[wasm] Store AsyncCompileJob in unique_ptr

It was stored in a shared_ptr so far, which makes it more difficult to
reason about life times. Since there is always exactly one owner of the
AsyncCompileJob, a unique_ptr actually suffices.

R=ahaas@chromium.org

Change-Id: If94c9091889ad05325c559a97e9a9ffeee8d450c
Reviewed-on: https://chromium-review.googlesource.com/968604
Reviewed-by: Andreas Haas <ahaas@chromium.org>
Commit-Queue: Clemens Hammacher <clemensh@chromium.org>
Cr-Commit-Position: refs/heads/master@{#52052}
This commit is contained in:
Clemens Hammacher 2018-03-19 18:26:13 +01:00 committed by Commit Bot
parent 014f459047
commit fed003c624
2 changed files with 13 additions and 12 deletions

View File

@ -3,7 +3,6 @@
// found in the LICENSE file.
#include "src/wasm/compilation-manager.h"
#include "src/base/template-utils.h"
#include "src/wasm/module-compiler.h"
#include "src/objects-inl.h"
@ -15,10 +14,11 @@ namespace wasm {
AsyncCompileJob* CompilationManager::CreateAsyncCompileJob(
Isolate* isolate, std::unique_ptr<byte[]> bytes_copy, size_t length,
Handle<Context> context, Handle<JSPromise> promise) {
std::shared_ptr<AsyncCompileJob> job(new AsyncCompileJob(
isolate, std::move(bytes_copy), length, context, promise));
jobs_.insert({job.get(), job});
return job.get();
AsyncCompileJob* job = new AsyncCompileJob(isolate, std::move(bytes_copy),
length, context, promise);
// Pass ownership to the unique_ptr in {jobs_}.
jobs_[job] = std::unique_ptr<AsyncCompileJob>(job);
return job;
}
void CompilationManager::StartAsyncCompileJob(
@ -36,11 +36,11 @@ std::shared_ptr<StreamingDecoder> CompilationManager::StartStreamingCompilation(
return job->CreateStreamingDecoder();
}
std::shared_ptr<AsyncCompileJob> CompilationManager::RemoveJob(
std::unique_ptr<AsyncCompileJob> CompilationManager::RemoveJob(
AsyncCompileJob* job) {
auto item = jobs_.find(job);
DCHECK(item != jobs_.end());
std::shared_ptr<AsyncCompileJob> result = std::move(item->second);
std::unique_ptr<AsyncCompileJob> result = std::move(item->second);
jobs_.erase(item);
return result;
}
@ -50,10 +50,11 @@ void CompilationManager::TearDown() { jobs_.clear(); }
void CompilationManager::AbortAllJobs() {
// Iterate over a copy of {jobs_}, because {job->Abort} modifies {jobs_}.
std::vector<AsyncCompileJob*> copy;
copy.reserve(jobs_.size());
for (auto entry : jobs_) copy.push_back(entry.first);
for (auto& entry : jobs_) copy.push_back(entry.first);
for (auto job : copy) job->Abort();
for (auto* job : copy) job->Abort();
}
} // namespace wasm

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@ -5,7 +5,7 @@
#ifndef V8_WASM_COMPILATION_MANAGER_H_
#define V8_WASM_COMPILATION_MANAGER_H_
#include <vector>
#include <unordered_map>
#include "src/handles.h"
#include "src/isolate.h"
@ -31,7 +31,7 @@ class CompilationManager {
Isolate* isolate, Handle<Context> context, Handle<JSPromise> promise);
// Remove {job} from the list of active compile jobs.
std::shared_ptr<AsyncCompileJob> RemoveJob(AsyncCompileJob* job);
std::unique_ptr<AsyncCompileJob> RemoveJob(AsyncCompileJob* job);
// Cancel all AsyncCompileJobs and delete their state immediately.
void TearDown();
@ -52,7 +52,7 @@ class CompilationManager {
// We use an AsyncCompileJob as the key for itself so that we can delete the
// job from the map when it is finished.
std::unordered_map<AsyncCompileJob*, std::shared_ptr<AsyncCompileJob>> jobs_;
std::unordered_map<AsyncCompileJob*, std::unique_ptr<AsyncCompileJob>> jobs_;
};
} // namespace wasm