Use rand not random
Should make VS happier. R=bmeurer@chromium.org BUG= Review URL: https://codereview.chromium.org/145173012 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18817 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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@ -125,14 +125,14 @@ class Types {
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}
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TypeHandle Fuzz(int depth = 5) {
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switch (random() % (depth == 0 ? 3 : 20)) {
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switch (rand() % (depth == 0 ? 3 : 20)) {
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case 0: { // bitset
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int n = 0
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#define COUNT_BITSET_TYPES(type, value) + 1
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BITSET_TYPE_LIST(COUNT_BITSET_TYPES)
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#undef COUNT_BITSET_TYPES
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;
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int i = random() % n;
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int i = rand() % n;
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#define PICK_BITSET_TYPE(type, value) \
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if (i-- == 0) return Type::type(region_);
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BITSET_TYPE_LIST(PICK_BITSET_TYPE)
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@ -140,13 +140,13 @@ class Types {
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UNREACHABLE();
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}
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case 1: // class
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switch (random() % 2) {
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switch (rand() % 2) {
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case 0: return ObjectClass;
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case 1: return ArrayClass;
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}
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UNREACHABLE();
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case 2: // constant
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switch (random() % 6) {
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switch (rand() % 6) {
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case 0: return SmiConstant;
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case 1: return Signed32Constant;
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case 2: return ObjectConstant1;
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@ -156,7 +156,7 @@ class Types {
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}
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UNREACHABLE();
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default: { // union
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int n = random() % 10;
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int n = rand() % 10;
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TypeHandle type = None;
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for (int i = 0; i < n; ++i) {
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type = Type::Union(type, Fuzz(depth - 1), region_);
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