Support building with or without unaligned accesses by using scons flag simulatorunalignedaccesses.
$ scons simulator=arm simulatorunalignedaccesses=off
$ scons simulator=arm simulatorunalignedaccesses=on
If simulatorunalignedaccesses is not specified (or specified as default) the default is to use unaligned accesses.
Review URL: http://codereview.chromium.org/2218003
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4737 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The build process must add -DCAN_USE_UNALIGNED_ACCESSES=1 to the
C++ flags to activate the support. This is a commit for
Subrato of CodeAurora. See http://codereview.chromium.org/1731013
Small edits by Erik Corry to activate unaligned accesses by
default on the simulator and testing Android builds.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4604 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This is to make possible enabling usage of the new profiling subsystem
in Chromium without much hassle. The idea is pretty simple: unless the
new profiling API is used, all works as usual, as soon as Chromium
starts to use the new API, it will work too.
Review URL: http://codereview.chromium.org/1635005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4382 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Remove messages.h from v8.h and include it explicitly in only the few places
it is needed. Many files relied on getting handles-inl.h implicitly from
messages.h through v8.h, so include handles-inl.h explicitly in v8.h
instead.
Remove zone-inl.h from header files where it is not needed, can be replaced
by a forward declaration, or can be replaced by zone.h (specifically,
factory.h and heap.h). Include zone.h or zone-inl.h in header files where
it was implicitly included via heap.h or factory.h. Prefer zone.h over
zone-inl.h in header files where possible by including zone-inl.h in .cc
files.
Review URL: http://codereview.chromium.org/668248
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4058 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
It is now possible to experiment with profiler guided optimizations when building V8. First build an instrumented sample shell:
> scons pgo=instrument sample=shell
Then run the JavaScript code to optimize for using that sample shell. Finally build an optimized sample shell.
> scons pgo=optimize sample=shell
Currently this does not work when building V8 as a DLL due to scons deleting v8.exp prior to the pgo=optimize step.
Due to a bug in Visual Studio (seen in version 2008) the function MessageDispatchHelperThread::Run() in debug.cc needs to be empty for this to work.
Review URL: http://codereview.chromium.org/652114
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3934 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The SCons build now has the options profilingsupport and debuggersupport for controlling the setting of the defines ENABLE_LOGGIGN_AND_PROFILING and ENABLE_DEBUGGER_SUPPORT. By default both are set to true.
The changes to the XCode project have not been tested.
Review URL: http://codereview.chromium.org/195061
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2875 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The SCons build now supports building for 64-bit Windows. This still requires that the SCons build is passed an env parameter containing the PATH and LIB for the 64-bit build as SCons autodetects the 32-bit environment.
Lowered the warning level for the 64-bit build temporarily.
Added a verbose option to SCons to display the startup banner for the Microsoft Visual C++ tools.
Review URL: http://codereview.chromium.org/174605
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2774 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Don't copy the ENV variable from the users's external environment into
construction environments. SCons uses this as a dictionary of environment
values for the commands it executes.
BUG=none
TEST=build with the variable ENV set in the user environment
Review URL: http://codereview.chromium.org/173294
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2750 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Change stack alignment on linux to 16 bytes to keep gcc 4.4 happy.
This fixes the mksnapshot segfault without requiring -fno-tree-vectorize
which just avoided the problem by not generating code with movdqa.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2107 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- TARGET, the architecture we will generate code for.
This is brought it from the build system.
- HOST, the architecture our C++ compiler is building for.
This is detected automatically based on compiler defines.
This adds macros for 32 or 64 bit, and cleans up some
include conditionals, etc.
Review URL: http://codereview.chromium.org/99355
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1864 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The current version is now held in src/version.cc in a number of defines which needs to be modified when changing version.
The following defines make up the version information:
MAJOR_VERSION
MINOR_VERSION
BUILD_NUMBER
PATCH_LEVEL
CANDIDATE_VERSION
The first four are numbers and the fifth is a boolean. Besides these five the define
SONAME
can be used to set a specific soname when building the a shared library (see below). This will most likely be used on stable branches where binary compatibility is ensured between different versions. This define is a string.
This version information is now read by the SCons build to support setting the soname for a Linux shared library. This requires passing the option soname=on to the SCons build.
When soname=on is specified the soname for the shared library can be set in two different ways. Either it will be the full versioned library name (e.g. libv8-1.2.2.so) or a specific soname defined in src/version.cc. Whenever a shared library is build with an soname the filename of the library will hold the full version name (e.g. libv8-1.2.2.so).
I did not update the xcode project with the new files.
BUG=151
Review URL: http://codereview.chromium.org/100104
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1826 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
ENABLE_DEBUGGER_SUPPORT is enabled by default unless it is on Android platform.
On Android platform, it can also enabled by passing -DENABLE_DEBUGGER_SUPPORT flag to the compiler.
This should not affect any existing build (I hope, cross my fingers) except the build in real Android environment (in other word, it only affects me now).
There are lot of room for code refactoring in stead of using #ifdef all over the place. I will leave this to v8 folks.
Review URL: http://codereview.chromium.org/77035
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1745 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Turning off Microsoft Visual C++ link-time code generation makes linking on Windows significantly which is convenient during development. There has also been a request from embedders for a way to control this for embedding application which does not use link-time code generation.
The name of the option is msvcltcg and the default value is 'on' to keep the same behaviour as before.
Review URL: http://codereview.chromium.org/69026
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1742 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The code has been compiled and tested on Windows, Linux and Mac OS.
The FreeBSD version is a copy of the Linux version which should work on FreeBSD as well. According to the FreeBSD documentation clock_gettime is part of the standard C library so the assumption is that no additional link libraries is required for FreeBSD.
Review URL: http://codereview.chromium.org/48123
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1526 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The new Socket class is an encapsulation of the standard BSD socket API. As it depends on platform specific include files and have some slight platform variations it is part of the platform code.
On Mac OS only the option SO_REUSEADDR is set to true for server sockets. Running the test required it as the bound listener socket would sometimes end up in TIME_WAIT. On Windows and Linux this has never been observed (given the client end of the socket is closed before the server end).
The code has been tested on Windows, Linux and Mac OS. The FreeBSD version is a copy of the Linux version but has not been compiled nor tested.
Missing Xcode project updates.
Review URL: http://codereview.chromium.org/27085
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1349 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
V8 can now be build with MinGW. It still fails the following four tests in debug mode:
mjsunit/parse-int-float
mjsunit/mirror-array.js
mjsunit/integer-to-string.js
mjsunit/regress/regress-114.js
Building with MinGW has been tested with version 5.1.4 using GCC 3.4.5.
In addition to supporting MinGW this change also makes it more explicit which targets needs to link with which libraries.
BUG=64
Review URL: http://codereview.chromium.org/20177
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1240 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
/GF) in both SCons and Visual Studio build. There is not mesurable difference
neither in speed nor in code size.
Added whole program optimization to the SCons release build. This clutters the
linking of the samples a little with the option /LTCG. This option is not
strictly needed for linking, but if it is not specified the linker complaints
as it can see object files compiled with /GL and then restarts itself with
/LTCG which dosen't look very pretty.
Review URL: http://codereview.chromium.org/5664
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@407 ce2b1a6d-e550-0410-aec6-3dcde31c8c00