V8 can now be build with MinGW. It still fails the following four tests in debug mode:
mjsunit/parse-int-float
mjsunit/mirror-array.js
mjsunit/integer-to-string.js
mjsunit/regress/regress-114.js
Building with MinGW has been tested with version 5.1.4 using GCC 3.4.5.
In addition to supporting MinGW this change also makes it more explicit which targets needs to link with which libraries.
BUG=64
Review URL: http://codereview.chromium.org/20177
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1240 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
/GF) in both SCons and Visual Studio build. There is not mesurable difference
neither in speed nor in code size.
Added whole program optimization to the SCons release build. This clutters the
linking of the samples a little with the option /LTCG. This option is not
strictly needed for linking, but if it is not specified the linker complaints
as it can see object files compiled with /GL and then restarts itself with
/LTCG which dosen't look very pretty.
Review URL: http://codereview.chromium.org/5664
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@407 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
LINKFLAGS take effect. This fixes building shared libraries on 64-bit Linux.
Removed the CCFLAGS from the CXXFLAGS for Linux as SCons combines these
automatically on Linux. This removed the duplication of flags when compiling on
Linux.
On Linux SCons defines CXXCOM as follows
'CXXCOM': '$CXX -o $TARGET -c $CXXFLAGS $CCFLAGS $_CCCOMCOM $SOURCES'
whereas on Windows it is
'CXXCOM': '$CXX $CXXFLAGS $CCCOMFLAGS'
Review URL: http://codereview.chromium.org/2422
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@284 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
when the PATH to cl.exe is specified through env overrides. Changed explicit
EVN update with call to ApplyEnvOverrides
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@213 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
of the case where ENV is not a dictionary which could happen when the
environment variable ENV was set when invoking SCons.
Fixed building dynamic library on Windows in the case where env overrides was
specified as before these was not passed to the linking of the DLL.
There is still a SCons issue when the environment variable ENV is set when
invoking SCons, however this looks like a SCons issue.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@156 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
ENV part of the build environment. This is mostly to support Windows
builds in cases where SCons cannot find the correct paths to the
Windows SDK, as these paths cannot be passed through shell envrionment
variables.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@87 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- Fixed mozilla test breakage caused by python's obscure module
loading rules.
- Made sure test.py propagates test failures out as the exit code of
the script.
- Remove runtime calls to get number constants. Remove Heap roots for
some special numbers.
- Fix typo in accessors.h.
- Changes CopyMap to not copy descriptors. Adds
CopyMapRemoveTransitions that copies non-transition descriptors.
Changes interface of DescriptorArray::Copy operations to simplify
them.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@21 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Added better test support.
Added load, quit and version functions to the shell sample so it's easier to run benchmarks and tests.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
In the shell sample don't print the result of executing a script, only
evaluating expressions.
Fixed issue when building samples on Windows using a shared V8
library. Added visibility option on Linux build which makes the
generated library 18% smaller.
Changed build system to accept multiple build modes in one build and
generate seperate objects, libraries and executables for each mode.
Removed deferred negation optimization (a * -b => -(a * b)) since this
visibly changes operand conversion order.
Improved parsing performance by introducing stack guard in preparsing.
Without a stack guard preparsing always bails out with stack overflow.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Added a few samples and support for building them. The samples include a simple shell that can be used to benchmark and test V8.
Changed V8::GetVersion to return the version as a string.
Added source for lazily loaded scripts to snapshots and made serialization non-destructive.
Improved ARM support by fixing the write barrier code to use aligned loads and stores and by removing premature locals optimization that relied on broken support for callee-saved registers (removed).
Refactored the code for marking live objects during garbage collection and the code for allocating objects in paged spaces. Introduced an abstraction for the map word of a heap-allocated object and changed the memory allocator to allocate executable memory only for spaces that may contain code objects.
Moved StringBuilder to utils.h and ScopedLock to platform.h, where they can be used by debugging and logging modules. Added thread-safe message queues for dealing with debugger events.
Fixed the source code reported by toString for certain builtin empty functions and made sure that the prototype property of a function is enumerable.
Improved performance of converting values to condition flags in generated code.
Merged disassembler-{arch} files.
git-svn-id: http://v8.googlecode.com/svn/trunk@8 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Added propagation of stack overflow exceptions that occur while compiling nested functions.
Improved debugger with support for recursive break points and handling of exceptions that occur in the debugger JavaScript code.
Renamed GetInternal to GetInternalField and SetInternal to SetInternalField in the API and moved InternalFieldCount and SetInternalFieldCount from FunctionTemplate to ObjectTemplate.
git-svn-id: http://v8.googlecode.com/svn/trunk@5 ce2b1a6d-e550-0410-aec6-3dcde31c8c00