// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "accessors.h" #include "api.h" #include "bootstrapper.h" #include "compiler.h" #include "debug.h" #include "execution.h" #include "global-handles.h" #include "macro-assembler.h" #include "natives.h" namespace v8 { namespace internal { // A SourceCodeCache uses a FixedArray to store pairs of // (AsciiString*, JSFunction*), mapping names of native code files // (runtime.js, etc.) to precompiled functions. Instead of mapping // names to functions it might make sense to let the JS2C tool // generate an index for each native JS file. class SourceCodeCache BASE_EMBEDDED { public: explicit SourceCodeCache(ScriptType type): type_(type) { } void Initialize(bool create_heap_objects) { if (create_heap_objects) { cache_ = Heap::empty_fixed_array(); } else { cache_ = NULL; } } void Iterate(ObjectVisitor* v) { v->VisitPointer(bit_cast(&cache_)); } bool Lookup(Vector name, Handle* handle) { for (int i = 0; i < cache_->length(); i+=2) { SeqAsciiString* str = SeqAsciiString::cast(cache_->get(i)); if (str->IsEqualTo(name)) { *handle = Handle(JSFunction::cast(cache_->get(i + 1))); return true; } } return false; } void Add(Vector name, Handle fun) { ASSERT(fun->IsBoilerplate()); HandleScope scope; int length = cache_->length(); Handle new_array = Factory::NewFixedArray(length + 2, TENURED); cache_->CopyTo(0, *new_array, 0, cache_->length()); cache_ = *new_array; Handle str = Factory::NewStringFromAscii(name, TENURED); cache_->set(length, *str); cache_->set(length + 1, *fun); Script::cast(fun->shared()->script())->set_type(Smi::FromInt(type_)); } private: ScriptType type_; FixedArray* cache_; DISALLOW_COPY_AND_ASSIGN(SourceCodeCache); }; static SourceCodeCache natives_cache(SCRIPT_TYPE_NATIVE); static SourceCodeCache extensions_cache(SCRIPT_TYPE_EXTENSION); Handle Bootstrapper::NativesSourceLookup(int index) { ASSERT(0 <= index && index < Natives::GetBuiltinsCount()); if (Heap::natives_source_cache()->get(index)->IsUndefined()) { Handle source_code = Factory::NewStringFromAscii(Natives::GetScriptSource(index)); Heap::natives_source_cache()->set(index, *source_code); } Handle cached_source(Heap::natives_source_cache()->get(index)); return Handle::cast(cached_source); } bool Bootstrapper::NativesCacheLookup(Vector name, Handle* handle) { return natives_cache.Lookup(name, handle); } void Bootstrapper::NativesCacheAdd(Vector name, Handle fun) { natives_cache.Add(name, fun); } void Bootstrapper::Initialize(bool create_heap_objects) { natives_cache.Initialize(create_heap_objects); extensions_cache.Initialize(create_heap_objects); } void Bootstrapper::TearDown() { natives_cache.Initialize(false); // Yes, symmetrical extensions_cache.Initialize(false); } // Pending fixups are code positions that have refer to builtin code // objects that were not available at the time the code was generated. // The pending list is processed whenever an environment has been // created. class PendingFixups : public AllStatic { public: static void Add(Code* code, MacroAssembler* masm); static bool Process(Handle builtins); static void Iterate(ObjectVisitor* v); private: static List code_; static List name_; static List pc_; static List flags_; static void Clear(); }; List PendingFixups::code_(0); List PendingFixups::name_(0); List PendingFixups::pc_(0); List PendingFixups::flags_(0); void PendingFixups::Add(Code* code, MacroAssembler* masm) { // Note this code is not only called during bootstrapping. List* unresolved = masm->unresolved(); int n = unresolved->length(); for (int i = 0; i < n; i++) { const char* name = unresolved->at(i).name; code_.Add(code); name_.Add(name); pc_.Add(unresolved->at(i).pc); flags_.Add(unresolved->at(i).flags); LOG(StringEvent("unresolved", name)); } } bool PendingFixups::Process(Handle builtins) { HandleScope scope; // NOTE: Extra fixups may be added to the list during the iteration // due to lazy compilation of functions during the processing. Do not // cache the result of getting the length of the code list. for (int i = 0; i < code_.length(); i++) { const char* name = name_[i]; uint32_t flags = flags_[i]; Handle symbol = Factory::LookupAsciiSymbol(name); Object* o = builtins->GetProperty(*symbol); #ifdef DEBUG if (!o->IsJSFunction()) { V8_Fatal(__FILE__, __LINE__, "Cannot resolve call to builtin %s", name); } #endif Handle f = Handle(JSFunction::cast(o)); // Make sure the number of parameters match the formal parameter count. int argc = Bootstrapper::FixupFlagsArgumentsCount::decode(flags); USE(argc); ASSERT(f->shared()->formal_parameter_count() == argc); if (!f->is_compiled()) { // Do lazy compilation and check for stack overflows. if (!CompileLazy(f, CLEAR_EXCEPTION)) { Clear(); return false; } } Code* code = Code::cast(code_[i]); Address pc = code->instruction_start() + pc_[i]; bool is_pc_relative = Bootstrapper::FixupFlagsIsPCRelative::decode(flags); bool use_code_object = Bootstrapper::FixupFlagsUseCodeObject::decode(flags); if (use_code_object) { if (is_pc_relative) { Assembler::set_target_address_at( pc, reinterpret_cast
(f->code())); } else { *reinterpret_cast(pc) = f->code(); } } else { ASSERT(is_pc_relative); Assembler::set_target_address_at(pc, f->code()->instruction_start()); } LOG(StringEvent("resolved", name)); } Clear(); // TODO(1240818): We should probably try to avoid doing this for all // the V8 builtin JS files. It should only happen after running // runtime.js - just like there shouldn't be any fixups left after // that. for (int i = 0; i < Builtins::NumberOfJavaScriptBuiltins(); i++) { Builtins::JavaScript id = static_cast(i); Handle name = Factory::LookupAsciiSymbol(Builtins::GetName(id)); JSFunction* function = JSFunction::cast(builtins->GetProperty(*name)); builtins->set_javascript_builtin(id, function); } return true; } void PendingFixups::Clear() { code_.Clear(); name_.Clear(); pc_.Clear(); flags_.Clear(); } void PendingFixups::Iterate(ObjectVisitor* v) { if (!code_.is_empty()) { v->VisitPointers(&code_[0], &code_[0] + code_.length()); } } class Genesis BASE_EMBEDDED { public: Genesis(Handle global_object, v8::Handle global_template, v8::ExtensionConfiguration* extensions); ~Genesis(); Handle result() { return result_; } Genesis* previous() { return previous_; } static Genesis* current() { return current_; } private: Handle global_context_; // There may be more than one active genesis object: When GC is // triggered during environment creation there may be weak handle // processing callbacks which may create new environments. Genesis* previous_; static Genesis* current_; Handle global_context() { return global_context_; } void CreateRoots(v8::Handle global_template, Handle global_object); void InstallNativeFunctions(); bool InstallNatives(); bool InstallExtensions(v8::ExtensionConfiguration* extensions); bool InstallExtension(const char* name); bool InstallExtension(v8::RegisteredExtension* current); bool InstallSpecialObjects(); bool ConfigureApiObject(Handle object, Handle object_template); bool ConfigureGlobalObjects(v8::Handle global_template); // Migrates all properties from the 'from' object to the 'to' // object and overrides the prototype in 'to' with the one from // 'from'. void TransferObject(Handle from, Handle to); void TransferNamedProperties(Handle from, Handle to); void TransferIndexedProperties(Handle from, Handle to); Handle ComputeFunctionInstanceDescriptor( bool make_prototype_read_only, bool make_prototype_enumerable = false); void MakeFunctionInstancePrototypeWritable(); void AddSpecialFunction(Handle prototype, const char* name, Handle code); void BuildSpecialFunctionTable(); static bool CompileBuiltin(int index); static bool CompileNative(Vector name, Handle source); static bool CompileScriptCached(Vector name, Handle source, SourceCodeCache* cache, v8::Extension* extension, bool use_runtime_context); Handle result_; }; Genesis* Genesis::current_ = NULL; void Bootstrapper::Iterate(ObjectVisitor* v) { natives_cache.Iterate(v); extensions_cache.Iterate(v); PendingFixups::Iterate(v); } // While setting up the environment, we collect code positions that // need to be patched before we can run any code in the environment. void Bootstrapper::AddFixup(Code* code, MacroAssembler* masm) { PendingFixups::Add(code, masm); } bool Bootstrapper::IsActive() { return Genesis::current() != NULL; } Handle Bootstrapper::CreateEnvironment( Handle global_object, v8::Handle global_template, v8::ExtensionConfiguration* extensions) { Genesis genesis(global_object, global_template, extensions); return genesis.result(); } static void SetObjectPrototype(Handle object, Handle proto) { // object.__proto__ = proto; Handle old_to_map = Handle(object->map()); Handle new_to_map = Factory::CopyMapDropTransitions(old_to_map); new_to_map->set_prototype(*proto); object->set_map(*new_to_map); } void Bootstrapper::DetachGlobal(Handle env) { JSGlobalProxy::cast(env->global_proxy())->set_context(*Factory::null_value()); SetObjectPrototype(Handle(env->global_proxy()), Factory::null_value()); env->set_global_proxy(env->global()); env->global()->set_global_receiver(env->global()); } Genesis::~Genesis() { ASSERT(current_ == this); current_ = previous_; } static Handle InstallFunction(Handle target, const char* name, InstanceType type, int instance_size, Handle prototype, Builtins::Name call, bool is_ecma_native) { Handle symbol = Factory::LookupAsciiSymbol(name); Handle call_code = Handle(Builtins::builtin(call)); Handle function = Factory::NewFunctionWithPrototype(symbol, type, instance_size, prototype, call_code, is_ecma_native); SetProperty(target, symbol, function, DONT_ENUM); if (is_ecma_native) { function->shared()->set_instance_class_name(*symbol); } return function; } Handle Genesis::ComputeFunctionInstanceDescriptor( bool make_prototype_read_only, bool make_prototype_enumerable) { Handle result = Factory::empty_descriptor_array(); // Add prototype. PropertyAttributes attributes = static_cast( (make_prototype_enumerable ? 0 : DONT_ENUM) | DONT_DELETE | (make_prototype_read_only ? READ_ONLY : 0)); result = Factory::CopyAppendProxyDescriptor( result, Factory::prototype_symbol(), Factory::NewProxy(&Accessors::FunctionPrototype), attributes); attributes = static_cast(DONT_ENUM | DONT_DELETE | READ_ONLY); // Add length. result = Factory::CopyAppendProxyDescriptor( result, Factory::length_symbol(), Factory::NewProxy(&Accessors::FunctionLength), attributes); // Add name. result = Factory::CopyAppendProxyDescriptor( result, Factory::name_symbol(), Factory::NewProxy(&Accessors::FunctionName), attributes); // Add arguments. result = Factory::CopyAppendProxyDescriptor( result, Factory::arguments_symbol(), Factory::NewProxy(&Accessors::FunctionArguments), attributes); // Add caller. result = Factory::CopyAppendProxyDescriptor( result, Factory::caller_symbol(), Factory::NewProxy(&Accessors::FunctionCaller), attributes); return result; } void Genesis::CreateRoots(v8::Handle global_template, Handle global_object) { HandleScope scope; // Allocate the global context FixedArray first and then patch the // closure and extension object later (we need the empty function // and the global object, but in order to create those, we need the // global context). global_context_ = Handle::cast( GlobalHandles::Create(*Factory::NewGlobalContext())); Top::set_context(*global_context()); // Allocate the message listeners object. v8::NeanderArray listeners; global_context()->set_message_listeners(*listeners.value()); // Allocate the debug event listeners object. v8::NeanderArray debug_event_listeners; global_context()->set_debug_event_listeners(*debug_event_listeners.value()); // Allocate the map for function instances. Handle fm = Factory::NewMap(JS_FUNCTION_TYPE, JSFunction::kSize); global_context()->set_function_instance_map(*fm); // Please note that the prototype property for function instances must be // writable. Handle function_map_descriptors = ComputeFunctionInstanceDescriptor(false, true); fm->set_instance_descriptors(*function_map_descriptors); // Allocate the function map first and then patch the prototype later fm = Factory::NewMap(JS_FUNCTION_TYPE, JSFunction::kSize); global_context()->set_function_map(*fm); function_map_descriptors = ComputeFunctionInstanceDescriptor(true); fm->set_instance_descriptors(*function_map_descriptors); Handle object_name = Handle(Heap::Object_symbol()); { // --- O b j e c t --- Handle object_fun = Factory::NewFunction(object_name, Factory::null_value()); Handle object_function_map = Factory::NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize); object_fun->set_initial_map(*object_function_map); object_function_map->set_constructor(*object_fun); global_context()->set_object_function(*object_fun); // Allocate a new prototype for the object function. Handle prototype = Factory::NewJSObject(Top::object_function(), TENURED); global_context()->set_initial_object_prototype(*prototype); SetPrototype(object_fun, prototype); object_function_map-> set_instance_descriptors(Heap::empty_descriptor_array()); } // Allocate the empty function as the prototype for function ECMAScript // 262 15.3.4. Handle symbol = Factory::LookupAsciiSymbol("Empty"); Handle empty_function = Factory::NewFunction(symbol, Factory::null_value()); { // --- E m p t y --- Handle code = Handle(Builtins::builtin(Builtins::EmptyFunction)); Handle source = Factory::NewStringFromAscii(CStrVector("() {}")); empty_function->set_code(*code); empty_function->shared()->set_script(*Factory::NewScript(source)); empty_function->shared()->set_start_position(0); empty_function->shared()->set_end_position(source->length()); empty_function->shared()->DontAdaptArguments(); global_context()->function_map()->set_prototype(*empty_function); global_context()->function_instance_map()->set_prototype(*empty_function); // Allocate the function map first and then patch the prototype later Handle empty_fm = Factory::CopyMap(fm); empty_fm->set_instance_descriptors(*function_map_descriptors); empty_fm->set_prototype(global_context()->object_function()->prototype()); empty_function->set_map(*empty_fm); } { // --- G l o b a l --- // Step 1: create a fresh inner JSGlobalObject Handle object; { Handle js_global_function; Handle js_global_template; if (!global_template.IsEmpty()) { // Get prototype template of the global_template Handle data = v8::Utils::OpenHandle(*global_template); Handle global_constructor = Handle( FunctionTemplateInfo::cast(data->constructor())); Handle proto_template(global_constructor->prototype_template()); if (!proto_template->IsUndefined()) { js_global_template = Handle::cast(proto_template); } } if (js_global_template.is_null()) { Handle name = Handle(Heap::empty_symbol()); Handle code = Handle(Builtins::builtin(Builtins::Illegal)); js_global_function = Factory::NewFunction(name, JS_GLOBAL_OBJECT_TYPE, JSGlobalObject::kSize, code, true); // Change the constructor property of the prototype of the // hidden global function to refer to the Object function. Handle prototype = Handle( JSObject::cast(js_global_function->instance_prototype())); SetProperty(prototype, Factory::constructor_symbol(), Top::object_function(), NONE); } else { Handle js_global_constructor( FunctionTemplateInfo::cast(js_global_template->constructor())); js_global_function = Factory::CreateApiFunction(js_global_constructor, Factory::InnerGlobalObject); } js_global_function->initial_map()->set_is_hidden_prototype(); SetExpectedNofProperties(js_global_function, 100); object = Handle::cast( Factory::NewJSObject(js_global_function, TENURED)); } // Set the global context for the global object. object->set_global_context(*global_context()); // Step 2: create or re-initialize the global proxy object. Handle global_proxy; { Handle global_proxy_function; if (global_template.IsEmpty()) { Handle name = Handle(Heap::empty_symbol()); Handle code = Handle(Builtins::builtin(Builtins::Illegal)); global_proxy_function = Factory::NewFunction(name, JS_GLOBAL_PROXY_TYPE, JSGlobalProxy::kSize, code, true); } else { Handle data = v8::Utils::OpenHandle(*global_template); Handle global_constructor( FunctionTemplateInfo::cast(data->constructor())); global_proxy_function = Factory::CreateApiFunction(global_constructor, Factory::OuterGlobalObject); } Handle global_name = Factory::LookupAsciiSymbol("global"); global_proxy_function->shared()->set_instance_class_name(*global_name); global_proxy_function->initial_map()->set_is_access_check_needed(true); // Set global_proxy.__proto__ to js_global after ConfigureGlobalObjects if (global_object.location() != NULL) { ASSERT(global_object->IsJSGlobalProxy()); global_proxy = ReinitializeJSGlobalProxy( global_proxy_function, Handle::cast(global_object)); } else { global_proxy = Handle::cast( Factory::NewJSObject(global_proxy_function, TENURED)); } // Security setup: Set the security token of the global object to // its the inner global. This makes the security check between two // different contexts fail by default even in case of global // object reinitialization. object->set_global_receiver(*global_proxy); global_proxy->set_context(*global_context()); } { // --- G l o b a l C o n t e x t --- // use the empty function as closure (no scope info) global_context()->set_closure(*empty_function); global_context()->set_fcontext(*global_context()); global_context()->set_previous(NULL); // set extension and global object global_context()->set_extension(*object); global_context()->set_global(*object); global_context()->set_global_proxy(*global_proxy); // use inner global object as security token by default global_context()->set_security_token(*object); } Handle global = Handle(global_context()->global()); SetProperty(global, object_name, Top::object_function(), DONT_ENUM); } Handle global = Handle(global_context()->global()); // Install global Function object InstallFunction(global, "Function", JS_FUNCTION_TYPE, JSFunction::kSize, empty_function, Builtins::Illegal, true); // ECMA native. { // --- A r r a y --- Handle array_function = InstallFunction(global, "Array", JS_ARRAY_TYPE, JSArray::kSize, Top::initial_object_prototype(), Builtins::ArrayCode, true); array_function->shared()->DontAdaptArguments(); // This seems a bit hackish, but we need to make sure Array.length // is 1. array_function->shared()->set_length(1); Handle array_descriptors = Factory::CopyAppendProxyDescriptor( Factory::empty_descriptor_array(), Factory::length_symbol(), Factory::NewProxy(&Accessors::ArrayLength), static_cast(DONT_ENUM | DONT_DELETE)); // Cache the fast JavaScript array map global_context()->set_js_array_map(array_function->initial_map()); global_context()->js_array_map()->set_instance_descriptors( *array_descriptors); // array_function is used internally. JS code creating array object should // search for the 'Array' property on the global object and use that one // as the constructor. 'Array' property on a global object can be // overwritten by JS code. global_context()->set_array_function(*array_function); } { // --- N u m b e r --- Handle number_fun = InstallFunction(global, "Number", JS_VALUE_TYPE, JSValue::kSize, Top::initial_object_prototype(), Builtins::Illegal, true); global_context()->set_number_function(*number_fun); } { // --- B o o l e a n --- Handle boolean_fun = InstallFunction(global, "Boolean", JS_VALUE_TYPE, JSValue::kSize, Top::initial_object_prototype(), Builtins::Illegal, true); global_context()->set_boolean_function(*boolean_fun); } { // --- S t r i n g --- Handle string_fun = InstallFunction(global, "String", JS_VALUE_TYPE, JSValue::kSize, Top::initial_object_prototype(), Builtins::Illegal, true); global_context()->set_string_function(*string_fun); // Add 'length' property to strings. Handle string_descriptors = Factory::CopyAppendProxyDescriptor( Factory::empty_descriptor_array(), Factory::length_symbol(), Factory::NewProxy(&Accessors::StringLength), static_cast(DONT_ENUM | DONT_DELETE | READ_ONLY)); Handle string_map = Handle(global_context()->string_function()->initial_map()); string_map->set_instance_descriptors(*string_descriptors); } { // --- D a t e --- // Builtin functions for Date.prototype. Handle date_fun = InstallFunction(global, "Date", JS_VALUE_TYPE, JSValue::kSize, Top::initial_object_prototype(), Builtins::Illegal, true); global_context()->set_date_function(*date_fun); } { // -- R e g E x p // Builtin functions for RegExp.prototype. Handle regexp_fun = InstallFunction(global, "RegExp", JS_REGEXP_TYPE, JSRegExp::kSize, Top::initial_object_prototype(), Builtins::Illegal, true); global_context()->set_regexp_function(*regexp_fun); } { // --- arguments_boilerplate_ // Make sure we can recognize argument objects at runtime. // This is done by introducing an anonymous function with // class_name equals 'Arguments'. Handle symbol = Factory::LookupAsciiSymbol("Arguments"); Handle code = Handle(Builtins::builtin(Builtins::Illegal)); Handle prototype = Handle( JSObject::cast(global_context()->object_function()->prototype())); Handle function = Factory::NewFunctionWithPrototype(symbol, JS_OBJECT_TYPE, JSObject::kHeaderSize, prototype, code, false); ASSERT(!function->has_initial_map()); function->shared()->set_instance_class_name(*symbol); function->shared()->set_expected_nof_properties(2); Handle result = Factory::NewJSObject(function); global_context()->set_arguments_boilerplate(*result); // Note: callee must be added as the first property and // length must be added as the second property. SetProperty(result, Factory::callee_symbol(), Factory::undefined_value(), DONT_ENUM); SetProperty(result, Factory::length_symbol(), Factory::undefined_value(), DONT_ENUM); #ifdef DEBUG LookupResult lookup; result->LocalLookup(Heap::callee_symbol(), &lookup); ASSERT(lookup.IsValid() && (lookup.type() == FIELD)); ASSERT(lookup.GetFieldIndex() == Heap::arguments_callee_index); result->LocalLookup(Heap::length_symbol(), &lookup); ASSERT(lookup.IsValid() && (lookup.type() == FIELD)); ASSERT(lookup.GetFieldIndex() == Heap::arguments_length_index); ASSERT(result->map()->inobject_properties() > Heap::arguments_callee_index); ASSERT(result->map()->inobject_properties() > Heap::arguments_length_index); // Check the state of the object. ASSERT(result->HasFastProperties()); ASSERT(result->HasFastElements()); #endif } { // --- context extension // Create a function for the context extension objects. Handle code = Handle(Builtins::builtin(Builtins::Illegal)); Handle context_extension_fun = Factory::NewFunction(Factory::empty_symbol(), JS_CONTEXT_EXTENSION_OBJECT_TYPE, JSObject::kHeaderSize, code, true); Handle name = Factory::LookupAsciiSymbol("context_extension"); context_extension_fun->shared()->set_instance_class_name(*name); global_context()->set_context_extension_function(*context_extension_fun); } // Setup the call-as-function delegate. Handle code = Handle(Builtins::builtin(Builtins::HandleApiCallAsFunction)); Handle delegate = Factory::NewFunction(Factory::empty_symbol(), JS_OBJECT_TYPE, JSObject::kHeaderSize, code, true); global_context()->set_call_as_function_delegate(*delegate); delegate->shared()->DontAdaptArguments(); global_context()->set_special_function_table(Heap::empty_fixed_array()); // Initialize the out of memory slot. global_context()->set_out_of_memory(Heap::false_value()); } bool Genesis::CompileBuiltin(int index) { Vector name = Natives::GetScriptName(index); Handle source_code = Bootstrapper::NativesSourceLookup(index); return CompileNative(name, source_code); } bool Genesis::CompileNative(Vector name, Handle source) { HandleScope scope; Debugger::set_compiling_natives(true); bool result = CompileScriptCached(name, source, &natives_cache, NULL, true); ASSERT(Top::has_pending_exception() != result); if (!result) Top::clear_pending_exception(); Debugger::set_compiling_natives(false); return result; } bool Genesis::CompileScriptCached(Vector name, Handle source, SourceCodeCache* cache, v8::Extension* extension, bool use_runtime_context) { HandleScope scope; Handle boilerplate; // If we can't find the function in the cache, we compile a new // function and insert it into the cache. if (!cache->Lookup(name, &boilerplate)) { #ifdef DEBUG ASSERT(StringShape(*source).IsAsciiRepresentation()); #endif Handle script_name = Factory::NewStringFromUtf8(name); boilerplate = Compiler::Compile(source, script_name, 0, 0, extension, NULL); if (boilerplate.is_null()) return false; cache->Add(name, boilerplate); } // Setup the function context. Conceptually, we should clone the // function before overwriting the context but since we're in a // single-threaded environment it is not strictly necessary. ASSERT(Top::context()->IsGlobalContext()); Handle context = Handle(use_runtime_context ? Top::context()->runtime_context() : Top::context()); Handle fun = Factory::NewFunctionFromBoilerplate(boilerplate, context); // Call function using the either the runtime object or the global // object as the receiver. Provide no parameters. Handle receiver = Handle(use_runtime_context ? Top::context()->builtins() : Top::context()->global()); bool has_pending_exception; Handle result = Execution::Call(fun, receiver, 0, NULL, &has_pending_exception); if (has_pending_exception) return false; return PendingFixups::Process( Handle(Top::context()->builtins())); } #define INSTALL_NATIVE(Type, name, var) \ Handle var##_name = Factory::LookupAsciiSymbol(name); \ global_context()->set_##var(Type::cast(global_context()-> \ builtins()-> \ GetProperty(*var##_name))); void Genesis::InstallNativeFunctions() { HandleScope scope; INSTALL_NATIVE(JSFunction, "CreateDate", create_date_fun); INSTALL_NATIVE(JSFunction, "ToNumber", to_number_fun); INSTALL_NATIVE(JSFunction, "ToString", to_string_fun); INSTALL_NATIVE(JSFunction, "ToDetailString", to_detail_string_fun); INSTALL_NATIVE(JSFunction, "ToObject", to_object_fun); INSTALL_NATIVE(JSFunction, "ToInteger", to_integer_fun); INSTALL_NATIVE(JSFunction, "ToUint32", to_uint32_fun); INSTALL_NATIVE(JSFunction, "ToInt32", to_int32_fun); INSTALL_NATIVE(JSFunction, "ToBoolean", to_boolean_fun); INSTALL_NATIVE(JSFunction, "Instantiate", instantiate_fun); INSTALL_NATIVE(JSFunction, "ConfigureTemplateInstance", configure_instance_fun); INSTALL_NATIVE(JSFunction, "MakeMessage", make_message_fun); INSTALL_NATIVE(JSFunction, "GetStackTraceLine", get_stack_trace_line_fun); INSTALL_NATIVE(JSObject, "functionCache", function_cache); } #undef INSTALL_NATIVE bool Genesis::InstallNatives() { HandleScope scope; // Create a function for the builtins object. Allocate space for the // JavaScript builtins, a reference to the builtins object // (itself) and a reference to the global_context directly in the object. Handle code = Handle(Builtins::builtin(Builtins::Illegal)); Handle builtins_fun = Factory::NewFunction(Factory::empty_symbol(), JS_BUILTINS_OBJECT_TYPE, JSBuiltinsObject::kSize, code, true); Handle name = Factory::LookupAsciiSymbol("builtins"); builtins_fun->shared()->set_instance_class_name(*name); SetExpectedNofProperties(builtins_fun, 100); // Allocate the builtins object. Handle builtins = Handle::cast(Factory::NewJSObject(builtins_fun, TENURED)); builtins->set_builtins(*builtins); builtins->set_global_context(*global_context()); builtins->set_global_receiver(*builtins); // Setup the 'global' properties of the builtins object. The // 'global' property that refers to the global object is the only // way to get from code running in the builtins context to the // global object. static const PropertyAttributes attributes = static_cast(READ_ONLY | DONT_DELETE); SetProperty(builtins, Factory::LookupAsciiSymbol("global"), Handle(global_context()->global()), attributes); // Setup the reference from the global object to the builtins object. JSGlobalObject::cast(global_context()->global())->set_builtins(*builtins); // Create a bridge function that has context in the global context. Handle bridge = Factory::NewFunction(Factory::empty_symbol(), Factory::undefined_value()); ASSERT(bridge->context() == *Top::global_context()); // Allocate the builtins context. Handle context = Factory::NewFunctionContext(Context::MIN_CONTEXT_SLOTS, bridge); context->set_global(*builtins); // override builtins global object global_context()->set_runtime_context(*context); { // -- S c r i p t // Builtin functions for Script. Handle script_fun = InstallFunction(builtins, "Script", JS_VALUE_TYPE, JSValue::kSize, Top::initial_object_prototype(), Builtins::Illegal, false); Handle prototype = Factory::NewJSObject(Top::object_function(), TENURED); SetPrototype(script_fun, prototype); global_context()->set_script_function(*script_fun); // Add 'source' and 'data' property to scripts. PropertyAttributes common_attributes = static_cast(DONT_ENUM | DONT_DELETE | READ_ONLY); Handle proxy_source = Factory::NewProxy(&Accessors::ScriptSource); Handle script_descriptors = Factory::CopyAppendProxyDescriptor( Factory::empty_descriptor_array(), Factory::LookupAsciiSymbol("source"), proxy_source, common_attributes); Handle proxy_data = Factory::NewProxy(&Accessors::ScriptName); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("name"), proxy_data, common_attributes); Handle proxy_line_offset = Factory::NewProxy(&Accessors::ScriptLineOffset); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("line_offset"), proxy_line_offset, common_attributes); Handle proxy_column_offset = Factory::NewProxy(&Accessors::ScriptColumnOffset); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("column_offset"), proxy_column_offset, common_attributes); Handle proxy_type = Factory::NewProxy(&Accessors::ScriptType); script_descriptors = Factory::CopyAppendProxyDescriptor( script_descriptors, Factory::LookupAsciiSymbol("type"), proxy_type, common_attributes); Handle script_map = Handle(script_fun->initial_map()); script_map->set_instance_descriptors(*script_descriptors); // Allocate the empty script. Handle