Add IsExecutionTerminating api method.
IsExecutionTerminating returns true if a termination exception is currently being propagated. C++ code should not reenter V8 when IsExecutionTerminating returns true. Review URL: http://codereview.chromium.org/668052 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4016 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
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include/v8.h
10
include/v8.h
@ -2463,6 +2463,16 @@ class V8EXPORT V8 {
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*/
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static void TerminateExecution();
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/**
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* Is V8 terminating JavaScript execution.
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*
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* Returns true if JavaScript execution is currently terminating
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* because of a call to TerminateExecution. In that case there are
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* still JavaScript frames on the stack and the termination
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* exception is still active.
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*/
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static bool IsExecutionTerminating();
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/**
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* Releases any resources used by v8 and stops any utility threads
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* that may be running. Note that disposing v8 is permanent, it
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@ -3615,6 +3615,15 @@ void V8::TerminateExecution() {
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}
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bool V8::IsExecutionTerminating() {
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if (!i::V8::IsRunning()) return false;
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if (i::Top::has_scheduled_exception()) {
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return i::Top::scheduled_exception() == i::Heap::termination_exception();
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}
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return false;
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}
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String::Utf8Value::Utf8Value(v8::Handle<v8::Value> obj) {
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EnsureInitialized("v8::String::Utf8Value::Utf8Value()");
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if (obj.IsEmpty()) {
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@ -40,6 +40,7 @@ v8::Handle<v8::Value> Signal(const v8::Arguments& args) {
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v8::Handle<v8::Value> TerminateCurrentThread(const v8::Arguments& args) {
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::V8::TerminateExecution();
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return v8::Undefined();
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}
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@ -52,15 +53,19 @@ v8::Handle<v8::Value> Fail(const v8::Arguments& args) {
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v8::Handle<v8::Value> Loop(const v8::Arguments& args) {
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Handle<v8::String> source =
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v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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v8::Handle<v8::Value> result = v8::Script::Compile(source)->Run();
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CHECK(result.IsEmpty());
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CHECK(v8::V8::IsExecutionTerminating());
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return v8::Undefined();
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}
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v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Script::Compile(v8::String::New("function f() {"
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" var term = true;"
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" try {"
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@ -78,12 +83,14 @@ v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) {
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating());
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return v8::Undefined();
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}
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v8::Handle<v8::Value> DoLoopNoCall(const v8::Arguments& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Script::Compile(v8::String::New("var term = true;"
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"while(true) {"
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" if (term) terminate();"
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@ -93,6 +100,7 @@ v8::Handle<v8::Value> DoLoopNoCall(const v8::Arguments& args) {
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating());
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return v8::Undefined();
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}
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@ -118,11 +126,13 @@ TEST(TerminateOnlyV8ThreadFromThreadItself) {
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CreateGlobalTemplate(TerminateCurrentThread, DoLoop);
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v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source =
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v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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// Test that we can run the code again after thread termination.
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Script::Compile(source)->Run();
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context.Dispose();
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}
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@ -136,10 +146,12 @@ TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
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CreateGlobalTemplate(TerminateCurrentThread, DoLoopNoCall);
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v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source =
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v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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CHECK(!v8::V8::IsExecutionTerminating());
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// Test that we can run the code again after thread termination.
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v8::Script::Compile(source)->Run();
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context.Dispose();
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@ -149,6 +161,7 @@ TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
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class TerminatorThread : public v8::internal::Thread {
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void Run() {
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semaphore->Wait();
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::V8::TerminateExecution();
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}
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};
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@ -165,6 +178,7 @@ TEST(TerminateOnlyV8ThreadFromOtherThread) {
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v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop);
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v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source =
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v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
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@ -187,6 +201,7 @@ class LoopingThread : public v8::internal::Thread {
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CreateGlobalTemplate(Signal, DoLoop);
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v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source =
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v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
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@ -235,6 +250,7 @@ int call_count = 0;
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v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) {
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if (++call_count == 10) {
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::V8::TerminateExecution();
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return v8::Undefined();
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}
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@ -246,6 +262,7 @@ v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) {
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v8::Handle<v8::Value> LoopGetProperty(const v8::Arguments& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Script::Compile(v8::String::New("function f() {"
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" try {"
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" while(true) {"
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@ -261,6 +278,7 @@ v8::Handle<v8::Value> LoopGetProperty(const v8::Arguments& args) {
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating());
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return v8::Undefined();
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}
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@ -278,12 +296,14 @@ TEST(TerminateLoadICException) {
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v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source =
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v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
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call_count = 0;
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v8::Script::Compile(source)->Run();
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// Test that we can run the code again after thread termination.
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CHECK(!v8::V8::IsExecutionTerminating());
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call_count = 0;
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v8::Script::Compile(source)->Run();
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context.Dispose();
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