NPN_Construct allows a NPObject to be called as a construct. For example, the
test case
var s = new app.Packages.java.lang.Integer(5);
app.Packages.java.lang.Integer is a NPObject, and it implements NPN_Construct.
This fix allows a JSObject created by an API function be called as a construct
if it can be called
as a function. This is done by generating the same code for
var s = new app.Packages.java.lang.Integer(5); as
var s = app.Packages.java.lang.Integer(5);
and the caller handles both case correctly. A more sophiscated fix is to one
extra JSConstructCall
frame and allow CallAsConstructor in Builtin::HandleApiCallAsFunction.
This change itself shouldn't affect the semantic of normal case such as:
var a = {};
var s = new a();
A TypeError exception will be thrown in CALL_NON_FUNCTION (runtime.js).
Another part of fix is in the binding code, V8NPObject, which makes
NPN_InvokeDefault or NPN_Construct
call depending on which function is available.
Review URL: http://codereview.chromium.org/100243
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1837 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
numerical order independently of the representation of the object.
Exchanged the order of enumeration of integer and string keys so
integer keys are first instead of string keys to better match
WebKit/JSC behavior.
Added test cases that document our enumeration order choice.
Review URL: http://codereview.chromium.org/75035
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1722 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Fix exception propagation problem where undefined was returned instead
of an empty handle in case of an exception. This problem can break
C++ programs that are not interested in catching exceptions and just
want to propagate them out by testing for empty handles.
The issue is that exceptions are not rescheduled if they are
externally caught. Externally caught exceptions have to be
rescheduled if there is a JavaScript frame on the way to the C++ frame
that holds the external handler.
A couple of tests will fail on the ARM simulator because the simulator
has separate stacks for C++ and JavaScript. I have marked the tests
as failing only on the simulator.
Review URL: http://codereview.chromium.org/56105
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1657 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- String traversal test data (now in a zone)
- Debug message thread (now joined on exit)
- Threading test threads (now joined on exit)
- Changed message tests framework to cope with valgrind
Also, fixed a bug where we'd try to delete stack-allocated objects
when tearing down v8. Good times.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1622 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Cleaned up the handling of strings moving, so strings moved by GC and strings changing representation are handled equivalently.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1562 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Exclude the tests from the threaded tests because I don't want to
disable those on ARM.
The issue is that the simulator keeps the C++ and the JavaScript stack
separated. This is not a problem on the real hardware and the tests
pass on our ARM box.
Review URL: http://codereview.chromium.org/42069
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1492 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
of an empty handle in case of an exception. This problem can break
C++ programs that are not interested in catching exceptions and just
want to propagate them out by testing for empty handles.
The issue is that exceptions are not rescheduled if they are
externally caught. Externally caught exceptions have to be
rescheduled if there is a JavaScript frame on the way to the C++ frame
that holds the external handler.
Review URL: http://codereview.chromium.org/43070
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1487 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The problem is that Disable/EnableAccessCheck on an object may chnage its constructor's behavior
if object's map is the same as constructor's initial map. By copying maps, the constructor's
initial map is not changed.
Review URL: http://codereview.chromium.org/18067
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1087 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
calling a stub. The map to check against is unknown when generating
the code, so we patch the map check in the IC initialization code.
Loop nesting is currently not tracked on ARM. I'll file feature
request bug reports for implementing this on ARM and add the number to
the TODOs before I commit.
Review URL: http://codereview.chromium.org/16409
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1015 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- Changed WeakReferenceCallback to take a Persistent<Value> instead of
a Persistent<Object>.
- Removed Message::GetUnderline and Message::GetScriptData.
- Added Value::IsDate, Date::Cast and Date::Value.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@564 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Here is a description of the background and design of split window in Chrome and V8:
https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr
This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables.
V8 support of split window:
There are a small number of changes on V8 api to support split window:
Security context is removed from V8, so does related API functions;
A global object can be detached from its context and reused by a new context;
Access checks on an object template can be turned on/off by default;
An object can turn on its access checks later;
V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc.
Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object.
When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks.
It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding.
I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8.
Review URL: http://codereview.chromium.org/7366
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
it for scripts too. In the context of Chromium, this should
have a very positive impact on memory consumption for web apps
that run multiple tabs from the same domain with a lot of the
same JavaScript code.
For now, the cache retirement policy is really simple:
Whenever a mark-sweep collection is started we clear the
cache. This guarantees that this change will not have a
huge negative impact on memory consumption, but it may
not be ideal. We should consider a more sophisticated LRU
scheme.
Review URL: http://codereview.chromium.org/1933
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@270 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
exceptions.
It turned out that the stack overflow fix from before had disabled
message storing in another test. Previously, stack overflows would
actually cause a message object to start being created but cause
another exception which would not be reported and that's what stopped
the infinite regress. This change resores that behavior.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@259 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
* Make old_data_space non-executable on OSs and hardware that support it.
* Rename old_space to old_pointer_space (can contain pointers, esp. to new space).
* Ensure that individual pages allocated for old_space are only executable when
they are for code objects.
* Ensure Space::Setup can cope with non-aligned memory.
* Make some methods on Spaces virtual. Make a way to iterate over all spaces.
* Replace executability flag with Executability enum in order to make intent at
call site clearer.
* Fix serialization/deserialization to allocate write barrier memory for large
arrays.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@165 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
In the shell sample don't print the result of executing a script, only
evaluating expressions.
Fixed issue when building samples on Windows using a shared V8
library. Added visibility option on Linux build which makes the
generated library 18% smaller.
Changed build system to accept multiple build modes in one build and
generate seperate objects, libraries and executables for each mode.
Removed deferred negation optimization (a * -b => -(a * b)) since this
visibly changes operand conversion order.
Improved parsing performance by introducing stack guard in preparsing.
Without a stack guard preparsing always bails out with stack overflow.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16 ce2b1a6d-e550-0410-aec6-3dcde31c8c00