// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_BOOTSTRAPPER_H_ #define V8_BOOTSTRAPPER_H_ namespace v8 { namespace internal { // The Boostrapper is the public interface for creating a JavaScript global // context. class Bootstrapper : public AllStatic { public: // Requires: Heap::Setup has been called. static void Initialize(bool create_heap_objects); static void TearDown(); // Creates a JavaScript Global Context with initial object graph. // The returned value is a global handle casted to V8Environment*. static Handle CreateEnvironment( Handle global_object, v8::Handle global_template, v8::ExtensionConfiguration* extensions); // Traverses the pointers for memory manangment. static void Iterate(ObjectVisitor* v); // Accessors for the native scripts cache. Used in lazy loading. static Handle NativesSourceLookup(int index); static bool NativesCacheLookup(Vector name, Handle* handle); static void NativesCacheAdd(Vector name, Handle fun); // Append code that needs fixup at the end of boot strapping. static void AddFixup(Code* code, MacroAssembler* masm); // Tells wheter boostrapping is active. static bool IsActive(); // Encoding/decoding support for fixup flags. class FixupFlagsIsPCRelative: public BitField {}; class FixupFlagsArgumentsCount: public BitField {}; }; }} // namespace v8::internal #endif // V8_BOOTSTRAPPER_H_