For that, we maintain an abstract store typing of all variables with LOCAL location (i.e., those that do not escape the function's own scope). We treat assignments as sequential effects that modify this store.
When control flow branches, we have to compute the disjunction of possible effects. To that end, we represent the store as a stack of effect sets, such that we can cheaply push and pop "local" effects when control flow has to branch.
In cases of non-local control transfer from an unknown source, we currently erase all knowledge about the store.
The 'switch' statement is still to come.
For a formulation of the typing rules, see:
https://docs.google.com/a/google.com/file/d/0B3wuXSv9YKuKeUNkVXZDemZ0Z1E
;)
R=jkummerow@chromium.org
BUG=
Review URL: https://codereview.chromium.org/19054006
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@15776 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Thus, now there is a "generic" SplayTree and its Zone-bound
specialization ZoneSplayTree.
This is needed for my reimplementation of profiler tree generation in
C++. As generation is performed in a separate thread, Zone can't be
used, because it intentionally not thread-safe.
Review URL: http://codereview.chromium.org/660280
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3990 ce2b1a6d-e550-0410-aec6-3dcde31c8c00