[turbofan] Implemented the TruncateFloat64ToUint64 TurboFan operator.
The TruncateFloat64ToUint64 operator converts a float64 to an uint64 using round-to-zero rounding mode (truncate). If the input value is outside uint64 range, then the result depends on the architecture. I provide an implementation for x64 and arm64. @v8-ppc-ports and @v8-mips-ports, can you do the implementations for ppc64 and mips64? R=titzer@chromium.org Review URL: https://codereview.chromium.org/1457373002 Cr-Commit-Position: refs/heads/master@{#32127}
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@ -1000,6 +1000,9 @@ void CodeGenerator::AssembleArchInstruction(Instruction* instr) {
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case kArm64Float64ToInt64:
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__ Fcvtzs(i.OutputRegister64(), i.InputDoubleRegister(0));
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break;
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case kArm64Float64ToUint64:
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__ Fcvtzu(i.OutputRegister64(), i.InputDoubleRegister(0));
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break;
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case kArm64Int32ToFloat64:
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__ Scvtf(i.OutputDoubleRegister(), i.InputRegister32(0));
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break;
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@ -109,6 +109,7 @@ namespace compiler {
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V(Arm64Float64ToInt32) \
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V(Arm64Float64ToUint32) \
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V(Arm64Float64ToInt64) \
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V(Arm64Float64ToUint64) \
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V(Arm64Int32ToFloat64) \
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V(Arm64Int64ToFloat32) \
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V(Arm64Int64ToFloat64) \
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@ -1242,6 +1242,11 @@ void InstructionSelector::VisitChangeFloat64ToInt64(Node* node) {
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}
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void InstructionSelector::VisitTruncateFloat64ToUint64(Node* node) {
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VisitRR(this, kArm64Float64ToUint64, node);
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}
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void InstructionSelector::VisitChangeInt32ToInt64(Node* node) {
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VisitRR(this, kArm64Sxtw, node);
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}
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@ -815,6 +815,8 @@ void InstructionSelector::VisitNode(Node* node) {
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return MarkAsWord32(node), VisitChangeFloat64ToUint32(node);
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case IrOpcode::kChangeFloat64ToInt64:
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return MarkAsWord64(node), VisitChangeFloat64ToInt64(node);
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case IrOpcode::kTruncateFloat64ToUint64:
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return MarkAsWord64(node), VisitTruncateFloat64ToUint64(node);
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case IrOpcode::kChangeInt32ToInt64:
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return MarkAsWord64(node), VisitChangeInt32ToInt64(node);
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case IrOpcode::kChangeUint32ToUint64:
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@ -1060,6 +1062,11 @@ void InstructionSelector::VisitChangeFloat64ToInt64(Node* node) {
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}
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void InstructionSelector::VisitTruncateFloat64ToUint64(Node* node) {
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UNIMPLEMENTED();
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}
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void InstructionSelector::VisitTruncateInt64ToInt32(Node* node) {
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UNIMPLEMENTED();
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}
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@ -136,6 +136,7 @@ CheckedStoreRepresentation CheckedStoreRepresentationOf(Operator const* op) {
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V(ChangeFloat64ToInt32, Operator::kNoProperties, 1, 0, 1) \
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V(ChangeFloat64ToUint32, Operator::kNoProperties, 1, 0, 1) \
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V(ChangeFloat64ToInt64, Operator::kNoProperties, 1, 0, 1) \
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V(TruncateFloat64ToUint64, Operator::kNoProperties, 1, 0, 1) \
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V(ChangeInt32ToFloat64, Operator::kNoProperties, 1, 0, 1) \
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V(RoundInt64ToFloat32, Operator::kNoProperties, 1, 0, 1) \
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V(RoundInt64ToFloat64, Operator::kNoProperties, 1, 0, 1) \
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@ -203,6 +203,7 @@ class MachineOperatorBuilder final : public ZoneObject {
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const Operator* ChangeFloat64ToInt32(); // narrowing
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const Operator* ChangeFloat64ToUint32(); // narrowing
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const Operator* ChangeFloat64ToInt64(); // narrowing
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const Operator* TruncateFloat64ToUint64();
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const Operator* ChangeInt32ToFloat64();
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const Operator* ChangeInt32ToInt64();
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const Operator* ChangeUint32ToFloat64();
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@ -712,6 +712,11 @@ void InstructionSelector::VisitChangeFloat64ToInt64(Node* node) {
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}
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void InstructionSelector::VisitTruncateFloat64ToUint64(Node* node) {
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UNIMPLEMENTED();
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}
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void InstructionSelector::VisitChangeInt32ToInt64(Node* node) {
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Mips64OperandGenerator g(this);
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Emit(kMips64Shl, g.DefineAsRegister(node), g.UseRegister(node->InputAt(0)),
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@ -268,6 +268,7 @@
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V(ChangeFloat64ToInt32) \
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V(ChangeFloat64ToUint32) \
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V(ChangeFloat64ToInt64) \
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V(TruncateFloat64ToUint64) \
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V(ChangeInt32ToFloat64) \
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V(ChangeInt32ToInt64) \
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V(ChangeUint32ToFloat64) \
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@ -932,6 +932,11 @@ void InstructionSelector::VisitChangeFloat64ToInt64(Node* node) {
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}
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void InstructionSelector::VisitTruncateFloat64ToUint64(Node* node) {
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UNIMPLEMENTED();
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}
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void InstructionSelector::VisitChangeInt32ToInt64(Node* node) {
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// TODO(mbrandy): inspect input to see if nop is appropriate.
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VisitRR(this, kPPC_ExtendSignWord32, node);
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@ -446,6 +446,9 @@ class RawMachineAssembler {
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Node* ChangeFloat64ToInt64(Node* a) {
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return AddNode(machine()->ChangeFloat64ToInt64(), a);
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}
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Node* TruncateFloat64ToUint64(Node* a) {
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return AddNode(machine()->TruncateFloat64ToUint64(), a);
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}
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Node* ChangeInt32ToInt64(Node* a) {
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return AddNode(machine()->ChangeInt32ToInt64(), a);
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}
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@ -2085,6 +2085,11 @@ Type* Typer::Visitor::TypeChangeFloat64ToInt64(Node* node) {
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}
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Type* Typer::Visitor::TypeTruncateFloat64ToUint64(Node* node) {
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return Type::Internal();
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}
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Type* Typer::Visitor::TypeChangeInt32ToFloat64(Node* node) {
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return Type::Intersect(Type::Signed32(), Type::UntaggedFloat64(), zone());
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}
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@ -902,7 +902,6 @@ void Verifier::Visitor::Check(Node* node) {
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case IrOpcode::kBitcastFloat64ToInt64:
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case IrOpcode::kBitcastInt32ToFloat32:
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case IrOpcode::kBitcastInt64ToFloat64:
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case IrOpcode::kChangeFloat64ToInt64:
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case IrOpcode::kChangeInt32ToInt64:
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case IrOpcode::kChangeUint32ToUint64:
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case IrOpcode::kChangeInt32ToFloat64:
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@ -910,6 +909,8 @@ void Verifier::Visitor::Check(Node* node) {
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case IrOpcode::kChangeFloat32ToFloat64:
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case IrOpcode::kChangeFloat64ToInt32:
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case IrOpcode::kChangeFloat64ToUint32:
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case IrOpcode::kChangeFloat64ToInt64:
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case IrOpcode::kTruncateFloat64ToUint64:
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case IrOpcode::kFloat64ExtractLowWord32:
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case IrOpcode::kFloat64ExtractHighWord32:
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case IrOpcode::kFloat64InsertLowWord32:
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@ -1027,6 +1027,42 @@ void CodeGenerator::AssembleArchInstruction(Instruction* instr) {
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__ Cvttsd2siq(i.OutputRegister(), i.InputOperand(0));
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}
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break;
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case kSSEFloat64ToUint64: {
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// There does not exist a Float64ToUint64 instruction, so we have to use
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// the Float64ToInt64 instruction.
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if (instr->InputAt(0)->IsDoubleRegister()) {
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__ Cvttsd2siq(i.OutputRegister(), i.InputDoubleRegister(0));
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} else {
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__ Cvttsd2siq(i.OutputRegister(), i.InputOperand(0));
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}
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// Check if the result of the Float64ToInt64 conversion is positive, we
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// are already done.
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__ testq(i.OutputRegister(), i.OutputRegister());
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Label done;
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__ j(positive, &done);
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// The result of the first conversion was negative, which means that the
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// input value was not within the positive int64 range. We subtract 2^64
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// and convert it again to see if it is within the uint64 range.
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__ Move(kScratchDoubleReg, -9223372036854775808.0);
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if (instr->InputAt(0)->IsDoubleRegister()) {
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__ addsd(kScratchDoubleReg, i.InputDoubleRegister(0));
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} else {
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__ addsd(kScratchDoubleReg, i.InputOperand(0));
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}
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__ Cvttsd2siq(i.OutputRegister(), kScratchDoubleReg);
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__ testq(i.OutputRegister(), i.OutputRegister());
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// The only possible negative value here is 0x80000000000000000, which is
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// used on x64 to indicate an integer overflow.
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__ j(negative, &done);
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// The input value is within uint64 range and the second conversion worked
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// successfully, but we still have to undo the subtraction we did
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// earlier.
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__ movq(kScratchRegister, Immediate(1));
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__ shlq(kScratchRegister, Immediate(63));
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__ orq(i.OutputRegister(), kScratchRegister);
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__ bind(&done);
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break;
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}
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case kSSEInt32ToFloat64:
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if (instr->InputAt(0)->IsRegister()) {
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__ Cvtlsi2sd(i.OutputDoubleRegister(), i.InputRegister(0));
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@ -79,6 +79,7 @@ namespace compiler {
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V(SSEFloat64ToInt32) \
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V(SSEFloat64ToUint32) \
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V(SSEFloat64ToInt64) \
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V(SSEFloat64ToUint64) \
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V(SSEInt32ToFloat64) \
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V(SSEInt64ToFloat32) \
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V(SSEInt64ToFloat64) \
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@ -840,6 +840,12 @@ void InstructionSelector::VisitChangeFloat64ToInt64(Node* node) {
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}
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void InstructionSelector::VisitTruncateFloat64ToUint64(Node* node) {
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X64OperandGenerator g(this);
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Emit(kSSEFloat64ToUint64, g.DefineAsRegister(node), g.Use(node->InputAt(0)));
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}
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void InstructionSelector::VisitChangeInt32ToInt64(Node* node) {
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X64OperandGenerator g(this);
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Emit(kX64Movsxlq, g.DefineAsRegister(node), g.Use(node->InputAt(0)));
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@ -5364,6 +5364,26 @@ TEST(RunChangeFloat64ToInt64) {
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}
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TEST(RunTruncateFloat64ToUint64) {
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BufferedRawMachineAssemblerTester<uint64_t> m(kMachFloat64);
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m.Return(m.TruncateFloat64ToUint64(m.Parameter(0)));
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FOR_UINT64_INPUTS(j) {
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double input = static_cast<double>(*j);
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if (input < 18446744073709551616.0) {
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CHECK_EQ(static_cast<uint64_t>(input), m.Call(input));
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}
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}
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FOR_FLOAT64_INPUTS(i) {
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if (*i < 18446744073709551616.0 && *i >= 0) {
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CHECK_EQ(static_cast<uint64_t>(*i), m.Call(*i));
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}
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}
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}
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TEST(RunRoundInt64ToFloat32) {
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BufferedRawMachineAssemblerTester<float> m(kMachInt64);
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m.Return(m.RoundInt64ToFloat32(m.Parameter(0)));
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