Use rand not random

Should make VS happier.

R=bmeurer@chromium.org
BUG=

Review URL: https://codereview.chromium.org/145173012

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18817 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This commit is contained in:
rossberg@chromium.org 2014-01-24 11:58:11 +00:00
parent c19d55f801
commit fa0f929fee

View File

@ -125,14 +125,14 @@ class Types {
}
TypeHandle Fuzz(int depth = 5) {
switch (random() % (depth == 0 ? 3 : 20)) {
switch (rand() % (depth == 0 ? 3 : 20)) {
case 0: { // bitset
int n = 0
#define COUNT_BITSET_TYPES(type, value) + 1
BITSET_TYPE_LIST(COUNT_BITSET_TYPES)
#undef COUNT_BITSET_TYPES
;
int i = random() % n;
int i = rand() % n;
#define PICK_BITSET_TYPE(type, value) \
if (i-- == 0) return Type::type(region_);
BITSET_TYPE_LIST(PICK_BITSET_TYPE)
@ -140,13 +140,13 @@ class Types {
UNREACHABLE();
}
case 1: // class
switch (random() % 2) {
switch (rand() % 2) {
case 0: return ObjectClass;
case 1: return ArrayClass;
}
UNREACHABLE();
case 2: // constant
switch (random() % 6) {
switch (rand() % 6) {
case 0: return SmiConstant;
case 1: return Signed32Constant;
case 2: return ObjectConstant1;
@ -156,7 +156,7 @@ class Types {
}
UNREACHABLE();
default: { // union
int n = random() % 10;
int n = rand() % 10;
TypeHandle type = None;
for (int i = 0; i < n; ++i) {
type = Type::Union(type, Fuzz(depth - 1), region_);