Some debugger-related clean-ups and renamings.

R=ulan@chromium.org

Review URL: https://codereview.chromium.org/300553008

git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@21604 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
yangguo@chromium.org 2014-06-02 11:41:50 +00:00
parent 2f04631d9e
commit f1357a21d2
10 changed files with 217 additions and 305 deletions

View File

@ -6905,7 +6905,7 @@ Local<Value> Debug::GetMirror(v8::Handle<v8::Value> obj) {
void Debug::ProcessDebugMessages() {
i::Execution::ProcessDebugMessages(i::Isolate::Current(), true);
i::Isolate::Current()->debug()->ProcessDebugMessages(true);
}

View File

@ -1477,7 +1477,7 @@ bool Genesis::CompileNative(Isolate* isolate,
Vector<const char> name,
Handle<String> source) {
HandleScope scope(isolate);
Debug::IgnoreScope compiling_natives(isolate->debug());
SuppressDebug compiling_natives(isolate->debug());
// During genesis, the boilerplate for stack overflow won't work until the
// environment has been at least partially initialized. Add a stack check
// before entering JS code to catch overflow early.

View File

@ -39,10 +39,10 @@ Debug::Debug(Isolate* isolate)
command_queue_(isolate->logger(), kQueueInitialSize),
event_command_queue_(isolate->logger(), kQueueInitialSize),
is_active_(false),
ignore_debugger_(false),
is_suppressed_(false),
live_edit_enabled_(true), // TODO(yangguo): set to false by default.
has_break_points_(false),
disable_break_(false),
break_disabled_(false),
break_on_exception_(false),
break_on_uncaught_exception_(false),
script_cache_(NULL),
@ -257,9 +257,7 @@ bool BreakLocationIterator::Done() const {
void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
// If there is not already a real break point here patch code with debug
// break.
if (!HasBreakPoint()) {
SetDebugBreak();
}
if (!HasBreakPoint()) SetDebugBreak();
ASSERT(IsDebugBreak() || IsDebuggerStatement());
// Set the break point information.
DebugInfo::SetBreakPoint(debug_info_, code_position(),
@ -281,9 +279,7 @@ void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
void BreakLocationIterator::SetOneShot() {
// Debugger statement always calls debugger. No need to modify it.
if (IsDebuggerStatement()) {
return;
}
if (IsDebuggerStatement()) return;
// If there is a real break point here no more to do.
if (HasBreakPoint()) {
@ -298,9 +294,7 @@ void BreakLocationIterator::SetOneShot() {
void BreakLocationIterator::ClearOneShot() {
// Debugger statement always calls debugger. No need to modify it.
if (IsDebuggerStatement()) {
return;
}
if (IsDebuggerStatement()) return;
// If there is a real break point here no more to do.
if (HasBreakPoint()) {
@ -316,17 +310,13 @@ void BreakLocationIterator::ClearOneShot() {
void BreakLocationIterator::SetDebugBreak() {
// Debugger statement always calls debugger. No need to modify it.
if (IsDebuggerStatement()) {
return;
}
if (IsDebuggerStatement()) return;
// If there is already a break point here just return. This might happen if
// the same code is flooded with break points twice. Flooding the same
// function twice might happen when stepping in a function with an exception
// handler as the handler and the function is the same.
if (IsDebugBreak()) {
return;
}
if (IsDebugBreak()) return;
if (RelocInfo::IsJSReturn(rmode())) {
// Patch the frame exit code with a break point.
@ -344,9 +334,7 @@ void BreakLocationIterator::SetDebugBreak() {
void BreakLocationIterator::ClearDebugBreak() {
// Debugger statement always calls debugger. No need to modify it.
if (IsDebuggerStatement()) {
return;
}
if (IsDebuggerStatement()) return;
if (RelocInfo::IsJSReturn(rmode())) {
// Restore the frame exit code.
@ -728,16 +716,16 @@ bool Debug::CompileDebuggerScript(Isolate* isolate, int index) {
bool Debug::Load() {
// Return if debugger is already loaded.
if (IsLoaded()) return true;
if (is_loaded()) return true;
// Bail out if we're already in the process of compiling the native
// JavaScript source code for the debugger.
if (isolate_->debug()->ignore_debugger()) return false;
Debug::IgnoreScope during_create(isolate_->debug());
if (is_suppressed_) return false;
SuppressDebug while_loading(this);
// Disable breakpoints and interrupts while compiling and running the
// debugger scripts including the context creation code.
DisableBreak disable(isolate_, true);
DisableBreak disable(this, true);
PostponeInterruptsScope postpone(isolate_);
// Create the debugger context.
@ -794,7 +782,7 @@ void Debug::Unload() {
while (thread_local_.promise_on_stack_) PromiseHandleEpilogue();
// Return debugger is not loaded.
if (!IsLoaded()) return;
if (!is_loaded()) return;
// Clear the script cache.
DestroyScriptCache();
@ -815,7 +803,7 @@ void Debug::Break(Arguments args, JavaScriptFrame* frame) {
}
// Just continue if breaks are disabled or debugger cannot be loaded.
if (disable_break()) return;
if (break_disabled_) return;
// Enter the debugger.
EnterDebugger debugger(isolate_);
@ -1271,7 +1259,7 @@ void Debug::PrepareStep(StepAction step_action,
PrepareForBreakPoints();
ASSERT(Debug::InDebugger());
ASSERT(is_entered());
// Remember this step action and count.
thread_local_.last_step_action_ = step_action;
@ -1647,18 +1635,6 @@ Handle<Object> Debug::GetSourceBreakLocations(
}
void Debug::NewBreak(StackFrame::Id break_frame_id) {
thread_local_.break_frame_id_ = break_frame_id;
thread_local_.break_id_ = ++thread_local_.break_count_;
}
void Debug::SetBreak(StackFrame::Id break_frame_id, int break_id) {
thread_local_.break_frame_id_ = break_frame_id;
thread_local_.break_id_ = break_id;
}
// Handle stepping into a function.
void Debug::HandleStepIn(Handle<JSFunction> function,
Handle<Object> holder,
@ -2446,7 +2422,7 @@ void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
bool Debug::IsDebugGlobal(GlobalObject* global) {
return IsLoaded() && global == debug_context()->global_object();
return is_loaded() && global == debug_context()->global_object();
}
@ -2456,16 +2432,15 @@ void Debug::ClearMirrorCache() {
ASSERT(isolate_->context() == *Debug::debug_context());
// Clear the mirror cache.
Handle<String> function_name = isolate_->factory()->InternalizeOneByteString(
STATIC_ASCII_VECTOR("ClearMirrorCache"));
Handle<Object> fun = Object::GetProperty(
isolate_->global_object(), function_name).ToHandleChecked();
isolate_,
isolate_->global_object(),
"ClearMirrorCache").ToHandleChecked();
ASSERT(fun->IsJSFunction());
Execution::TryCall(
Handle<JSFunction>::cast(fun),
Handle<JSObject>(Debug::debug_context()->global_object()),
0,
NULL);
Execution::TryCall(Handle<JSFunction>::cast(fun),
Handle<JSObject>(Debug::debug_context()->global_object()),
0,
NULL);
}
@ -2557,34 +2532,26 @@ void Debug::AfterGarbageCollection() {
}
MaybeHandle<Object> Debug::MakeJSObject(
Vector<const char> constructor_name,
int argc,
Handle<Object> argv[]) {
ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
MaybeHandle<Object> Debug::MakeJSObject(const char* constructor_name,
int argc,
Handle<Object> argv[]) {
ASSERT(isolate_->context() == *debug_context());
// Create the execution state object.
Handle<String> constructor_str =
isolate_->factory()->InternalizeUtf8String(constructor_name);
ASSERT(!constructor_str.is_null());
Handle<Object> constructor = Object::GetProperty(
isolate_->global_object(), constructor_str).ToHandleChecked();
isolate_, isolate_->global_object(), constructor_name).ToHandleChecked();
ASSERT(constructor->IsJSFunction());
if (!constructor->IsJSFunction()) return MaybeHandle<Object>();
return Execution::TryCall(
Handle<JSFunction>::cast(constructor),
Handle<JSObject>(isolate_->debug()->debug_context()->global_object()),
argc,
argv);
return Execution::TryCall(Handle<JSFunction>::cast(constructor),
Handle<JSObject>(debug_context()->global_object()),
argc,
argv);
}
MaybeHandle<Object> Debug::MakeExecutionState() {
// Create the execution state object.
Handle<Object> break_id = isolate_->factory()->NewNumberFromInt(
isolate_->debug()->break_id());
Handle<Object> argv[] = { break_id };
return MakeJSObject(CStrVector("MakeExecutionState"), ARRAY_SIZE(argv), argv);
Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()) };
return MakeJSObject("MakeExecutionState", ARRAY_SIZE(argv), argv);
}
@ -2593,13 +2560,13 @@ MaybeHandle<Object> Debug::MakeBreakEvent(Handle<Object> break_points_hit) {
if (!MakeExecutionState().ToHandle(&exec_state)) return MaybeHandle<Object>();
// Create the new break event object.
Handle<Object> argv[] = { exec_state, break_points_hit };
return MakeJSObject(CStrVector("MakeBreakEvent"), ARRAY_SIZE(argv), argv);
return MakeJSObject("MakeBreakEvent", ARRAY_SIZE(argv), argv);
}
MaybeHandle<Object> Debug::MakeExceptionEvent(Handle<Object> exception,
bool uncaught,
Handle<Object> promise) {
bool uncaught,
Handle<Object> promise) {
Handle<Object> exec_state;
if (!MakeExecutionState().ToHandle(&exec_state)) return MaybeHandle<Object>();
// Create the new exception event object.
@ -2607,12 +2574,12 @@ MaybeHandle<Object> Debug::MakeExceptionEvent(Handle<Object> exception,
exception,
isolate_->factory()->ToBoolean(uncaught),
promise };
return MakeJSObject(CStrVector("MakeExceptionEvent"), ARRAY_SIZE(argv), argv);
return MakeJSObject("MakeExceptionEvent", ARRAY_SIZE(argv), argv);
}
MaybeHandle<Object> Debug::MakeCompileEvent(Handle<Script> script,
bool before) {
bool before) {
Handle<Object> exec_state;
if (!MakeExecutionState().ToHandle(&exec_state)) return MaybeHandle<Object>();
// Create the compile event object.
@ -2620,7 +2587,7 @@ MaybeHandle<Object> Debug::MakeCompileEvent(Handle<Script> script,
Handle<Object> argv[] = { exec_state,
script_wrapper,
isolate_->factory()->ToBoolean(before) };
return MakeJSObject(CStrVector("MakeCompileEvent"), ARRAY_SIZE(argv), argv);
return MakeJSObject("MakeCompileEvent", ARRAY_SIZE(argv), argv);
}
@ -2630,31 +2597,27 @@ MaybeHandle<Object> Debug::MakeScriptCollectedEvent(int id) {
// Create the script collected event object.
Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id), isolate_);
Handle<Object> argv[] = { exec_state, id_object };
return MakeJSObject(
CStrVector("MakeScriptCollectedEvent"), ARRAY_SIZE(argv), argv);
return MakeJSObject("MakeScriptCollectedEvent", ARRAY_SIZE(argv), argv);
}
void Debug::OnException(Handle<Object> exception, bool uncaught) {
HandleScope scope(isolate_);
Debug* debug = isolate_->debug();
// Bail out based on state or if there is no listener for this event
if (debug->InDebugger()) return;
if (is_entered()) return;
if (!EventActive()) return;
Handle<Object> promise = debug->GetPromiseForUncaughtException();
Handle<Object> promise = GetPromiseForUncaughtException();
uncaught |= !promise->IsUndefined();
// Bail out if exception breaks are not active
if (uncaught) {
// Uncaught exceptions are reported by either flags.
if (!(debug->break_on_uncaught_exception() ||
debug->break_on_exception())) return;
if (!(break_on_uncaught_exception() || break_on_exception())) return;
} else {
// Caught exceptions are reported is activated.
if (!debug->break_on_exception()) return;
if (!break_on_exception()) return;
}
// Enter the debugger.
@ -2662,7 +2625,7 @@ void Debug::OnException(Handle<Object> exception, bool uncaught) {
if (debugger.FailedToEnter()) return;
// Clear all current stepping setup.
debug->ClearStepping();
ClearStepping();
// Create the event data object.
Handle<Object> event_data;
@ -2704,7 +2667,7 @@ void Debug::OnBeforeCompile(Handle<Script> script) {
HandleScope scope(isolate_);
// Bail out based on state or if there is no listener for this event
if (InDebugger()) return;
if (is_entered()) return;
if (!EventActive()) return;
// Enter the debugger.
@ -2735,7 +2698,7 @@ void Debug::OnAfterCompile(Handle<Script> script,
if (!EventActive()) return;
// Store whether in debugger before entering debugger.
bool in_debugger = InDebugger();
bool in_debugger = is_entered();
// Enter the debugger.
EnterDebugger debugger(isolate_);
@ -2786,7 +2749,7 @@ void Debug::OnScriptCollected(int id) {
HandleScope scope(isolate_);
// No more to do if not debugging.
if (InDebugger()) return;
if (is_entered()) return;
if (!EventActive()) return;
// Enter the debugger.
@ -2811,7 +2774,7 @@ void Debug::ProcessDebugEvent(v8::DebugEvent event,
HandleScope scope(isolate_);
// Clear any pending debug break if this is a real break.
if (!auto_continue) set_has_pending_interrupt(false);
if (!auto_continue) thread_local_.has_pending_interrupt_ = false;
// Create the execution state.
Handle<Object> exec_state;
@ -2852,50 +2815,32 @@ void Debug::CallEventCallback(v8::DebugEvent event,
Handle<Object> event_data,
v8::Debug::ClientData* client_data) {
if (event_listener_->IsForeign()) {
CallCEventCallback(event, exec_state, event_data, client_data);
// Invoke the C debug event listener.
v8::Debug::EventCallback callback =
FUNCTION_CAST<v8::Debug::EventCallback>(
Handle<Foreign>::cast(event_listener_)->foreign_address());
EventDetailsImpl event_details(event,
Handle<JSObject>::cast(exec_state),
Handle<JSObject>::cast(event_data),
event_listener_data_,
client_data);
callback(event_details);
ASSERT(!isolate_->has_scheduled_exception());
} else {
CallJSEventCallback(event, exec_state, event_data);
// Invoke the JavaScript debug event listener.
ASSERT(event_listener_->IsJSFunction());
Handle<Object> argv[] = { Handle<Object>(Smi::FromInt(event), isolate_),
exec_state,
event_data,
event_listener_data_ };
Execution::TryCall(Handle<JSFunction>::cast(event_listener_),
isolate_->global_object(),
ARRAY_SIZE(argv),
argv);
}
}
void Debug::CallCEventCallback(v8::DebugEvent event,
Handle<Object> exec_state,
Handle<Object> event_data,
v8::Debug::ClientData* client_data) {
Handle<Foreign> callback_obj(Handle<Foreign>::cast(event_listener_));
v8::Debug::EventCallback callback =
FUNCTION_CAST<v8::Debug::EventCallback>(
callback_obj->foreign_address());
EventDetailsImpl event_details(
event,
Handle<JSObject>::cast(exec_state),
Handle<JSObject>::cast(event_data),
event_listener_data_,
client_data);
callback(event_details);
}
void Debug::CallJSEventCallback(v8::DebugEvent event,
Handle<Object> exec_state,
Handle<Object> event_data) {
ASSERT(event_listener_->IsJSFunction());
Handle<JSFunction> fun(Handle<JSFunction>::cast(event_listener_));
// Invoke the JavaScript debug event listener.
Handle<Object> argv[] = { Handle<Object>(Smi::FromInt(event), isolate_),
exec_state,
event_data,
event_listener_data_ };
Execution::TryCall(fun,
isolate_->global_object(),
ARRAY_SIZE(argv),
argv);
// Silently ignore exceptions from debug event listeners.
}
Handle<Context> Debug::GetDebugContext() {
EnterDebugger debugger(isolate_);
// The global handle may be destroyed soon after. Return it reboxed.
@ -2936,7 +2881,7 @@ void Debug::NotifyMessageHandler(v8::DebugEvent event,
// The debug command interrupt flag might have been set when the command was
// added. It should be enough to clear the flag only once while we are in the
// debugger.
ASSERT(InDebugger());
ASSERT(is_entered());
isolate_->stack_guard()->ClearDebugCommand();
// Notify the debugger that a debug event has occurred unless auto continue is
@ -2954,7 +2899,7 @@ void Debug::NotifyMessageHandler(v8::DebugEvent event,
// in the queue if any. For script collected events don't even process
// messages in the queue as the execution state might not be what is expected
// by the client.
if ((auto_continue && !HasCommands()) || event == v8::ScriptCollected) {
if ((auto_continue && !has_commands()) || event == v8::ScriptCollected) {
return;
}
@ -3030,7 +2975,7 @@ void Debug::NotifyMessageHandler(v8::DebugEvent event,
// Return from debug event processing if either the VM is put into the
// running state (through a continue command) or auto continue is active
// and there are no more commands queued.
} while (!running || HasCommands());
} while (!running || has_commands());
}
@ -3058,7 +3003,7 @@ void Debug::SetEventListener(Handle<Object> callback,
void Debug::SetMessageHandler(v8::Debug::MessageHandler handler) {
message_handler_ = handler;
UpdateState();
if (handler == NULL && InDebugger()) {
if (handler == NULL && is_entered()) {
// Send an empty command to the debugger if in a break to make JavaScript
// run again if the debugger is closed.
EnqueueCommandMessage(Vector<const uint16_t>::empty());
@ -3070,19 +3015,19 @@ void Debug::SetMessageHandler(v8::Debug::MessageHandler handler) {
void Debug::UpdateState() {
bool activate = message_handler_ != NULL ||
!event_listener_.is_null() ||
InDebugger();
is_entered();
if (!is_active_ && activate) {
// Note that the debug context could have already been loaded to
// bootstrap test cases.
isolate_->compilation_cache()->Disable();
activate = Load();
} else if (IsLoaded() && !activate) {
} else if (is_loaded() && !activate) {
isolate_->compilation_cache()->Enable();
Unload();
}
is_active_ = activate;
// At this point the debug context is loaded iff the debugger is active.
ASSERT(IsLoaded() == is_active_);
ASSERT(is_loaded() == is_active());
}
@ -3109,14 +3054,7 @@ void Debug::EnqueueCommandMessage(Vector<const uint16_t> command,
command_received_.Signal();
// Set the debug command break flag to have the command processed.
if (!isolate_->debug()->InDebugger()) {
isolate_->stack_guard()->RequestDebugCommand();
}
}
bool Debug::HasCommands() {
return !command_queue_.IsEmpty();
if (!is_entered()) isolate_->stack_guard()->RequestDebugCommand();
}
@ -3125,7 +3063,7 @@ void Debug::EnqueueDebugCommand(v8::Debug::ClientData* client_data) {
event_command_queue_.Put(message);
// Set the debug command break flag to have the command processed.
if (!InDebugger()) isolate_->stack_guard()->RequestDebugCommand();
if (!is_entered()) isolate_->stack_guard()->RequestDebugCommand();
}
@ -3152,6 +3090,56 @@ MaybeHandle<Object> Debug::Call(Handle<JSFunction> fun, Handle<Object> data) {
}
void Debug::DebugBreakHelper() {
// Ignore debug break during bootstrapping.
if (isolate_->bootstrapper()->IsActive()) return;
// Just continue if breaks are disabled.
if (break_disabled_) return;
// Ignore debug break if debugger is not active.
if (!is_active()) return;
StackLimitCheck check(isolate_);
if (check.HasOverflowed()) return;
{ JavaScriptFrameIterator it(isolate_);
ASSERT(!it.done());
Object* fun = it.frame()->function();
if (fun && fun->IsJSFunction()) {
// Don't stop in builtin functions.
if (JSFunction::cast(fun)->IsBuiltin()) return;
GlobalObject* global = JSFunction::cast(fun)->context()->global_object();
// Don't stop in debugger functions.
if (IsDebugGlobal(global)) return;
}
}
// Collect the break state before clearing the flags.
bool debug_command_only = isolate_->stack_guard()->CheckDebugCommand() &&
!isolate_->stack_guard()->CheckDebugBreak();
isolate_->stack_guard()->ClearDebugBreak();
ProcessDebugMessages(debug_command_only);
}
void Debug::ProcessDebugMessages(bool debug_command_only) {
isolate_->stack_guard()->ClearDebugCommand();
StackLimitCheck check(isolate_);
if (check.HasOverflowed()) return;
HandleScope scope(isolate_);
// Enter the debugger. Just continue if we fail to enter the debugger.
EnterDebugger debugger(isolate_);
if (debugger.FailedToEnter()) return;
// Notify the debug event listeners. Indicate auto continue if the break was
// a debug command break.
OnDebugBreak(isolate_->factory()->undefined_value(), debug_command_only);
}
EnterDebugger::EnterDebugger(Isolate* isolate)
: isolate_(isolate),
prev_(isolate_->debug()->debugger_entry()),
@ -3159,7 +3147,7 @@ EnterDebugger::EnterDebugger(Isolate* isolate)
Debug* debug = isolate_->debug();
// Link recursive debugger entry.
debug->set_debugger_entry(this);
debug->thread_local_.debugger_entry_ = this;
// Store the previous break id and frame id.
break_id_ = debug->break_id();
@ -3169,12 +3157,14 @@ EnterDebugger::EnterDebugger(Isolate* isolate)
// break frame id.
JavaScriptFrameIterator it(isolate_);
has_js_frames_ = !it.done();
debug->NewBreak(has_js_frames_ ? it.frame()->id() : StackFrame::NO_ID);
debug->thread_local_.break_frame_id_ = has_js_frames_ ? it.frame()->id()
: StackFrame::NO_ID;
debug->SetNextBreakId();
debug->UpdateState();
// Make sure that debugger is loaded and enter the debugger context.
// The previous context is kept in save_.
load_failed_ = !debug->IsLoaded();
load_failed_ = !debug->is_loaded();
if (!load_failed_) isolate_->set_context(*debug->debug_context());
}
@ -3183,7 +3173,8 @@ EnterDebugger::~EnterDebugger() {
Debug* debug = isolate_->debug();
// Restore to the previous break state.
debug->SetBreak(break_frame_id_, break_id_);
debug->thread_local_.break_frame_id_ = break_frame_id_;
debug->thread_local_.break_id_ = break_id_;
// Check for leaving the debugger.
if (!load_failed_ && prev_ == NULL) {
@ -3197,13 +3188,11 @@ EnterDebugger::~EnterDebugger() {
// If there are commands in the queue when leaving the debugger request
// that these commands are processed.
if (debug->HasCommands()) {
isolate_->stack_guard()->RequestDebugCommand();
}
if (debug->has_commands()) isolate_->stack_guard()->RequestDebugCommand();
}
// Leaving this debugger entry.
debug->set_debugger_entry(prev_);
debug->thread_local_.debugger_entry_ = prev_;
debug->UpdateState();
}

View File

@ -351,70 +351,52 @@ class LockingCommandMessageQueue BASE_EMBEDDED {
// DebugInfo.
class Debug {
public:
void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
void OnException(Handle<Object> exception, bool uncaught);
void OnBeforeCompile(Handle<Script> script);
enum AfterCompileFlags {
NO_AFTER_COMPILE_FLAGS,
SEND_WHEN_DEBUGGING
};
// Debug event triggers.
void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
void OnException(Handle<Object> exception, bool uncaught);
void OnBeforeCompile(Handle<Script> script);
void OnAfterCompile(Handle<Script> script,
AfterCompileFlags after_compile_flags);
void OnScriptCollected(int id);
// API facing.
void SetEventListener(Handle<Object> callback, Handle<Object> data);
void SetMessageHandler(v8::Debug::MessageHandler handler);
// Add a debugger command to the command queue.
void EnqueueCommandMessage(Vector<const uint16_t> command,
v8::Debug::ClientData* client_data = NULL);
// Check whether there are commands in the command queue.
bool HasCommands();
// Enqueue a debugger command to the command queue for event listeners.
void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL);
MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun,
Handle<Object> data);
Handle<Context> GetDebugContext();
void DebugBreakHelper();
void ProcessDebugMessages(bool debug_command_only);
bool ignore_debugger() const { return ignore_debugger_; }
// Flags and states.
void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; }
bool live_edit_enabled() const {
return FLAG_enable_liveedit && live_edit_enabled_ ;
}
bool is_active() { return is_active_; }
class IgnoreScope {
public:
explicit IgnoreScope(Debug* debug)
: debug_(debug),
old_state_(debug->ignore_debugger_) {
debug_->ignore_debugger_ = true;
}
~IgnoreScope() {
debug_->ignore_debugger_ = old_state_;
}
private:
Debug* debug_;
bool old_state_;
DISALLOW_COPY_AND_ASSIGN(IgnoreScope);
};
inline bool is_active() const { return is_active_; }
inline bool is_loaded() const { return !debug_context_.is_null(); }
inline bool has_break_points() const { return has_break_points_; }
inline bool is_entered() const {
return thread_local_.debugger_entry_ != NULL;
}
void set_disable_break(bool v) { break_disabled_ = v; }
bool Load();
void Unload();
bool IsLoaded() { return !debug_context_.is_null(); }
bool InDebugger() { return thread_local_.debugger_entry_ != NULL; }
void Break(Arguments args, JavaScriptFrame*);
void SetAfterBreakTarget(JavaScriptFrame* frame);
bool SetBreakPoint(Handle<JSFunction> function,
Handle<Object> break_point_object,
int* source_position);
@ -443,6 +425,12 @@ class Debug {
bool IsStepping() { return thread_local_.step_count_ > 0; }
bool StepNextContinue(BreakLocationIterator* break_location_iterator,
JavaScriptFrame* frame);
// Returns whether the operation succeeded. Compilation can only be triggered
// if a valid closure is passed as the second argument, otherwise the shared
// function needs to be compiled already.
bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
Handle<JSFunction> function);
static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
static bool HasDebugInfo(Handle<SharedFunctionInfo> shared);
@ -451,23 +439,16 @@ class Debug {
// This function is used in FunctionNameUsing* tests.
Object* FindSharedFunctionInfoInScript(Handle<Script> script, int position);
// Returns whether the operation succeeded. Compilation can only be triggered
// if a valid closure is passed as the second argument, otherwise the shared
// function needs to be compiled already.
bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
Handle<JSFunction> function);
// Returns true if the current stub call is patched to call the debugger.
static bool IsDebugBreak(Address addr);
// Returns true if the current return statement has been patched to be
// a debugger breakpoint.
static bool IsDebugBreakAtReturn(RelocInfo* rinfo);
// Check whether a code stub with the specified major key is a possible break
// point location.
static bool IsSourceBreakStub(Code* code);
static bool IsBreakStub(Code* code);
// Find the builtin to use for invoking the debug break
static Handle<Code> FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode);
@ -484,14 +465,7 @@ class Debug {
// Check whether this frame is just about to return.
bool IsBreakAtReturn(JavaScriptFrame* frame);
// Fast check to see if any break points are active.
inline bool has_break_points() { return has_break_points_; }
void NewBreak(StackFrame::Id break_frame_id);
void SetBreak(StackFrame::Id break_frame_id, int break_id);
StackFrame::Id break_frame_id() {
return thread_local_.break_frame_id_;
}
StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; }
int break_id() { return thread_local_.break_id_; }
bool StepInActive() { return thread_local_.step_into_fp_ != 0; }
@ -505,12 +479,7 @@ class Debug {
bool StepOutActive() { return thread_local_.step_out_fp_ != 0; }
Address step_out_fp() { return thread_local_.step_out_fp_; }
EnterDebugger* debugger_entry() {
return thread_local_.debugger_entry_;
}
void set_debugger_entry(EnterDebugger* entry) {
thread_local_.debugger_entry_ = entry;
}
EnterDebugger* debugger_entry() { return thread_local_.debugger_entry_; }
// Check whether any of the specified interrupts are pending.
bool has_pending_interrupt() {
@ -522,12 +491,6 @@ class Debug {
thread_local_.has_pending_interrupt_ = value;
}
// Getter and setter for the disable break state.
bool disable_break() { return disable_break_; }
void set_disable_break(bool disable_break) {
disable_break_ = disable_break;
}
// Getters for the current exception break state.
bool break_on_exception() { return break_on_exception_; }
bool break_on_uncaught_exception() {
@ -563,9 +526,6 @@ class Debug {
static int ArchiveSpacePerThread();
void FreeThreadResources() { }
// Mirror cache handling.
void ClearMirrorCache();
// Script cache handling.
void CreateScriptCache();
void DestroyScriptCache();
@ -581,8 +541,22 @@ class Debug {
private:
explicit Debug(Isolate* isolate);
void UpdateState();
void Unload();
// Mirror cache handling.
void ClearMirrorCache();
void SetNextBreakId() {
thread_local_.break_id_ = ++thread_local_.break_count_;
}
// Check whether there are commands in the command queue.
inline bool has_commands() const { return !command_queue_.IsEmpty(); }
// Constructors for debug event objects.
MUST_USE_RESULT MaybeHandle<Object> MakeJSObject(
Vector<const char> constructor_name,
const char* constructor_name,
int argc,
Handle<Object> argv[]);
MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState();
@ -596,18 +570,11 @@ class Debug {
Handle<Script> script, bool before);
MUST_USE_RESULT MaybeHandle<Object> MakeScriptCollectedEvent(int id);
void CallEventCallback(v8::DebugEvent event,
Handle<Object> exec_state,
Handle<Object> event_data,
v8::Debug::ClientData* client_data);
void CallCEventCallback(v8::DebugEvent event,
Handle<Object> exec_state,
Handle<Object> event_data,
v8::Debug::ClientData* client_data);
void CallJSEventCallback(v8::DebugEvent event,
Handle<Object> exec_state,
Handle<Object> event_data);
void UpdateState();
void ProcessDebugEvent(v8::DebugEvent event,
Handle<JSObject> event_data,
@ -624,7 +591,7 @@ class Debug {
// Check whether the message handler was been cleared.
// TODO(yangguo): handle loading and unloading of the debugger differently.
// Currently argument event is not used.
return !ignore_debugger_ && is_active_;
return !is_suppressed_ && is_active_;
}
static bool CompileDebuggerScript(Isolate* isolate, int index);
@ -673,10 +640,10 @@ class Debug {
LockingCommandMessageQueue event_command_queue_;
bool is_active_;
bool ignore_debugger_;
bool is_suppressed_;
bool live_edit_enabled_;
bool has_break_points_;
bool disable_break_;
bool break_disabled_;
bool break_on_exception_;
bool break_on_uncaught_exception_;
@ -753,6 +720,8 @@ class Debug {
friend class Isolate;
friend class EnterDebugger;
friend class FrameDropper;
friend class DisableBreak;
friend class SuppressDebug;
DISALLOW_COPY_AND_ASSIGN(Debug);
};
@ -793,20 +762,31 @@ class EnterDebugger BASE_EMBEDDED {
// Stack allocated class for disabling break.
class DisableBreak BASE_EMBEDDED {
public:
explicit DisableBreak(Isolate* isolate, bool disable_break)
: isolate_(isolate) {
prev_disable_break_ = isolate_->debug()->disable_break();
isolate_->debug()->set_disable_break(disable_break);
}
~DisableBreak() {
isolate_->debug()->set_disable_break(prev_disable_break_);
explicit DisableBreak(Debug* debug, bool disable_break)
: debug_(debug), old_state_(debug->break_disabled_) {
debug_->break_disabled_ = disable_break;
}
~DisableBreak() { debug_->break_disabled_ = old_state_; }
private:
Isolate* isolate_;
// The previous state of the disable break used to restore the value when this
// object is destructed.
bool prev_disable_break_;
Debug* debug_;
bool old_state_;
DISALLOW_COPY_AND_ASSIGN(DisableBreak);
};
class SuppressDebug BASE_EMBEDDED {
public:
explicit SuppressDebug(Debug* debug)
: debug_(debug), old_state_(debug->is_suppressed_) {
debug_->is_suppressed_ = true;
}
~SuppressDebug() { debug_->is_suppressed_ = old_state_; }
private:
Debug* debug_;
bool old_state_;
DISALLOW_COPY_AND_ASSIGN(SuppressDebug);
};

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@ -654,60 +654,6 @@ Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
}
void Execution::DebugBreakHelper(Isolate* isolate) {
// Just continue if breaks are disabled.
if (isolate->debug()->disable_break()) return;
// Ignore debug break during bootstrapping.
if (isolate->bootstrapper()->IsActive()) return;
// Ignore debug break if debugger is not active.
if (!isolate->debug()->is_active()) return;
StackLimitCheck check(isolate);
if (check.HasOverflowed()) return;
{ JavaScriptFrameIterator it(isolate);
ASSERT(!it.done());
Object* fun = it.frame()->function();
if (fun && fun->IsJSFunction()) {
// Don't stop in builtin functions.
if (JSFunction::cast(fun)->IsBuiltin()) return;
GlobalObject* global = JSFunction::cast(fun)->context()->global_object();
// Don't stop in debugger functions.
if (isolate->debug()->IsDebugGlobal(global)) return;
}
}
// Collect the break state before clearing the flags.
bool debug_command_only = isolate->stack_guard()->CheckDebugCommand() &&
!isolate->stack_guard()->CheckDebugBreak();
isolate->stack_guard()->ClearDebugBreak();
Execution::ProcessDebugMessages(isolate, debug_command_only);
}
void Execution::ProcessDebugMessages(Isolate* isolate,
bool debug_command_only) {
isolate->stack_guard()->ClearDebugCommand();
StackLimitCheck check(isolate);
if (check.HasOverflowed()) return;
HandleScope scope(isolate);
// Enter the debugger. Just continue if we fail to enter the debugger.
EnterDebugger debugger(isolate);
if (debugger.FailedToEnter()) return;
// Notify the debug event listeners. Indicate auto continue if the break was
// a debug command break.
isolate->debug()->OnDebugBreak(isolate->factory()->undefined_value(),
debug_command_only);
}
Object* StackGuard::HandleInterrupts() {
bool has_api_interrupt = false;
{
@ -721,7 +667,7 @@ Object* StackGuard::HandleInterrupts() {
}
if (CheckDebugBreak() || CheckDebugCommand()) {
Execution::DebugBreakHelper(isolate_);
isolate_->debug()->DebugBreakHelper();
}
if (CheckAndClearInterrupt(TERMINATE_EXECUTION, access)) {

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@ -104,9 +104,6 @@ class Execution V8_FINAL : public AllStatic {
Handle<Object> pos,
Handle<Object> is_global);
static void DebugBreakHelper(Isolate* isolate);
static void ProcessDebugMessages(Isolate* isolate, bool debug_command_only);
// Get a function delegate (or undefined) for the given non-function
// object. Used for support calling objects as functions.
static Handle<Object> GetFunctionDelegate(Isolate* isolate,

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@ -1324,7 +1324,7 @@ Handle<Context> Isolate::global_context() {
Handle<Context> Isolate::GetCallingNativeContext() {
JavaScriptFrameIterator it(this);
if (debug_->InDebugger()) {
if (debug_->is_entered()) {
while (!it.done()) {
JavaScriptFrame* frame = it.frame();
Context* context = Context::cast(frame->context());

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@ -4248,7 +4248,7 @@ void MarkCompactCollector::ParallelSweepSpacesComplete() {
void MarkCompactCollector::EnableCodeFlushing(bool enable) {
if (isolate()->debug()->IsLoaded() ||
if (isolate()->debug()->is_loaded() ||
isolate()->debug()->has_break_points()) {
enable = false;
}

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@ -10698,7 +10698,7 @@ RUNTIME_FUNCTION(Runtime_LookupAccessor) {
RUNTIME_FUNCTION(Runtime_DebugBreak) {
SealHandleScope shs(isolate);
ASSERT(args.length() == 0);
Execution::DebugBreakHelper(isolate);
isolate->debug()->DebugBreakHelper();
return isolate->heap()->undefined_value();
}
@ -10815,7 +10815,7 @@ RUNTIME_FUNCTION(Runtime_DebugGetPropertyDetails) {
// could have the assumption that its own native context is the current
// context and not some internal debugger context.
SaveContext save(isolate);
if (isolate->debug()->InDebugger()) {
if (isolate->debug()->is_entered()) {
isolate->set_context(*isolate->debug()->debugger_entry()->GetContext());
}
@ -12862,7 +12862,7 @@ RUNTIME_FUNCTION(Runtime_DebugEvaluate) {
CONVERT_ARG_HANDLE_CHECKED(Object, context_extension, 5);
// Handle the processing of break.
DisableBreak disable_break_save(isolate, disable_break);
DisableBreak disable_break_scope(isolate->debug(), disable_break);
// Get the frame where the debugging is performed.
StackFrame::Id id = UnwrapFrameId(wrapped_id);
@ -12926,7 +12926,7 @@ RUNTIME_FUNCTION(Runtime_DebugEvaluateGlobal) {
CONVERT_ARG_HANDLE_CHECKED(Object, context_extension, 3);
// Handle the processing of break.
DisableBreak disable_break_save(isolate, disable_break);
DisableBreak disable_break_scope(isolate->debug(), disable_break);
// Enter the top context from before the debugger was invoked.
SaveContext save(isolate);

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@ -4189,7 +4189,7 @@ TEST(DisableBreak) {
{
v8::Debug::DebugBreak(env->GetIsolate());
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(env->GetIsolate());
v8::internal::DisableBreak disable_break(isolate, true);
v8::internal::DisableBreak disable_break(isolate->debug(), true);
f->Call(env->Global(), 0, NULL);
CHECK_EQ(1, break_point_hit_count);
}