Modify FastD2I to use static_cast instead of lrint(). Benchmarks show that it's much faster this way.
Review URL: http://codereview.chromium.org/1128010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4223 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -41,24 +41,6 @@
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namespace v8 {
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namespace internal {
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// The fast double-to-int conversion routine does not guarantee
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// rounding towards zero.
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static inline int FastD2I(double x) {
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#ifdef __USE_ISOC99
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// The ISO C99 standard defines the lrint() function which rounds a
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// double to an integer according to the current rounding direction.
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return lrint(x);
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#else
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// This is incredibly slow on Intel x86. The reason is that rounding
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// towards zero is implied by the C standard. This means that the
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// status register of the FPU has to be changed with the 'fldcw'
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// instruction. This completely stalls the pipeline and takes many
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// hundreds of clock cycles.
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return static_cast<int>(x);
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#endif
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}
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// The fast double-to-unsigned-int conversion routine does not guarantee
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// rounding towards zero, or any reasonable value if the argument is larger
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// than what fits in an unsigned 32-bit integer.
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@ -36,7 +36,12 @@ namespace internal {
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// rounding towards zero.
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// The result is unspecified if x is infinite or NaN, or if the rounded
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// integer value is outside the range of type int.
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static inline int FastD2I(double x);
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static inline int FastD2I(double x) {
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// The static_cast convertion from double to int used to be slow, but
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// as new benchmarks show, now it is much faster than lrint().
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return static_cast<int>(x);
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}
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static inline unsigned int FastD2UI(double x);
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