This contains the following fixes:
- We had strict_reserved_word and unexpected_strict_reserved, which one to use
was totally mixed in Parser and PreParser. Removed strict_reserved_word.
- When we saw a strict future reserved word when expecting something completely
different (such as "(" in "function foo interface"), Parser reports unexpected
identifier, whereas PreParser used to report unexpected strict reserved
word. Fixed PreParser to report unexpected identifier too.
- Unified parser and preparser error locations when the name of a function is a
strict reserved word. Now both point to the name.
BUG=3126
LOG=N
R=ulan@chromium.org
Review URL: https://codereview.chromium.org/149253010
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@19067 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
BUG=v8:2943
LOG=Y
TEST=Unit tests for "real life" use cases, edge cases, various types of normalization.
==========================
This is identical to the previous CL
https://codereview.chromium.org/40133004/
with two differences:
* Added a dummy implementation of String.prototype.normalize to be used when v8 is compiled without intl support
* Rebased the the test files for webkit. That was the only reason for the previous failure (and revert).
Thank you,
Mihai
R=svenpanne@chromium.org
Review URL: https://codereview.chromium.org/68133016
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18972 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The webkit/function-apply-aliased.js test fails on simulators (both MIPS
and ARM) as the printed output does not match to the expected. The
failing test forces a stack overflow exception and the ToString()
operation of the exception object fails because of an other stack
overflow and returns an empty string.
The problem is that on hardware a common JS and C stack is used so the
stack overflow can be caught in C functions also while on simulator
separated JS and C stacks are used.
This patch adds a "sim" condition to test .status files to skip tests
only on simulator.
LOG=N
BUG=v8:3124
R=jkummerow@chromium.org, plind44@gmail.com
Review URL: https://codereview.chromium.org/139233005
Patch from Balazs Kilvady <kilvadyb@homejinni.com>.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18959 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
version is passing all the existing test + a bunch of new tests
(packaged in the change list, too).
The patch extends the SlotRef object to describe captured and duplicated
objects. Since the SlotRefs are not independent of each other anymore,
there is a new SlotRefValueBuilder class that stores the SlotRefs and
later materializes the objects from the SlotRefs.
Note that unlike the previous implementation of SlotRefs, we now build
the SlotRef entries for the entire frame, not just the particular
function. This is because duplicate objects might refer to previous
captured objects (that might live inside other inlined function's part
of the frame).
We also need to store the materialized objects between other potential
invocations of the same arguments object so that we materialize each
captured object at most once. The materialized objects of frames live
in the new MaterielizedObjectStore object (contained in Isolate),
indexed by the frame's FP address. Each argument materialization (and
deoptimization) tries to lookup its captured objects in the store before
building new ones. Deoptimization also removes the materialized objects
from the store. We also schedule a lazy deopt to be sure that we always
get rid of the materialized objects and that the optmized function
adopts the materialized objects (instead of happily computing with its
captured representations).
Concerns:
- Is the FP address the right key for a frame? (Note that deoptimizer's
representation of frame is different from the argument object
materializer's one - it is not easy to find common ground.)
- Performance is suboptimal in several places, but a quick local run of
benchmarks does not seem to show a perf hit. Examples of possible
improvements: smarter generation of SlotRefs (build other functions'
SlotRefs only for captured objects and only if necessary), smarter
lookup of stored materialized objects.
- Ideally, we would like to share the code for argument materialization
with deoptimizer's materializer. However, the supporting data structures
(mainly the frame descriptor) are quite different in each case, so it
looks more like a separate project.
Thanks for any feedback.
R=danno@chromium.org, mstarzinger@chromium.org
LOG=N
BUG=
Committed: https://code.google.com/p/v8/source/detail?r=18918
Review URL: https://codereview.chromium.org/103243005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18936 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
mostly to make sure that it is going in the right direction. The current
version is passing all the existing test + a bunch of new tests
(packaged in the change list, too).
The patch extends the SlotRef object to describe captured and duplicated
objects. Since the SlotRefs are not independent of each other anymore,
there is a new SlotRefValueBuilder class that stores the SlotRefs and
later materializes the objects from the SlotRefs.
Note that unlike the previous implementation of SlotRefs, we now build
the SlotRef entries for the entire frame, not just the particular
function. This is because duplicate objects might refer to previous
captured objects (that might live inside other inlined function's part
of the frame).
We also need to store the materialized objects between other potential
invocations of the same arguments object so that we materialize each
captured object at most once. The materialized objects of frames live
in the new MaterielizedObjectStore object (contained in Isolate),
indexed by the frame's FP address. Each argument materialization (and
deoptimization) tries to lookup its captured objects in the store before
building new ones. Deoptimization also removes the materialized objects
from the store. We also schedule a lazy deopt to be sure that we always
get rid of the materialized objects and that the optmized function
adopts the materialized objects (instead of happily computing with its
captured representations).
Concerns:
- Is there a simpler/more correct way to store the already-materialized
objects? (At the moment there is a custom root reference to JSArray
containing frames' FixedArrays with their captured objects.)
- Is the FP address the right key for a frame? (Note that deoptimizer's
representation of frame is different from the argument object
materializer's one - it is not easy to find common ground.)
- Performance is suboptimal in several places, but a quick local run of
benchmarks does not seem to show a perf hit. Examples of possible
improvements: smarter generation of SlotRefs (build other functions'
SlotRefs only for captured objects and only if necessary), smarter
lookup of stored materialized objects.
- Ideally, we would like to share the code for argument materialization
with deoptimizer's materializer. However, the supporting data structures
(mainly the frame descriptor) are quite different in each case, so it
looks more like a separate project.
Thanks for any feedback.
R=mstarzinger@chromium.org, danno@chromium.org
LOG=N
BUG=
Review URL: https://codereview.chromium.org/103243005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18918 ce2b1a6d-e550-0410-aec6-3dcde31c8c00