The new Socket class is an encapsulation of the standard BSD socket API. As it depends on platform specific include files and have some slight platform variations it is part of the platform code.
On Mac OS only the option SO_REUSEADDR is set to true for server sockets. Running the test required it as the bound listener socket would sometimes end up in TIME_WAIT. On Windows and Linux this has never been observed (given the client end of the socket is closed before the server end).
The code has been tested on Windows, Linux and Mac OS. The FreeBSD version is a copy of the Linux version but has not been compiled nor tested.
Missing Xcode project updates.
Review URL: http://codereview.chromium.org/27085
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1349 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- Removed the potential for a NULL pointer access in
ContextSwitcher::PreemptionReceived.
- Removed a leak of the semaphore in the ContexSwitcher thread, by removing
the need for this semaphore entirely.
- Added a regression test case which will catch accesses to the ContextSwitcher
singleton after it has been stopped.
Review URL: http://codereview.chromium.org/14483
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@994 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
of the case where ENV is not a dictionary which could happen when the
environment variable ENV was set when invoking SCons.
Fixed building dynamic library on Windows in the case where env overrides was
specified as before these was not passed to the linking of the DLL.
There is still a SCons issue when the environment variable ENV is set when
invoking SCons, however this looks like a SCons issue.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@156 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
In the shell sample don't print the result of executing a script, only
evaluating expressions.
Fixed issue when building samples on Windows using a shared V8
library. Added visibility option on Linux build which makes the
generated library 18% smaller.
Changed build system to accept multiple build modes in one build and
generate seperate objects, libraries and executables for each mode.
Removed deferred negation optimization (a * -b => -(a * b)) since this
visibly changes operand conversion order.
Improved parsing performance by introducing stack guard in preparsing.
Without a stack guard preparsing always bails out with stack overflow.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16 ce2b1a6d-e550-0410-aec6-3dcde31c8c00