Always invoke HeapObjectIterator::has_next() before invoking HeapObjectIterator::next().
This is necessary as ::has_next() has an important side-effect of going to the next
page when current page is exhausted.
And to find if pointers are encodable use more precise data---top of map space, not a number
of pages, as pages might stay in map space due to chunking.
Review URL: http://codereview.chromium.org/552066
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3672 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
available. We use this to ensure that snapshots on MacOSX can
use SSE2 instructions. Also clean up and assertify the
handling of things we can't do when we are generating a
snapshot. Fix a bug in the new serialization tests where
they activated Snapshot::enable() too late after code had been
generated that assumed no snapshots.
Review URL: http://codereview.chromium.org/391051
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3301 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
it in regular flat strings that are part of the snapshot.
After this change we don't need libraries-empty.cc any more. In
this change libraries-empty.cc is just a the same as libraries.cc
and the scons build builds it but does not use it. We can move
in stages to a situation where it is not generated at all for all
the build systems that we have.
Review URL: http://codereview.chromium.org/360050
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3238 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
separate JS stack.
In exception handling, we need to be able to compare addresses into
the JavaScript portion of the stack with the address of a C++ handler
on the stack. Since the stacks are separate on the simulator, we need
a JavaScript stack address corresponding to a C++ try catch handler in
order to perform valid address comparisons.
On the simulator, we now link the C++ try catch handlers indirectly
through the JS stack and use the JS stack indirection address for
comparisons.
JS C++
handler
[C++ address] <------ next_
\
\
\----> handler
[C++ address] <------ next_
On actual hardware the C++ try catch handlers continue to be directly
linked.
BUG=http://code.google.com/p/v8/issues/detail?id=271
Review URL: http://codereview.chromium.org/360004
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3228 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The main piece of this change was to add support for break on return for ARM. On ARM the normal js function return consist of the following code sequence.
mov sp, fp
ldmia sp!, {fp, lr}
add sp, sp, #4
bx lr
to a call to the debug break return entry code using the following code sequence
mov lr, pc
ldr pc, [pc, #-4]
<debug break return entry code entry point address>
bktp 0
The values of Assembler::kPatchReturnSequenceLength and Assembler::kPatchReturnSequenceLength are somewhat misleading, but they fit the current use in the debugger. Also Assembler::kPatchReturnSequenceLength is used in the IC code as well (for something which is not related to return sequences at all). I will change that in a separate changelist.
For the debugger to work also added recording of the return sequence in the relocation info and handling of source position recording when a function ends with a return statement.
Used the constant kInstrSize instead of sizeof(Instr).
Passes all debugger tests on both simulator and hardware (only release mode tested on hardware).
Review URL: http://codereview.chromium.org/199075
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2879 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Fix exception propagation problem where undefined was returned instead
of an empty handle in case of an exception. This problem can break
C++ programs that are not interested in catching exceptions and just
want to propagate them out by testing for empty handles.
The issue is that exceptions are not rescheduled if they are
externally caught. Externally caught exceptions have to be
rescheduled if there is a JavaScript frame on the way to the C++ frame
that holds the external handler.
A couple of tests will fail on the ARM simulator because the simulator
has separate stacks for C++ and JavaScript. I have marked the tests
as failing only on the simulator.
Review URL: http://codereview.chromium.org/56105
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1657 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Exclude the tests from the threaded tests because I don't want to
disable those on ARM.
The issue is that the simulator keeps the C++ and the JavaScript stack
separated. This is not a problem on the real hardware and the tests
pass on our ARM box.
Review URL: http://codereview.chromium.org/42069
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1492 ce2b1a6d-e550-0410-aec6-3dcde31c8c00