t length);
V8_INLINE static BigInt64Array* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<BigInt64Array*>(value);
}
private:
BigInt64Array();
static void CheckCast(Value* obj);
};
/**
* An instance of BigUint64Array constructor.
*/
class V8_EXPORT BigUint64Array : public TypedArray {
public:
static Local<BigUint64Array> New(Local<ArrayBuffer> array_buffer,
size_t byte_offset, size_t length);
static Local<BigUint64Array> New(Local<SharedArrayBuffer> shared_array_buffer,
size_t byte_offset, size_t length);
V8_INLINE static BigUint64Array* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<BigUint64Array*>(value);
}
private:
BigUint64Array();
static void CheckCast(Value* obj);
};
} // namespace v8
#endif // INCLUDE_V8_TYPED_ARRAY_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_UNWINDER_H_
#define INCLUDE_V8_UNWINDER_H_
#include <memory>
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
// Holds the callee saved registers needed for the stack unwinder. It is the
// empty struct if no registers are required. Implemented in
// include/v8-unwinder-state.h.
struct CalleeSavedRegisters;
// A RegisterState represents the current state of registers used
// by the sampling profiler API.
struct V8_EXPORT RegisterState {
RegisterState();
~RegisterState();
RegisterState(const RegisterState& other);
RegisterState& operator=(const RegisterState& other);
void* pc; // Instruction pointer.
void* sp; // Stack pointer.
void* fp; // Frame pointer.
void* lr; // Link register (or nullptr on platforms without a link register).
// Callee saved registers (or null if no callee saved registers were stored)
std::unique_ptr<CalleeSavedRegisters> callee_saved;
};
// A StateTag represents a possible state of the VM.
enum StateTag {
JS,
GC,
PARSER,
BYTECODE_COMPILER,
COMPILER,
OTHER,
EXTERNAL,
ATOMICS_WAIT,
IDLE
};
// The output structure filled up by GetStackSample API function.
struct SampleInfo {
size_t frames_count; // Number of frames collected.
StateTag vm_state; // Current VM state.
void* external_callback_entry; // External callback address if VM is
// executing an external callback.
void* context; // Incumbent native context address.
};
struct MemoryRange {
const void* start = nullptr;
size_t length_in_bytes = 0;
};
struct JSEntryStub {
MemoryRange code;
};
struct JSEntryStubs {
JSEntryStub js_entry_stub;
JSEntryStub js_construct_entry_stub;
JSEntryStub js_run_microtasks_entry_stub;
};
/**
* Various helpers for skipping over V8 frames in a given stack.
*
* The unwinder API is only supported on the x64, ARM64 and ARM32 architectures.
*/
class V8_EXPORT Unwinder {
public:
/**
* Attempt to unwind the stack to the most recent C++ frame. This function is
* signal-safe and does not access any V8 state and thus doesn't require an
* Isolate.
*
* The unwinder needs to know the location of the JS Entry Stub (a piece of
* code that is run when C++ code calls into generated JS code). This is used
* for edge cases where the current frame is being constructed or torn down
* when the stack sample occurs.
*
* The unwinder also needs the virtual memory range of all possible V8 code
* objects. There are two ranges required - the heap code range and the range
* for code embedded in the binary.
*
* Available on x64, ARM64 and ARM32.
*
* \param code_pages A list of all of the ranges in which V8 has allocated
* executable code. The caller should obtain this list by calling
* Isolate::CopyCodePages() during the same interrupt/thread suspension that
* captures the stack.
* \param register_state The current registers. This is an in-out param that
* will be overwritten with the register values after unwinding, on success.
* \param stack_base The resulting stack pointer and frame pointer values are
* bounds-checked against the stack_base and the original stack pointer value
* to ensure that they are valid locations in the given stack. If these values
* or any intermediate frame pointer values used during unwinding are ever out
* of these bounds, unwinding will fail.
*
* \return True on success.
*/
static bool TryUnwindV8Frames(const JSEntryStubs& entry_stubs,
size_t code_pages_length,
const MemoryRange* code_pages,
RegisterState* register_state,
const void* stack_base);
/**
* Whether the PC is within the V8 code range represented by code_pages.
*
* If this returns false, then calling UnwindV8Frames() with the same PC
* and unwind_state will always fail. If it returns true, then unwinding may
* (but not necessarily) be successful.
*
* Available on x64, ARM64 and ARM32
*/
static bool PCIsInV8(size_t code_pages_length, const MemoryRange* code_pages,
void* pc);
};
} // namespace v8
#endif // INCLUDE_V8_UNWINDER_H_

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@ -5,11 +5,14 @@
#ifndef V8_UTIL_H_
#define V8_UTIL_H_
#include "v8.h" // NOLINT(build/include_directory)
#include <assert.h>
#include <map>
#include <vector>
#include "v8-function-callback.h" // NOLINT(build/include_directory)
#include "v8-persistent-handle.h" // NOLINT(build/include_directory)
/**
* Support for Persistent containers.
*
@ -19,6 +22,9 @@
*/
namespace v8 {
template <typename K, typename V, typename Traits>
class GlobalValueMap;
typedef uintptr_t PersistentContainerValue;
static const uintptr_t kPersistentContainerNotFound = 0;
enum PersistentContainerCallbackType {

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_VALUE_SERIALIZER_H_
#define INCLUDE_V8_VALUE_SERIALIZER_H_
#include <stddef.h>
#include <stdint.h>
#include <utility>
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-maybe.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class ArrayBuffer;
class Isolate;
class Object;
class SharedArrayBuffer;
class String;
class WasmModuleObject;
class Value;
namespace internal {
struct ScriptStreamingData;
} // namespace internal
/**
* Value serialization compatible with the HTML structured clone algorithm.
* The format is backward-compatible (i.e. safe to store to disk).
*/
class V8_EXPORT ValueSerializer {
public:
class V8_EXPORT Delegate {
public:
virtual ~Delegate() = default;
/**
* Handles the case where a DataCloneError would be thrown in the structured
* clone spec. Other V8 embedders may throw some other appropriate exception
* type.
*/
virtual void ThrowDataCloneError(Local<String> message) = 0;
/**
* The embedder overrides this method to write some kind of host object, if
* possible. If not, a suitable exception should be thrown and
* Nothing<bool>() returned.
*/
virtual Maybe<bool> WriteHostObject(Isolate* isolate, Local<Object> object);
/**
* Called when the ValueSerializer is going to serialize a
* SharedArrayBuffer object. The embedder must return an ID for the
* object, using the same ID if this SharedArrayBuffer has already been
* serialized in this buffer. When deserializing, this ID will be passed to
* ValueDeserializer::GetSharedArrayBufferFromId as |clone_id|.
*
* If the object cannot be serialized, an
* exception should be thrown and Nothing<uint32_t>() returned.
*/
virtual Maybe<uint32_t> GetSharedArrayBufferId(
Isolate* isolate, Local<SharedArrayBuffer> shared_array_buffer);
virtual Maybe<uint32_t> GetWasmModuleTransferId(
Isolate* isolate, Local<WasmModuleObject> module);
/**
* Allocates memory for the buffer of at least the size provided. The actual
* size (which may be greater or equal) is written to |actual_size|. If no
* buffer has been allocated yet, nullptr will be provided.
*
* If the memory cannot be allocated, nullptr should be returned.
* |actual_size| will be ignored. It is assumed that |old_buffer| is still
* valid in this case and has not been modified.
*
* The default implementation uses the stdlib's `realloc()` function.
*/
virtual void* ReallocateBufferMemory(void* old_buffer, size_t size,
size_t* actual_size);
/**
* Frees a buffer allocated with |ReallocateBufferMemory|.
*
* The default implementation uses the stdlib's `free()` function.
*/
virtual void FreeBufferMemory(void* buffer);
};
explicit ValueSerializer(Isolate* isolate);
ValueSerializer(Isolate* isolate, Delegate* delegate);
~ValueSerializer();
/**
* Writes out a header, which includes the format version.
*/
void WriteHeader();
/**
* Serializes a JavaScript value into the buffer.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> WriteValue(Local<Context> context,
Local<Value> value);
/**
* Returns the stored data (allocated using the delegate's
* ReallocateBufferMemory) and its size. This serializer should not be used
* once the buffer is released. The contents are undefined if a previous write
* has failed. Ownership of the buffer is transferred to the caller.
*/
V8_WARN_UNUSED_RESULT std::pair<uint8_t*, size_t> Release();
/**
* Marks an ArrayBuffer as havings its contents transferred out of band.
* Pass the corresponding ArrayBuffer in the deserializing context to
* ValueDeserializer::TransferArrayBuffer.
*/
void TransferArrayBuffer(uint32_t transfer_id,
Local<ArrayBuffer> array_buffer);
/**
* Indicate whether to treat ArrayBufferView objects as host objects,
* i.e. pass them to Delegate::WriteHostObject. This should not be
* called when no Delegate was passed.
*
* The default is not to treat ArrayBufferViews as host objects.
*/
void SetTreatArrayBufferViewsAsHostObjects(bool mode);
/**
* Write raw data in various common formats to the buffer.
* Note that integer types are written in base-128 varint format, not with a
* binary copy. For use during an override of Delegate::WriteHostObject.
*/
void WriteUint32(uint32_t value);
void WriteUint64(uint64_t value);
void WriteDouble(double value);
void WriteRawBytes(const void* source, size_t length);
ValueSerializer(const ValueSerializer&) = delete;
void operator=(const ValueSerializer&) = delete;
private:
struct PrivateData;
PrivateData* private_;
};
/**
* Deserializes values from data written with ValueSerializer, or a compatible
* implementation.
*/
class V8_EXPORT ValueDeserializer {
public:
class V8_EXPORT Delegate {
public:
virtual ~Delegate() = default;
/**
* The embedder overrides this method to read some kind of host object, if
* possible. If not, a suitable exception should be thrown and
* MaybeLocal<Object>() returned.
*/
virtual MaybeLocal<Object> ReadHostObject(Isolate* isolate);
/**
* Get a WasmModuleObject given a transfer_id previously provided
* by ValueSerializer::GetWasmModuleTransferId
*/
virtual MaybeLocal<WasmModuleObject> GetWasmModuleFromId(
Isolate* isolate, uint32_t transfer_id);
/**
* Get a SharedArrayBuffer given a clone_id previously provided
* by ValueSerializer::GetSharedArrayBufferId
*/
virtual MaybeLocal<SharedArrayBuffer> GetSharedArrayBufferFromId(
Isolate* isolate, uint32_t clone_id);
};
ValueDeserializer(Isolate* isolate, const uint8_t* data, size_t size);
ValueDeserializer(Isolate* isolate, const uint8_t* data, size_t size,
Delegate* delegate);
~ValueDeserializer();
/**
* Reads and validates a header (including the format version).
* May, for example, reject an invalid or unsupported wire format.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> ReadHeader(Local<Context> context);
/**
* Deserializes a JavaScript value from the buffer.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> ReadValue(Local<Context> context);
/**
* Accepts the array buffer corresponding to the one passed previously to
* ValueSerializer::TransferArrayBuffer.
*/
void TransferArrayBuffer(uint32_t transfer_id,
Local<ArrayBuffer> array_buffer);
/**
* Similar to TransferArrayBuffer, but for SharedArrayBuffer.
* The id is not necessarily in the same namespace as unshared ArrayBuffer
* objects.
*/
void TransferSharedArrayBuffer(uint32_t id,
Local<SharedArrayBuffer> shared_array_buffer);
/**
* Must be called before ReadHeader to enable support for reading the legacy
* wire format (i.e., which predates this being shipped).
*
* Don't use this unless you need to read data written by previous versions of
* blink::ScriptValueSerializer.
*/
void SetSupportsLegacyWireFormat(bool supports_legacy_wire_format);
/**
* Reads the underlying wire format version. Likely mostly to be useful to
* legacy code reading old wire format versions. Must be called after
* ReadHeader.
*/
uint32_t GetWireFormatVersion() const;
/**
* Reads raw data in various common formats to the buffer.
* Note that integer types are read in base-128 varint format, not with a
* binary copy. For use during an override of Delegate::ReadHostObject.
*/
V8_WARN_UNUSED_RESULT bool ReadUint32(uint32_t* value);
V8_WARN_UNUSED_RESULT bool ReadUint64(uint64_t* value);
V8_WARN_UNUSED_RESULT bool ReadDouble(double* value);
V8_WARN_UNUSED_RESULT bool ReadRawBytes(size_t length, const void** data);
ValueDeserializer(const ValueDeserializer&) = delete;
void operator=(const ValueDeserializer&) = delete;
private:
struct PrivateData;
PrivateData* private_;
};
} // namespace v8
#endif // INCLUDE_V8_VALUE_SERIALIZER_H_

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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_VALUE_H_
#define INCLUDE_V8_VALUE_H_
#include "v8-data.h" // NOLINT(build/include_directory)
#include "v8-internal.h" // NOLINT(build/include_directory)
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-maybe.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
/**
* The v8 JavaScript engine.
*/
namespace v8 {
class BigInt;
class Int32;
class Integer;
class Number;
class Object;
class String;
class Uint32;
/**
* The superclass of all JavaScript values and objects.
*/
class V8_EXPORT Value : public Data {
public:
/**
* Returns true if this value is the undefined value. See ECMA-262
* 4.3.10.
*
* This is equivalent to `value === undefined` in JS.
*/
V8_INLINE bool IsUndefined() const;
/**
* Returns true if this value is the null value. See ECMA-262
* 4.3.11.
*
* This is equivalent to `value === null` in JS.
*/
V8_INLINE bool IsNull() const;
/**
* Returns true if this value is either the null or the undefined value.
* See ECMA-262
* 4.3.11. and 4.3.12
*
* This is equivalent to `value == null` in JS.
*/
V8_INLINE bool IsNullOrUndefined() const;
/**
* Returns true if this value is true.
*
* This is not the same as `BooleanValue()`. The latter performs a
* conversion to boolean, i.e. the result of `Boolean(value)` in JS, whereas
* this checks `value === true`.
*/
bool IsTrue() const;
/**
* Returns true if this value is false.
*
* This is not the same as `!BooleanValue()`. The latter performs a
* conversion to boolean, i.e. the result of `!Boolean(value)` in JS, whereas
* this checks `value === false`.
*/
bool IsFalse() const;
/**
* Returns true if this value is a symbol or a string.
*
* This is equivalent to
* `typeof value === 'string' || typeof value === 'symbol'` in JS.
*/
bool IsName() const;
/**
* Returns true if this value is an instance of the String type.
* See ECMA-262 8.4.
*
* This is equivalent to `typeof value === 'string'` in JS.
*/
V8_INLINE bool IsString() const;
/**
* Returns true if this value is a symbol.
*
* This is equivalent to `typeof value === 'symbol'` in JS.
*/
bool IsSymbol() const;
/**
* Returns true if this value is a function.
*
* This is equivalent to `typeof value === 'function'` in JS.
*/
bool IsFunction() const;
/**
* Returns true if this value is an array. Note that it will return false for
* an Proxy for an array.
*/
bool IsArray() const;
/**
* Returns true if this value is an object.
*/
bool IsObject() const;
/**
* Returns true if this value is a bigint.
*
* This is equivalent to `typeof value === 'bigint'` in JS.
*/
bool IsBigInt() const;
/**
* Returns true if this value is boolean.
*
* This is equivalent to `typeof value === 'boolean'` in JS.
*/
bool IsBoolean() const;
/**
* Returns true if this value is a number.
*
* This is equivalent to `typeof value === 'number'` in JS.
*/
bool IsNumber() const;
/**
* Returns true if this value is an `External` object.
*/
bool IsExternal() const;
/**
* Returns true if this value is a 32-bit signed integer.
*/
bool IsInt32() const;
/**
* Returns true if this value is a 32-bit unsigned integer.
*/
bool IsUint32() const;
/**
* Returns true if this value is a Date.
*/
bool IsDate() const;
/**
* Returns true if this value is an Arguments object.
*/
bool IsArgumentsObject() const;
/**
* Returns true if this value is a BigInt object.
*/
bool IsBigIntObject() const;
/**
* Returns true if this value is a Boolean object.
*/
bool IsBooleanObject() const;
/**
* Returns true if this value is a Number object.
*/
bool IsNumberObject() const;
/**
* Returns true if this value is a String object.
*/
bool IsStringObject() const;
/**
* Returns true if this value is a Symbol object.
*/
bool IsSymbolObject() const;
/**
* Returns true if this value is a NativeError.
*/
bool IsNativeError() const;
/**
* Returns true if this value is a RegExp.
*/
bool IsRegExp() const;
/**
* Returns true if this value is an async function.
*/
bool IsAsyncFunction() const;
/**
* Returns true if this value is a Generator function.
*/
bool IsGeneratorFunction() const;
/**
* Returns true if this value is a Generator object (iterator).
*/
bool IsGeneratorObject() const;
/**
* Returns true if this value is a Promise.
*/
bool IsPromise() const;
/**
* Returns true if this value is a Map.
*/
bool IsMap() const;
/**
* Returns true if this value is a Set.
*/
bool IsSet() const;
/**
* Returns true if this value is a Map Iterator.
*/
bool IsMapIterator() const;
/**
* Returns true if this value is a Set Iterator.
*/
bool IsSetIterator() const;
/**
* Returns true if this value is a WeakMap.
*/
bool IsWeakMap() const;
/**
* Returns true if this value is a WeakSet.
*/
bool IsWeakSet() const;
/**
* Returns true if this value is an ArrayBuffer.
*/
bool IsArrayBuffer() const;
/**
* Returns true if this value is an ArrayBufferView.
*/
bool IsArrayBufferView() const;
/**
* Returns true if this value is one of TypedArrays.
*/
bool IsTypedArray() const;
/**
* Returns true if this value is an Uint8Array.
*/
bool IsUint8Array() const;
/**
* Returns true if this value is an Uint8ClampedArray.
*/
bool IsUint8ClampedArray() const;
/**
* Returns true if this value is an Int8Array.
*/
bool IsInt8Array() const;
/**
* Returns true if this value is an Uint16Array.
*/
bool IsUint16Array() const;
/**
* Returns true if this value is an Int16Array.
*/
bool IsInt16Array() const;
/**
* Returns true if this value is an Uint32Array.
*/
bool IsUint32Array() const;
/**
* Returns true if this value is an Int32Array.
*/
bool IsInt32Array() const;
/**
* Returns true if this value is a Float32Array.
*/
bool IsFloat32Array() const;
/**
* Returns true if this value is a Float64Array.
*/
bool IsFloat64Array() const;
/**
* Returns true if this value is a BigInt64Array.
*/
bool IsBigInt64Array() const;
/**
* Returns true if this value is a BigUint64Array.
*/
bool IsBigUint64Array() const;
/**
* Returns true if this value is a DataView.
*/
bool IsDataView() const;
/**
* Returns true if this value is a SharedArrayBuffer.
*/
bool IsSharedArrayBuffer() const;
/**
* Returns true if this value is a JavaScript Proxy.
*/
bool IsProxy() const;
/**
* Returns true if this value is a WasmMemoryObject.
*/
bool IsWasmMemoryObject() const;
/**
* Returns true if this value is a WasmModuleObject.
*/
bool IsWasmModuleObject() const;
/**
* Returns true if the value is a Module Namespace Object.
*/
bool IsModuleNamespaceObject() const;
/**
* Perform the equivalent of `BigInt(value)` in JS.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<BigInt> ToBigInt(
Local<Context> context) const;
/**
* Perform the equivalent of `Number(value)` in JS.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Number> ToNumber(
Local<Context> context) const;
/**
* Perform the equivalent of `String(value)` in JS.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<String> ToString(
Local<Context> context) const;
/**
* Provide a string representation of this value usable for debugging.
* This operation has no observable side effects and will succeed
* unless e.g. execution is being terminated.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<String> ToDetailString(
Local<Context> context) const;
/**
* Perform the equivalent of `Object(value)` in JS.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Object> ToObject(
Local<Context> context) const;
/**
* Perform the equivalent of `Number(value)` in JS and convert the result
* to an integer. Negative values are rounded up, positive values are rounded
* down. NaN is converted to 0. Infinite values yield undefined results.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Integer> ToInteger(
Local<Context> context) const;
/**
* Perform the equivalent of `Number(value)` in JS and convert the result
* to an unsigned 32-bit integer by performing the steps in
* https://tc39.es/ecma262/#sec-touint32.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Uint32> ToUint32(
Local<Context> context) const;
/**
* Perform the equivalent of `Number(value)` in JS and convert the result
* to a signed 32-bit integer by performing the steps in
* https://tc39.es/ecma262/#sec-toint32.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Int32> ToInt32(Local<Context> context) const;
/**
* Perform the equivalent of `Boolean(value)` in JS. This can never fail.
*/
Local<Boolean> ToBoolean(Isolate* isolate) const;
/**
* Attempts to convert a string to an array index.
* Returns an empty handle if the conversion fails.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Uint32> ToArrayIndex(
Local<Context> context) const;
/** Returns the equivalent of `ToBoolean()->Value()`. */
bool BooleanValue(Isolate* isolate) const;
/** Returns the equivalent of `ToNumber()->Value()`. */
V8_WARN_UNUSED_RESULT Maybe<double> NumberValue(Local<Context> context) const;
/** Returns the equivalent of `ToInteger()->Value()`. */
V8_WARN_UNUSED_RESULT Maybe<int64_t> IntegerValue(
Local<Context> context) const;
/** Returns the equivalent of `ToUint32()->Value()`. */
V8_WARN_UNUSED_RESULT Maybe<uint32_t> Uint32Value(
Local<Context> context) const;
/** Returns the equivalent of `ToInt32()->Value()`. */
V8_WARN_UNUSED_RESULT Maybe<int32_t> Int32Value(Local<Context> context) const;
/** JS == */
V8_WARN_UNUSED_RESULT Maybe<bool> Equals(Local<Context> context,
Local<Value> that) const;
bool StrictEquals(Local<Value> that) const;
bool SameValue(Local<Value> that) const;
template <class T>
V8_INLINE static Value* Cast(T* value) {
return static_cast<Value*>(value);
}
Local<String> TypeOf(Isolate*);
Maybe<bool> InstanceOf(Local<Context> context, Local<Object> object);
private:
V8_INLINE bool QuickIsUndefined() const;
V8_INLINE bool QuickIsNull() const;
V8_INLINE bool QuickIsNullOrUndefined() const;
V8_INLINE bool QuickIsString() const;
bool FullIsUndefined() const;
bool FullIsNull() const;
bool FullIsString() const;
static void CheckCast(Data* that);
};
template <>
V8_INLINE Value* Value::Cast(Data* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Value*>(value);
}
bool Value::IsUndefined() const {
#ifdef V8_ENABLE_CHECKS
return FullIsUndefined();
#else
return QuickIsUndefined();
#endif
}
bool Value::QuickIsUndefined() const {
using A = internal::Address;
using I = internal::Internals;
A obj = *reinterpret_cast<const A*>(this);
if (!I::HasHeapObjectTag(obj)) return false;
if (I::GetInstanceType(obj) != I::kOddballType) return false;
return (I::GetOddballKind(obj) == I::kUndefinedOddballKind);
}
bool Value::IsNull() const {
#ifdef V8_ENABLE_CHECKS
return FullIsNull();
#else
return QuickIsNull();
#endif
}
bool Value::QuickIsNull() const {
using A = internal::Address;
using I = internal::Internals;
A obj = *reinterpret_cast<const A*>(this);
if (!I::HasHeapObjectTag(obj)) return false;
if (I::GetInstanceType(obj) != I::kOddballType) return false;
return (I::GetOddballKind(obj) == I::kNullOddballKind);
}
bool Value::IsNullOrUndefined() const {
#ifdef V8_ENABLE_CHECKS
return FullIsNull() || FullIsUndefined();
#else
return QuickIsNullOrUndefined();
#endif
}
bool Value::QuickIsNullOrUndefined() const {
using A = internal::Address;
using I = internal::Internals;
A obj = *reinterpret_cast<const A*>(this);
if (!I::HasHeapObjectTag(obj)) return false;
if (I::GetInstanceType(obj) != I::kOddballType) return false;
int kind = I::GetOddballKind(obj);
return kind == I::kNullOddballKind || kind == I::kUndefinedOddballKind;
}
bool Value::IsString() const {
#ifdef V8_ENABLE_CHECKS
return FullIsString();
#else
return QuickIsString();
#endif
}
bool Value::QuickIsString() const {
using A = internal::Address;
using I = internal::Internals;
A obj = *reinterpret_cast<const A*>(this);
if (!I::HasHeapObjectTag(obj)) return false;
return (I::GetInstanceType(obj) < I::kFirstNonstringType);
}
} // namespace v8
#endif // INCLUDE_V8_VALUE_H_

245
include/v8-wasm.h Normal file
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@ -0,0 +1,245 @@
// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_WASM_H_
#define INCLUDE_V8_WASM_H_
#include <memory>
#include <string>
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-memory-span.h" // NOLINT(build/include_directory)
#include "v8-object.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class ArrayBuffer;
class Promise;
namespace internal {
namespace wasm {
class NativeModule;
class StreamingDecoder;
} // namespace wasm
} // namespace internal
/**
* An owned byte buffer with associated size.
*/
struct OwnedBuffer {
std::unique_ptr<const uint8_t[]> buffer;
size_t size = 0;
OwnedBuffer(std::unique_ptr<const uint8_t[]> buffer, size_t size)
: buffer(std::move(buffer)), size(size) {}
OwnedBuffer() = default;
};
// Wrapper around a compiled WebAssembly module, which is potentially shared by
// different WasmModuleObjects.
class V8_EXPORT CompiledWasmModule {
public:
/**
* Serialize the compiled module. The serialized data does not include the
* wire bytes.
*/
OwnedBuffer Serialize();
/**
* Get the (wasm-encoded) wire bytes that were used to compile this module.
*/
MemorySpan<const uint8_t> GetWireBytesRef();
const std::string& source_url() const { return source_url_; }
private:
friend class WasmModuleObject;
friend class WasmStreaming;
explicit CompiledWasmModule(std::shared_ptr<internal::wasm::NativeModule>,
const char* source_url, size_t url_length);
const std::shared_ptr<internal::wasm::NativeModule> native_module_;
const std::string source_url_;
};
// An instance of WebAssembly.Memory.
class V8_EXPORT WasmMemoryObject : public Object {
public:
WasmMemoryObject() = delete;
/**
* Returns underlying ArrayBuffer.
*/
Local<ArrayBuffer> Buffer();
V8_INLINE static WasmMemoryObject* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<WasmMemoryObject*>(value);
}
private:
static void CheckCast(Value* object);
};
// An instance of WebAssembly.Module.
class V8_EXPORT WasmModuleObject : public Object {
public:
WasmModuleObject() = delete;
/**
* Efficiently re-create a WasmModuleObject, without recompiling, from
* a CompiledWasmModule.
*/
static MaybeLocal<WasmModuleObject> FromCompiledModule(
Isolate* isolate, const CompiledWasmModule&);
/**
* Get the compiled module for this module object. The compiled module can be
* shared by several module objects.
*/
CompiledWasmModule GetCompiledModule();
V8_INLINE static WasmModuleObject* Cast(Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<WasmModuleObject*>(value);
}
private:
static void CheckCast(Value* obj);
};
/**
* The V8 interface for WebAssembly streaming compilation. When streaming
* compilation is initiated, V8 passes a {WasmStreaming} object to the embedder
* such that the embedder can pass the input bytes for streaming compilation to
* V8.
*/
class V8_EXPORT WasmStreaming final {
public:
class WasmStreamingImpl;
/**
* Client to receive streaming event notifications.
*/
class Client {
public:
virtual ~Client() = default;
/**
* Passes the fully compiled module to the client. This can be used to
* implement code caching.
*/
virtual void OnModuleCompiled(CompiledWasmModule compiled_module) = 0;
};
explicit WasmStreaming(std::unique_ptr<WasmStreamingImpl> impl);
~WasmStreaming();
/**
* Pass a new chunk of bytes to WebAssembly streaming compilation.
* The buffer passed into {OnBytesReceived} is owned by the caller.
*/
void OnBytesReceived(const uint8_t* bytes, size_t size);
/**
* {Finish} should be called after all received bytes where passed to
* {OnBytesReceived} to tell V8 that there will be no more bytes. {Finish}
* does not have to be called after {Abort} has been called already.
*/
void Finish();
/**
* Abort streaming compilation. If {exception} has a value, then the promise
* associated with streaming compilation is rejected with that value. If
* {exception} does not have value, the promise does not get rejected.
*/
void Abort(MaybeLocal<Value> exception);
/**
* Passes previously compiled module bytes. This must be called before
* {OnBytesReceived}, {Finish}, or {Abort}. Returns true if the module bytes
* can be used, false otherwise. The buffer passed via {bytes} and {size}
* is owned by the caller. If {SetCompiledModuleBytes} returns true, the
* buffer must remain valid until either {Finish} or {Abort} completes.
*/
bool SetCompiledModuleBytes(const uint8_t* bytes, size_t size);
/**
* Sets the client object that will receive streaming event notifications.
* This must be called before {OnBytesReceived}, {Finish}, or {Abort}.
*/
void SetClient(std::shared_ptr<Client> client);
/*
* Sets the UTF-8 encoded source URL for the {Script} object. This must be
* called before {Finish}.
*/
void SetUrl(const char* url, size_t length);
/**
* Unpacks a {WasmStreaming} object wrapped in a {Managed} for the embedder.
* Since the embedder is on the other side of the API, it cannot unpack the
* {Managed} itself.
*/
static std::shared_ptr<WasmStreaming> Unpack(Isolate* isolate,
Local<Value> value);
private:
std::unique_ptr<WasmStreamingImpl> impl_;
};
// TODO(mtrofin): when streaming compilation is done, we can rename this
// to simply WasmModuleObjectBuilder
class V8_EXPORT WasmModuleObjectBuilderStreaming final {
public:
explicit WasmModuleObjectBuilderStreaming(Isolate* isolate);
/**
* The buffer passed into OnBytesReceived is owned by the caller.
*/
void OnBytesReceived(const uint8_t*, size_t size);
void Finish();
/**
* Abort streaming compilation. If {exception} has a value, then the promise
* associated with streaming compilation is rejected with that value. If
* {exception} does not have value, the promise does not get rejected.
*/
void Abort(MaybeLocal<Value> exception);
Local<Promise> GetPromise();
~WasmModuleObjectBuilderStreaming() = default;
private:
WasmModuleObjectBuilderStreaming(const WasmModuleObjectBuilderStreaming&) =
delete;
WasmModuleObjectBuilderStreaming(WasmModuleObjectBuilderStreaming&&) =
default;
WasmModuleObjectBuilderStreaming& operator=(
const WasmModuleObjectBuilderStreaming&) = delete;
WasmModuleObjectBuilderStreaming& operator=(
WasmModuleObjectBuilderStreaming&&) = default;
Isolate* isolate_ = nullptr;
#if V8_CC_MSVC
/**
* We don't need the static Copy API, so the default
* NonCopyablePersistentTraits would be sufficient, however,
* MSVC eagerly instantiates the Copy.
* We ensure we don't use Copy, however, by compiling with the
* defaults everywhere else.
*/
Persistent<Promise, CopyablePersistentTraits<Promise>> promise_;
#else
Persistent<Promise> promise_;
#endif
std::shared_ptr<internal::wasm::StreamingDecoder> streaming_decoder_;
};
} // namespace v8
#endif // INCLUDE_V8_WASM_H_

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@ -0,0 +1,73 @@
// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_WEAK_CALLBACK_INFO_H_
#define INCLUDE_V8_WEAK_CALLBACK_INFO_H_
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Isolate;
namespace api_internal {
V8_EXPORT void InternalFieldOutOfBounds(int index);
} // namespace api_internal
static const int kInternalFieldsInWeakCallback = 2;
static const int kEmbedderFieldsInWeakCallback = 2;
template <typename T>
class WeakCallbackInfo {
public:
using Callback = void (*)(const WeakCallbackInfo<T>& data);
WeakCallbackInfo(Isolate* isolate, T* parameter,
void* embedder_fields[kEmbedderFieldsInWeakCallback],
Callback* callback)
: isolate_(isolate), parameter_(parameter), callback_(callback) {
for (int i = 0; i < kEmbedderFieldsInWeakCallback; ++i) {
embedder_fields_[i] = embedder_fields[i];
}
}
V8_INLINE Isolate* GetIsolate() const { return isolate_; }
V8_INLINE T* GetParameter() const { return parameter_; }
V8_INLINE void* GetInternalField(int index) const;
// When first called, the embedder MUST Reset() the Global which triggered the
// callback. The Global itself is unusable for anything else. No v8 other api
// calls may be called in the first callback. Should additional work be
// required, the embedder must set a second pass callback, which will be
// called after all the initial callbacks are processed.
// Calling SetSecondPassCallback on the second pass will immediately crash.
void SetSecondPassCallback(Callback callback) const { *callback_ = callback; }
private:
Isolate* isolate_;
T* parameter_;
Callback* callback_;
void* embedder_fields_[kEmbedderFieldsInWeakCallback];
};
// kParameter will pass a void* parameter back to the callback, kInternalFields
// will pass the first two internal fields back to the callback, kFinalizer
// will pass a void* parameter back, but is invoked before the object is
// actually collected, so it can be resurrected. In the last case, it is not
// possible to request a second pass callback.
enum class WeakCallbackType { kParameter, kInternalFields, kFinalizer };
template <class T>
void* WeakCallbackInfo<T>::GetInternalField(int index) const {
#ifdef V8_ENABLE_CHECKS
if (index < 0 || index >= kEmbedderFieldsInWeakCallback) {
api_internal::InternalFieldOutOfBounds(index);
}
#endif
return embedder_fields_[index];
}
} // namespace v8
#endif // INCLUDE_V8_WEAK_CALLBACK_INFO_H_

12380
include/v8.h

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@ -7,7 +7,12 @@
#include <string.h>
#include "include/libplatform/libplatform.h"
#include "include/v8.h"
#include "include/v8-context.h"
#include "include/v8-initialization.h"
#include "include/v8-isolate.h"
#include "include/v8-local-handle.h"
#include "include/v8-primitive.h"
#include "include/v8-script.h"
int main(int argc, char* argv[]) {
// Initialize V8.

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@ -25,16 +25,29 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <include/v8.h>
#include <include/libplatform/libplatform.h>
#include <stdlib.h>
#include <string.h>
#include <map>
#include <string>
#include "include/libplatform/libplatform.h"
#include "include/v8-array-buffer.h"
#include "include/v8-context.h"
#include "include/v8-exception.h"
#include "include/v8-external.h"
#include "include/v8-function.h"
#include "include/v8-initialization.h"
#include "include/v8-isolate.h"
#include "include/v8-local-handle.h"
#include "include/v8-object.h"
#include "include/v8-persistent-handle.h"
#include "include/v8-primitive.h"
#include "include/v8-script.h"
#include "include/v8-snapshot.h"
#include "include/v8-template.h"
#include "include/v8-value.h"
using std::map;
using std::pair;
using std::string;

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@ -25,16 +25,21 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <include/v8.h>
#include <include/libplatform/libplatform.h>
#include <assert.h>
#include <fcntl.h>
#include <include/libplatform/libplatform.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "include/v8-context.h"
#include "include/v8-exception.h"
#include "include/v8-initialization.h"
#include "include/v8-isolate.h"
#include "include/v8-local-handle.h"
#include "include/v8-script.h"
#include "include/v8-template.h"
/**
* This sample program shows how to implement a simple javascript shell
* based on V8. This includes initializing V8 with command line options,

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@ -5,6 +5,7 @@
#ifndef V8_API_API_ARGUMENTS_H_
#define V8_API_API_ARGUMENTS_H_
#include "include/v8-template.h"
#include "src/api/api.h"
#include "src/debug/debug.h"
#include "src/execution/isolate.h"

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@ -5,7 +5,7 @@
#ifndef V8_API_API_NATIVES_H_
#define V8_API_API_NATIVES_H_
#include "include/v8.h"
#include "include/v8-template.h"
#include "src/base/macros.h"
#include "src/handles/handles.h"
#include "src/handles/maybe-handles.h"

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@ -12,11 +12,19 @@
#include <vector>
#include "include/cppgc/custom-space.h"
#include "include/v8-callbacks.h"
#include "include/v8-cppgc.h"
#include "include/v8-date.h"
#include "include/v8-extension.h"
#include "include/v8-fast-api-calls.h"
#include "include/v8-function.h"
#include "include/v8-json.h"
#include "include/v8-locker.h"
#include "include/v8-primitive-object.h"
#include "include/v8-profiler.h"
#include "include/v8-unwinder-state.h"
#include "include/v8-util.h"
#include "include/v8-wasm.h"
#include "src/api/api-inl.h"
#include "src/api/api-natives.h"
#include "src/base/functional.h"
@ -178,6 +186,49 @@ static ScriptOrigin GetScriptOriginForScript(i::Isolate* isolate,
return origin;
}
ScriptOrigin::ScriptOrigin(
Local<Value> resource_name, Local<Integer> line_offset,
Local<Integer> column_offset, Local<Boolean> is_shared_cross_origin,
Local<Integer> script_id, Local<Value> source_map_url,
Local<Boolean> is_opaque, Local<Boolean> is_wasm, Local<Boolean> is_module,
Local<PrimitiveArray> host_defined_options)
: ScriptOrigin(
Isolate::GetCurrent(), resource_name,
line_offset.IsEmpty() ? 0 : static_cast<int>(line_offset->Value()),
column_offset.IsEmpty() ? 0
: static_cast<int>(column_offset->Value()),
!is_shared_cross_origin.IsEmpty() && is_shared_cross_origin->IsTrue(),
static_cast<int>(script_id.IsEmpty() ? -1 : script_id->Value()),
source_map_url, !is_opaque.IsEmpty() && is_opaque->IsTrue(),
!is_wasm.IsEmpty() && is_wasm->IsTrue(),
!is_module.IsEmpty() && is_module->IsTrue(), host_defined_options) {}
ScriptOrigin::ScriptOrigin(Local<Value> resource_name, int line_offset,
int column_offset, bool is_shared_cross_origin,
int script_id, Local<Value> source_map_url,
bool is_opaque, bool is_wasm, bool is_module,
Local<PrimitiveArray> host_defined_options)
: isolate_(Isolate::GetCurrent()),
resource_name_(resource_name),
resource_line_offset_(line_offset),
resource_column_offset_(column_offset),
options_(is_shared_cross_origin, is_opaque, is_wasm, is_module),
script_id_(script_id),
source_map_url_(source_map_url),
host_defined_options_(host_defined_options) {}
Local<Integer> ScriptOrigin::ResourceLineOffset() const {
return v8::Integer::New(isolate_, resource_line_offset_);
}
Local<Integer> ScriptOrigin::ResourceColumnOffset() const {
return v8::Integer::New(isolate_, resource_column_offset_);
}
Local<Integer> ScriptOrigin::ScriptID() const {
return v8::Integer::New(isolate_, script_id_);
}
// --- E x c e p t i o n B e h a v i o r ---
void i::FatalProcessOutOfMemory(i::Isolate* isolate, const char* location) {
@ -779,18 +830,8 @@ void ResourceConstraints::ConfigureDefaults(uint64_t physical_memory,
}
}
i::Address* V8::GlobalizeReference(i::Isolate* isolate, i::Address* obj) {
LOG_API(isolate, Persistent, New);
i::Handle<i::Object> result = isolate->global_handles()->Create(*obj);
#ifdef VERIFY_HEAP
if (i::FLAG_verify_heap) {
i::Object(*obj).ObjectVerify(isolate);
}
#endif // VERIFY_HEAP
return result.location();
}
i::Address* V8::GlobalizeTracedReference(i::Isolate* isolate, i::Address* obj,
namespace api_internal {
i::Address* GlobalizeTracedReference(i::Isolate* isolate, i::Address* obj,
internal::Address* slot,
bool has_destructor) {
LOG_API(isolate, TracedGlobal, New);
@ -808,59 +849,49 @@ i::Address* V8::GlobalizeTracedReference(i::Isolate* isolate, i::Address* obj,
return result.location();
}
i::Address* V8::CopyGlobalReference(i::Address* from) {
i::Address* GlobalizeReference(i::Isolate* isolate, i::Address* obj) {
LOG_API(isolate, Persistent, New);
i::Handle<i::Object> result = isolate->global_handles()->Create(*obj);
#ifdef VERIFY_HEAP
if (i::FLAG_verify_heap) {
i::Object(*obj).ObjectVerify(isolate);
}
#endif // VERIFY_HEAP
return result.location();
}
i::Address* CopyGlobalReference(i::Address* from) {
i::Handle<i::Object> result = i::GlobalHandles::CopyGlobal(from);
return result.location();
}
void V8::MoveGlobalReference(internal::Address** from, internal::Address** to) {
void MoveGlobalReference(internal::Address** from, internal::Address** to) {
i::GlobalHandles::MoveGlobal(from, to);
}
void V8::MoveTracedGlobalReference(internal::Address** from,
internal::Address** to) {
i::GlobalHandles::MoveTracedGlobal(from, to);
}
void V8::CopyTracedGlobalReference(const internal::Address* const* from,
internal::Address** to) {
i::GlobalHandles::CopyTracedGlobal(from, to);
}
void V8::MakeWeak(i::Address* location, void* parameter,
void MakeWeak(i::Address* location, void* parameter,
WeakCallbackInfo<void>::Callback weak_callback,
WeakCallbackType type) {
i::GlobalHandles::MakeWeak(location, parameter, weak_callback, type);
}
void V8::MakeWeak(i::Address** location_addr) {
void MakeWeak(i::Address** location_addr) {
i::GlobalHandles::MakeWeak(location_addr);
}
void* V8::ClearWeak(i::Address* location) {
void* ClearWeak(i::Address* location) {
return i::GlobalHandles::ClearWeakness(location);
}
void V8::AnnotateStrongRetainer(i::Address* location, const char* label) {
void AnnotateStrongRetainer(i::Address* location, const char* label) {
i::GlobalHandles::AnnotateStrongRetainer(location, label);
}
void V8::DisposeGlobal(i::Address* location) {
void DisposeGlobal(i::Address* location) {
i::GlobalHandles::Destroy(location);
}
void V8::DisposeTracedGlobal(internal::Address* location) {
i::GlobalHandles::DestroyTraced(location);
}
void V8::SetFinalizationCallbackTraced(
internal::Address* location, void* parameter,
WeakCallbackInfo<void>::Callback callback) {
i::GlobalHandles::SetFinalizationCallbackForTraced(location, parameter,
callback);
}
Value* V8::Eternalize(Isolate* v8_isolate, Value* value) {
Value* Eternalize(Isolate* v8_isolate, Value* value) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(v8_isolate);
i::Object object = *Utils::OpenHandle(value);
int index = -1;
@ -869,20 +900,42 @@ Value* V8::Eternalize(Isolate* v8_isolate, Value* value) {
isolate->eternal_handles()->Get(index).location());
}
void V8::FromJustIsNothing() {
void MoveTracedGlobalReference(internal::Address** from,
internal::Address** to) {
i::GlobalHandles::MoveTracedGlobal(from, to);
}
void CopyTracedGlobalReference(const internal::Address* const* from,
internal::Address** to) {
i::GlobalHandles::CopyTracedGlobal(from, to);
}
void DisposeTracedGlobal(internal::Address* location) {
i::GlobalHandles::DestroyTraced(location);
}
void SetFinalizationCallbackTraced(internal::Address* location, void* parameter,
WeakCallbackInfo<void>::Callback callback) {
i::GlobalHandles::SetFinalizationCallbackForTraced(location, parameter,
callback);
}
void FromJustIsNothing() {
Utils::ApiCheck(false, "v8::FromJust", "Maybe value is Nothing.");
}
void V8::ToLocalEmpty() {
void ToLocalEmpty() {
Utils::ApiCheck(false, "v8::ToLocalChecked", "Empty MaybeLocal.");
}
void V8::InternalFieldOutOfBounds(int index) {
void InternalFieldOutOfBounds(int index) {
Utils::ApiCheck(0 <= index && index < kInternalFieldsInWeakCallback,
"WeakCallbackInfo::GetInternalField",
"Internal field out of bounds.");
}
} // namespace api_internal
// --- H a n d l e s ---
HandleScope::HandleScope(Isolate* isolate) { Initialize(isolate); }

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@ -7,6 +7,11 @@
#include <memory>
#include "include/v8-container.h"
#include "include/v8-external.h"
#include "include/v8-proxy.h"
#include "include/v8-typed-array.h"
#include "include/v8-wasm.h"
#include "src/execution/isolate.h"
#include "src/heap/factory.h"
#include "src/objects/bigint.h"
@ -18,12 +23,16 @@
#include "src/objects/objects.h"
#include "src/objects/shared-function-info.h"
#include "src/objects/source-text-module.h"
#include "src/objects/templates.h"
#include "src/utils/detachable-vector.h"
#include "src/objects/templates.h"
namespace v8 {
class AccessorSignature;
class Extension;
class Signature;
class Template;
namespace internal {
class JSArrayBufferView;
class JSFinalizationRegistry;

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@ -5,7 +5,7 @@
#ifndef V8_BUILTINS_ACCESSORS_H_
#define V8_BUILTINS_ACCESSORS_H_
#include "include/v8.h"
#include "include/v8-local-handle.h"
#include "src/base/bit-field.h"
#include "src/common/globals.h"
#include "src/objects/property-details.h"

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@ -5,6 +5,7 @@
#ifndef V8_CODEGEN_SCRIPT_DETAILS_H_
#define V8_CODEGEN_SCRIPT_DETAILS_H_
#include "include/v8-script.h"
#include "src/common/globals.h"
#include "src/objects/fixed-array.h"
#include "src/objects/objects.h"

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@ -3,6 +3,11 @@
// found in the LICENSE file.
#include "src/d8/async-hooks-wrapper.h"
#include "include/v8-function.h"
#include "include/v8-local-handle.h"
#include "include/v8-primitive.h"
#include "include/v8-template.h"
#include "src/d8/d8.h"
#include "src/execution/isolate-inl.h"

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@ -7,11 +7,18 @@
#include <stack>
#include "include/v8.h"
#include "include/v8-function-callback.h"
#include "include/v8-local-handle.h"
#include "include/v8-promise.h"
#include "src/objects/objects.h"
namespace v8 {
class Function;
class Isolate;
class ObjectTemplate;
class Value;
using async_id_t = double;
struct AsyncContext {

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@ -16,6 +16,8 @@
#include <sys/wait.h>
#include <unistd.h>
#include "include/v8-container.h"
#include "include/v8-template.h"
#include "src/base/platform/wrappers.h"
#include "src/d8/d8.h"

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@ -5,6 +5,7 @@
#include "src/d8/d8.h"
#include "include/v8-fast-api-calls.h"
#include "include/v8-template.h"
#include "src/api/api-inl.h"
// This file exposes a d8.test.fast_c_api object, which adds testing facility

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@ -24,8 +24,12 @@
#include "include/libplatform/libplatform.h"
#include "include/libplatform/v8-tracing.h"
#include "include/v8-function.h"
#include "include/v8-initialization.h"
#include "include/v8-inspector.h"
#include "include/v8-json.h"
#include "include/v8-profiler.h"
#include "include/v8-wasm.h"
#include "src/api/api-inl.h"
#include "src/base/cpu.h"
#include "src/base/logging.h"

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@ -14,6 +14,9 @@
#include <unordered_set>
#include <vector>
#include "include/v8-array-buffer.h"
#include "include/v8-isolate.h"
#include "include/v8-script.h"
#include "src/base/once.h"
#include "src/base/platform/time.h"
#include "src/base/platform/wrappers.h"
@ -24,7 +27,11 @@
namespace v8 {
class BackingStore;
class CompiledWasmModule;
class D8Console;
class Message;
class TryCatch;
enum class ModuleType { kJavaScript, kJSON, kInvalid };

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@ -4,6 +4,7 @@
#include "src/debug/debug-interface.h"
#include "include/v8-function.h"
#include "src/api/api-inl.h"
#include "src/base/utils/random-number-generator.h"
#include "src/codegen/script-details.h"

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@ -7,8 +7,14 @@
#include <memory>
#include "include/v8-callbacks.h"
#include "include/v8-debug.h"
#include "include/v8-embedder-heap.h"
#include "include/v8-local-handle.h"
#include "include/v8-memory-span.h"
#include "include/v8-promise.h"
#include "include/v8-script.h"
#include "include/v8-util.h"
#include "include/v8.h"
#include "src/base/vector.h"
#include "src/common/globals.h"
#include "src/debug/interface-types.h"
@ -19,6 +25,8 @@ class V8Inspector;
namespace v8 {
class Platform;
namespace internal {
struct CoverageBlock;
struct CoverageFunction;

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@ -5,14 +5,18 @@
#ifndef V8_DEBUG_DEBUG_PROPERTY_ITERATOR_H_
#define V8_DEBUG_DEBUG_PROPERTY_ITERATOR_H_
#include "include/v8-local-handle.h"
#include "include/v8-maybe.h"
#include "include/v8-object.h"
#include "src/debug/debug-interface.h"
#include "src/execution/isolate.h"
#include "src/handles/handles.h"
#include "src/objects/prototype.h"
#include "include/v8.h"
namespace v8 {
class Name;
namespace internal {
class JSReceiver;

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@ -9,11 +9,14 @@
#include <string>
#include <vector>
#include "include/v8.h"
#include "include/v8-function-callback.h"
#include "include/v8-local-handle.h"
#include "src/common/globals.h"
namespace v8 {
class String;
namespace internal {
class BuiltinArguments;
} // namespace internal

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@ -5,7 +5,7 @@
#include <memory>
#include "include/v8-unwinder-state.h"
#include "include/v8.h"
#include "include/v8-unwinder.h"
#include "src/diagnostics/unwinder.h"
#include "src/execution/frame-constants.h"

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@ -9,7 +9,7 @@
#include <memory>
#include <vector>
#include "include/v8.h"
#include "include/v8-callbacks.h"
#include "src/api/api-inl.h"
#include "src/base/address-region.h"
#include "src/base/bits.h"

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@ -4,7 +4,11 @@
#include "src/diagnostics/system-jit-win.h"
#include "include/v8.h"
#include "include/v8-callbacks.h"
#include "include/v8-isolate.h"
#include "include/v8-local-handle.h"
#include "include/v8-primitive.h"
#include "include/v8-script.h"
#include "src/api/api-inl.h"
#include "src/base/lazy-instance.h"
#include "src/base/logging.h"

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@ -6,7 +6,7 @@
#include <algorithm>
#include "include/v8.h"
#include "include/v8-unwinder.h"
#include "src/execution/frame-constants.h"
#include "src/execution/pointer-authentication.h"

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@ -5,7 +5,9 @@
#ifndef V8_DIAGNOSTICS_UNWINDING_INFO_WIN64_H_
#define V8_DIAGNOSTICS_UNWINDING_INFO_WIN64_H_
#include "include/v8.h"
#include <vector>
#include "include/v8-callbacks.h"
#include "include/v8config.h"
#include "src/common/globals.h"

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@ -5,6 +5,7 @@
#ifndef V8_EXECUTION_FRAMES_H_
#define V8_EXECUTION_FRAMES_H_
#include "include/v8-initialization.h"
#include "src/base/bounds.h"
#include "src/codegen/safepoint-table.h"
#include "src/common/globals.h"

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@ -9,7 +9,7 @@
#include <map>
#include "include/v8.h"
#include "include/v8-persistent-handle.h"
#include "src/base/atomicops.h"
#include "src/base/lazy-instance.h"
#include "src/base/macros.h"
@ -29,6 +29,8 @@
namespace v8 {
class Promise;
namespace base {
class TimeDelta;
} // namespace base

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@ -14,6 +14,7 @@
#include <unordered_map>
#include <utility>
#include "include/v8-template.h"
#include "src/api/api-inl.h"
#include "src/ast/ast-value-factory.h"
#include "src/ast/scopes.h"

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@ -13,9 +13,11 @@
#include <unordered_map>
#include <vector>
#include "include/v8-context.h"
#include "include/v8-internal.h"
#include "include/v8-isolate.h"
#include "include/v8-metrics.h"
#include "include/v8.h"
#include "include/v8-snapshot.h"
#include "src/base/macros.h"
#include "src/base/platform/mutex.h"
#include "src/builtins/builtins.h"
@ -92,6 +94,7 @@ class EternalHandles;
class HandleScopeImplementer;
class HeapObjectToIndexHashMap;
class HeapProfiler;
class GlobalHandles;
class InnerPointerToCodeCache;
class LazyCompileDispatcher;
class LocalIsolate;

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@ -12,6 +12,7 @@
#include <memory>
#include "include/v8-local-handle.h"
#include "src/base/optional.h"
#include "src/common/message-template.h"
#include "src/handles/handles.h"

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@ -6,11 +6,12 @@
#define V8_EXECUTION_MICROTASK_QUEUE_H_
#include <stdint.h>
#include <memory>
#include <vector>
#include "include/v8-internal.h" // For Address.
#include "include/v8.h"
#include "include/v8-microtask-queue.h"
#include "src/base/macros.h"
namespace v8 {

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@ -5,6 +5,9 @@
#ifndef V8_EXECUTION_THREAD_LOCAL_TOP_H_
#define V8_EXECUTION_THREAD_LOCAL_TOP_H_
#include "include/v8-callbacks.h"
#include "include/v8-exception.h"
#include "include/v8-unwinder.h"
#include "src/common/globals.h"
#include "src/execution/thread-id.h"
#include "src/objects/contexts.h"

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@ -4,6 +4,7 @@
#include "src/execution/v8threads.h"
#include "include/v8-locker.h"
#include "src/api/api.h"
#include "src/debug/debug.h"
#include "src/execution/execution.h"

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@ -5,7 +5,7 @@
#ifndef V8_EXECUTION_VM_STATE_H_
#define V8_EXECUTION_VM_STATE_H_
#include "include/v8.h"
#include "include/v8-unwinder.h"
#include "src/common/globals.h"
#include "src/logging/counters-scopes.h"

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@ -4,6 +4,9 @@
#include "src/extensions/cputracemark-extension.h"
#include "include/v8-isolate.h"
#include "include/v8-template.h"
namespace v8 {
namespace internal {

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@ -5,10 +5,14 @@
#ifndef V8_EXTENSIONS_CPUTRACEMARK_EXTENSION_H_
#define V8_EXTENSIONS_CPUTRACEMARK_EXTENSION_H_
#include "include/v8.h"
#include "include/v8-extension.h"
#include "src/base/strings.h"
namespace v8 {
template <typename T>
class FunctionCallbackInfo;
namespace internal {
class CpuTraceMarkExtension : public v8::Extension {

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@ -4,6 +4,7 @@
#include "src/extensions/externalize-string-extension.h"
#include "include/v8-template.h"
#include "src/api/api-inl.h"
#include "src/base/strings.h"
#include "src/execution/isolate.h"

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@ -5,9 +5,13 @@
#ifndef V8_EXTENSIONS_EXTERNALIZE_STRING_EXTENSION_H_
#define V8_EXTENSIONS_EXTERNALIZE_STRING_EXTENSION_H_
#include "include/v8.h"
#include "include/v8-extension.h"
namespace v8 {
template <typename T>
class FunctionCallbackInfo;
namespace internal {
class ExternalizeStringExtension : public v8::Extension {

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@ -4,7 +4,11 @@
#include "src/extensions/gc-extension.h"
#include "include/v8.h"
#include "include/v8-isolate.h"
#include "include/v8-object.h"
#include "include/v8-persistent-handle.h"
#include "include/v8-primitive.h"
#include "include/v8-template.h"
#include "src/base/platform/platform.h"
#include "src/execution/isolate.h"
#include "src/heap/heap.h"

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@ -5,10 +5,15 @@
#ifndef V8_EXTENSIONS_GC_EXTENSION_H_
#define V8_EXTENSIONS_GC_EXTENSION_H_
#include "include/v8.h"
#include "include/v8-extension.h"
#include "include/v8-local-handle.h"
#include "src/base/strings.h"
namespace v8 {
template <typename T>
class FunctionCallbackInfo;
namespace internal {
// Provides garbage collection on invoking |fun_name|(options), where

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@ -4,6 +4,7 @@
#include "src/extensions/ignition-statistics-extension.h"
#include "include/v8-template.h"
#include "src/base/logging.h"
#include "src/execution/isolate.h"
#include "src/interpreter/bytecodes.h"

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@ -5,9 +5,13 @@
#ifndef V8_EXTENSIONS_IGNITION_STATISTICS_EXTENSION_H_
#define V8_EXTENSIONS_IGNITION_STATISTICS_EXTENSION_H_
#include "include/v8.h"
#include "include/v8-extension.h"
namespace v8 {
template <typename T>
class FunctionCallbackInfo;
namespace internal {
class IgnitionStatisticsExtension : public v8::Extension {

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@ -4,6 +4,7 @@
#include "src/extensions/statistics-extension.h"
#include "include/v8-template.h"
#include "src/common/assert-scope.h"
#include "src/execution/isolate.h"
#include "src/heap/heap-inl.h" // crbug.com/v8/8499

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@ -5,9 +5,13 @@
#ifndef V8_EXTENSIONS_STATISTICS_EXTENSION_H_
#define V8_EXTENSIONS_STATISTICS_EXTENSION_H_
#include "include/v8.h"
#include "include/v8-extension.h"
namespace v8 {
template <typename T>
class FunctionCallbackInfo;
namespace internal {
class StatisticsExtension : public v8::Extension {

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@ -4,6 +4,7 @@
#include "src/extensions/trigger-failure-extension.h"
#include "include/v8-template.h"
#include "src/base/logging.h"
#include "src/common/checks.h"

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@ -5,9 +5,13 @@
#ifndef V8_EXTENSIONS_TRIGGER_FAILURE_EXTENSION_H_
#define V8_EXTENSIONS_TRIGGER_FAILURE_EXTENSION_H_
#include "include/v8.h"
#include "include/v8-extension.h"
namespace v8 {
template <typename T>
class FunctionCallbackInfo;
namespace internal {
class TriggerFailureExtension : public v8::Extension {

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@ -3,9 +3,13 @@
// found in the LICENSE file.
#include "src/extensions/vtunedomain-support-extension.h"
#include <string>
#include <vector>
#include "include/v8-isolate.h"
#include "include/v8-template.h"
namespace v8 {
namespace internal {

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@ -5,7 +5,7 @@
#ifndef V8_EXTENSIONS_VTUNEDOMAIN_SUPPORT_EXTENSION_H_
#define V8_EXTENSIONS_VTUNEDOMAIN_SUPPORT_EXTENSION_H_
#include "include/v8.h"
#include "include/v8-extension.h"
#include "src/base/strings.h"
#include "src/base/vector.h"
#include "src/third_party/vtune/vtuneapi.h"
@ -19,6 +19,10 @@
#define TASK_END_FAILED 1 << 6
namespace v8 {
template <typename T>
class FunctionCallbackInfo;
namespace internal {
class VTuneDomainSupportExtension : public v8::Extension {

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@ -8,7 +8,7 @@
#include <cstdint>
#include <map>
#include "include/v8.h"
#include "include/v8-traced-handle.h"
#include "src/api/api-inl.h"
#include "src/base/compiler-specific.h"
#include "src/base/sanitizer/asan.h"

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@ -10,8 +10,9 @@
#include <utility>
#include <vector>
#include "include/v8-callbacks.h"
#include "include/v8-persistent-handle.h"
#include "include/v8-profiler.h"
#include "include/v8.h"
#include "src/handles/handles.h"
#include "src/heap/heap.h"
#include "src/objects/objects.h"

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