Fix misleading names and comments in mute local variables debugger helper
R=yangguo@chromium.org Review URL: https://codereview.chromium.org/17644013 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@15342 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -1707,18 +1707,18 @@ FrameMirror.prototype.evaluate = function(source, disable_break,
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opt_context_object);
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// Silently ignore local variables changes if the frame is optimized.
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if (!this.isOptimizedFrame()) {
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var local_scope_before = result_array[1];
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var local_scope_after = result_array[2];
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for (var n in local_scope_after) {
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var value_before = local_scope_before[n];
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var value_after = local_scope_after[n];
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if (value_before !== value_after) {
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var local_scope_on_stack = result_array[1];
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var local_scope_modifed = result_array[2];
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for (var n in local_scope_modifed) {
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var value_on_stack = local_scope_on_stack[n];
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var value_modifed = local_scope_modifed[n];
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if (value_on_stack !== value_modifed) {
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%SetScopeVariableValue(this.break_id_,
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this.details_.frameId(),
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this.details_.inlinedFrameIndex(),
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0,
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n,
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value_after);
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value_modifed);
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}
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}
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}
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@ -12422,8 +12422,10 @@ static MaybeObject* DebugEvaluate(Isolate* isolate,
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// stack frame is currently stopped when we compile and run the (direct) eval.
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// Returns array of
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// #0: evaluate result
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// #1: local variables scope materizalized as object before evaluation
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// #2: local variables scope materizalized as object after evaluation
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// #1: local variables materizalized again as object after evaluation, contain
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// original variable values as they remained on stack
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// #2: local variables materizalized as object before evaluation (and possibly
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// modified by expression having been executed)
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// Since user expression only reaches (and modifies) copies of local variables,
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// those copies are returned to the caller to allow tracking the changes and
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// manually updating the actual variables.
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@ -12533,14 +12535,14 @@ RUNTIME_FUNCTION(MaybeObject*, Runtime_DebugEvaluate) {
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}
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Handle<Object> evaluate_result(evaluate_result_object, isolate);
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Handle<JSObject> local_scope_after = MaterializeLocalScopeWithFrameInspector(
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isolate, frame, &frame_inspector);
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Handle<JSObject> local_scope_control_copy =
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MaterializeLocalScopeWithFrameInspector(isolate, frame,
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&frame_inspector);
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Handle<FixedArray> resultArray =
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isolate->factory()->NewFixedArray(3);
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Handle<FixedArray> resultArray = isolate->factory()->NewFixedArray(3);
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resultArray->set(0, *evaluate_result);
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resultArray->set(1, *local_scope_control_copy);
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resultArray->set(2, *local_scope);
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resultArray->set(1, *local_scope_after);
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return *(isolate->factory()->NewJSArrayWithElements(resultArray));
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}
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