[regalloc] Place spill instructions optimally

Design doc:
https://docs.google.com/document/d/1n9ADWnDI-sw0OvdSmrthf61prmDqbDmQq-NSrQw2MVI/edit?usp=sharing

Most of this change follows directly what is discussed in the design
document. A few other things are also changed:

- PopulateReferenceMapsPhase is moved after ResolveControlFlowPhase so
  that it can make use of the decision regarding whether a value is
  spilled at its definition or later.
- SpillSlotLocator is removed. It was already somewhat confusing,
  because the responsibility for marking blocks as needing frames was
  split: in some cases they were marked by SpillSlotLocator, and in
  other cases they were marked by CommitSpillsInDeferredBlocks. With
  this change, that split responsibility would become yet more
  confusing if we kept SpillSlotLocator for the values that are spilled
  at their definition, so I propose a simpler rule that whatever code
  adds the spill move also marks the block.
- A few class definitions (LiveRangeBound, FindResult,
  LiveRangeBoundArray, and LiveRangeFinder) are moved without
  modification from register-allocator.cc to register-allocator.h so
  that we can refer to them from another cc file.

Bug: v8:10606
Change-Id: I374a3219a5de477a53bc48117e230287eae89e72
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2285390
Commit-Queue: Seth Brenith <seth.brenith@microsoft.com>
Reviewed-by: Ross McIlroy <rmcilroy@chromium.org>
Reviewed-by: Thibaud Michaud <thibaudm@chromium.org>
Cr-Commit-Position: refs/heads/master@{#69345}
This commit is contained in:
Seth Brenith 2020-08-10 15:06:47 -07:00 committed by Commit Bot
parent 80ef93c826
commit f4548e7598
8 changed files with 910 additions and 215 deletions

View File

@ -1948,6 +1948,8 @@ v8_compiler_sources = [
"src/compiler/backend/register-allocator-verifier.h",
"src/compiler/backend/register-allocator.cc",
"src/compiler/backend/register-allocator.h",
"src/compiler/backend/spill-placer.cc",
"src/compiler/backend/spill-placer.h",
"src/compiler/backend/unwinding-info-writer.h",
"src/compiler/basic-block-instrumentor.cc",
"src/compiler/basic-block-instrumentor.h",

View File

@ -5,5 +5,6 @@ zhin@chromium.org
# Plus src/compiler owners.
per-file register-allocator*=thibaudm@chromium.org
per-file spill-placer*=thibaudm@chromium.org
# COMPONENT: Blink>JavaScript>Compiler

View File

@ -10,6 +10,7 @@
#include "src/base/small-vector.h"
#include "src/codegen/assembler-inl.h"
#include "src/codegen/tick-counter.h"
#include "src/compiler/backend/spill-placer.h"
#include "src/compiler/linkage.h"
#include "src/strings/string-stream.h"
#include "src/utils/vector.h"
@ -52,145 +53,94 @@ Instruction* GetLastInstruction(InstructionSequence* code,
} // namespace
class LiveRangeBound {
public:
explicit LiveRangeBound(LiveRange* range, bool skip)
: range_(range), start_(range->Start()), end_(range->End()), skip_(skip) {
DCHECK(!range->IsEmpty());
void LiveRangeBoundArray::Initialize(Zone* zone, TopLevelLiveRange* range) {
size_t max_child_count = range->GetMaxChildCount();
start_ = zone->NewArray<LiveRangeBound>(max_child_count);
length_ = 0;
LiveRangeBound* curr = start_;
// The primary loop in ResolveControlFlow is not responsible for inserting
// connecting moves for spilled ranges.
for (LiveRange* i = range; i != nullptr; i = i->next(), ++curr, ++length_) {
new (curr) LiveRangeBound(i, i->spilled());
}
}
bool CanCover(LifetimePosition position) {
return start_ <= position && position < end_;
}
LiveRange* const range_;
const LifetimePosition start_;
const LifetimePosition end_;
const bool skip_;
private:
DISALLOW_COPY_AND_ASSIGN(LiveRangeBound);
};
struct FindResult {
LiveRange* cur_cover_;
LiveRange* pred_cover_;
};
class LiveRangeBoundArray {
public:
LiveRangeBoundArray() : length_(0), start_(nullptr) {}
bool ShouldInitialize() { return start_ == nullptr; }
void Initialize(Zone* zone, TopLevelLiveRange* range) {
size_t max_child_count = range->GetMaxChildCount();
start_ = zone->NewArray<LiveRangeBound>(max_child_count);
length_ = 0;
LiveRangeBound* curr = start_;
// Normally, spilled ranges do not need connecting moves, because the spill
// location has been assigned at definition. For ranges spilled in deferred
// blocks, that is not the case, so we need to connect the spilled children.
for (LiveRange *i = range; i != nullptr; i = i->next(), ++curr, ++length_) {
new (curr) LiveRangeBound(i, i->spilled());
LiveRangeBound* LiveRangeBoundArray::Find(
const LifetimePosition position) const {
size_t left_index = 0;
size_t right_index = length_;
while (true) {
size_t current_index = left_index + (right_index - left_index) / 2;
DCHECK(right_index > current_index);
LiveRangeBound* bound = &start_[current_index];
if (bound->start_ <= position) {
if (position < bound->end_) return bound;
DCHECK(left_index < current_index);
left_index = current_index;
} else {
right_index = current_index;
}
}
}
LiveRangeBound* Find(const LifetimePosition position) const {
size_t left_index = 0;
size_t right_index = length_;
while (true) {
size_t current_index = left_index + (right_index - left_index) / 2;
DCHECK(right_index > current_index);
LiveRangeBound* bound = &start_[current_index];
if (bound->start_ <= position) {
if (position < bound->end_) return bound;
DCHECK(left_index < current_index);
left_index = current_index;
} else {
right_index = current_index;
}
}
LiveRangeBound* LiveRangeBoundArray::FindPred(const InstructionBlock* pred) {
LifetimePosition pred_end = LifetimePosition::InstructionFromInstructionIndex(
pred->last_instruction_index());
return Find(pred_end);
}
LiveRangeBound* LiveRangeBoundArray::FindSucc(const InstructionBlock* succ) {
LifetimePosition succ_start = LifetimePosition::GapFromInstructionIndex(
succ->first_instruction_index());
return Find(succ_start);
}
bool LiveRangeBoundArray::FindConnectableSubranges(
const InstructionBlock* block, const InstructionBlock* pred,
FindResult* result) const {
LifetimePosition pred_end = LifetimePosition::InstructionFromInstructionIndex(
pred->last_instruction_index());
LiveRangeBound* bound = Find(pred_end);
result->pred_cover_ = bound->range_;
LifetimePosition cur_start = LifetimePosition::GapFromInstructionIndex(
block->first_instruction_index());
if (bound->CanCover(cur_start)) {
// Both blocks are covered by the same range, so there is nothing to
// connect.
return false;
}
LiveRangeBound* FindPred(const InstructionBlock* pred) {
LifetimePosition pred_end =
LifetimePosition::InstructionFromInstructionIndex(
pred->last_instruction_index());
return Find(pred_end);
bound = Find(cur_start);
if (bound->skip_) {
return false;
}
result->cur_cover_ = bound->range_;
DCHECK(result->pred_cover_ != nullptr && result->cur_cover_ != nullptr);
return (result->cur_cover_ != result->pred_cover_);
}
LiveRangeBound* FindSucc(const InstructionBlock* succ) {
LifetimePosition succ_start = LifetimePosition::GapFromInstructionIndex(
succ->first_instruction_index());
return Find(succ_start);
LiveRangeFinder::LiveRangeFinder(const TopTierRegisterAllocationData* data,
Zone* zone)
: data_(data),
bounds_length_(static_cast<int>(data_->live_ranges().size())),
bounds_(zone->NewArray<LiveRangeBoundArray>(bounds_length_)),
zone_(zone) {
for (int i = 0; i < bounds_length_; ++i) {
new (&bounds_[i]) LiveRangeBoundArray();
}
}
bool FindConnectableSubranges(const InstructionBlock* block,
const InstructionBlock* pred,
FindResult* result) const {
LifetimePosition pred_end =
LifetimePosition::InstructionFromInstructionIndex(
pred->last_instruction_index());
LiveRangeBound* bound = Find(pred_end);
result->pred_cover_ = bound->range_;
LifetimePosition cur_start = LifetimePosition::GapFromInstructionIndex(
block->first_instruction_index());
if (bound->CanCover(cur_start)) {
// Both blocks are covered by the same range, so there is nothing to
// connect.
return false;
}
bound = Find(cur_start);
if (bound->skip_) {
return false;
}
result->cur_cover_ = bound->range_;
DCHECK(result->pred_cover_ != nullptr && result->cur_cover_ != nullptr);
return (result->cur_cover_ != result->pred_cover_);
LiveRangeBoundArray* LiveRangeFinder::ArrayFor(int operand_index) {
DCHECK(operand_index < bounds_length_);
TopLevelLiveRange* range = data_->live_ranges()[operand_index];
DCHECK(range != nullptr && !range->IsEmpty());
LiveRangeBoundArray* array = &bounds_[operand_index];
if (array->ShouldInitialize()) {
array->Initialize(zone_, range);
}
private:
size_t length_;
LiveRangeBound* start_;
DISALLOW_COPY_AND_ASSIGN(LiveRangeBoundArray);
};
class LiveRangeFinder {
public:
explicit LiveRangeFinder(const TopTierRegisterAllocationData* data,
Zone* zone)
: data_(data),
bounds_length_(static_cast<int>(data_->live_ranges().size())),
bounds_(zone->NewArray<LiveRangeBoundArray>(bounds_length_)),
zone_(zone) {
for (int i = 0; i < bounds_length_; ++i) {
new (&bounds_[i]) LiveRangeBoundArray();
}
}
LiveRangeBoundArray* ArrayFor(int operand_index) {
DCHECK(operand_index < bounds_length_);
TopLevelLiveRange* range = data_->live_ranges()[operand_index];
DCHECK(range != nullptr && !range->IsEmpty());
LiveRangeBoundArray* array = &bounds_[operand_index];
if (array->ShouldInitialize()) {
array->Initialize(zone_, range);
}
return array;
}
private:
const TopTierRegisterAllocationData* const data_;
const int bounds_length_;
LiveRangeBoundArray* const bounds_;
Zone* const zone_;
DISALLOW_COPY_AND_ASSIGN(LiveRangeFinder);
};
return array;
}
using DelayedInsertionMapKey = std::pair<ParallelMove*, InstructionOperand>;
@ -862,7 +812,7 @@ struct TopLevelLiveRange::SpillMoveInsertionList : ZoneObject {
: gap_index(gap_index), operand(operand), next(next) {}
const int gap_index;
InstructionOperand* const operand;
SpillMoveInsertionList* const next;
SpillMoveInsertionList* next;
};
TopLevelLiveRange::TopLevelLiveRange(int vreg, MachineRepresentation rep)
@ -873,11 +823,11 @@ TopLevelLiveRange::TopLevelLiveRange(int vreg, MachineRepresentation rep)
spill_operand_(nullptr),
spill_move_insertion_locations_(nullptr),
spilled_in_deferred_blocks_(false),
has_preassigned_slot_(false),
spill_start_index_(kMaxInt),
last_pos_(nullptr),
last_child_covers_(this),
splinter_(nullptr),
has_preassigned_slot_(false) {
splinter_(nullptr) {
bits_ |= SpillTypeField::encode(SpillType::kNoSpillType);
}
@ -895,10 +845,14 @@ void TopLevelLiveRange::RecordSpillLocation(Zone* zone, int gap_index,
}
void TopLevelLiveRange::CommitSpillMoves(TopTierRegisterAllocationData* data,
const InstructionOperand& op,
bool might_be_duplicated) {
const InstructionOperand& op) {
DCHECK_IMPLIES(op.IsConstant(),
GetSpillMoveInsertionLocations(data) == nullptr);
if (HasGeneralSpillRange()) {
SetLateSpillingSelected(false);
}
InstructionSequence* sequence = data->code();
Zone* zone = sequence->zone();
@ -907,10 +861,27 @@ void TopLevelLiveRange::CommitSpillMoves(TopTierRegisterAllocationData* data,
Instruction* instr = sequence->InstructionAt(to_spill->gap_index);
ParallelMove* move =
instr->GetOrCreateParallelMove(Instruction::START, zone);
move->AddMove(*to_spill->operand, op);
instr->block()->mark_needs_frame();
}
}
void TopLevelLiveRange::FilterSpillMoves(TopTierRegisterAllocationData* data,
const InstructionOperand& op) {
DCHECK_IMPLIES(op.IsConstant(),
GetSpillMoveInsertionLocations(data) == nullptr);
bool might_be_duplicated = has_slot_use() || spilled();
InstructionSequence* sequence = data->code();
SpillMoveInsertionList* previous = nullptr;
for (SpillMoveInsertionList* to_spill = GetSpillMoveInsertionLocations(data);
to_spill != nullptr; previous = to_spill, to_spill = to_spill->next) {
Instruction* instr = sequence->InstructionAt(to_spill->gap_index);
ParallelMove* move = instr->GetParallelMove(Instruction::START);
// Skip insertion if it's possible that the move exists already as a
// constraint move from a fixed output register to a slot.
if (might_be_duplicated || has_preassigned_slot()) {
bool found = false;
bool found = false;
if (move != nullptr && (might_be_duplicated || has_preassigned_slot())) {
for (MoveOperands* move_op : *move) {
if (move_op->IsEliminated()) continue;
if (move_op->source().Equals(*to_spill->operand) &&
@ -920,10 +891,14 @@ void TopLevelLiveRange::CommitSpillMoves(TopTierRegisterAllocationData* data,
break;
}
}
if (found) continue;
}
if (!has_preassigned_slot()) {
move->AddMove(*to_spill->operand, op);
if (found || has_preassigned_slot()) {
// Remove the item from the list.
if (previous == nullptr) {
spill_move_insertion_locations_ = to_spill->next;
} else {
previous->next = to_spill->next;
}
}
}
}
@ -1786,8 +1761,10 @@ void TopTierRegisterAllocationData::MarkAllocated(MachineRepresentation rep,
bool TopTierRegisterAllocationData::IsBlockBoundary(
LifetimePosition pos) const {
return pos.IsFullStart() &&
code()->GetInstructionBlock(pos.ToInstructionIndex())->code_start() ==
pos.ToInstructionIndex();
(static_cast<size_t>(pos.ToInstructionIndex()) ==
code()->instructions().size() ||
code()->GetInstructionBlock(pos.ToInstructionIndex())->code_start() ==
pos.ToInstructionIndex());
}
ConstraintBuilder::ConstraintBuilder(TopTierRegisterAllocationData* data)
@ -4741,30 +4718,6 @@ void LinearScanAllocator::SpillBetweenUntil(LiveRange* range,
}
}
SpillSlotLocator::SpillSlotLocator(TopTierRegisterAllocationData* data)
: data_(data) {}
void SpillSlotLocator::LocateSpillSlots() {
const InstructionSequence* code = data()->code();
const size_t live_ranges_size = data()->live_ranges().size();
for (TopLevelLiveRange* range : data()->live_ranges()) {
CHECK_EQ(live_ranges_size,
data()->live_ranges().size()); // TODO(neis): crbug.com/831822
if (range == nullptr || range->IsEmpty()) continue;
// We care only about ranges which spill in the frame.
if (!range->HasSpillRange() ||
range->IsSpilledOnlyInDeferredBlocks(data())) {
continue;
}
TopLevelLiveRange::SpillMoveInsertionList* spills =
range->GetSpillMoveInsertionLocations(data());
DCHECK_NOT_NULL(spills);
for (; spills != nullptr; spills = spills->next) {
code->GetInstructionBlock(spills->gap_index)->mark_needs_frame();
}
}
}
OperandAssigner::OperandAssigner(TopTierRegisterAllocationData* data)
: data_(data) {}
@ -4866,12 +4819,12 @@ void OperandAssigner::CommitAssignment() {
// blocks, we let ConnectLiveRanges and ResolveControlFlow find the blocks
// where a spill operand is expected, and then finalize by inserting the
// spills in the deferred blocks dominators.
if (!top_range->IsSpilledOnlyInDeferredBlocks(data())) {
// Spill at definition if the range isn't spilled only in deferred
// blocks.
top_range->CommitSpillMoves(
data(), spill_operand,
top_range->has_slot_use() || top_range->spilled());
if (!top_range->IsSpilledOnlyInDeferredBlocks(data()) &&
!top_range->HasGeneralSpillRange()) {
// Spill at definition if the range isn't spilled in a way that will be
// handled later.
top_range->FilterSpillMoves(data(), spill_operand);
top_range->CommitSpillMoves(data(), spill_operand);
}
}
}
@ -4991,7 +4944,8 @@ void ReferenceMapPopulator::PopulateReferenceMaps() {
// Check if the live range is spilled and the safe point is after
// the spill position.
int spill_index = range->IsSpilledOnlyInDeferredBlocks(data())
int spill_index = range->IsSpilledOnlyInDeferredBlocks(data()) ||
range->LateSpillingSelected()
? cur->Start().ToInstructionIndex()
: range->spill_start_index();
@ -5058,7 +5012,10 @@ void LiveRangeConnector::ResolveControlFlow(Zone* local_zone) {
LifetimePosition block_end =
LifetimePosition::GapFromInstructionIndex(block->code_end());
const LiveRange* current = result.cur_cover_;
// TODO(herhut): This is not the successor if we have control flow!
// Note that this is not the successor if we have control flow!
// However, in the following condition, we only refer to it if it
// begins in the current block, in which case we can safely declare it
// to be the successor.
const LiveRange* successor = current->next();
if (current->End() < block_end &&
(successor == nullptr || successor->spilled())) {
@ -5099,17 +5056,22 @@ void LiveRangeConnector::ResolveControlFlow(Zone* local_zone) {
}
}
// At this stage, we collected blocks needing a spill operand from
// ConnectRanges and from ResolveControlFlow. Time to commit the spills for
// deferred blocks.
// At this stage, we collected blocks needing a spill operand due to reloads
// from ConnectRanges and from ResolveControlFlow. Time to commit the spills
// for deferred blocks. This is a convenient time to commit spills for general
// spill ranges also, because they need to use the LiveRangeFinder.
const size_t live_ranges_size = data()->live_ranges().size();
SpillPlacer spill_placer(&finder, data(), local_zone);
for (TopLevelLiveRange* top : data()->live_ranges()) {
CHECK_EQ(live_ranges_size,
data()->live_ranges().size()); // TODO(neis): crbug.com/831822
if (top == nullptr || top->IsEmpty() ||
!top->IsSpilledOnlyInDeferredBlocks(data()))
continue;
CommitSpillsInDeferredBlocks(top, finder.ArrayFor(top->vreg()), local_zone);
if (top == nullptr || top->IsEmpty()) continue;
if (top->IsSpilledOnlyInDeferredBlocks(data())) {
CommitSpillsInDeferredBlocks(top, finder.ArrayFor(top->vreg()),
local_zone);
} else if (top->HasGeneralSpillRange()) {
spill_placer.Add(top);
}
}
}

View File

@ -706,7 +706,7 @@ class V8_EXPORT_PRIVATE LiveRange : public NON_EXPORTED_BASE(ZoneObject) {
using RepresentationField = base::BitField<MachineRepresentation, 13, 8>;
using RecombineField = base::BitField<bool, 21, 1>;
using ControlFlowRegisterHint = base::BitField<uint8_t, 22, 6>;
// Bits 28,29 are used by TopLevelLiveRange.
// Bits 28-31 are used by TopLevelLiveRange.
// Unique among children and splinters of the same virtual register.
int relative_id_;
@ -814,6 +814,7 @@ class V8_EXPORT_PRIVATE TopLevelLiveRange final : public LiveRange {
void set_is_phi(bool value) { bits_ = IsPhiField::update(bits_, value); }
bool is_non_loop_phi() const { return IsNonLoopPhiField::decode(bits_); }
bool is_loop_phi() const { return is_phi() && !is_non_loop_phi(); }
void set_is_non_loop_phi(bool value) {
bits_ = IsNonLoopPhiField::update(bits_, value);
}
@ -865,10 +866,12 @@ class V8_EXPORT_PRIVATE TopLevelLiveRange final : public LiveRange {
// Spill range management.
void SetSpillRange(SpillRange* spill_range);
// Encodes whether a range is also available from a memory localtion:
// Encodes whether a range is also available from a memory location:
// kNoSpillType: not availble in memory location.
// kSpillOperand: computed in a memory location at range start.
// kSpillRange: copied (spilled) to memory location at range start.
// kSpillRange: copied (spilled) to memory location at the definition,
// or at the beginning of some later blocks if
// LateSpillingSelected() is true.
// kDeferredSpillRange: copied (spilled) to memory location at entry
// to deferred blocks that have a use from memory.
//
@ -919,9 +922,13 @@ class V8_EXPORT_PRIVATE TopLevelLiveRange final : public LiveRange {
spill_start_index_ = Min(start, spill_start_index_);
}
// Omits any moves from spill_move_insertion_locations_ that can be skipped.
void FilterSpillMoves(TopTierRegisterAllocationData* data,
const InstructionOperand& operand);
// Writes all moves from spill_move_insertion_locations_ to the schedule.
void CommitSpillMoves(TopTierRegisterAllocationData* data,
const InstructionOperand& operand,
bool might_be_duplicated);
const InstructionOperand& operand);
// If all the children of this range are spilled in deferred blocks, and if
// for any non-spilled child with a use position requiring a slot, that range
@ -1015,6 +1022,26 @@ class V8_EXPORT_PRIVATE TopLevelLiveRange final : public LiveRange {
void MarkHasPreassignedSlot() { has_preassigned_slot_ = true; }
bool has_preassigned_slot() const { return has_preassigned_slot_; }
// Late spilling refers to spilling at places after the definition. These
// spills are guaranteed to cover at least all of the sub-ranges where the
// register allocator chose to evict the value from a register.
void SetLateSpillingSelected(bool late_spilling_selected) {
DCHECK(spill_type() == SpillType::kSpillRange);
SpillRangeMode new_mode = late_spilling_selected
? SpillRangeMode::kSpillLater
: SpillRangeMode::kSpillAtDefinition;
// A single TopLevelLiveRange should never be used in both modes.
DCHECK(SpillRangeModeField::decode(bits_) == SpillRangeMode::kNotSet ||
SpillRangeModeField::decode(bits_) == new_mode);
bits_ = SpillRangeModeField::update(bits_, new_mode);
}
bool LateSpillingSelected() const {
// Nobody should be reading this value until it's been decided.
DCHECK_IMPLIES(HasGeneralSpillRange(), SpillRangeModeField::decode(bits_) !=
SpillRangeMode::kNotSet);
return SpillRangeModeField::decode(bits_) == SpillRangeMode::kSpillLater;
}
void AddBlockRequiringSpillOperand(
RpoNumber block_id, const TopTierRegisterAllocationData* data) {
DCHECK(IsSpilledOnlyInDeferredBlocks(data));
@ -1031,12 +1058,21 @@ class V8_EXPORT_PRIVATE TopLevelLiveRange final : public LiveRange {
friend class LiveRange;
void SetSplinteredFrom(TopLevelLiveRange* splinter_parent);
// If spill type is kSpillRange, then this value indicates whether we've
// chosen to spill at the definition or at some later points.
enum class SpillRangeMode : uint8_t {
kNotSet,
kSpillAtDefinition,
kSpillLater,
};
using HasSlotUseField = base::BitField<SlotUseKind, 1, 2>;
using IsPhiField = base::BitField<bool, 3, 1>;
using IsNonLoopPhiField = base::BitField<bool, 4, 1>;
using SpillTypeField = base::BitField<SpillType, 5, 2>;
using DeferredFixedField = base::BitField<bool, 28, 1>;
using SpillAtLoopHeaderNotBeneficialField = base::BitField<bool, 29, 1>;
using SpillRangeModeField = base::BitField<SpillRangeMode, 30, 2>;
int vreg_;
int last_child_id_;
@ -1055,11 +1091,12 @@ class V8_EXPORT_PRIVATE TopLevelLiveRange final : public LiveRange {
// TODO(mtrofin): generalize spilling after definition, currently specialized
// just for spill in a single deferred block.
bool spilled_in_deferred_blocks_;
bool has_preassigned_slot_;
int spill_start_index_;
UsePosition* last_pos_;
LiveRange* last_child_covers_;
TopLevelLiveRange* splinter_;
bool has_preassigned_slot_;
DISALLOW_COPY_AND_ASSIGN(TopLevelLiveRange);
};
@ -1114,6 +1151,65 @@ class SpillRange final : public ZoneObject {
DISALLOW_COPY_AND_ASSIGN(SpillRange);
};
class LiveRangeBound {
public:
explicit LiveRangeBound(LiveRange* range, bool skip)
: range_(range), start_(range->Start()), end_(range->End()), skip_(skip) {
DCHECK(!range->IsEmpty());
}
bool CanCover(LifetimePosition position) {
return start_ <= position && position < end_;
}
LiveRange* const range_;
const LifetimePosition start_;
const LifetimePosition end_;
const bool skip_;
private:
DISALLOW_COPY_AND_ASSIGN(LiveRangeBound);
};
struct FindResult {
LiveRange* cur_cover_;
LiveRange* pred_cover_;
};
class LiveRangeBoundArray {
public:
LiveRangeBoundArray() : length_(0), start_(nullptr) {}
bool ShouldInitialize() { return start_ == nullptr; }
void Initialize(Zone* zone, TopLevelLiveRange* range);
LiveRangeBound* Find(const LifetimePosition position) const;
LiveRangeBound* FindPred(const InstructionBlock* pred);
LiveRangeBound* FindSucc(const InstructionBlock* succ);
bool FindConnectableSubranges(const InstructionBlock* block,
const InstructionBlock* pred,
FindResult* result) const;
private:
size_t length_;
LiveRangeBound* start_;
DISALLOW_COPY_AND_ASSIGN(LiveRangeBoundArray);
};
class LiveRangeFinder {
public:
explicit LiveRangeFinder(const TopTierRegisterAllocationData* data,
Zone* zone);
LiveRangeBoundArray* ArrayFor(int operand_index);
private:
const TopTierRegisterAllocationData* const data_;
const int bounds_length_;
LiveRangeBoundArray* const bounds_;
Zone* const zone_;
DISALLOW_COPY_AND_ASSIGN(LiveRangeFinder);
};
class ConstraintBuilder final : public ZoneObject {
public:
explicit ConstraintBuilder(TopTierRegisterAllocationData* data);
@ -1469,20 +1565,6 @@ class LinearScanAllocator final : public RegisterAllocator {
DISALLOW_COPY_AND_ASSIGN(LinearScanAllocator);
};
class SpillSlotLocator final : public ZoneObject {
public:
explicit SpillSlotLocator(TopTierRegisterAllocationData* data);
void LocateSpillSlots();
private:
TopTierRegisterAllocationData* data() const { return data_; }
TopTierRegisterAllocationData* const data_;
DISALLOW_COPY_AND_ASSIGN(SpillSlotLocator);
};
class OperandAssigner final : public ZoneObject {
public:
explicit OperandAssigner(TopTierRegisterAllocationData* data);
@ -1508,7 +1590,7 @@ class ReferenceMapPopulator final : public ZoneObject {
public:
explicit ReferenceMapPopulator(TopTierRegisterAllocationData* data);
// Phase 8: compute values for pointer maps.
// Phase 10: compute values for pointer maps.
void PopulateReferenceMaps();
private:
@ -1533,13 +1615,14 @@ class LiveRangeConnector final : public ZoneObject {
public:
explicit LiveRangeConnector(TopTierRegisterAllocationData* data);
// Phase 9: reconnect split ranges with moves, when the control flow
// Phase 8: reconnect split ranges with moves, when the control flow
// between the ranges is trivial (no branches).
void ConnectRanges(Zone* local_zone);
// Phase 10: insert moves to connect ranges across basic blocks, when the
// Phase 9: insert moves to connect ranges across basic blocks, when the
// control flow between them cannot be trivially resolved, such as joining
// branches.
// branches. Also determines whether to spill at the definition or later, and
// adds spill moves to the gaps in the schedule.
void ResolveControlFlow(Zone* local_zone);
private:

View File

@ -0,0 +1,484 @@
// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler/backend/spill-placer.h"
#include "src/base/bits-iterator.h"
#include "src/compiler/backend/register-allocator.h"
namespace v8 {
namespace internal {
namespace compiler {
SpillPlacer::SpillPlacer(LiveRangeFinder* finder,
TopTierRegisterAllocationData* data, Zone* zone)
: finder_(finder), data_(data), zone_(zone) {}
SpillPlacer::~SpillPlacer() {
if (assigned_indices_ > 0) {
CommitSpills();
}
}
void SpillPlacer::Add(TopLevelLiveRange* range) {
DCHECK(range->HasGeneralSpillRange());
InstructionOperand spill_operand = range->GetSpillRangeOperand();
range->FilterSpillMoves(data(), spill_operand);
InstructionSequence* code = data_->code();
InstructionBlock* top_start_block =
code->GetInstructionBlock(range->Start().ToInstructionIndex());
RpoNumber top_start_block_number = top_start_block->rpo_number();
// Check for several cases where spilling at the definition is best.
// - The value is already moved on-stack somehow so the list of insertion
// locations for spilling at the definition is empty.
// - If the first LiveRange is spilled, then there's no sense in doing
// anything other than spilling at the definition.
// - If the value is defined in a deferred block, then the logic to select
// the earliest deferred block as the insertion point would cause
// incorrect behavior, so the value must be spilled at the definition.
// - We haven't seen any indication of performance improvements from seeking
// optimal spilling positions except on loop-top phi values, so spill
// any value that isn't a loop-top phi at the definition to avoid
// increasing the code size for no benefit.
if (range->GetSpillMoveInsertionLocations(data()) == nullptr ||
range->spilled() || top_start_block->IsDeferred() ||
(!FLAG_stress_turbo_late_spilling && !range->is_loop_phi())) {
range->CommitSpillMoves(data(), spill_operand);
return;
}
// Iterate through the range and mark every block that needs the value to be
// spilled.
for (const LiveRange* child = range; child != nullptr;
child = child->next()) {
if (child->spilled()) {
// Add every block that contains part of this live range.
for (UseInterval* interval = child->first_interval(); interval != nullptr;
interval = interval->next()) {
RpoNumber start_block =
code->GetInstructionBlock(interval->start().ToInstructionIndex())
->rpo_number();
if (start_block == top_start_block_number) {
// Can't do late spilling if the first spill is within the
// definition block.
range->CommitSpillMoves(data(), spill_operand);
// Verify that we never added any data for this range to the table.
DCHECK(!IsLatestVreg(range->vreg()));
return;
}
LifetimePosition end = interval->end();
int end_instruction = end.ToInstructionIndex();
// The end position is exclusive, so an end position exactly on a block
// boundary indicates that the range applies only to the prior block.
if (data()->IsBlockBoundary(end)) {
--end_instruction;
}
RpoNumber end_block =
code->GetInstructionBlock(end_instruction)->rpo_number();
while (start_block <= end_block) {
SetSpillRequired(code->InstructionBlockAt(start_block), range->vreg(),
top_start_block_number);
start_block = start_block.Next();
}
}
} else {
// Add every block that contains a use which requires the on-stack value.
for (const UsePosition* pos = child->first_pos(); pos != nullptr;
pos = pos->next()) {
if (pos->type() != UsePositionType::kRequiresSlot) continue;
InstructionBlock* block =
code->GetInstructionBlock(pos->pos().ToInstructionIndex());
RpoNumber block_number = block->rpo_number();
if (block_number == top_start_block_number) {
// Can't do late spilling if the first spill is within the
// definition block.
range->CommitSpillMoves(data(), spill_operand);
// Verify that we never added any data for this range to the table.
DCHECK(!IsLatestVreg(range->vreg()));
return;
}
SetSpillRequired(block, range->vreg(), top_start_block_number);
}
}
}
// If we haven't yet marked anything for this range, then it never needs to
// spill at all.
if (!IsLatestVreg(range->vreg())) {
range->SetLateSpillingSelected(true);
return;
}
SetDefinition(top_start_block_number, range->vreg());
}
class SpillPlacer::Entry {
public:
// Functions operating on single values (during setup):
void SetSpillRequiredSingleValue(int value_index) {
DCHECK_LT(value_index, kValueIndicesPerEntry);
uint64_t bit = uint64_t{1} << value_index;
SetSpillRequired(bit);
}
void SetDefinitionSingleValue(int value_index) {
DCHECK_LT(value_index, kValueIndicesPerEntry);
uint64_t bit = uint64_t{1} << value_index;
SetDefinition(bit);
}
// Functions operating on all values simultaneously, as bitfields:
uint64_t SpillRequired() const { return GetValuesInState<kSpillRequired>(); }
void SetSpillRequired(uint64_t mask) {
UpdateValuesToState<kSpillRequired>(mask);
}
uint64_t SpillRequiredInNonDeferredSuccessor() const {
return GetValuesInState<kSpillRequiredInNonDeferredSuccessor>();
}
void SetSpillRequiredInNonDeferredSuccessor(uint64_t mask) {
UpdateValuesToState<kSpillRequiredInNonDeferredSuccessor>(mask);
}
uint64_t SpillRequiredInDeferredSuccessor() const {
return GetValuesInState<kSpillRequiredInDeferredSuccessor>();
}
void SetSpillRequiredInDeferredSuccessor(uint64_t mask) {
UpdateValuesToState<kSpillRequiredInDeferredSuccessor>(mask);
}
uint64_t Definition() const { return GetValuesInState<kDefinition>(); }
void SetDefinition(uint64_t mask) { UpdateValuesToState<kDefinition>(mask); }
private:
// Possible states for every value, at every block.
enum State {
// This block is not (yet) known to require the on-stack value.
kUnmarked,
// The value must be on the stack in this block.
kSpillRequired,
// The value doesn't need to be on-stack in this block, but some
// non-deferred successor needs it.
kSpillRequiredInNonDeferredSuccessor,
// The value doesn't need to be on-stack in this block, but some
// deferred successor needs it.
kSpillRequiredInDeferredSuccessor,
// The value is defined in this block.
kDefinition,
};
template <State state>
uint64_t GetValuesInState() const {
STATIC_ASSERT(state < 8);
return ((state & 1) ? first_bit_ : ~first_bit_) &
((state & 2) ? second_bit_ : ~second_bit_) &
((state & 4) ? third_bit_ : ~third_bit_);
}
template <State state>
void UpdateValuesToState(uint64_t mask) {
STATIC_ASSERT(state < 8);
first_bit_ =
Entry::UpdateBitDataWithMask<(state & 1) != 0>(first_bit_, mask);
second_bit_ =
Entry::UpdateBitDataWithMask<(state & 2) != 0>(second_bit_, mask);
third_bit_ =
Entry::UpdateBitDataWithMask<(state & 4) != 0>(third_bit_, mask);
}
template <bool set_ones>
static uint64_t UpdateBitDataWithMask(uint64_t data, uint64_t mask) {
return set_ones ? data | mask : data & ~mask;
}
// Storage for the states of up to 64 live ranges.
uint64_t first_bit_ = 0;
uint64_t second_bit_ = 0;
uint64_t third_bit_ = 0;
};
int SpillPlacer::GetOrCreateIndexForLatestVreg(int vreg) {
DCHECK_LE(assigned_indices_, kValueIndicesPerEntry);
// If this vreg isn't yet the last one in the list, then add it.
if (!IsLatestVreg(vreg)) {
if (vreg_numbers_ == nullptr) {
DCHECK_EQ(assigned_indices_, 0);
DCHECK_EQ(entries_, nullptr);
// We lazily allocate these arrays because many functions don't have any
// values that use SpillPlacer.
entries_ =
zone_->NewArray<Entry>(data()->code()->instruction_blocks().size());
for (size_t i = 0; i < data()->code()->instruction_blocks().size(); ++i) {
new (&entries_[i]) Entry();
}
vreg_numbers_ = zone_->NewArray<int>(kValueIndicesPerEntry);
}
if (assigned_indices_ == kValueIndicesPerEntry) {
// The table is full; commit the current set of values and clear it.
CommitSpills();
ClearData();
}
vreg_numbers_[assigned_indices_] = vreg;
++assigned_indices_;
}
return assigned_indices_ - 1;
}
void SpillPlacer::CommitSpills() {
FirstBackwardPass();
ForwardPass();
SecondBackwardPass();
}
void SpillPlacer::ClearData() {
assigned_indices_ = 0;
for (int i = 0; i < data()->code()->InstructionBlockCount(); ++i) {
new (&entries_[i]) Entry();
}
first_block_ = RpoNumber::Invalid();
last_block_ = RpoNumber::Invalid();
}
void SpillPlacer::ExpandBoundsToInclude(RpoNumber block) {
if (!first_block_.IsValid()) {
DCHECK(!last_block_.IsValid());
first_block_ = block;
last_block_ = block;
} else {
if (first_block_ > block) {
first_block_ = block;
}
if (last_block_ < block) {
last_block_ = block;
}
}
}
void SpillPlacer::SetSpillRequired(InstructionBlock* block, int vreg,
RpoNumber top_start_block) {
// Spilling in loops is bad, so if the block is non-deferred and nested
// within a loop, and the definition is before that loop, then mark the loop
// top instead. Of course we must find the outermost such loop.
if (!block->IsDeferred()) {
while (block->loop_header().IsValid() &&
block->loop_header() > top_start_block) {
block = data()->code()->InstructionBlockAt(block->loop_header());
}
}
int value_index = GetOrCreateIndexForLatestVreg(vreg);
entries_[block->rpo_number().ToSize()].SetSpillRequiredSingleValue(
value_index);
ExpandBoundsToInclude(block->rpo_number());
}
void SpillPlacer::SetDefinition(RpoNumber block, int vreg) {
int value_index = GetOrCreateIndexForLatestVreg(vreg);
entries_[block.ToSize()].SetDefinitionSingleValue(value_index);
ExpandBoundsToInclude(block);
}
void SpillPlacer::FirstBackwardPass() {
InstructionSequence* code = data()->code();
for (int i = last_block_.ToInt(); i >= first_block_.ToInt(); --i) {
RpoNumber block_id = RpoNumber::FromInt(i);
InstructionBlock* block = code->instruction_blocks()[i];
Entry& entry = entries_[i];
// State that will be accumulated from successors.
uint64_t spill_required_in_non_deferred_successor = 0;
uint64_t spill_required_in_deferred_successor = 0;
for (RpoNumber successor_id : block->successors()) {
// Ignore loop back-edges.
if (successor_id <= block_id) continue;
InstructionBlock* successor = code->InstructionBlockAt(successor_id);
const Entry& successor_entry = entries_[successor_id.ToSize()];
if (successor->IsDeferred()) {
spill_required_in_deferred_successor |= successor_entry.SpillRequired();
} else {
spill_required_in_non_deferred_successor |=
successor_entry.SpillRequired();
}
spill_required_in_deferred_successor |=
successor_entry.SpillRequiredInDeferredSuccessor();
spill_required_in_non_deferred_successor |=
successor_entry.SpillRequiredInNonDeferredSuccessor();
}
// Starting state of the current block.
uint64_t defs = entry.Definition();
uint64_t needs_spill = entry.SpillRequired();
// Info about successors doesn't get to override existing info about
// definitions and spills required by this block itself.
spill_required_in_deferred_successor &= ~(defs | needs_spill);
spill_required_in_non_deferred_successor &= ~(defs | needs_spill);
entry.SetSpillRequiredInDeferredSuccessor(
spill_required_in_deferred_successor);
entry.SetSpillRequiredInNonDeferredSuccessor(
spill_required_in_non_deferred_successor);
}
}
void SpillPlacer::ForwardPass() {
InstructionSequence* code = data()->code();
for (int i = first_block_.ToInt(); i <= last_block_.ToInt(); ++i) {
RpoNumber block_id = RpoNumber::FromInt(i);
InstructionBlock* block = code->instruction_blocks()[i];
// Deferred blocks don't need to participate in the forward pass, because
// their spills all get pulled forward to the earliest possible deferred
// block (where a non-deferred block jumps to a deferred block), and
// decisions about spill requirements for non-deferred blocks don't take
// deferred blocks into account.
if (block->IsDeferred()) continue;
Entry& entry = entries_[i];
// State that will be accumulated from predecessors.
uint64_t spill_required_in_non_deferred_predecessor = 0;
uint64_t spill_required_in_all_non_deferred_predecessors =
static_cast<uint64_t>(int64_t{-1});
for (RpoNumber predecessor_id : block->predecessors()) {
// Ignore loop back-edges.
if (predecessor_id >= block_id) continue;
InstructionBlock* predecessor = code->InstructionBlockAt(predecessor_id);
if (predecessor->IsDeferred()) continue;
const Entry& predecessor_entry = entries_[predecessor_id.ToSize()];
spill_required_in_non_deferred_predecessor |=
predecessor_entry.SpillRequired();
spill_required_in_all_non_deferred_predecessors &=
predecessor_entry.SpillRequired();
}
// Starting state of the current block.
uint64_t spill_required_in_non_deferred_successor =
entry.SpillRequiredInNonDeferredSuccessor();
uint64_t spill_required_in_any_successor =
spill_required_in_non_deferred_successor |
entry.SpillRequiredInDeferredSuccessor();
// If all of the predecessors agree that a spill is required, then a
// spill is required. Note that we don't set anything for values that
// currently have no markings in this block, to avoid pushing data too
// far down the graph and confusing the next backward pass.
entry.SetSpillRequired(spill_required_in_any_successor &
spill_required_in_non_deferred_predecessor &
spill_required_in_all_non_deferred_predecessors);
// If only some of the predecessors require a spill, but some successor
// of this block also requires a spill, then this merge point requires a
// spill. This ensures that no control-flow path through non-deferred
// blocks ever has to spill twice.
entry.SetSpillRequired(spill_required_in_non_deferred_successor &
spill_required_in_non_deferred_predecessor);
}
}
void SpillPlacer::SecondBackwardPass() {
InstructionSequence* code = data()->code();
for (int i = last_block_.ToInt(); i >= first_block_.ToInt(); --i) {
RpoNumber block_id = RpoNumber::FromInt(i);
InstructionBlock* block = code->instruction_blocks()[i];
Entry& entry = entries_[i];
// State that will be accumulated from successors.
uint64_t spill_required_in_non_deferred_successor = 0;
uint64_t spill_required_in_deferred_successor = 0;
uint64_t spill_required_in_all_non_deferred_successors =
static_cast<uint64_t>(int64_t{-1});
for (RpoNumber successor_id : block->successors()) {
// Ignore loop back-edges.
if (successor_id <= block_id) continue;
InstructionBlock* successor = code->InstructionBlockAt(successor_id);
const Entry& successor_entry = entries_[successor_id.ToSize()];
if (successor->IsDeferred()) {
spill_required_in_deferred_successor |= successor_entry.SpillRequired();
} else {
spill_required_in_non_deferred_successor |=
successor_entry.SpillRequired();
spill_required_in_all_non_deferred_successors &=
successor_entry.SpillRequired();
}
}
// Starting state of the current block.
uint64_t defs = entry.Definition();
// If all of the successors of a definition need the value to be
// spilled, then the value should be spilled at the definition.
uint64_t spill_at_def = defs & spill_required_in_non_deferred_successor &
spill_required_in_all_non_deferred_successors;
for (int index_to_spill : base::bits::IterateBits(spill_at_def)) {
int vreg_to_spill = vreg_numbers_[index_to_spill];
TopLevelLiveRange* top = data()->live_ranges()[vreg_to_spill];
top->CommitSpillMoves(data(), top->GetSpillRangeOperand());
}
if (block->IsDeferred()) {
DCHECK_EQ(defs, 0);
// Any deferred successor needing a spill is sufficient to make the
// current block need a spill.
entry.SetSpillRequired(spill_required_in_deferred_successor);
}
// Propagate data upward if there are non-deferred successors and they
// all need a spill, regardless of whether the current block is
// deferred.
entry.SetSpillRequired(~defs & spill_required_in_non_deferred_successor &
spill_required_in_all_non_deferred_successors);
// Iterate the successors again to find out which ones require spills at
// their beginnings, and insert those spills.
for (RpoNumber successor_id : block->successors()) {
// Ignore loop back-edges.
if (successor_id <= block_id) continue;
InstructionBlock* successor = code->InstructionBlockAt(successor_id);
const Entry& successor_entry = entries_[successor_id.ToSize()];
for (int index_to_spill :
base::bits::IterateBits(successor_entry.SpillRequired() &
~entry.SpillRequired() & ~spill_at_def)) {
CommitSpill(vreg_numbers_[index_to_spill], block, successor);
}
}
}
}
void SpillPlacer::CommitSpill(int vreg, InstructionBlock* predecessor,
InstructionBlock* successor) {
TopLevelLiveRange* top = data()->live_ranges()[vreg];
LiveRangeBoundArray* array = finder_->ArrayFor(vreg);
LifetimePosition pred_end = LifetimePosition::InstructionFromInstructionIndex(
predecessor->last_instruction_index());
LiveRangeBound* bound = array->Find(pred_end);
InstructionOperand pred_op = bound->range_->GetAssignedOperand();
DCHECK(pred_op.IsAnyRegister());
DCHECK_EQ(successor->PredecessorCount(), 1);
data()->AddGapMove(successor->first_instruction_index(),
Instruction::GapPosition::START, pred_op,
top->GetSpillRangeOperand());
successor->mark_needs_frame();
top->SetLateSpillingSelected(true);
}
} // namespace compiler
} // namespace internal
} // namespace v8

View File

@ -0,0 +1,169 @@
// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_BACKEND_SPILL_PLACER_H_
#define V8_COMPILER_BACKEND_SPILL_PLACER_H_
#include "src/compiler/backend/instruction.h"
namespace v8 {
namespace internal {
namespace compiler {
class LiveRangeFinder;
class TopLevelLiveRange;
class TopTierRegisterAllocationData;
// SpillPlacer is an implementation of an algorithm to find optimal spill
// insertion positions, where optimal is defined as:
//
// 1. Spills needed by deferred code don't affect non-deferred code.
// 2. No control-flow path spills the same value more than once in non-deferred
// blocks.
// 3. Where possible based on #2, control-flow paths through non-deferred code
// that don't need the value to be on the stack don't execute any spills.
// 4. The fewest number of spill instructions is written to meet these rules.
// 5. Spill instructions are placed as early as possible.
//
// These rules are an attempt to make code paths that don't need to spill faster
// while not increasing code size too much.
//
// Considering just one value at a time for now, the steps are:
//
// 1. If the value is defined in a deferred block, or needs its value to be on
// the stack during the definition block, emit a move right after the
// definition and exit.
// 2. Build an array representing the state at each block, where the state can
// be any of the following:
// - unmarked (default/initial state)
// - definition
// - spill required
// - spill required in non-deferred successor
// - spill required in deferred successor
// 3. Mark the block containing the definition.
// 4. Mark as "spill required" all blocks that contain any part of a spilled
// LiveRange, or any use that requires the value to be on the stack.
// 5. Walk the block list backward, setting the "spill required in successor"
// values where appropriate. If both deferred and non-deferred successors
// require a spill, then the result should be "spill required in non-deferred
// successor".
// 6. Walk the block list forward, updating marked blocks to "spill required" if
// all of their predecessors agree that a spill is required. Furthermore, if
// a block is marked as "spill required in non-deferred successor" and any
// non-deferred predecessor is marked as "spill required", then the current
// block is updated to "spill required". We must mark these merge points as
// "spill required" to obey rule #2 above: if we didn't, then there would
// exist a control-flow path through two different spilled regions.
// 7. Walk the block list backward again, updating blocks to "spill required" if
// all of their successors agree that a spill is required, or if the current
// block is deferred and any of its successors require spills. If only some
// successors of a non-deferred block require spills, then insert spill moves
// at the beginning of those successors. If we manage to smear the "spill
// required" value all the way to the definition block, then insert a spill
// move at the definition instead. (Spilling at the definition implies that
// we didn't emit any other spill moves, and there is a DCHECK mechanism to
// ensure that invariant.)
//
// Loop back-edges can be safely ignored in every step. Anything that the loop
// header needs on-stack will be spilled either in the loop header itself or
// sometime before entering the loop, so its back-edge predecessors don't need
// to contain any data about the loop header.
//
// The operations described in those steps are simple Boolean logic, so we can
// easily process a batch of values at the same time as an optimization.
class SpillPlacer {
public:
SpillPlacer(LiveRangeFinder* finder, TopTierRegisterAllocationData* data,
Zone* zone);
~SpillPlacer();
// Adds the given TopLevelLiveRange to the SpillPlacer's state. Will
// eventually commit spill moves for that range and mark the range to indicate
// whether its value is spilled at the definition or some later point, so that
// subsequent phases can know whether to assume the value is always on-stack.
// However, those steps may happen during a later call to Add or during the
// destructor.
void Add(TopLevelLiveRange* range);
private:
TopTierRegisterAllocationData* data() const { return data_; }
// While initializing data for a range, returns the index within each Entry
// where data about that range should be stored. May cause data about previous
// ranges to be committed to make room if the table is full.
int GetOrCreateIndexForLatestVreg(int vreg);
bool IsLatestVreg(int vreg) const {
return assigned_indices_ > 0 &&
vreg_numbers_[assigned_indices_ - 1] == vreg;
}
// Processes all of the ranges which have been added, inserts spill moves for
// them to the instruction sequence, and marks the ranges with whether they
// are spilled at the definition or later.
void CommitSpills();
void ClearData();
// Updates the iteration bounds first_block_ and last_block_ so that they
// include the new value.
void ExpandBoundsToInclude(RpoNumber block);
void SetSpillRequired(InstructionBlock* block, int vreg,
RpoNumber top_start_block);
void SetDefinition(RpoNumber block, int vreg);
// The first backward pass is responsible for marking blocks which do not
// themselves need the value to be on the stack, but which do have successors
// requiring the value to be on the stack.
void FirstBackwardPass();
// The forward pass is responsible for selecting merge points that should
// require the value to be on the stack.
void ForwardPass();
// The second backward pass is responsible for propagating the spill
// requirements to the earliest block where all successors can agree a spill
// is required. It also emits the actual spill instructions.
void SecondBackwardPass();
void CommitSpill(int vreg, InstructionBlock* predecessor,
InstructionBlock* successor);
// Each Entry represents the state for 64 values at a block, so that we can
// compute a batch of values in parallel.
class Entry;
static constexpr int kValueIndicesPerEntry = 64;
// Objects provided to the constructor, which all outlive this SpillPlacer.
LiveRangeFinder* finder_;
TopTierRegisterAllocationData* data_;
Zone* zone_;
// An array of one Entry per block, where blocks are in reverse post-order.
Entry* entries_ = nullptr;
// An array representing which TopLevelLiveRange is in each bit.
int* vreg_numbers_ = nullptr;
// The number of vreg_numbers_ that have been assigned.
int assigned_indices_ = 0;
// The first and last block that have any definitions or uses in the current
// batch of values. In large functions, tracking these bounds can help prevent
// additional work.
RpoNumber first_block_ = RpoNumber::Invalid();
RpoNumber last_block_ = RpoNumber::Invalid();
DISALLOW_COPY_AND_ASSIGN(SpillPlacer);
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_BACKEND_SPILL_PLACER_H_

View File

@ -2246,16 +2246,6 @@ struct MergeSplintersPhase {
}
};
struct LocateSpillSlotsPhase {
DECL_PIPELINE_PHASE_CONSTANTS(LocateSpillSlots)
void Run(PipelineData* data, Zone* temp_zone) {
SpillSlotLocator locator(data->top_tier_register_allocation_data());
locator.LocateSpillSlots();
}
};
struct DecideSpillingModePhase {
DECL_PIPELINE_PHASE_CONSTANTS(DecideSpillingMode)
@ -3678,15 +3668,16 @@ void PipelineImpl::AllocateRegistersForTopTier(
verifier->VerifyAssignment("Immediately after CommitAssignmentPhase.");
}
Run<PopulateReferenceMapsPhase>();
Run<ConnectRangesPhase>();
Run<ResolveControlFlowPhase>();
Run<PopulateReferenceMapsPhase>();
if (FLAG_turbo_move_optimization) {
Run<OptimizeMovesPhase>();
}
Run<LocateSpillSlotsPhase>();
TraceSequence(info(), data, "after register allocation");

View File

@ -547,6 +547,9 @@ DEFINE_BOOL(turbo_sp_frame_access, false,
"use stack pointer-relative access to frame wherever possible")
DEFINE_BOOL(turbo_control_flow_aware_allocation, true,
"consider control flow while allocating registers")
DEFINE_BOOL(
stress_turbo_late_spilling, false,
"optimize placement of all spill instructions, not just loop-top phis")
DEFINE_STRING(turbo_filter, "*", "optimization filter for TurboFan compiler")
DEFINE_BOOL(trace_turbo, false, "trace generated TurboFan IR")