The reasons are:
1) The names dictionaries in the feedback metadata seems to consume a lot of memory
and the idea didn't payoff.
2) The absence of a name parameter blocks data handlers support in LoadGlobalIC.
This CL reverts a part of r37278 (https://codereview.chromium.org/2096653003/).
BUG=chromium:576312, v8:5561
Review-Url: https://codereview.chromium.org/2510653002
Cr-Commit-Position: refs/heads/master@{#41046}
Modify the Bytecode Register Optimizer to be an independent component
rather than part of the BytecodePipeline. This means the BytecodeArrayBuilder
can explicitly call it with register operands when outputting a bytecode
and the Bytecode Register Optimizer doesn't need to work out which operands
are register operands. This also means we don't need to build BytecodeNodes
for Ldar / Star / Mov bytecodes unless they are actually emitted by the
optimizer.
This change also modifies the way the BytecodeArrayBuilder converts
operands to make use of the OperandTypes specified in bytecodes.h.
This avoids having to individually convert operands to their raw output
value before calling Output(...).
BUG=v8:4280
Review-Url: https://codereview.chromium.org/2393683004
Cr-Commit-Position: refs/heads/master@{#40543}
This CL optimizes the code in BytecodeArrayBuilder and
BytecodeArrayWriter by making the following main changes:
- Move operand scale calculation out of BytecodeArrayWriter to the
BytecodeNode constructor, where the decision on which operands are
scalable can generally be statically decided by the compiler.
- Move the maximum register calculation out of BytecodeArrayWriter
and into BytecodeRegisterOptimizer (which is the only place outside
BytecodeGenerator which updates which registers are used). This
avoids the BytecodeArrayWriter needing to know the operand types
of a node as it writes it.
- Modify EmitBytecodes to use individual push_backs rather than
building a buffer and calling insert, since this turns out to be faster.
- Initialize BytecodeArrayWriter's bytecode vector by reserving 512
bytes,
- Make common functions in Bytecodes constexpr so that they
can be statically calculated by the compiler.
- Move common functions and constructors in Bytecodes and
BytecodeNode to the header so that they can be inlined.
- Change large static switch statements in Bytecodes to const array
lookups, and move to the header to allow inlining.
I also took the opportunity to remove a number of unused helper
functions, and rework some others for consistency.
This reduces the percentage of time spent in making BytecodeArrays
in CodeLoad from ~15% to ~11% according to perf. The
CoadLoad score increase by around 2%.
BUG=v8:4280
Committed: https://crrev.com/b11a8b4d41bf09d6b3d6cf214fe3fb61faf01a64
Review-Url: https://codereview.chromium.org/2351763002
Cr-Original-Commit-Position: refs/heads/master@{#39599}
Cr-Commit-Position: refs/heads/master@{#39637}
Reason for revert:
Prime suspect for roll blocker: https://codereview.chromium.org/2362503002/
Original issue's description:
> [Interpreter] Optimize BytecodeArrayBuilder and BytecodeArrayWriter.
>
> This CL optimizes the code in BytecodeArrayBuilder and
> BytecodeArrayWriter by making the following main changes:
>
> - Move operand scale calculation out of BytecodeArrayWriter to the
> BytecodeNode constructor, where the decision on which operands are
> scalable can generally be statically decided by the compiler.
> - Move the maximum register calculation out of BytecodeArrayWriter
> and into BytecodeRegisterOptimizer (which is the only place outside
> BytecodeGenerator which updates which registers are used). This
> avoids the BytecodeArrayWriter needing to know the operand types
> of a node as it writes it.
> - Modify EmitBytecodes to use individual push_backs rather than
> building a buffer and calling insert, since this turns out to be faster.
> - Initialize BytecodeArrayWriter's bytecode vector by reserving 512
> bytes,
> - Make common functions in Bytecodes constexpr so that they
> can be statically calculated by the compiler.
> - Move common functions and constructors in Bytecodes and
> BytecodeNode to the header so that they can be inlined.
> - Change large static switch statements in Bytecodes to const array
> lookups, and move to the header to allow inlining.
>
> I also took the opportunity to remove a number of unused helper
> functions, and rework some others for consistency.
>
> This reduces the percentage of time spent in making BytecodeArrays
> in CodeLoad from ~15% to ~11% according to perf. The
> CoadLoad score increase by around 2%.
>
> BUG=v8:4280
>
> Committed: https://crrev.com/b11a8b4d41bf09d6b3d6cf214fe3fb61faf01a64
> Cr-Commit-Position: refs/heads/master@{#39599}
TBR=mythria@chromium.org,leszeks@chromium.org,rmcilroy@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=v8:4280
Review-Url: https://codereview.chromium.org/2360193003
Cr-Commit-Position: refs/heads/master@{#39612}
This CL optimizes the code in BytecodeArrayBuilder and
BytecodeArrayWriter by making the following main changes:
- Move operand scale calculation out of BytecodeArrayWriter to the
BytecodeNode constructor, where the decision on which operands are
scalable can generally be statically decided by the compiler.
- Move the maximum register calculation out of BytecodeArrayWriter
and into BytecodeRegisterOptimizer (which is the only place outside
BytecodeGenerator which updates which registers are used). This
avoids the BytecodeArrayWriter needing to know the operand types
of a node as it writes it.
- Modify EmitBytecodes to use individual push_backs rather than
building a buffer and calling insert, since this turns out to be faster.
- Initialize BytecodeArrayWriter's bytecode vector by reserving 512
bytes,
- Make common functions in Bytecodes constexpr so that they
can be statically calculated by the compiler.
- Move common functions and constructors in Bytecodes and
BytecodeNode to the header so that they can be inlined.
- Change large static switch statements in Bytecodes to const array
lookups, and move to the header to allow inlining.
I also took the opportunity to remove a number of unused helper
functions, and rework some others for consistency.
This reduces the percentage of time spent in making BytecodeArrays
in CodeLoad from ~15% to ~11% according to perf. The
CoadLoad score increase by around 2%.
BUG=v8:4280
Review-Url: https://codereview.chromium.org/2351763002
Cr-Commit-Position: refs/heads/master@{#39599}
The global object can be loaded from the native context and the name can be loaded in the type feedback metadata.
BUG=chromium:576312
Review-Url: https://codereview.chromium.org/2096653003
Cr-Commit-Position: refs/heads/master@{#37278}
Add explicit state in BytecodeSourceInfo to simplify checks for
validity and whether a statement or expression position.
Remove BytecodeSourceInfo::Update which inherited rules for updating
source position information during bytecode building.
BUG=v8:4280
LOG=N
Review-Url: https://codereview.chromium.org/2048203002
Cr-Commit-Position: refs/heads/master@{#37136}
This change introduces a pipeline for the final stages of
bytecode generation.
The peephole optimizer is made distinct from the BytecodeArrayBuilder.
A new BytecodeArrayWriter is responsible for writing bytecode. It
also keeps track of the maximum register seen and offers a potentially
smaller frame size.
R=rmcilroy@chromium.org
LOG=N
BUG=v8:4280
Review-Url: https://codereview.chromium.org/1947403002
Cr-Commit-Position: refs/heads/master@{#36220}